diff --git a/CHANGELOG.md b/CHANGELOG.md index 07dfb9dd3..0c0beb25c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,6 +13,8 @@ render target images and resource views: - D3D11 shader-resource-view object: DXGI_FORMAT_R24_UNORM_X8_TYPELESS - D3D11 depth-stencil-view object: DXGI_FORMAT_D24_UNORM_S8_UINT +Related PR: https://github.com/floooh/sokol/pull/937 + #### 30-Oct-2023 Some sokol_gfx.h backend-specific updates and tweaks (very minor chance that this is breaking if you are injecting textures into the D3D11 backend).