I recently spent a huge amount of time procrastinating on removing the old ~ten atoms littered around the various namespaces - approach to state handling from this codebase. Now that the state lives in a single atom I can asynchronously mold with Reagi and core.async, it should be easier to further develop this project. Or at least it should be easier to make a treelist representation of a game project's DOM now that finding the children of an object isn't a anymore comparable to finding the largest prime in existence.
Currently under-development, thus there's no way to actually use it :)
- merpg.immutable has been removed
- merpg.2D.animation contains the Swing/Java2D-wrapper I wrote last December.
Distributed currently under the GPLv3, because I don't care enough to research something better. Will probably change though.