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Port of cocos2d-iphone in C++
C C++ Objective-C Ruby Java Assembly Other

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Box2D
CocosDenshion
HelloLua
HelloWorld
chipmunk
cocos2dx
doxygen
licenses
lua
template
tests
tools
.gitignore
AUTHORS
CHANGELOG
README.mdown
build-linux.sh
build-win32.bat
build-wophone.sh
cocos2d-win32.vc2008.sln
cocos2d-win32.vc2010.sln
cocos2d-wophone.sln
create-android-project.bat
create-android-project.sh
create-linux-android-project.sh
install-templates-msvc.bat
install-templates-xcode.sh

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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