Assets 4

Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2012, 2015 and 3ds Max 2016 have received any testing as I do not wish to install all old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add preliminary Fallout 4 support
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
    • Move Environment map to Reflection from Specular, Dispacement to Displacement
      Channel from Reflection on standard shaders
    • Port select changes from blabba and Ehamloptiran
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
    • Added Particle import from Ehamloptiran
    • Fixed Embedded Animation for skyrim
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
      • Change Texture Clamp mode defaults
      • Bind SLSF flags to settings in dialog

@figment figment released this Nov 7, 2015 · 10 commits to master since this release

Assets 4

Unofficial 3ds Max Nif Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2015 and 3ds Max 2016 have received any testing and that will continue to be the case as I do not intend to install the old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
    • Move Environment map to Reflection from Specular, Dispacement to Displacement
      Channel from Reflection on standard shaders
    • Port changes from blabba and Ehamloptiran
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
    • Added Particle import from Ehamloptiran
    • Fixed Embedded Animation for skyrim
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
      • Change Texture Clamp mode defaults
      • Bind SLSF flags to settings in dialog

@figment figment released this Oct 12, 2015 · 12 commits to master since this release

Assets 3

Unofficial 3ds Max Nif Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2015 and 3ds Max 2016 have received any testing and that will continue to be the case as I do not intend to install the old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
    • Move Environment map to Reflection from Specular, Dispacement to Displacement
      Channel from Reflection on standard shaders
    • Port changes from blabba and Ehamloptiran
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
    • Added Particle import from Ehamloptiran
    • Fixed Embedded Animation for skyrim
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
      • Change Texture Clamp mode defaults
      • Bind SLSF flags to settings in dialog

@figment figment released this Oct 5, 2015 · 20 commits to master since this release

Assets 3

Unofficial 3ds Max Nif Plugin v3.8.0

This is a fork of the niftools.org 3ds max nif importer-exporter. I am only building and releasing as a courtesy to the community and do not plan on maintaining it much as the multi-year gap in releases should indicate.

The plugin currently consists of an exporter, importer and a miscellaneous properties (Collision, Dismemberment, Furniture Markers) for 3ds Max and gmax for read and writing Gamebryo/Netimmerse related files and specifically targeted at Skyrim.

A wiki for the 3ds Max plugins is available at:
http://www.niftools.org/wiki/index.php/3ds_Max

Testing

While all versions have been compiled, only 3ds Max 2015 and 3ds Max 2016 have received any testing and that will continue to be the case as I do not intend to install the old versions.

If the old versions do not work it would be good to know so they can be removed.

Change Log

  • All
    • Switched to Visual Studio 2015 VC++ Compiler
    • Add 3ds Max 2015,2016 support. Support for prior releases no longer maintained.
    • Fixed BSDismemberSkin Modifier on 64-bit versions
  • Importer
    • Added support for nameless bones (some skeletons lack names and do not import)
    • Added initial import support for CompressedMeshShapeData
  • Exporter
    • Fix errors on environment map export
    • Change defaults on exporting to reduce number of changes required in nifskope
Jun 26, 2006
Max plugins 0.1.2 release
Jun 23, 2006
Max plugins 0.11 release
Jun 23, 2006
Max plugins 0.1 release