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/**************************************************************************** | ||
Copyright (c) 2010-2012 cocos2d-x.org | ||
Copyright (c) 2008-2010 Ricardo Quesada | ||
Copyright (c) 2011 Zynga Inc. | ||
Copyright (c) 2011-2012 openxlive.com | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. | ||
****************************************************************************/ | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using Microsoft.Xna.Framework.Graphics; | ||
using Microsoft.Xna.Framework; | ||
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namespace cocos2d | ||
{ | ||
/// <summary> | ||
/// CCGrid3D is a 3D grid implementation. Each vertex has 3 dimensions: x,y,z | ||
/// </summary> | ||
public class CCGrid3D : CCGridBase | ||
{ | ||
/// <summary> | ||
/// returns the vertex at a given position | ||
/// </summary> | ||
public ccVertex3F vertex(ccGridSize pos) | ||
{ | ||
int index = (pos.x * (m_sGridSize.y + 1) + pos.y); | ||
ccVertex3F[] vertArray = m_pVertices; | ||
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ccVertex3F vert = new ccVertex3F() | ||
{ | ||
x = vertArray[index].x, | ||
y = vertArray[index].y, | ||
z = vertArray[index].z | ||
}; | ||
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return vert; | ||
} | ||
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/// <summary> | ||
/// returns the original (non-transformed) vertex at a given position | ||
/// </summary> | ||
public ccVertex3F originalVertex(ccGridSize pos) | ||
{ | ||
int index = (pos.x * (m_sGridSize.y + 1) + pos.y); | ||
ccVertex3F[] vertArray = m_pOriginalVertices; | ||
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ccVertex3F vert = new ccVertex3F() | ||
{ | ||
x = vertArray[index].x, | ||
y = vertArray[index].y, | ||
z = vertArray[index].z | ||
}; | ||
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return vert; | ||
} | ||
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/// <summary> | ||
/// sets a new vertex at a given position | ||
/// </summary> | ||
public void setVertex(ccGridSize pos, ccVertex3F vertex) | ||
{ | ||
int index = pos.x * (m_sGridSize.y + 1) + pos.y; | ||
ccVertex3F[] vertArray = m_pVertices; | ||
vertArray[index].x = vertex.x; | ||
vertArray[index].y = vertex.y; | ||
vertArray[index].z = vertex.z; | ||
} | ||
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public override void blit() | ||
{ | ||
int n = m_sGridSize.x * m_sGridSize.y; | ||
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//////// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
//////// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
//////// Unneeded states: GL_COLOR_ARRAY | ||
//////glDisableClientState(GL_COLOR_ARRAY); | ||
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//////glVertexPointer(3, GL_FLOAT, 0, m_pVertices); | ||
//////glTexCoordPointer(2, GL_FLOAT, 0, m_pTexCoordinates); | ||
//////glDrawElements(GL_TRIANGLES, (GLsizei)n * 6, GL_UNSIGNED_SHORT, m_pIndices); | ||
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//////// restore GL default state | ||
//////glEnableClientState(GL_COLOR_ARRAY); | ||
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CCApplication app = CCApplication.sharedApplication(); | ||
CCSize size = CCDirector.sharedDirector().getWinSize(); | ||
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//app.basicEffect.World = app.worldMatrix * TransformUtils.CGAffineToMatrix(this.nodeToWorldTransform()); | ||
app.basicEffect.Texture = this.m_pTexture.getTexture2D(); | ||
app.basicEffect.TextureEnabled = true; | ||
app.GraphicsDevice.BlendState = BlendState.AlphaBlend; | ||
app.basicEffect.VertexColorEnabled = true; | ||
//RasterizerState rs = new RasterizerState(); | ||
//rs.CullMode = CullMode.None; | ||
//app.GraphicsDevice.RasterizerState = rs; | ||
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List<VertexPositionColorTexture> vertices = new List<VertexPositionColorTexture>(); | ||
for (int i = 0; i < (m_sGridSize.x + 1) * (m_sGridSize.y + 1); i++) | ||
{ | ||
VertexPositionColorTexture vct = new VertexPositionColorTexture(); | ||
vct.Position = new Vector3(m_pVertices[i].x, m_pVertices[i].y, m_pVertices[i].z); | ||
vct.TextureCoordinate = new Vector2(m_pTexCoordinates[i].x, m_pTexCoordinates[i].y); | ||
vct.Color = Color.White; | ||
vertices.Add(vct); | ||
} | ||
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short[] indexes = m_pIndices; | ||
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foreach (var pass in app.basicEffect.CurrentTechnique.Passes) | ||
{ | ||
pass.Apply(); | ||
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app.GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColorTexture>( | ||
PrimitiveType.TriangleList, | ||
vertices.ToArray(), 0, vertices.Count, | ||
indexes, 0, indexes.Length / 3); | ||
} | ||
} | ||
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public override void reuse() | ||
{ | ||
if (m_nReuseGrid > 0) | ||
{ | ||
Array.Copy(m_pVertices, m_pOriginalVertices, (m_sGridSize.x + 1) * (m_sGridSize.y + 1)); | ||
--m_nReuseGrid; | ||
} | ||
} | ||
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public override void calculateVertexPoints() | ||
{ | ||
float width = (float)m_pTexture.ContentSizeInPixels.width; | ||
float height = (float)m_pTexture.ContentSizeInPixels.height; | ||
float imageH = m_pTexture.ContentSizeInPixels.height; | ||
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m_pVertices = new ccVertex3F[(m_sGridSize.x + 1) * (m_sGridSize.y + 1)]; | ||
m_pOriginalVertices = new ccVertex3F[(m_sGridSize.x + 1) * (m_sGridSize.y + 1)]; | ||
m_pTexCoordinates = new CCPoint[(m_sGridSize.x + 1) * (m_sGridSize.y + 1)]; | ||
m_pIndices = new short[m_sGridSize.x * m_sGridSize.y * 6]; | ||
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ccVertex3F[] vertArray = m_pVertices; | ||
CCPoint[] texArray = m_pTexCoordinates; | ||
short[] idxArray = m_pIndices; | ||
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//int idx = -1; | ||
for (int x = 0; x < m_sGridSize.x; ++x) | ||
{ | ||
for (int y = 0; y < m_sGridSize.y; ++y) | ||
{ | ||
int idx = (y * m_sGridSize.x) + x; | ||
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float x1 = x * m_obStep.x; | ||
float x2 = x1 + m_obStep.x; | ||
float y1 = y * m_obStep.y; | ||
float y2 = y1 + m_obStep.y; | ||
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int a = x * (m_sGridSize.y + 1) + y; | ||
int b = (x + 1) * (m_sGridSize.y + 1) + y; | ||
int c = (x + 1) * (m_sGridSize.y + 1) + (y + 1); | ||
int d = x * (m_sGridSize.y + 1) + (y + 1); | ||
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short[] tempidx = new short[6] { (short)a, (short)d, (short)b, (short)b, (short)d, (short)c }; | ||
Array.Copy(tempidx, 0, idxArray, 6 * idx, tempidx.Length); | ||
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int[] l1 = new int[4] { a, b, c, d }; | ||
ccVertex3F e = new ccVertex3F(x1, y1, 0); | ||
ccVertex3F f = new ccVertex3F(x2, y1, 0); | ||
ccVertex3F g = new ccVertex3F(x2, y2, 0); | ||
ccVertex3F h = new ccVertex3F(x1, y2, 0); | ||
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ccVertex3F[] l2 = new ccVertex3F[4] { e, f, g, h }; | ||
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int[] tex1 = new int[4] { a, b, c, d }; | ||
CCPoint[] tex2 = new CCPoint[4] | ||
{ | ||
new CCPoint(x1, y1), | ||
new CCPoint(x2, y1), | ||
new CCPoint(x2, y2), | ||
new CCPoint(x1, y2) | ||
}; | ||
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for (int i = 0; i < 4; ++i) | ||
{ | ||
vertArray[l1[i]] = new ccVertex3F(); | ||
vertArray[l1[i]].x = l2[i].x; | ||
vertArray[l1[i]].y = l2[i].y; | ||
vertArray[l1[i]].z = l2[i].z; | ||
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texArray[tex1[i]] = new CCPoint(); | ||
texArray[tex1[i]].x = tex2[i].x / width; | ||
if (m_bIsTextureFlipped) | ||
{ | ||
texArray[tex1[i]].y = tex2[i].y / height; | ||
} | ||
else | ||
{ | ||
texArray[tex1[i]].y = (imageH - tex2[i].y) / height; | ||
} | ||
} | ||
} | ||
} | ||
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Array.Copy(m_pVertices, m_pOriginalVertices, (m_sGridSize.x + 1) * (m_sGridSize.y + 1)); | ||
} | ||
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public new static CCGrid3D gridWithSize(ccGridSize gridSize, CCTexture2D pTexture, bool bFlipped) | ||
{ | ||
CCGrid3D pRet = new CCGrid3D(); | ||
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if (pRet.initWithSize(gridSize, pTexture, bFlipped)) | ||
{ | ||
return pRet; | ||
} | ||
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return null; | ||
} | ||
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public new static CCGrid3D gridWithSize(ccGridSize gridSize) | ||
{ | ||
CCGrid3D pRet = new CCGrid3D(); | ||
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if (pRet.initWithSize(gridSize)) | ||
{ | ||
return pRet; | ||
} | ||
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return null; | ||
} | ||
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protected CCPoint[] m_pTexCoordinates; | ||
protected ccVertex3F[] m_pVertices; | ||
protected ccVertex3F[] m_pOriginalVertices; | ||
protected short[] m_pIndices; | ||
} | ||
} |