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Martin's Dungeon Bash, a roguelike game.
C++
Branch: master

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debian
etc
html
man
skel
src
.gitignore
GPL-3
Makefile
README
configure
features.mk
os.mk
permissions.mk

README

Authors
=======

Original project: Martin Read
Contributors: Stefan O'Rear

Acknowledgements
================
dungeonbash could not have reached its current state without the benefit of bug
reports and inspirational ideas from a variety of places. As such,
acknowledgements are due to numerous people.

- Michael Toy, Glenn Wichman, and Ken Arnold, for writing the original "rogue".
- Jon Amery (bug reports)
- Adam White (portability bug reports)
- Gero Kunter (bug reports; balance suggestions)
- David Damerell (bug reports)
- Jed Davis (bug reports)
- Stefan O'Rear (bug reports, playtesting, code)
- Richard Kettlewell (portability advice regarding building on Darwin)
- Jeff Lait (progenitor of the Seven Day Roguelike Challenge; author of
  POWDER, an approximate ripoff of whose speed system still underpins 
  dungeonbash; suggesting the "weapons and armour are consumables"
  approach, which is unusual for roguelikes)

Dependencies
============
Currently, dungeonbash depends on:
- a working C++03 environment sharing headers with a C99 environment and
  providing the following C++0x features
    - "auto"
    - explicitly sized enums
- libncurses and libpanel (PDCurses also works but is not tested).

Top-level directory structure
=============================

audio/
    does not exist yet; will eventually contain Csound scores and orchestras

bitmaps/
    does not exist yet; will eventually contain graphics files

etc/
    example system-wide configuration for Martin's Dungeon Bash.

html/
    HTML documents and CSS stylesheets relating to Martin's Dungeon Bash.

man/
    the (rather skimpy) man pages for Martin's Dungeon Bash.

skel/
    example user configuration for Martin's Dungeon Bash.

spoilers/
    contains the official spoilers for Martin's Dungeon Bash.

src/
    contains the source code for Martin's Dungeon Bash.
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