Add dev.sparcles.SREngine#5482
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OK, thanks! I'll see what I can do right after I merge the engine's |
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bot, build dev.sparcles.SREngine |
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Queued test build for dev.sparcles.SREngine. |
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Started test build 138374 |
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Build 138374 failed |
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bot, build dev.sparcles.SREngine |
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Queued test build for dev.sparcles.SREngine. |
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Started test build 138377 |
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Build 138377 failed |
(Manifest) Added filesystem permissions to build module. (Flathub) Added desktop, metainfo and logo files.
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Icon, desktop file and metainfo file should be upstream. |
Do you mean that I should push it to the engine's repo? |
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Queued test build for dev.sparcles.SREngine. |
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Started test build 140108 |
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Build 140108 failed |
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You have to remove the |
Done, thank you. |
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bot, build dev.sparcles.SREngine categories in metainfo will override the ones in desktop file, you can set it in either place. The issue was |
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Queued test build for dev.sparcles.SREngine. |
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Started test build 140111 |
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Build 140111 successful |
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Seems to crash immediately in a GNOME Boxes VM running Fedora 40, GNOME 47 wayland |
This seems to be a problem with GLFW on Wayland. Thanks for the feedback. I'll see what I can do. |
Can you please provide the output of And indeed, Vulkan does not see my 1070 Ti on a freshly installed and fully updated Fedora: So I think the problem is not just on the engine side. I tried to fix the problem by installing the proprietary drivers, but ran into other Fedora-related problems. |
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bot, build dev.sparcles.SREngine This is for the link to update, as it expires after some time |
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Queued test build for dev.sparcles.SREngine. |
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Started test build 140722 |
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Build 140722 successful |
It doesn't work on my host either |
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bot, build dev.sparcles.SREngine This is for the link to update, as it expires after some time |
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Queued test build for dev.sparcles.SREngine. |
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Started test build 141089 |
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Build 141089 successful |
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This hasn't received any updates in 6 months and will be |
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I was taking a break from the project and I was not working on resolving this issue. |
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This pull request has not received any updates and it will be |
Please describe the application briefly.
2D/3D game engine.
The domain used for the application ID is controlled by the application developers and the application id guidelines are followed.
I have read the and followed all the Submission and licence requirements.
I have built and tested the submission locally.
I am an author/developer/upstream contributor of the project.
This is my first time creating and building an application with Flatpak. I'd like to know where to put the resources needed for the engine (shaders, icons, etc.). As you can see, the resource folder is in the git repository and I am currently copying it to /app/share/SREngine/Resources for later use.
There is also a problem with the file system. The application does not have permissions to make changes in the sandbox.
As I have no experience with manifests, I would appreciate some feedback.