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Commits on May 5, 2015
  1. * added modifyable quadwarping for 3 screens with CTRL-^ (adjust on/o…

    …ff) and CTRL 1,2,3,... - ´ for up to 12 points.
    
    * Hardcoded for Moby Dick. Must make interface...
    Friedrich Kirschner committed May 5, 2015
Commits on Apr 23, 2015
  1. * added cloud shader

    Friedrich Kirschner committed Apr 23, 2015
  2. * added interpolateTransformNode

    Friedrich Kirschner committed Apr 23, 2015
Commits on Apr 20, 2015
  1. * more small fixes to reordering of layers

    * added skeletal shader to specularity/etc.
    Friedrich Kirschner committed Apr 20, 2015
  2. * finished reordering actors via LayerInspector

    Friedrich Kirschner committed Apr 20, 2015
  3. * implemented actor sorting through LayerInspector

    * removed dragButton from hudTarget checking
    Friedrich Kirschner committed Apr 20, 2015
Commits on Apr 19, 2015
  1. * lots of fixes for lights and shadows and fov

    * figured out a way to transport lit/unlit, specularity and normal blurring in RGB channels (x.xxX in r,g and b respectively)
    * updated some shaders, need to update more.
    Friedrich Kirschner committed Apr 19, 2015
Commits on Apr 13, 2015
  1. * added selective normalblur per object (hacky) for the whale

    * fixed stupid bug because bool not assigned
    * added particleSpray Actor
    * set all interpolation to linear - to be removed shortly!
    Friedrich Kirschner committed Apr 13, 2015
Commits on Apr 12, 2015
  1. * implemented basic FOV for camera of 30

    * added FOV pointScale to illustration shader (STILL NEED TO ADD TO SKELETAL STUFF!!!)
    Friedrich Kirschner committed Apr 12, 2015
  2. * Implemented correct FOV calculations for points

    * implemented correct FOV calculations for lighting/shadows
    * changed some stuff in specularity calculations
    * changed maximum number of selectable scene objects from 1024 to 2048
    * added simple weird fog blending to ocean shader
    * added color correction to post.frag
    * changed background texture now rendered into color frame buffer
    * added glitch algorithm into post.frag - triggerable with F8
    Friedrich Kirschner committed Apr 12, 2015
Commits on Apr 6, 2015
  1. * changes in background rendering

    Friedrich Kirschner committed Apr 6, 2015
Commits on Apr 5, 2015
  1. * fixed combining drawings

    * fixed negative color values fucking up colors when making saving meshes
    * added simple color correction - black levels, highlights, desaturation - no interface yet
    Friedrich Kirschner committed Apr 5, 2015
  2. * fixed ridiculous bug from ages ago - packing values in vectors need…

    …s to multiply/divide by 256
    
    * ridiculous amounts of work on image quality
    * fixed hacked-together lightmap creation reading/writing to same texture (now bounces once)
    * added some shaders for moby dick
    Friedrich Kirschner committed Apr 5, 2015
Commits on Mar 23, 2015
Commits on Mar 22, 2015
  1. Merge branch 'unstable' of https://github.com/fiezi/Moviesandbox into…

    … unstable
    
    Conflicts:
    	Moviesandbox.exe
    	classes/input.cpp
    	classes/renderer.cpp
    	classes/renderer.h
    	config.xml
    committed Mar 22, 2015
  2. Merge branch 'unstable' of https://github.com/fiezi/Moviesandbox into…

    … unstable
    Friedrich Kirschner committed Mar 22, 2015
  3. * changes for new nvidia driver

    * changes for kinect 2.0
    * color is ocean shader test
    * deferred light only works with one light, no shadows just now
    Friedrich Kirschner committed Mar 22, 2015
Commits on Mar 14, 2015
  1. * added ciln shaders

    committed Mar 14, 2015
  2. * added ciln shaders

    committed Mar 14, 2015
Commits on Sep 2, 2014
Commits on Jul 15, 2014
  1. * removed (commented out) quad warping of renderview

    * added a whole bunch of processing tools for good measure
    committed Jul 15, 2014
Commits on Mar 13, 2014
  1. Merge branch 'unstable' of https://github.com/fiezi/Moviesandbox into…

    … unstable
    
    Conflicts:
    	classes/videoTextureActor.cpp
    committed Mar 13, 2014
Commits on Dec 1, 2013
Commits on Oct 21, 2013
  1. * updated msbKinect Tool - now with masking and image manipulation stuff

    * msbKinect now 1280x720 resolution (coz moar imgs)
    * reverted SetPropertyNode and added commentary for usage
    * minor changes to textureTest Shader
    committed Oct 21, 2013
Commits on Oct 20, 2013
  1. * fixed Collada DAE import for Blender - Texture coordinates broken t…

    …hough
    
    * added triangle patches from 320x240 to 20x15
    * added displacement mapping for triangle patches in textureTest Shader
    * got confused with SetProperty Node - needs documentation!
    committed Oct 20, 2013
Commits on Aug 26, 2013
  1. * added stressTest image

    committed Aug 26, 2013
  2. * msbKinect shader fix

    committed Aug 26, 2013
  3. * updated tools

    committed Aug 26, 2013
  4. * implemented geometry shaders

    committed Aug 26, 2013
Commits on Aug 13, 2013
  1. * fixed interface scaling bug

    committed Aug 13, 2013
Commits on Aug 6, 2013
  1. Merge branch 'unstable' of https://github.com/fiezi/Moviesandbox into…

    … unstable
    
    Conflicts:
    	Moviesandbox.exe
    	classes/input.cpp
    	config.xml
    	shaders/post/post.frag
    
    * fixed conflicts
    committed Aug 6, 2013