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Sound
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kuusisto.tinysound</FONT>
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Class Sound</H2>
<PRE>
<A HREF="http://docs.oracle.com/javase/6/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>kuusisto.tinysound.Sound</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>Sound</B><DT>extends <A HREF="http://docs.oracle.com/javase/6/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
</PRE>
<P>
The Sound class is an abstraction for sound effects. Sound objects should
only be loaded via the TinySound <code>loadSound()</code> functions. Sound
can be played repeatedly in an overlapping fashion.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Finn Kuusisto</DD>
</DL>
<HR>
<P>
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<TD><CODE><B><A HREF="../../kuusisto/tinysound/Sound.html#Sound(byte[], byte[], kuusisto.tinysound.internal.Mixer)">Sound</A></B>(byte[]&nbsp;left,
byte[]&nbsp;right,
<A HREF="../../kuusisto/tinysound/internal/Mixer.html" title="class in kuusisto.tinysound.internal">Mixer</A>&nbsp;mixer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Construct a new Sound with the given data and Mixer which will handle
handle this Sound.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../kuusisto/tinysound/Sound.html#play()">play</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays this Sound.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../kuusisto/tinysound/Sound.html#play(double)">play</A></B>(double&nbsp;volume)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays this Sound with a specified volume.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../kuusisto/tinysound/Sound.html#stop()">stop</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops this Sound from playing.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../kuusisto/tinysound/Sound.html#unload()">unload</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Unloads this Sound from the system.</TD>
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<A NAME="Sound(byte[], byte[], kuusisto.tinysound.internal.Mixer)"><!-- --></A><H3>
Sound</H3>
<PRE>
public <B>Sound</B>(byte[]&nbsp;left,
byte[]&nbsp;right,
<A HREF="../../kuusisto/tinysound/internal/Mixer.html" title="class in kuusisto.tinysound.internal">Mixer</A>&nbsp;mixer)</PRE>
<DL>
<DD>Construct a new Sound with the given data and Mixer which will handle
handle this Sound.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>left</CODE> - left channel of sound data<DD><CODE>right</CODE> - right channel of sound data<DD><CODE>mixer</CODE> - Mixer that will handle this Sound</DL>
</DL>
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<A NAME="play()"><!-- --></A><H3>
play</H3>
<PRE>
public void <B>play</B>()</PRE>
<DL>
<DD>Plays this Sound.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="play(double)"><!-- --></A><H3>
play</H3>
<PRE>
public void <B>play</B>(double&nbsp;volume)</PRE>
<DL>
<DD>Plays this Sound with a specified volume.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>volume</CODE> - the volume at which to play this Sound</DL>
</DD>
</DL>
<HR>
<A NAME="stop()"><!-- --></A><H3>
stop</H3>
<PRE>
public void <B>stop</B>()</PRE>
<DL>
<DD>Stops this Sound from playing. Note that if this Sound was played
repeatedly in an overlapping fashion, all instances of this Sound still
playing will be stopped.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="unload()"><!-- --></A><H3>
unload</H3>
<PRE>
public void <B>unload</B>()</PRE>
<DL>
<DD>Unloads this Sound from the system. Attempts to use this Sound after
unloading will result in error.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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