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Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2012, 2015 and 3ds Max 2016 have received any testing as I do not wish to install all old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add preliminary Fallout 4 support
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
    • Move Environment map to Reflection from Specular, Dispacement to Displacement
      Channel from Reflection on standard shaders
    • Port select changes from blabba and Ehamloptiran
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
    • Added Particle import from Ehamloptiran
    • Fixed Embedded Animation for skyrim
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
      • Change Texture Clamp mode defaults
      • Bind SLSF flags to settings in dialog
Assets 4

@figment figment released this Nov 7, 2015 · 10 commits to master since this release

Unofficial 3ds Max Nif Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2015 and 3ds Max 2016 have received any testing and that will continue to be the case as I do not intend to install the old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
    • Move Environment map to Reflection from Specular, Dispacement to Displacement
      Channel from Reflection on standard shaders
    • Port changes from blabba and Ehamloptiran
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
    • Added Particle import from Ehamloptiran
    • Fixed Embedded Animation for skyrim
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
      • Change Texture Clamp mode defaults
      • Bind SLSF flags to settings in dialog
Assets 4

@figment figment released this Oct 12, 2015 · 12 commits to master since this release

Unofficial 3ds Max Nif Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2015 and 3ds Max 2016 have received any testing and that will continue to be the case as I do not intend to install the old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
    • Move Environment map to Reflection from Specular, Dispacement to Displacement
      Channel from Reflection on standard shaders
    • Port changes from blabba and Ehamloptiran
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
    • Added Particle import from Ehamloptiran
    • Fixed Embedded Animation for skyrim
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
      • Change Texture Clamp mode defaults
      • Bind SLSF flags to settings in dialog
Assets 3

@figment figment released this Oct 5, 2015 · 20 commits to master since this release

Unofficial 3ds Max Nif Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2015 and 3ds Max 2016 have received any testing and that will continue to be the case as I do not intend to install the old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
Assets 3
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Max plugins 0.1 release
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