Releases: fgsfdsfgs/max_vita
Release 4
Changelog
- added FIOS2 I/O from the GTASA port to reduce stutter due to SD reads;
- added a config file with a bunch of settings to tweak;
- restored debris (bullet cases and empty mags);
- added crouch toggle option to circumvent the problem with the face buttons;
- added option to load priority archives (ie MPM mod archives; no PC mod will probably work without edits);
- other misc changes.
If you already had a previous release installed and working, you only need to install the new VPK for this update.
Known issues
- The game takes a while to start and load levels.
- Key binding menu does not display button names correctly.
- Intro movies don't play, since the player is not implemented.
How to install
Before installing the game, you should do the following on your Vita:
- Install kubridge same way you install other
.skprxplugins: downloadkubridge.suprx, copy it toux0:/tai/and add these lines to yourux0:/tai/config.txt:
*KERNEL
ux0:tai/kubridge.skprx
- (optional) Install fdfix if you don't want your game to crash on suspend.
- Extract the runtime shader compiler.
- Reboot.
You're going to need:
.apkfile for version 1.7 (latest version at the time of writing);.obbfile for version 1.6 or 1.7 (usually located at/sdcard/android/obb/com.rockstar.maxpayne/main.3.com.rockstar.maxpayne.obb).
Both files can be obtained from your phone if you have a copy of the game installed.
Both files can be opened or extracted with anything that can extract .zip files.
To install:
- Install the latest VPK from the Releases page.
- Extract the
assetsfolder from your.apktoux0:/dataand rename it tomaxpayne. - Extract
lib/armeabi-v7a/libMaxPayne.sofrom your.apktoux0:/data/maxpayne. - Extract the contents of the
.obbfile intoux0:/data/maxpayne. You can skip all the.msffiles except forMaxPayneSoundsv2.msfand any extra languages that you want. - Extract the contents of the
data.zipfrom the latest release intoux0:/data. Replace everything.
You can put the game data onto uma0: or imc0: instead of ux0:. Paths remain the same.
The game will show an error message if it detects that anything is wrong. Please read those and check the relevant parts of your setup.
If the error says Could not find symbol ..., that likely means you have the wrong .apk. You need one for v1.7, others will not work.
If the game crashes on startup, double check your setup and the closed issues. If you can't find a solution, please post an issue with your last crash dump attached. Crash dumps are usually in ux0:/data/.
The Vita port has an extra config file, located at ux0:/data/maxpayne/config.txt. It is created when you first run the game and allows you to tweak some internal settings. For more detailed descriptions of said settings check the wiki article.
Release 3
Changelog
- fixed memory leak related to entering the pause menu;
- the game will now look for data files in
uma0:andimc0:in addition toux0:; - the game now checks if data files and kubridge are present and shows an error screen if it can't find something;
- touch screen now maps to L1/R1 instead of L3/R3, since the game doesn't read L3/R3.
If you already had a previous release installed and working, you only need to install the new VPK for this update.
Known issues
- The game takes a while to start and load levels.
- Key binding menu does not display button names correctly.
- Intro movies don't play, since the player is not implemented.
How to install
Before installing the game, you should do the following on your Vita:
- Install kubridge same way you install other
.skprxplugins: downloadkubridge.suprx, copy it toux0:/tai/and add these lines to yourux0:/tai/config.txt:
*KERNEL
ux0:tai/kubridge.skprx
- (optional) Install fdfix if you don't want your game to crash on suspend.
- Extract the runtime shader compiler.
- Reboot.
You're going to need:
.apkfile for version 1.7 (latest version at the time of writing);.obbfile for version 1.6 or 1.7 (usually located at/sdcard/android/obb/com.rockstar.maxpayne/main.3.com.rockstar.maxpayne.obb).
Both files can be obtained from your phone if you have a copy of the game installed.
Both files can be opened or extracted with anything that can extract .zip files.
To install:
- Install the latest VPK from the Releases page.
- Extract the
assetsfolder from your.apktoux0:/dataand rename it tomaxpayne. - Extract
lib/armeabi-v7a/libMaxPayne.sofrom your.apktoux0:/data/maxpayne. - Extract the contents of the
.obbfile intoux0:/data/maxpayne. You can skip all the.msffiles except forMaxPayneSoundsv2.msfand any extra languages that you want. - Extract the contents of the
data.zipfrom the latest release intoux0:/data. Replace everything.
You can put the game data onto uma0: or imc0: instead of ux0:. Paths remain the same.
The game will show an error message if it detects that anything is wrong. Please read those and check the relevant parts of your setup.
If the error says Could not find symbol ..., that likely means you have the wrong .apk. You need one for v1.7, others will not work.
If the game crashes on startup, double check your setup and the closed issues. If you can't find a solution, please post an issue with your last crash dump attached. Crash dumps are usually in ux0:/data/.
Release 2
Changelog
- first public release.
Known issues
- The game takes a while to start and load levels.
- There is a memory leak somewhere, which means that after enough level loads the game will die with a black screen. It usually happens after loading 2/3 of the levels in the entire game, so you might not encounter this during normal gameplay.
- Key binding menu does not display button names correctly.
- Intro movies don't play, since the player is not implemented.
How to install
Before installing the game, you should do the following on your Vita:
- Install kubridge same way you install other
.skprxplugins: downloadkubridge.suprx, copy it toux0:/tai/and add these lines to yourux0:/tai/config.txt:
*KERNEL
ux0:tai/kubridge.skprx
- (optional) Install fdfix if you don't want your game to crash on suspend.
- Extract the runtime shader compiler.
- Reboot.
You're going to need:
.apkfile for version 1.7 (latest version at the time of writing);.obbfile for version 1.6 or 1.7 (usually located at/sdcard/android/obb/com.rockstar.maxpayne/main.3.com.rockstar.maxpayne.obb).
Both files can be obtained from your phone if you have a copy of the game installed.
Both files can be opened or extracted with anything that can extract .zip files.
To install:
- Install the attached VPK.
- Extract the
assetsfolder from your.apktoux0:/dataand rename it tomaxpayne. - Extract
lib/armeabi-v7a/libMaxPayne.sofrom your.apktoux0:/data/maxpayne. - Extract the contents of the
.obbfile intoux0:/data/maxpayne. You can skip all the.msffiles except forMaxPayneSoundsv2.msf. - Extract the contents of the
data.zipattached to this release intoux0:/data/maxpayne. Replace everything.
If the game crashes on startup, double check the structure of your maxpayne folder. If you are absolutely sure that it is correct, please post an issue with your last crash dump attached.