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Pinned

  1. Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.

    GLSL 11

  2. A very simple detail shader for the new Terrain engine 2018.3+

    19 3

  3. Simple water shader prepared with ShaderGraph in Unity 2018.3.6

    87 7

  4. A simple program that uses NET 2.0 library to execute any code in runtime. Specifically oriented for usage in Unity

    C# 8 1

  5. Auto remove debug.log lines with this simple replacer unless it's a development build.

    C# 3

  6. Simple two-way swipe gesture sensor with hc-sr04 ultrasonic distance sensors

    C++ 2 1

33 contributions in the last year

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Contribution activity

January 2020

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