Escoria in Daïza
Escoria in Daïza video game started its development during a book sprint organized by the french-speaking branch of Floss Manuals between the 22th and 26th of August 2016 in Rennes, France, with the goal of writing a manual for Creating Point and Click Games with Escoria. It's based on the original Peril in Daïza game, created during a previous book sprint. This game was created and produced by the team of authors with three purposes: to create screenshots for the manual, to show that it's possible to quickly create a game using Escoria, and to showcase its features. Since then, development on the project continues.
Here are binaries (Godot exports) for testing the game on all platforms:
- Élisa de Castro Guerra
- Cédric Gémy
- Ariel Manzur
- Camille "nylnook" Bissuel
- Gaëtan "Reptifur" Hilt
- Adrien "Kooda" Ramos
Contributions to code porting to Godot 3: StraTon, fleskevor, Beuc
Contributions to translation: Ranito and Chaosprower
Except if stated otherwise, the whole game (code and assets) is released under MIT license.
The typeface "Big Bottom Cartoon", created by Karen B. Jones and modified by Cedric Gémy for the non-ASCII characters and the italic version of the font, is distributed under Creative Commons Attribution-ShareAlike 3.0.
The start screen image is by David Revoy, updated by Camille Bissuel under Creative Commons Attribution-ShareAlike 3.0.
Sounds are by Olivier Meunier from the original Peril In Daïza game, distributed under Creative Commons Attribution-ShareAlike 3.0, except asian orientals taken from http://opengameart.org/content/asianoriental2 which is CC0.
Art credit for Escoria test scene
Dan Griffin-Hayes dangriffinhayes.com http://opengameart.org/content/cartoon-characters-and-objects-vector-pack
Recycle items art by Clint Bellanger http://opengameart.org/content/recycle-items-set