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Source code for The Sword of Ianna, MSX2 version http://www.theswordofianna.es
- Small changes in level 1, 3 and 6 to avoid getting stuck in certain places, or being able to jump through walls - Fix bug that made the game crash when a double-sized enemy fell under the current screen.
Latest commit f104f46
Nov 26, 2017
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The Sword of Ianna (MSX2) ......................... This is the full source code, including artwork, for MSX2 version of our game, The Sword of Ianna. Compiling ......... The makefile has been created for Linux. It will probably work on Mac OS X without many changes. I will happily accept PRs for a Windows makefile. You can just run "make" to get the ianna.rom file. You will need some tools to build: - The pasmo assembler (http://pasmo.speccy.org/) - The apack compressor. I use the version from http://www.smspower.org/maxim/uploads/SMSSoftware/aplib12.zip?sid=23bcb2a72f8a461be5cad0f46f7c3681, renamed to "apack" and run via Wine. - The fill16k utility, from the tools/ directory. - There are some files (with .plet1 extension) that have been created using pletter ("pletter 1 file"). There are not many hardcoded values in this version (it is cleaner than the Spectrum one, to be honest). If you have any trouble compiling, just let me know and I will try to help. License ....... Please refer to the LICENSE file included in this repository.