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This is a simple raycaster (like Wolfenstein, but *much* simpler). It's based on the C++ code from http://lodev.org/cgtutor/raycasting.html The algorithm is the same, but there are obviously changes to get it to work on python + pygame instead of C++ + sdl It serves no purpose except as a fun diversion to see how difficult it would be to convert some C++ code to python. On my machine I get ~45-50fps, which is terrible really :-) Full credit for the algorithm to: http://lodev.org/cgtutor/raycasting.html