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Commits on Nov 15, 2011
  1. @adamflorin

    link up yr markdown

    adamflorin committed Nov 15, 2011
Commits on Nov 11, 2011
  1. @adamflorin
Commits on Nov 10, 2011
  1. @adamflorin
  2. @adamflorin

    half notes by default

    adamflorin committed Nov 10, 2011
Commits on Nov 8, 2011
  1. @adamflorin
Commits on Nov 5, 2011
  1. @adamflorin

    further notes

    adamflorin committed Nov 4, 2011
  2. @adamflorin

    GFM GFM GFM

    adamflorin committed Nov 4, 2011
  3. @adamflorin

    GFM links!

    adamflorin committed Nov 4, 2011
  4. @adamflorin

    more GFM confusion

    adamflorin committed Nov 4, 2011
  5. @adamflorin
  6. @adamflorin

    GFM link confusion!

    adamflorin committed Nov 4, 2011
  7. @adamflorin

    fix mardown link

    adamflorin committed Nov 4, 2011
  8. @adamflorin
Commits on Nov 3, 2011
  1. @adamflorin
  2. @adamflorin

    constrain loop length

    adamflorin committed Nov 3, 2011
  3. @adamflorin
  4. @adamflorin

    build out syncopation module, which introduces notion of "options" fo…

    …r event generation (as opposed to event data, which eventually is serialized into the event itself)
    adamflorin committed Nov 2, 2011
Commits on Nov 2, 2011
  1. @adamflorin

    get rid of contour & space modules for now, as they're not really wor…

    …th the time re-building
    adamflorin committed Nov 2, 2011
  2. @adamflorin

    get density module working again, fine-tuning some of the finer refac…

    …toring points (more include/extend confusion)
    adamflorin committed Nov 2, 2011
  3. @adamflorin
  4. @adamflorin

    TIDY directory structure. Rename "behaviors". Remove "motifs". Consol…

    …idate Tools. core_ext from "monkeypatch". Consolidate externals. Remove other dead or dying code (which may be added back in later, but is currently just confusing). Spit shine Ruby architecture!
    adamflorin committed Nov 2, 2011
  5. @adamflorin
  6. @adamflorin

    no zero-length patterns

    adamflorin committed Nov 1, 2011
  7. @adamflorin

    tune world to C

    adamflorin committed Nov 1, 2011
Commits on Nov 1, 2011
  1. @adamflorin

    Get Pattern working again. Shouldn't be blindly overwriting original …

    …method in monkeypatch, though! TODO
    adamflorin committed Nov 1, 2011
  2. @adamflorin
  3. @adamflorin

    Get Chromatic module working so that we now have drunk-ish random pit…

    …ch selection from a set. In the course of this, push Gesture-writing code into Gesture class (so that Chromatic patches directly into there). Also, make richer status messages from player Ruby, with nifty status light.
    adamflorin committed Nov 1, 2011
  4. @adamflorin

    create UI for Chromatic & Contour gestures… haven't figured out how a…

    …ll the internals are going to be hooked up yet, though.
    adamflorin committed Oct 31, 2011
Commits on Oct 31, 2011
  1. @adamflorin

    get old "Density" behavior up to snuff. Loading 2 behaviors seems OK …

    …now despite some odd hiccups before.
    adamflorin committed Oct 31, 2011
  2. @adamflorin
  3. @adamflorin

    Dismantle "motifs" as a concept. Begin by creating "Pattern" behavior…

    …, which is really gesture-morphology logic factored out of Pulse & Prosody motifs. Create "generator" subpatcher/class, which models the actual random number generation with rich params visible to the user… exactly what old amphibrach model never did. It's a big experiment so far, and unfortunate to gut so much motif code written in the past 2 weeks. Hoping this pans out...
    adamflorin committed Oct 31, 2011
Commits on Oct 28, 2011
  1. @adamflorin

    randomness limitation comment

    adamflorin committed Oct 28, 2011
  2. @adamflorin
  3. @adamflorin
Commits on Oct 27, 2011
  1. @adamflorin

    find a home for "deviation" code as a sort of parameter property (alt…

    …hough parameters don't exist yet as a full-fledged object). plugged into pulse only for the moment.
    adamflorin committed Oct 27, 2011
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