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@creativecreatorormaybenot Sorry this is in development, and not well documented yet. But if you put a GLSL shader in a file ending with .frag in the assets list in pubspec.yaml, when the app is built, that file will be translated to SPIR-V, and be available as an asset that you can then pass to the FragmentProgram API. See the treatment of ink_sparkle.frag in the linked PR.
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