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Meaningful breakdowns!

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@FluffierThanThou FluffierThanThou released this 22 May 16:05
· 81 commits to master since this release

Replaces RimWorld's random breakdowns with an actual game mechanic;

All buildings that can break down now require maintenance. If properly maintained, the building will never break down. If not maintained, the chances of breakdown will gradually increase, and a quick breakdown is almost certain when no maintenance is done for prolonged periods of time.

Feedback on how this affects difficulty is more than welcome. Variables I'm particularly in are;

  • speed of maintenance decay.
  • speed of maintaining job
  • chances of breakdowns happening (and should breakdowns still have a tiny chance to happen even if properly maintained?)

Future additions will - maybe - include additional checks and bounds on maintenance; e.g. powered off buildings won't degrade, etc.

Updates:
13.0.1.1:

  • intercepted weird double comp save/load bug.