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The aim of the Golem project is to create a global prosumer market for computing power, in which producers may sell spare CPU time of their personal computers and consumers may acquire resources for computation-intensive tasks. In technical terms, Golem is designed as a decentralised peer-to-peer network established by nodes running the Golem client software. For the purpose of this paper we assume that there are two types of nodes in the Golem network: requestor nodes that announce computing tasks and compute nodes that perform computations (in the actual implementation nodes may switch between both roles).
Installing and testing
Follow the installation instruction from here.
Golem Project is a work in progress. Current version is an alpha stage of Brass Golem and it's not fully secured. Check this list of issues for more details. Please be sure that you understand the risk before installing the software.
Golem is open source and distributed under GPLv3 license. Work of foundation carried until end of November 2016 (this repository only) is available also under BSD-3-Clause license. Please note that however you are free to use this code under BSD3, further developments are distributed under GPL3 only.
Golem communicates with external technologies some of them may be downloaded and install with Golem package:
- General: [Minilight] (http://www.hxa.name/minilight) by Harrison Ainsworth / HXA7241 and Juraj Sukop
- Blender: [scene-Helicopter] (https://www.blender.org/download/demo-files/)
- LuxRender: SchoolCorridor by Simon Wendsche
- Freeline by Enes Dal.
Help us develop the application by submitting issues and bugs. See instruction here.
You can also send us an email to
firstname.lastname@example.org or talk to us on slack
Get an invitation here.