Evoland.gb is a fan-made port of the Evoland game, on the Nintendo GameBoy console. This project is still in a work-in-progress state, but it is in a sufficiently advanced state to be shown.
For those who do not know Evoland, It is the first game of Shiro Games studio. It takes the form of an action RPB that relates the history of the video game through its technological evolutions and its gameplay. I will not tell you more about it, but if the concept interests you, you will find many let's plays on Youtube.
For more informations,
- visit the project's website: https://evogb.flozz.org/
- or read this article on my blog (French): https://blog.flozz.fr/2019/04/21/evoland-sur-gameboy/
Installing Build Dependencies
To build Rvoland.gb, the SDCC compiler is required with its libraries and gbz80 support. On Ubuntu / Debian, this can be done with the following command:
sudo apt install sdcc sdcc-libraries
Cloning this repository
Then you have to clone this repository:
git clone firstname.lastname@example.org:flozz/evoland.gb.git
Next go to the project folder
And download submodules
git submodule init git submodule update
Building the ROMs
Finally, just build the ROMs with the following command:
If everything is OK, the following files are generated:
evoland_en.gb: English ROM of Evoland.gb
evoland_fr.gb: French ROM of Evoland.gb
If you change assets (map or tilesets in
gassets/ folder), you have to rebuild the assets:
NOTE: You will have to install img2gb to build the assets.
- 0.3.0 First public release