diff --git a/impeller/renderer/backend/gles/proc_table_gles.cc b/impeller/renderer/backend/gles/proc_table_gles.cc index b89df5daecc21..cf2482d6fb6e2 100644 --- a/impeller/renderer/backend/gles/proc_table_gles.cc +++ b/impeller/renderer/backend/gles/proc_table_gles.cc @@ -144,10 +144,6 @@ ProcTableGLES::ProcTableGLES( // NOLINT(google-readability-function-size) capabilities_ = std::make_shared(*this); - // This this will force glUseProgram to only be used on one thread in debug - // builds to identify threading violations in the engine. - UseProgram.enforce_one_thread = true; - is_valid_ = true; } diff --git a/impeller/renderer/backend/gles/proc_table_gles.h b/impeller/renderer/backend/gles/proc_table_gles.h index 2917f19754714..f17c42949d9cb 100644 --- a/impeller/renderer/backend/gles/proc_table_gles.h +++ b/impeller/renderer/backend/gles/proc_table_gles.h @@ -6,9 +6,7 @@ #define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_ #include -#include #include -#include #include "flutter/fml/logging.h" #include "flutter/fml/mapping.h" @@ -101,14 +99,6 @@ struct GLProc { /// bool log_calls = false; - //---------------------------------------------------------------------------- - /// Whether the OpenGL call asserts it is only used from / one thread in - /// IMPELLER_DEBUG builds. - /// - /// This is used to block drawing calls from happening anywhere but the raster - /// thread. - bool enforce_one_thread = false; - //---------------------------------------------------------------------------- /// @brief Call the GL function with the appropriate parameters. Lookup /// the documentation for the GL function being called to @@ -128,16 +118,6 @@ struct GLProc { FML_LOG(IMPORTANT) << name << BuildGLArguments(std::forward(args)...); } - if (enforce_one_thread) { - static std::thread::id allowed_thread; - static std::once_flag flag; - std::call_once(flag, - []() { allowed_thread = std::this_thread::get_id(); }); - FML_CHECK(std::this_thread::get_id() == allowed_thread) - << "This symbol is expected to be called from one thread, the raster " - "thread. As of this addition, the design of the engine should be " - "using non-raster threads only for uploading images."; - } #endif // defined(IMPELLER_DEBUG) && !defined(NDEBUG) return function(std::forward(args)...); }