Skip to content

DLLNOTFOUNDEXCEPTION #1321

@Sonhokko

Description

@Sonhokko

[READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source

Once you've read this section and determined that your issue is appropriate for this repository, please delete this section.

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2021.3.3f1
  • Firebase Unity SDK version: 10.2.0
  • Source you installed the SDK: auth (.unitypackage or Unity Package Manager)
  • Problematic Firebase Component: _____ (Auth, Database, etc.)
  • Other Firebase Components in use: _____ (Auth, Database, etc.)
  • Additional SDKs you are using: _admob, facebook (Facebook, AdMob, etc.)
  • Platform you are using the Unity editor on: windows (Mac, Windows, or Linux)
  • Platform you are targeting: IOS/Android(iOS, Android, and/or desktop)
  • Scripting Runtime: IL2CPP(Mono, and/or IL2CPP)

[REQUIRED] Please describe the issue here:

When i try to run my app in playmode Unity i have error

DllNotFoundException: FirebaseCppApp-10_2_0 assembly: type: member:(null)
Firebase.AppUtilPINVOKE+SWIGExceptionHelper..cctor () (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/macos_unity/x86_64/app/swig/Firebase.App_fixed.cs:4072)

Why i have MACOS error if i used Windows?) And my device Lenovo.
I try reimport all firebase in my project, try force resolve, try open project in other version, try delete Library. Without result

i try find path which me send error, i no have this path in my PC

Steps to reproduce:

Open unity, click on play mode

Relevant Code:

// TODO(you): code here to reproduce the problem

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions