Skip to content
GZDoom adds an OpenGL renderer to the ZDoom source port.
Branch: master
Clone or download
Pull request Compare This branch is 73 commits behind coelckers:master.
Type Name Latest commit message Commit time
Failed to load latest commit information.
asmjit - implement xor swap for vec registers Dec 7, 2018
bzip2 - Upgrade bzip2 to version 1.0.6. Dec 16, 2016
cmake Do not write g_pch.cpp if it's already up-to-date Apr 19, 2018
docs Deleted MPL text from docs Apr 8, 2018
dumb Normalize line endings Mar 1, 2016
fm_banks Upgrade libADLMIDI and libOPNMIDI Oct 4, 2018
game-music-emu - reverted GME Kss_Cpu.cpp to previous version Jan 23, 2019
gdtoa - we are using C++11 now, so all those old VC 2005 project files are … Mar 1, 2016
glslang - update glslang to 7.11.3113 (stable release February 8, 2019). This… Apr 15, 2019
jpeg - removed obsolete readme. Apr 30, 2018
lzma - updated LZMA SDK to version 19.00 Mar 26, 2019
specs - updated UFMF-spec for UTF-8. Apr 26, 2019
src - fix vkGetQueryPoolResults: parameter dataSize must be greater than 0 May 3, 2019
tools - fixed a warning caused by the LZMA-SDK update. Jan 21, 2018
unused - create an intermediate structure between sectors and subsectors. Nov 4, 2018
wadsrc - use the exact sRGB->linear transfer function in HDR mode as the 2.2… Apr 30, 2019
wadsrc_bm - changed the filter name for Doom IWADs Apr 9, 2019
wadsrc_extra Fixed offsets for Esperanto letters. Apr 30, 2019
wadsrc_lights - changed the filter name for Doom IWADs Apr 9, 2019
zlib Updated zlib to 1.2.11 Apr 3, 2018
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds Feb 8, 2019
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from misman… May 17, 2018
.gitignore - cleaned up .gitignore. Feb 10, 2019
CMakeLists.txt - restrict Vulkan to 64 bit builds. Mar 24, 2019
LICENSE - add LICENSE file for GitHub's info displays Jul 21, 2018 - There really isn't an "or greater" for the GPL v3 license - if the … Jun 2, 2018

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her as a template for this one.

Licensed under the GPL v3

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

You can’t perform that action at this time.