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A role-playing game for EvilCorp's Paid Hostageware/Ransomware communication tool
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README.md

README.md

slack-conflict

A role-playing game for EvilCorp's Paid Hostageware/Ransomware communication tool

What's the game about?

Explained in an image: <TBD>

What's the idea of this project?

In slack-conflict we will try to create a bot that facilitates introduction of game moves.

The bot also should be able to save a transcript of a play session.

What are the rules of the game?

  • All players must first choose a "nation".
  • A player can write only these types of "happenings:
  1. A percentage of something that happened (preferably in the context of a nation)
  2. An occurrence on the news or that would be part of an emergency broadcast (for example: <something> happened near <somewhere>, <something> was seen|spotted <somewhere>, ... );
  3. A change in a nation's defense/attack readiness (for example: Portugal changed DEFCON level to DEFCON 3, ...);
  • A referee (that can be a player at the same time), will be tasked of starting a play session and also ending the session.
  • Each player can only write "happenings" in their own turn (the game is asynchronous).
  • Each player can write a maximum of 4 happenings (in case a play session smaller in duration is desired).
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