This is a Unreal Engine 4 plugin for In-Game Twitch Authentication.
Table Of Content
1. Idea and Use Case
The idea for this plugin came while watching the development stream from a fellow Twitch streamer called Wheeze202. He provides his Twitch subscribers early development builds of his current project Galdur to playtest and give him feedback on. His infrastructure was simple, he simply whispered the link to the build when a subscriber entered a command in the Twitch chat.
I saw some flaws in this approach, because now you had to rely on the subscriber to keep the link a secret. I though there must be a better way. So, I set out to build this plugin to let any Twitch game developer have the ability to let potential subscriber play testers authenticate in-game. Now only subscribers to your channel can play the game.
Download the plugin via the releases tab, unzip the archive and drop the unzipped folder into either a local plugins folder on your project. If your project is a blueprint only project simply add a dummy C++ class to you project to create the plugins folder.
Or install it engine wide in the
<folder_to_your_ue4_installation/UE_4.19/Engine/Plugins. If you didn't change the installation directory of your UE4 installation the folder should be under
C:\Program Files\Epic Games\UE_4.19\Engine\Plugins.
NOTE: A detailed guide for both manual installation types can be found in the wiki.
Please check the docs for documentation and in depth usage description.
4. Bugs and Features
Please open a issue when you encounter any bugs
5. Buy me a coffee
If you like you can buy me a coffee:
Copyright (c) 2018 fivefingergames
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