// MIT License
//
// Copyright (c) 2022 Mike Rydstrom
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import 'package:flutter/material.dart';
// Light M3 ColorScheme.
const ColorScheme mySchemeLight = ColorScheme(
brightness: Brightness.light,
primary: Color(0xff386a20),
onPrimary: Color(0xffffffff),
primaryContainer: Color(0xffc0f0a4),
onPrimaryContainer: Color(0xff042100),
secondary: Color(0xff55624c),
onSecondary: Color(0xffffffff),
secondaryContainer: Color(0xffd9e7cb),
onSecondaryContainer: Color(0xff131f0d),
tertiary: Color(0xff386667),
onTertiary: Color(0xffffffff),
tertiaryContainer: Color(0xffbbebeb),
onTertiaryContainer: Color(0xff002021),
error: Color(0xffba1b1b),
onError: Color(0xffffffff),
errorContainer: Color(0xffffdad4),
onErrorContainer: Color(0xff410001),
outline: Color(0xff74796e),
background: Color(0xfffdfdf6),
onBackground: Color(0xff1a1c18),
surface: Color(0xfffdfdf6),
onSurface: Color(0xff1a1c18),
surfaceVariant: Color(0xffdfe4d6),
onSurfaceVariant: Color(0xff43493e),
inverseSurface: Color(0xff2f312c),
onInverseSurface: Color(0xfff1f1ea),
inversePrimary: Color(0xff9cd67d),
shadow: Color(0xff000000),
surfaceTint: Color(0xff386a20),
);
// Dark M3 ColorScheme.
const ColorScheme mySchemeDark = ColorScheme(
brightness: Brightness.dark,
primary: Color(0xff9cd67d),
onPrimary: Color(0xff0c3900),
primaryContainer: Color(0xff205107),
onPrimaryContainer: Color(0xffc0f0a4),
secondary: Color(0xffbdcbb0),
onSecondary: Color(0xff273420),
secondaryContainer: Color(0xff3e4a36),
onSecondaryContainer: Color(0xffd9e7cb),
tertiary: Color(0xffa0cfcf),
onTertiary: Color(0xff003738),
tertiaryContainer: Color(0xff1e4e4e),
onTertiaryContainer: Color(0xffbbebeb),
error: Color(0xffffb4a9),
onError: Color(0xff680003),
errorContainer: Color(0xff930006),
onErrorContainer: Color(0xffffb4a9),
outline: Color(0xff8d9286),
background: Color(0xff1a1c18),
onBackground: Color(0xffe3e3dc),
surface: Color(0xff1a1c18),
onSurface: Color(0xffe3e3dc),
surfaceVariant: Color(0xff43493e),
onSurfaceVariant: Color(0xffc4c8bb),
inverseSurface: Color(0xffe3e3dc),
onInverseSurface: Color(0xff2f312c),
inversePrimary: Color(0xff386a20),
shadow: Color(0xff000000),
surfaceTint: Color(0xff9cd67d),
);
const myFabTheme = FloatingActionButtonThemeData(
iconSize: 24,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.only(
topLeft: Radius.circular(14.0),
topRight: Radius.circular(14.0),
bottomLeft: Radius.circular(14.0),
bottomRight: Radius.circular(14.0),
),
),
);
// Example theme -
ThemeData demoTheme(Brightness mode, bool useMaterial3, bool useFabTheme) =>
mode == Brightness.light
? ThemeData(
colorScheme: mySchemeLight,
toggleableActiveColor:
useMaterial3 ? mySchemeLight.primary : mySchemeLight.secondary,
primaryColor: mySchemeLight.primary,
primaryColorLight: Color.alphaBlend(
Colors.white.withAlpha(0x66), mySchemeLight.primary),
primaryColorDark: Color.alphaBlend(
Colors.black.withAlpha(0x66), mySchemeLight.primary),
secondaryHeaderColor: Color.alphaBlend(
Colors.white.withAlpha(0xCC), mySchemeLight.primary),
scaffoldBackgroundColor: mySchemeLight.background,
canvasColor: mySchemeLight.background,
backgroundColor: mySchemeLight.background,
cardColor: mySchemeLight.surface,
bottomAppBarColor: mySchemeLight.surface,
dialogBackgroundColor: mySchemeLight.surface,
indicatorColor: mySchemeLight.onPrimary,
dividerColor: mySchemeLight.onSurface.withOpacity(0.12),
errorColor: mySchemeLight.error,
applyElevationOverlayColor: false,
useMaterial3: useMaterial3,
visualDensity: VisualDensity.standard,
// Assign the FAB demo theme
floatingActionButtonTheme: useFabTheme ? myFabTheme : null,
)
: ThemeData(
colorScheme: mySchemeDark,
toggleableActiveColor:
useMaterial3 ? mySchemeDark.primary : mySchemeDark.secondary,
primaryColor: mySchemeDark.primary,
primaryColorLight: Color.alphaBlend(
Colors.white.withAlpha(0x59), mySchemeDark.primary),
primaryColorDark: Color.alphaBlend(
Colors.black.withAlpha(0x72), mySchemeDark.primary),
secondaryHeaderColor: Color.alphaBlend(
Colors.black.withAlpha(0x99), mySchemeDark.primary),
scaffoldBackgroundColor: mySchemeDark.background,
canvasColor: mySchemeDark.background,
backgroundColor: mySchemeDark.background,
cardColor: mySchemeDark.surface,
bottomAppBarColor: mySchemeDark.surface,
dialogBackgroundColor: mySchemeDark.surface,
indicatorColor: mySchemeDark.onBackground,
dividerColor: mySchemeDark.onSurface.withOpacity(0.12),
errorColor: mySchemeDark.error,
applyElevationOverlayColor: true,
useMaterial3: useMaterial3,
visualDensity: VisualDensity.standard,
// Assign the FAB demo theme
floatingActionButtonTheme: useFabTheme ? myFabTheme : null,
);
void main() {
runApp(const IssueDemoApp());
}
class IssueDemoApp extends StatefulWidget {
const IssueDemoApp({super.key});
@override
State<IssueDemoApp> createState() => _IssueDemoAppState();
}
class _IssueDemoAppState extends State<IssueDemoApp> {
bool useMaterial3 = true;
bool useFabTheme = true;
ThemeMode themeMode = ThemeMode.light;
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
themeMode: themeMode,
theme: demoTheme(Brightness.light, useMaterial3, useFabTheme),
darkTheme: demoTheme(Brightness.dark, useMaterial3, useFabTheme),
home: Scaffold(
appBar: AppBar(
title: const Text(('FAB Theme Issue')),
actions: [
IconButton(
icon: useFabTheme
? const Icon(Icons.circle)
: const Icon(Icons.circle_outlined),
onPressed: () {
setState(() {
useFabTheme = !useFabTheme;
});
},
tooltip: "Toggle FAB theme ${useFabTheme ? 'OFF' : 'ON'}",
),
IconButton(
icon: useMaterial3
? const Icon(Icons.filter_3)
: const Icon(Icons.filter_2),
onPressed: () {
setState(() {
useMaterial3 = !useMaterial3;
});
},
tooltip: "Switch to Material ${useMaterial3 ? 2 : 3}",
),
IconButton(
icon: themeMode == ThemeMode.dark
? const Icon(Icons.wb_sunny_outlined)
: const Icon(Icons.wb_sunny),
onPressed: () {
setState(() {
if (themeMode == ThemeMode.light) {
themeMode = ThemeMode.dark;
} else {
themeMode = ThemeMode.light;
}
});
},
tooltip: "Toggle brightness",
),
],
),
body: HomePage(useFabTheme: useFabTheme),
drawer: const Drawer(),
),
);
}
}
class HomePage extends StatelessWidget {
const HomePage({super.key, required this.useFabTheme});
final bool useFabTheme;
@override
Widget build(BuildContext context) {
final String materialType =
Theme.of(context).useMaterial3 ? "Material 3" : "Material 2";
return ListView(
padding: const EdgeInsets.symmetric(horizontal: 16),
children: [
const SizedBox(height: 8),
Text(
'Theme Demo - $materialType',
style: Theme.of(context).textTheme.headlineSmall,
),
const Divider(),
const ShowColorSchemeColors(),
const Divider(),
const ShowThemeDataColors(),
const Divider(),
if (useFabTheme)
const Text(
'Cannot theme Shape and IconSize differently for different sized FABs'),
if (!useFabTheme)
const Text(
'No theme has different Shape (in M3) and IconSize for different sized FABs'),
const SizedBox(height: 8),
const FabShowcase(),
const Divider(),
],
);
}
}
/// Show look of different FABs
class FabShowcase extends StatelessWidget {
const FabShowcase({super.key});
@override
Widget build(BuildContext context) {
return Wrap(
crossAxisAlignment: WrapCrossAlignment.center,
spacing: 8,
runSpacing: 4,
children: <Widget>[
FloatingActionButton.small(
heroTag: null,
onPressed: () {},
child: const Icon(Icons.accessibility),
),
FloatingActionButton.extended(
heroTag: null,
isExtended: false,
onPressed: () {},
icon: const Icon(Icons.accessibility),
label: const Text('Extended'),
),
FloatingActionButton.extended(
heroTag: null,
isExtended: true,
onPressed: () {},
icon: const Icon(Icons.accessibility),
label: const Text('Extended'),
),
FloatingActionButton(
heroTag: null,
onPressed: () {},
child: const Icon(Icons.accessibility),
),
FloatingActionButton.large(
heroTag: null,
onPressed: () {},
child: const Icon(Icons.accessibility),
),
],
);
}
}
/// Draw a number of boxes showing the colors of key theme color properties
/// in the ColorScheme of the inherited ThemeData and its color properties.
class ShowColorSchemeColors extends StatelessWidget {
const ShowColorSchemeColors({super.key, this.onBackgroundColor});
/// The color of the background the color widget are being drawn on.
///
/// Some of the theme colors may have semi transparent fill color. To compute
/// a legible text color for the sum when it shown on a background color, we
/// need to alpha merge it with background and we need the exact background
/// color it is drawn on for that. If not passed in from parent, it is
/// assumed to be drawn on card color, which usually is close enough.
final Color? onBackgroundColor;
// Return true if the color is light, meaning it needs dark text for contrast.
static bool _isLight(final Color color) =>
ThemeData.estimateBrightnessForColor(color) == Brightness.light;
// Return true if the color is dark, meaning it needs light text for contrast.
static bool _isDark(final Color color) =>
ThemeData.estimateBrightnessForColor(color) == Brightness.dark;
// On color used when a theme color property does not have a theme onColor.
static Color _onColor(final Color color, final Color bg) =>
_isLight(Color.alphaBlend(color, bg)) ? Colors.black : Colors.white;
@override
Widget build(BuildContext context) {
final ThemeData theme = Theme.of(context);
final ColorScheme colorScheme = theme.colorScheme;
final bool isDark = colorScheme.brightness == Brightness.dark;
final bool useMaterial3 = theme.useMaterial3;
// Grab the card border from the theme card shape
ShapeBorder? border = theme.cardTheme.shape;
// If we had one, copy in a border side to it.
if (border is RoundedRectangleBorder) {
border = border.copyWith(
side: BorderSide(
color: theme.dividerColor,
width: 1,
),
);
// If
} else {
// If border was null, make one matching Card default, but with border
// side, if it was not null, we leave it as it was.
border ??= RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(useMaterial3 ? 12 : 4)),
side: BorderSide(
color: theme.dividerColor,
width: 1,
),
);
}
// Get effective background color.
final Color background =
onBackgroundColor ?? theme.cardTheme.color ?? theme.cardColor;
// Warning label for scaffold background when it uses to much blend.
final String surfaceTooHigh = isDark
? _isLight(theme.colorScheme.surface)
? '\nTOO HIGH'
: ''
: _isDark(theme.colorScheme.surface)
? '\nTOO HIGH'
: '';
// Warning label for scaffold background when it uses to much blend.
final String backTooHigh = isDark
? _isLight(theme.colorScheme.background)
? '\nTOO HIGH'
: ''
: _isDark(theme.colorScheme.background)
? '\nTOO HIGH'
: '';
// Wrap this widget branch in a custom theme where card has a border outline
// if it did not have one, but retains in ambient themed border radius.
return Theme(
data: Theme.of(context).copyWith(
cardTheme: CardTheme.of(context).copyWith(
elevation: 0,
shape: border,
),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(vertical: 8),
child: Text(
'ColorScheme Colors',
style: theme.textTheme.titleMedium,
),
),
Wrap(
alignment: WrapAlignment.start,
crossAxisAlignment: WrapCrossAlignment.center,
spacing: 6,
runSpacing: 6,
children: <Widget>[
ColorCard(
label: 'Primary',
color: colorScheme.primary,
textColor: colorScheme.onPrimary,
),
ColorCard(
label: 'on\nPrimary',
color: colorScheme.onPrimary,
textColor: colorScheme.primary,
),
ColorCard(
label: 'Primary\nContainer',
color: colorScheme.primaryContainer,
textColor: colorScheme.onPrimaryContainer,
),
ColorCard(
label: 'onPrimary\nContainer',
color: colorScheme.onPrimaryContainer,
textColor: colorScheme.primaryContainer,
),
ColorCard(
label: 'Secondary',
color: colorScheme.secondary,
textColor: colorScheme.onSecondary,
),
ColorCard(
label: 'on\nSecondary',
color: colorScheme.onSecondary,
textColor: colorScheme.secondary,
),
ColorCard(
label: 'Secondary\nContainer',
color: colorScheme.secondaryContainer,
textColor: colorScheme.onSecondaryContainer,
),
ColorCard(
label: 'on\nSecondary\nContainer',
color: colorScheme.onSecondaryContainer,
textColor: colorScheme.secondaryContainer,
),
ColorCard(
label: 'Tertiary',
color: colorScheme.tertiary,
textColor: colorScheme.onTertiary,
),
ColorCard(
label: 'on\nTertiary',
color: colorScheme.onTertiary,
textColor: colorScheme.tertiary,
),
ColorCard(
label: 'Tertiary\nContainer',
color: colorScheme.tertiaryContainer,
textColor: colorScheme.onTertiaryContainer,
),
ColorCard(
label: 'on\nTertiary\nContainer',
color: colorScheme.onTertiaryContainer,
textColor: colorScheme.tertiaryContainer,
),
ColorCard(
label: 'Error',
color: colorScheme.error,
textColor: colorScheme.onError,
),
ColorCard(
label: 'on\nError',
color: colorScheme.onError,
textColor: colorScheme.error,
),
ColorCard(
label: 'Error\nContainer',
color: colorScheme.errorContainer,
textColor: colorScheme.onErrorContainer,
),
ColorCard(
label: 'onError\nContainer',
color: colorScheme.onErrorContainer,
textColor: colorScheme.errorContainer,
),
ColorCard(
label: 'Background$backTooHigh',
color: colorScheme.background,
textColor: colorScheme.onBackground,
),
ColorCard(
label: 'on\nBackground',
color: colorScheme.onBackground,
textColor: colorScheme.background,
),
ColorCard(
label: 'Surface$surfaceTooHigh',
color: colorScheme.surface,
textColor: colorScheme.onSurface,
),
ColorCard(
label: 'on\nSurface',
color: colorScheme.onSurface,
textColor: colorScheme.surface,
),
ColorCard(
label: 'Surface\nVariant',
color: colorScheme.surfaceVariant,
textColor: colorScheme.onSurfaceVariant,
),
ColorCard(
label: 'onSurface\nVariant',
color: colorScheme.onSurfaceVariant,
textColor: colorScheme.surfaceVariant,
),
ColorCard(
label: 'Outline',
color: colorScheme.outline,
textColor: colorScheme.background,
),
ColorCard(
label: 'Shadow',
color: colorScheme.shadow,
textColor: _onColor(colorScheme.shadow, background),
),
ColorCard(
label: 'Inverse\nSurface',
color: colorScheme.inverseSurface,
textColor: colorScheme.onInverseSurface,
),
ColorCard(
label: 'onInverse\nSurface',
color: colorScheme.onInverseSurface,
textColor: colorScheme.inverseSurface,
),
ColorCard(
label: 'Inverse\nPrimary',
color: colorScheme.inversePrimary,
textColor: colorScheme.primary,
),
ColorCard(
label: 'Surface\nTint',
color: colorScheme.surfaceTint,
textColor: colorScheme.onPrimary,
),
],
),
],
),
);
}
}
/// Draw a number of boxes showing the colors of key theme color properties
/// in the ColorScheme of the inherited ThemeData and some of its key color
/// properties.
class ShowThemeDataColors extends StatelessWidget {
const ShowThemeDataColors({
super.key,
this.onBackgroundColor,
});
/// The color of the background the color widget are being drawn on.
///
/// Some of the theme colors may have semi-transparent fill color. To compute
/// a legible text color for the sum when it shown on a background color, we
/// need to alpha merge it with background and we need the exact background
/// color it is drawn on for that. If not passed in from parent, it is
/// assumed to be drawn on card color, which usually is close enough.
final Color? onBackgroundColor;
// Return true if the color is light, meaning it needs dark text for contrast.
static bool _isLight(final Color color) =>
ThemeData.estimateBrightnessForColor(color) == Brightness.light;
// Return true if the color is dark, meaning it needs light text for contrast.
static bool _isDark(final Color color) =>
ThemeData.estimateBrightnessForColor(color) == Brightness.dark;
// On color used when a theme color property does not have a theme onColor.
static Color _onColor(final Color color, final Color background) =>
_isLight(Color.alphaBlend(color, background))
? Colors.black
: Colors.white;
@override
Widget build(BuildContext context) {
final ThemeData theme = Theme.of(context);
final ColorScheme colorScheme = theme.colorScheme;
final bool isDark = colorScheme.brightness == Brightness.dark;
final bool useMaterial3 = theme.useMaterial3;
// Grab the card border from the theme card shape
ShapeBorder? border = theme.cardTheme.shape;
// If we had one, copy in a border side to it.
if (border is RoundedRectangleBorder) {
border = border.copyWith(
side: BorderSide(
color: theme.dividerColor,
width: 1,
),
);
} else {
// If border was null, make one matching Card default, but with border
// side, if it was not null, we leave it as it was.
border ??= RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(useMaterial3 ? 12 : 4)),
side: BorderSide(
color: theme.dividerColor,
width: 1,
),
);
}
// Get effective background color.
final Color background =
onBackgroundColor ?? theme.cardTheme.color ?? theme.cardColor;
// Warning label for scaffold background when it uses to much blend.
final String scaffoldTooHigh = isDark
? _isLight(theme.scaffoldBackgroundColor)
? '\nTOO HIGH'
: ''
: _isDark(theme.scaffoldBackgroundColor)
? '\nTOO HIGH'
: '';
// Warning label for scaffold background when it uses to much blend.
final String surfaceTooHigh = isDark
? _isLight(theme.colorScheme.surface)
? '\nTOO HIGH'
: ''
: _isDark(theme.colorScheme.surface)
? '\nTOO HIGH'
: '';
// Warning label for scaffold background when it uses to much blend.
final String backTooHigh = isDark
? _isLight(theme.colorScheme.background)
? '\nTOO HIGH'
: ''
: _isDark(theme.colorScheme.background)
? '\nTOO HIGH'
: '';
// Wrap this widget branch in a custom theme where card has a border outline
// if it did not have one, but retains in ambient themed border radius.
return Theme(
data: Theme.of(context).copyWith(
cardTheme: CardTheme.of(context).copyWith(
elevation: 0,
shape: border,
),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 8),
child: Text(
'ThemeData Colors',
style: theme.textTheme.titleMedium,
),
),
const SizedBox(height: 8),
Wrap(
spacing: 6,
runSpacing: 6,
crossAxisAlignment: WrapCrossAlignment.center,
children: <Widget>[
ColorCard(
label: 'Primary\nColor',
color: theme.primaryColor,
textColor: _onColor(theme.primaryColor, background),
),
ColorCard(
label: 'Primary\nDark',
color: theme.primaryColorDark,
textColor: _onColor(theme.primaryColorDark, background),
),
ColorCard(
label: 'Primary\nLight',
color: theme.primaryColorLight,
textColor: _onColor(theme.primaryColorLight, background),
),
ColorCard(
label: 'Secondary\nHeader',
color: theme.secondaryHeaderColor,
textColor: _onColor(theme.secondaryHeaderColor, background),
),
ColorCard(
label: 'Toggleable\nActive',
color: theme.toggleableActiveColor,
textColor: _onColor(theme.toggleableActiveColor, background),
),
ColorCard(
label: 'Bottom\nAppBar',
color: theme.bottomAppBarColor,
textColor: _onColor(theme.bottomAppBarColor, background),
),
ColorCard(
label: 'Error\nColor',
color: theme.errorColor,
textColor: colorScheme.onError,
),
ColorCard(
label: 'Canvas$backTooHigh',
color: theme.canvasColor,
textColor: _onColor(theme.canvasColor, background),
),
ColorCard(
label: 'Card$surfaceTooHigh',
color: theme.cardColor,
textColor: _onColor(theme.cardColor, background),
),
ColorCard(
label: 'Scaffold\nBackground$scaffoldTooHigh',
color: theme.scaffoldBackgroundColor,
textColor: _onColor(theme.scaffoldBackgroundColor, background),
),
ColorCard(
label: 'Dialog',
color: theme.dialogBackgroundColor,
textColor: _onColor(theme.dialogBackgroundColor, background),
),
ColorCard(
label: 'Indicator\nColor',
color: theme.indicatorColor,
textColor: _onColor(theme.indicatorColor, background),
),
ColorCard(
label: 'Divider\nColor',
color: theme.dividerColor,
textColor: _onColor(theme.dividerColor, background),
),
ColorCard(
label: 'Disabled\nColor',
color: theme.disabledColor,
textColor: _onColor(theme.disabledColor, background),
),
ColorCard(
label: 'Hover\nColor',
color: theme.hoverColor,
textColor: _onColor(theme.hoverColor, background),
),
ColorCard(
label: 'Focus\nColor',
color: theme.focusColor,
textColor: _onColor(theme.focusColor, background),
),
ColorCard(
label: 'Highlight\nColor',
color: theme.highlightColor,
textColor: _onColor(theme.highlightColor, background),
),
ColorCard(
label: 'Splash\nColor',
color: theme.splashColor,
textColor: _onColor(theme.splashColor, background),
),
ColorCard(
label: 'Shadow\nColor',
color: theme.shadowColor,
textColor: _onColor(theme.shadowColor, background),
),
ColorCard(
label: 'Hint\nColor',
color: theme.hintColor,
textColor: _onColor(theme.hintColor, background),
),
ColorCard(
label: 'Selected\nRow',
color: theme.selectedRowColor,
textColor: _onColor(theme.selectedRowColor, background),
),
ColorCard(
label: 'Unselected\nWidget',
color: theme.unselectedWidgetColor,
textColor: _onColor(theme.unselectedWidgetColor, background),
),
],
),
],
),
);
}
}
class ColorCard extends StatelessWidget {
const ColorCard({
super.key,
required this.label,
required this.color,
required this.textColor,
this.size,
});
final String label;
final Color color;
final Color textColor;
final Size? size;
@override
Widget build(BuildContext context) {
return SizedBox(
width: 86,
height: 58,
child: Card(
margin: EdgeInsets.zero,
clipBehavior: Clip.antiAlias,
color: color,
child: Center(
child: Text(
label,
style: TextStyle(color: textColor, fontSize: 11),
textAlign: TextAlign.center,
),
),
),
);
}
}
Steps to Reproduce
If you create a
FloatingActionButtonThemeDatawhere you define properties for itsshapeandiconSizewith the intent to replicate something similar that the M3 built in default behavior offers, which is having different border radius and icon size for different sized FABs, you cannot do that with a FAB theme.If you e.g. have the design intent to use 2 dp smaller radius per FAB size class for it, than default design in M3, you cannot do so, because you cannot replicate the un-themed built in shape and iconSize behavior of the FAB.
The FAB does things like this, as part of its built in behavior when
shapeandiconSizeis not defined:If we define
FloatingActionButtonThemeDatafor the FAB, where we assign values toshapeand/oriconSize, we can only define a singleshapeoriconSizethat applies to all FAB constructors,for example:
we cannot set separate
shapeoriconSizetheme properties that would apply only to a specific FAB size constructor to replicate similar behavior via theming.Expected results
Expected to be able to replicate similar behavior on FAB like default un-themed behavior offers for different sized FABs, but with slightly different values than the default ones. However, there seems to be no way to do so:
Proposal
When designing widgets and their themes, please consider not building in un-themed widget default styles and behavior that cannot be replicated when using a theme.
For convenience this sample can also be tested on DartPad here:
https://dartpad.dev/?id=463e5f993d5b8214d8c4f4cc471aebba
Code sample
Flutter Doctor