Skip to content
Godot Engine – Multi-platform 2D and 3D game engine
Branch: master
Clone or download
Pull request Compare This branch is 227 commits behind godotengine:master.
akien-mga Merge pull request godotengine#26848 from ptrojahn/utf8navigation
Support UTF-8 in TextEdit and LineEdit navigation
Latest commit 774a9fd Jun 3, 2019
Type Name Latest commit message Commit time
Failed to load latest commit information.
core Merge pull request godotengine#29431 from Calinou/fix-unix-permission… Jun 3, 2019
doc Merge pull request godotengine#25522 from aqnuep/MeshLibrary_improvem… Jun 3, 2019
drivers Fix errors when attempting to set UNIX permissions when unavailable Jun 3, 2019
editor Merge pull request godotengine#28099 from lupoDharkael/fix-completion Jun 3, 2019
main Display longer Git hashes in engine version dialogs Jun 1, 2019
misc Add Android Studio support. May 29, 2019
modules Merge pull request godotengine#29433 from bojidar-bg/29406-dictionary… Jun 3, 2019
scene Merge pull request godotengine#26848 from ptrojahn/utf8navigation Jun 3, 2019
servers audio_server.h : fix typo in comment (minor) May 30, 2019
thirdparty Git: Explicitly list binary files as such to avoid EOL change May 25, 2019
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 Jan 1, 2019
.editorconfig Include SConstruct in .editorconfig May 26, 2019
.gitignore Add Android Studio support. May 29, 2019
.mailmap Update AUTHORS and DONORS list Mar 5, 2019
.travis.yml Travis CI: Build Linux export template with `disable_3d=yes` Jun 2, 2019 Update AUTHORS and DONORS list May 6, 2019 Bump version to 3.1-stable \o/ Mar 13, 2019
CODEOWNERS Remove reduz from some autorequested code reviews May 6, 2019 Minor English fix Apr 6, 2019
COPYRIGHT.txt libpng: Update to upstream 1.6.37 Apr 26, 2019 Issue template: Remove checkbox and reword some comments Jan 5, 2018
LICENSE.txt Update copyright statements to 2019 Jan 1, 2019 Improve documentation of thirdparty code snippets May 7, 2017 Replace 3.0 screenshot by new one from TPS demo Apr 8, 2019
SConstruct Fix SCons automatic platform detection on Linux May 27, 2019 fixed building using scons with python3 May 28, 2018 Remove trailing whitespace Nov 20, 2018
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
icon.svg Use new Godot icon consistently everywhere May 17, 2017
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
logo.svg Use new Godot icon consistently everywhere May 17, 2017 Print engine version to stdout when starting Godot May 28, 2019 Fixed short circuiting on non-Windows platforms Jul 30, 2018

Godot Engine logo

Godot Engine


2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge

You can’t perform that action at this time.