Simple library for playing sounds and music in Java
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About ----- TinySound is a simple sound system that wraps the standard Java sound libraries. It is "tiny" in that it is intended to have a small, easy-to-use interface with everything that you need to play sounds and music, and nothing that you don't. License ------- TinySound is licensed under the BSD 2-Clause license. A copy of the license can be found in the header of every source file as well as in the LICENSE file included with the TinySound system. Using TinySound --------------- There are 3 classes that you need to know when using TinySound: TinySound, Music and Sound. TinySound is the main system class, Music is an abstraction for music, and Sound is an abstraction for a sound effect. Simple. -TinySound- There are really only 2 steps you need to worry about with the TinySound class. 1. Initialization 2. Shutdown 1. Initialization is accomplished via one of the two init() functions: -The first one (and probably the only one you will care about) takes no arguments and sets up the system for you to automatically write any sound data to the speakers 40 times per second. TinySound creates another thread to perform updates. This should be sufficient in almost all use cases. -The second one allows you to specify at what rate you would like sound data to be written to the speakers and whether or not TinySound should write the data automatically or if you would like to handle those updates yourself. Note: If you choose to not have TinySound automatically update, you must call one of the update() methods yourself at the rate specified. See the Javadocs for more detail. 2. Shutdown is accomplished via the shutdown() function. It is especially important that you shutdown TinySound if the system has been initialized to perform automatic updates so it can stop the update thread. -Music- You load Music objects via the TinySound loadMusic() functions. Music objects can be started, stopped, paused, resumed, and looped from specified positions. If you are done using a particular Music object, you can also unload its sound data from the system via its unload() function. See the Javadocs for more detail. -Sound- You load Sound objects via the TinySound loadSound() functions. Sound objects work differently from Music objects as you can only play them (no pausing etc.). When a Sound is played it is queued to be played from the speakers once. Of course, you can play a Sound multiple times in an overlapping fashion so it is generally useful for sound effects.