_____ __ _____ __ ____ / ___/ / / /____/ / / / \ FieldKit.otl / ___/ / / /____/ / /__ / / / (c) 2014, FIELD. All rights reserved. /_/ /_/ /____/ /____/ /_____/ http://www.field.io
A collection of Digital Assets for SideFX's Houdini animation and visual effects software. This library combines frequently used tools and ideas derived from the generative design field as small modular assets.
- Trail Boundary Object creates a bounding box from an animated input
- Scatter Uniform (+ Point Distributor)
- Helix creates a polygon helix spiral
- Displace by LFO Noise
- Displace by Map uses a COP or Texture to displace the geometry, similar to a displacement shader SHOP.
- Normalize the geometry into a 0-1 size along a given dimension
- Color Random from Ramp
- Line Shaper
- File Cache is a versatile multi process file caching node that works with Alembic and BGEO formats
- Game Asset Exporter simplifies exporting a variety of file formats for use in realtime 3D engines
Download or clone the repository onto a local or network drive e.g. //ULTRA/3D/FieldKit.otl/
~/Library/Preferences/houdini/) in a text editor and append the following lines:
FIELDKIT = "<PATH TO YOUR GIT CLONE HERE>" HOUDINI_OTLSCAN_PATH = "$FIELDKIT;$HFS/houdini/otls"
- Relaunch Houdini and it should have picked up the assets. Use Windows> Operator Type Manager> Scanned OTL Libraries to check.
- rendering a series of dependent caches in the background
- unlock all parent HDAs from cache node. e.g. when cache is embedded into another HDA.
Released under the BSD license. Full details in the included LICENSE file.
(c) 2013-2014, Marcus Wendt firstname.lastname@example.org