added resolution filre resolver in FlxAssetManager.
updated FlxTilemap, now uses the new API of libgdx.
updated FlxG.playMusic with optional arguments. You can now set repeat.
fixed prevent crash when FlxText is given a null alignment.
updated textures now automatically converted to power of two.
uses libgdx AssetManager.
updated scale support in FlxText.
updated alpha support for shadow in FlxText.
fixed FlxText not being drawn when using alignment.
updated FlxText for custom shadow position.
added dragzone in FlxAnalog.
added support for loading single images for quick testing.
added tween plugin.
added option for GLES20 support.
removed FlxBox2D from core.
updated loading assets has to be done by a String: url + pack name.
added FlxAssetCache, manages textures, fonts, sounds and music.
added Stage, replica from Flash. Currently used for mouse events.
added FlxAnalog, circle drag and multi. of particle.
added B2FlxBox2D, shapes, joints and debug implemented. Works with FlxCamera.
added pooling for FlxQuadTree, increase performance.
updated FlxTileblock, optimize creation by only loading pixmap once.
added BlendMode, only 5 blend modes works.
added drawLine() and replaceColor() in FlxSprite.
added sort() in FlxGroup, only works for float.
moved MouseObserver to Stage.
changed visual debugging uses ShapeRenderer for better performance.
added Scaling options, your game won’t be stretched anymore at fullscreen.
changed dynamic textures are managed by the assetmanager.
fixed incorrect cast of FlxU.round().
fixed onOver being called every frame in FlxButton.
changed fonts are managed by an assetmanager.
changed textures are managed by an assetmanager.
fixed incorrect display of debug tiles on tilemap.
fixed FlxEmitter only emitting one type of particle.
added FlxTimer, evertyhing is implemented.
added AFlxTimer, a callback for FlxTimer
added TimerManager, evertyhing is implemented.
added unfinished FlxAnalog.
added Perf for FlxDebugger.
added FlxGamePad: 4 direction buttons and 4 action buttons. With layout options.
added IMouseSubject and IMouseObserver: general event listener for mouse inputs.
updated FlxPath, evertyhing is implemented.
updated FlxTilemap, evertyhing is implemented.
updated FlxText, evertyhing is implemented.
added support of truetype font in FlxText.
updated FlxButton, evertyhing is implemented.
added vibration and sensor support in FlxG.
added support for multiple cameras.
added resWidth, resHeight, the width and height in pixels of the display surface.
added difWidh, difHeight, the differents between the ingame and display surface.
fixed the touch on different resolution.
changed The new variables of FlxG will initialized at create().
changed OVERLAP_BIAS from int to float.
fixed the callback in seperateX and seperateY. It called onSeparateX/Y, it should be overlapsWithCallback.
updated FlxTileblock, evertyhing is implemented.
added FlxTilemap, rendering works, auto rendering works, not all functions are implemented, a part of the functions are not tested.
changed class name to FlxArray.
added AFlxTile, used for callback
added FlxTile, evertyhing is implemented.
added FlxTilemapBuffer, evertyhing is implemented.
based on flixel v2.55.
uses libgdx as backend.
added desktop support.
added OpenGL ES 1.0 support.
added FlxBasic, evertyhing is implemented.
added FlxButton, sound missing
added FlxCamera, splitscreen does not work.
added FlxEmitter, custom particle missing.
added FlxG, the most important thing are there.
added FlxGame, well, the rendering stuff, etc.
added FlxGroup, no sorting.
addedFlxSound and FlxMusic. The differents, FlxSound is loaded to the RAM and FlxMusic streams from the (internal or external) storage. A lot of features are missing, due the lack of features of Android API itself. FlxMusic can do fadeIn and fadeout.
added FlxObject, no followpath.
added FlxParticle, evertyhing is implemented.
added FlxPath, no implemented.
added FlxPoint, evertyhing is implemented.
added FlxRect, evertyhing is implemented.
added FlxSprite, no brush.
added FlxState, it’s an abstract class now. People always forget to put the code in the create(). Now you’ll be forced heaving a create() method inside every FlxState.
added FlxText, doesn't rotate and uses bitmapfont.
added FlxTileBlock…it doesn’t create random blocks, because I can’t do copypixels. So it’s not working.