Augmented Reality Storytelling
with Helen Papagiannis book: “Augmented Human”
AR Storytelling is beginning to move past astonishment of technology, and beginning to ask - what makes a good story?
AR Storytelling is a visual experience, but important not to abandon other senses - hearing, touche, taste, smell. Reality is all of these things, and for storytelling to create an immersive experience other senses need to be integrated.
In Augmented Human, Papagiannis outlines 11 Storytelling Conventions:
- Virtual Try On - Trying on makeup (Sephora and Modiface). Also an expressive mode (Snapchat, Facebook AR Studio which allows you to create masks).
- Ghosts - Recurring theme in AR. Making the invisible visible - opportunity for storytelling to explore fantastical, beyond reality.
- Living pictures - Making the inanimate animate - like “Harry Potter Portraits”. See this with AR magazines and newspapers.
- Hole in the Wall - Something emerging from a hole in the wall - a VR character coming into your space. Optical illusion. Somehow change your physical environment (Microsoft Hololens).
- XRay Vision - extending our capacity of human vision to see through the world in new ways (Poloanatomy, allows you to see through skin and how organs and muscles work)
- 3D Drawing - use tools in a way you already know how in order to create an augmented reality experience. (Quiver, AR Coloring Book)
- Artistic Filters - Facebook Live, Artisto, stylistic transfer- combines AR and AI to change the world around you.
- Shared Space - AR for the most part is single user experience. Shared Space is 2 way, multiuser. For work/play. Holoportation 3d capture technology for meetings in shared space.
- Objects Telling Stories - Apps like Blippers Visual Discovery - think of family heirlooms that could tell you their history or past.
- Action Galleries - about an act of play - on Hololens with Actiongram - characters are animated and you can place them in your physical surroundings.
- Avatars - Like Bitmoji - ‘like seeing your friend’. Going to see avatars in AR as a way to personalize communication. Oculus avatars. Photo realistic avatars coming up (company ‘Uraniom’). Holoportation is a live 3d capture system (copresence), Uraniom is pre-made characters you can plug and play across AR/VR/Videogames.
What makes a good AR story?
- It moves you
- It shifts your perspective
- Get you talking, telling the story of the story.