Desktop Shadertoy client, written in Rust.
While it's still a work in progress, you can run some example shaders to see that it's working:
cargo run --release -- --example seascape cargo run --release -- --example elemental-ring
Make sure you build/run in release mode; textures take several seconds to load in debug mode. You can also download from crates.io.
So long as you restrict yourself to the supported uniforms, shaders copy-pasted directly from Shadertoy should run with no modifications (if they don't, feel free to file an issue or open a pull request). The following uniforms are currently supported, with more coming soon:
iGlobalTimewill eventually be deprecated by Shadertoy)
- These are 2D RGBA textures
You can press
F5 to reload the shader if you've edited it since launching the app.
You can also download (and optionally run) shaders directly from Shadertoy if you have the URL or shader ID. For example, to download the classic Seascape shader, you can run
shadertoy get https://www.shadertoy.com/view/Ms2SD1
shadertoy get Ms2SD1
-r/--run flag to automatically run the downloaded shader
For now, the CLI looks like this:
shadertoy 0.4.4 Federico Menozzi <firstname.lastname@example.org> Desktop client for Shadertoy USAGE: shadertoy [OPTIONS] [shader] [SUBCOMMAND] FLAGS: -h, --help Prints help information -V, --version Prints version information OPTIONS: -e, --example <example> Run example shader from examples/ directory -H, --height <height> Sets window height [default: 400] --texture0 <texture0> Path to 2D RGBA texture for iChannel0 --texture1 <texture1> Path to 2D RGBA texture for iChannel1 --texture2 <texture2> Path to 2D RGBA texture for iChannel2 --texture3 <texture3> Path to 2D RGBA texture for iChannel3 -W, --width <width> Sets window width [default: 600] ARGS: <shader> Path to fragment shader [default: shaders/default.frag] SUBCOMMANDS: get Download shaders from shadertoy.com help Prints this message or the help of the given subcommand(s)