diff --git a/README.md b/README.md index e76da5421..2f164d633 100644 --- a/README.md +++ b/README.md @@ -99,6 +99,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [FunctionalPlus](https://github.com/Dobiasd/FunctionalPlus) - Functional Programming Library for C++. Write concise and readable C++ code. [MIT] * [GLib](https://wiki.gnome.org/Projects/GLib) - GLib provides the core application building blocks for libraries and applications written in C. [LGPL] * [JUCE](https://github.com/julianstorer/JUCE) - An all-encompassing C++ class library for developing cross-platform software. [Core-Module: ISC, Rest: GPL2/GPL3/Commercial] [website](http://www.juce.com/) +* [kengine](https://github.com/phisko/kengine) - The Koala engine is a type-safe and self-documenting implementation of an Entity-Component-System (ECS), with a focus on runtime extensibility and compile-time type safety and clarity. [MIT] * [Kigs framework](https://github.com/Kigs-framework/kigs) - A free and open source C++ modular multi-purpose cross platform RAD framework. [MIT] [website](https://kigs-framework.org/) * [libPhenom](https://github.com/facebook/libphenom) - libPhenom is an eventing framework for building high performance and high scalability systems in C. [Apache2] * [LibSourcey](https://github.com/sourcey/libsourcey) - C++11 evented IO for real-time video streaming and high performance networking applications. [LGPL] @@ -452,6 +453,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny * [Godot](https://github.com/godotengine/godot) - A fully featured, open source, MIT licensed, game engine. [MIT] * [Grit](https://github.com/grit-engine/grit-engine) - Community project to build a free game engine for implementing open world 3D games. [MIT] * [Halley](https://github.com/amzeratul/halley) - A lightweight game engine written in C++14 with a "true" entity-component system. [Apache 2.0] +* [kengine](https://github.com/phisko/kengine) - The Koala engine is a type-safe and self-documenting implementation of an Entity-Component-System (ECS), with a focus on runtime extensibility and compile-time type safety and clarity. [MIT] * [KlayGE](https://github.com/gongminmin/KlayGE) - a cross-platform open source game engine with plugin-based architecture. [GPLv2] [website](http://www.klayge.org/) * [nCine](https://github.com/nCine/nCine) - A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua. [MIT] [website](https://ncine.github.io/) * [o3de](https://github.com/o3de/o3de) - An open-source, real-time, multi-platform 3D engine based on Amazon Lumberyard. [Apache2] [website](https://o3de.org/)