Creating Responsive Apps

Ian Hickson edited this page Nov 1, 2018 · 4 revisions

(this page will be deleted once we move it to -- see

Flutter allows you to create apps that self-adapt to the device's screen size and orientation.

There are two basic approaches to creating Flutter apps with responsive design:

  • Use the LayoutBuilder class: From its builder property, you get a BoxConstraints. Examine the constraint's properties to decide what to display. For example, if your maxWidth is greater than your width breakpoint, return a Scaffold object with a row that has a list on the left. If it's narrower, return a Scaffold object with a drawer containing that list. You can also adjust your display based on the device's height, the aspect ratio, or some other property. When the constraints change (e.g. the user rotates the phone, or puts your app into a tile UI in Nougat), the build function will rerun.

  • Use the MediaQuery.of() method in your build functions: This gives you the size, orientation, etc, of your current app. This is more useful if you want to make decisions based on the complete context rather than on just the size of your particular widget. Again, if you use this, then your build function is automatically rerun if the user changes the app's size somehow.

These other widgets may also be useful if you want to dynamically adjust an app's display:

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