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//
// GS_Globaling.swi
import Foundation
import SpriteKit



//----------------
// <#MARK: - Globes#>
//----------------
/// Determines whether or not you'll be annoyed
var $verbose = false
var $very_verbose = false
var $vvc = 0
var verbose = false
var very_verbose = false
var vvc = 0

// Camera
var $cam : SKCameraNode?

// Camera
var cam: SKCameraNode?

let _z = 4


//-------------
// Story Toons:
//-------------
var $akira = StoryToon()
var akira = StoryToon ()

// Other stuff
var $SELF : GameScene!
var SELF: GameScene!



// Initial set-up
// TODO: Static

struct Engine {

// logic vars fr board
static var
new_actions = false,
total_steps = 0,
current_steps = 0,
menu_right_open = false,
movem = false,
touch_loc :CGPoint?

struct Lists {
static var
node_list = Set<String>(),
character_list : [StoryToon] = []
}


// logic vars fr board
static var
new_actions = false,
total_steps = 0,
current_steps = 0,
menu_right_open = false,
movem = false,
touch_loc: CGPoint?


struct Lists {
static var
node_list = Set<String> (),
character_list: [StoryToon] = []
}


}





//------------
// Nodes Init:
//------------ hey therre my name is not herre for you
to go outside and that means what exactly to uou?

//------------
struct Nodes {

/// Sn typea
struct Sprites {

/// Sn typea

struct Sprites {

static var
// Sprites
player : SKSpriteNode!,
Marc : SKSpriteNode!,
Akira : SKSpriteNode?,

menu_right : SKSpriteNode?,
ship : SKSpriteNode?,
bkgg : SKSpriteNode?,
top_bar : SKSpriteNode?
}

/// Ln typea
struct Labels {

static var
// Labels
marc_label : SKLabelNode!,
myLabel : SKLabelNode!,

atom_bar : SKLabelNode!,
prev_atom : SKLabelNode!,
next_atom : SKLabelNode!,
form_molecule : SKLabelNode!
}

/// Pn typea
struct Plain {

// Sprites
player: SKSpriteNode!,
Marc: SKSpriteNode!,
Akira: SKSpriteNode?,

menu_right: SKSpriteNode?,
ship: SKSpriteNode?,
bkgg: SKSpriteNode?,
top_bar: SKSpriteNode?
}


struct Labels {

static var
// Basics
dragger : SKNode?,
newnode : [SKNode?]! = [],
error_node : SKNode! = nil
}
}
// Labels
marc_label: SKLabelNode!,
myLabel: SKLabelNode!,

atom_bar: SKLabelNode!,
prev_atom: SKLabelNode!,
next_atom: SKLabelNode!,
form_molecule: SKLabelNode!
}



//----------
// CG Stuff:
//----------
let
GREEN = UIColor.greenColor() ,
RED = UIColor.redColor() ,
BLUE = UIColor.blueColor() //
/// Pn typea

struct Plain {

static var
// Basics
dragger: SKNode?,
newnode: [SKNode?]! = [],
error_node: SKNode! = nil
}


//-----------
//-AniGlobes:
//-----------
struct Actions {

static let
aMOVE_LEFT = SKAction.moveBy(CGVectorMake(-415, 0.0), duration: 0.25),

aMOVE_RIGHT = SKAction.moveBy(CGVectorMake(415, 0.0), duration: 0.25),

v aMOVE_TOUCH = SKAction.moveTo(touch_loc!, duration: 0.5),

aDEF_ACTION = SKAction.colorizeWithColor(
color: BLUE,
colorBlendFactor: 1.0,
duration: 1.0) //
}

// <#MARK: -StoryToon#>
/*
init:
-touched
life:
-drag from menu to board : n
-- mr open close : bool.toggle
death:
*/
class StoryToon {


///stores all actions. make sure it isn't read or wrote to empty
var
act_list : [SKAction] = [],
node : SKSpriteNode? ,

start_pos = CGPoint(x: 0,y: 0),
prev_pos = CGPoint(x: 0,y: 0),
next_pos = 1

/// all the toons
init(){ defer { printl("st init") }
///////////
//-Gives index at 0 a default
act_list.append (aDEF_ACTION)

act_list.append (SKAction.colorizeWithColor(
.yellowColor(),
colorBlendFactor: 1.0,
duration: 1.0))

character_list.append(self)

}; static let link:Int?=//nil
}





// This line is hardly able
/*

//----------
// CG Stuff:
//----------
let
GREEN = UIColor.greenColor (),
RED = UIColor.redColor (),
BLUE = UIColor.blueColor () //





laptop end file guide
//-----------
//-AniGlobes:
//-----------

struct Actions {

static let
MOVE_LEFT = SKAction.moveBy (CGVectorMake (-415, 0.0), duration: 0.25),

MOVE_RIGHT = SKAction.moveBy (CGVectorMake (415, 0.0), duration: 0.25),


MOVE_TOUCH = SKAction.moveTo (Engine.touch_loc!, duration: 0.5),

DEF_ACTION = SKAction.colorizeWithColor (
color: BLUE,
colorBlendFactor: 1.0,
duration: 1.0)
//
}

//// */
@@ -1,35 +1,35 @@
//
// GS StoryToon{}.swift
// Game Try 2
//
// Created by Dude Guy on 8/12/16.
// Copyright © 2016 Dude Guy. All rights reserved.
//
import SpriteKit
import Foundation


/** Story Toon is fun */
class StoryToon {

/**
Globes used with StoryToon:
- character_list
:[StoryToon]
= []
current_steps = 1
// stores all actions. make sure it isn't read or wrote to empty
var
act_list: [SKAction] = [],
node: SKSpriteNode?,

player :SKSpriteNode?
Marc :SKSpriteNode?
Akira :SKSpriteNode?
start_pos = CGPoint (x: 0, y: 0),
prev_pos = CGPoint (x: 0, y: 0),
next_pos = 1

cam :SKCameraNode?
tloc :CGPoint?
GREEN = UIColor.greenColor()
RED = UIColor.redColor()
DEF_ACTION = SKAction.colorizeWithColor()
*/
// all the toons
let _globes_storytoon_ref = character_list
init () {
defer { printl ("st init") }
///////////
//-Gives index at 0 a default
act_list.append (Actions.DEF_ACTION)



act_list.append (SKAction.colorizeWithColor (
.yellowColor (),
colorBlendFactor: 1.0,
duration: 1.0))

Engine.Lists.character_list.append (self)

}

}