Source code for The Sword of Ianna, MSX2 version
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javierpena Fixed bugs
- Small changes in level 1, 3 and 6 to avoid getting stuck in certain
  places, or being able to jump through walls
- Fix bug that made the game crash when a double-sized enemy fell under
  the current screen.
Latest commit f104f46 Nov 26, 2017
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artwork Initial source release Oct 20, 2017
doc Added design documentation Oct 24, 2017
python_src Fixed bugs Nov 26, 2017
src Fixed bugs Nov 26, 2017
tools Initial source release Oct 20, 2017
LICENSE Initial commit Oct 5, 2017
README.txt Fix location for fill16k Oct 20, 2017

README.txt

The Sword of Ianna (MSX2)
.........................

This is the full source code, including artwork, for MSX2 version of our
game, The Sword of Ianna.

Compiling
.........

The makefile has been created for Linux. It will probably work on Mac OS X
without many changes. I will happily accept PRs for a Windows makefile.

You can just run "make" to get the ianna.rom file. You will need some tools to
build:

- The pasmo assembler (http://pasmo.speccy.org/)
- The apack compressor. I use the version from http://www.smspower.org/maxim/uploads/SMSSoftware/aplib12.zip?sid=23bcb2a72f8a461be5cad0f46f7c3681,
  renamed to "apack" and run via Wine.
- The fill16k utility, from the tools/ directory.
- There are some files (with .plet1 extension) that have been created using
  pletter ("pletter 1 file").

There are not many hardcoded values in this version (it is cleaner than the
Spectrum one, to be honest). If you have any trouble compiling, just let me
know and I will try to help.

License
.......

Please refer to the LICENSE file included in this repository.