* fixed stupid bug because bool not assigned * added particleSpray Actor * set all interpolation to linear - to be removed shortly!
* implemented correct FOV calculations for lighting/shadows * changed some stuff in specularity calculations * changed maximum number of selectable scene objects from 1024 to 2048 * added simple weird fog blending to ocean shader * added color correction to post.frag * changed background texture now rendered into color frame buffer * added glitch algorithm into post.frag - triggerable with F8
…s to multiply/divide by 256 * ridiculous amounts of work on image quality * fixed hacked-together lightmap creation reading/writing to same texture (now bounces once) * added some shaders for moby dick
* added a whole bunch of processing tools for good measure
* msbKinect now 1280x720 resolution (coz moar imgs) * reverted SetPropertyNode and added commentary for usage * minor changes to textureTest Shader
…hough * added triangle patches from 320x240 to 20x15 * added displacement mapping for triangle patches in textureTest Shader * got confused with SetProperty Node - needs documentation!