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SoundReference
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kuusisto.tinysound.internal</FONT>
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Class SoundReference</H2>
<PRE>
<A HREF="http://docs.oracle.com/javase/6/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>kuusisto.tinysound.internal.SoundReference</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>SoundReference</B><DT>extends <A HREF="http://docs.oracle.com/javase/6/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
</PRE>
<P>
The SoundReference class is the Mixers interface to the audio data of a Sound
object. SoundReference is an internal class of the TinySound system and
should be of no real concern to the average user of TinySound.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>Finn Kuusisto</DD>
</DL>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../kuusisto/tinysound/internal/SoundReference.html#SOUND_ID">SOUND_ID</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><CODE><B><A HREF="../../../kuusisto/tinysound/internal/SoundReference.html#SoundReference(byte[], byte[], double, int)">SoundReference</A></B>(byte[]&nbsp;left,
byte[]&nbsp;right,
double&nbsp;volume,
int&nbsp;soundID)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Construct a new SoundReference with the given reference data.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../kuusisto/tinysound/internal/SoundReference.html#bytesAvailable()">bytesAvailable</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the number of bytes remaining for reading.</TD>
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<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../kuusisto/tinysound/internal/SoundReference.html#getVolume()">getVolume</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the volume of this SoundReference.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../kuusisto/tinysound/internal/SoundReference.html#nextByte(byte[])">nextByte</A></B>(byte[]&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the next byte from the sound data.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../kuusisto/tinysound/internal/SoundReference.html#nextTwoBytes(int[], boolean)">nextTwoBytes</A></B>(int[]&nbsp;data,
boolean&nbsp;bigEndian)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the next two bytes from the sound data in the specified endianness.</TD>
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<A NAME="SOUND_ID"><!-- --></A><H3>
SOUND_ID</H3>
<PRE>
public final int <B>SOUND_ID</B></PRE>
<DL>
<DL>
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<A NAME="SoundReference(byte[], byte[], double, int)"><!-- --></A><H3>
SoundReference</H3>
<PRE>
public <B>SoundReference</B>(byte[]&nbsp;left,
byte[]&nbsp;right,
double&nbsp;volume,
int&nbsp;soundID)</PRE>
<DL>
<DD>Construct a new SoundReference with the given reference data.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>left</CODE> - left channel of sound data<DD><CODE>right</CODE> - right channel of sound data<DD><CODE>volume</CODE> - volume at which to play the sound<DD><CODE>soundID</CODE> - ID of the Sound for which this is a reference</DL>
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<A NAME="getVolume()"><!-- --></A><H3>
getVolume</H3>
<PRE>
public double <B>getVolume</B>()</PRE>
<DL>
<DD>Gets the volume of this SoundReference.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>volume of this SoundReference</DL>
</DD>
</DL>
<HR>
<A NAME="bytesAvailable()"><!-- --></A><H3>
bytesAvailable</H3>
<PRE>
public int <B>bytesAvailable</B>()</PRE>
<DL>
<DD>Get the number of bytes remaining for reading.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>number of bytes remaining</DL>
</DD>
</DL>
<HR>
<A NAME="nextByte(byte[])"><!-- --></A><H3>
nextByte</H3>
<PRE>
public void <B>nextByte</B>(byte[]&nbsp;data)</PRE>
<DL>
<DD>Get the next byte from the sound data.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>data</CODE> - length-2 array to write in next byte from each channel</DL>
</DD>
</DL>
<HR>
<A NAME="nextTwoBytes(int[], boolean)"><!-- --></A><H3>
nextTwoBytes</H3>
<PRE>
public void <B>nextTwoBytes</B>(int[]&nbsp;data,
boolean&nbsp;bigEndian)</PRE>
<DL>
<DD>Get the next two bytes from the sound data in the specified endianness.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>data</CODE> - length-2 array to write in next two bytes from each channel<DD><CODE>bigEndian</CODE> - true if the bytes should be read big-endian</DL>
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