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Added empty projects based on the default templates to be used for te…

…sting purposes.
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1 parent 18daa5a commit a48ebf9defa3120cf0ab0686d732b780f5794d3e @follesoe committed Feb 20, 2013
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5 .gitignore
@@ -9,4 +9,7 @@ obj
*.suo
# mstest test results
-TestResults
+TestResults
+
+# Mac directories
+.DS_Store
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43 TestProjects/6.0.10/LibraryProject/LibraryProject.csproj
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>10.0.0</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{B0880455-BE1F-40F5-8119-4095648FFFB7}</ProjectGuid>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <OutputType>Library</OutputType>
+ <RootNamespace>LibraryProject</RootNamespace>
+ <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
+ <AssemblyName>LibraryProject</AssemblyName>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>True</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>False</Optimize>
+ <OutputPath>bin\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Core" />
+ <Reference Include="monotouch" />
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Resources\" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
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20 TestProjects/6.0.10/LibraryProject/LibraryProject.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LibraryProject", "LibraryProject.csproj", "{B0880455-BE1F-40F5-8119-4095648FFFB7}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {B0880455-BE1F-40F5-8119-4095648FFFB7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {B0880455-BE1F-40F5-8119-4095648FFFB7}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {B0880455-BE1F-40F5-8119-4095648FFFB7}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {B0880455-BE1F-40F5-8119-4095648FFFB7}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = LibraryProject.csproj
+ EndGlobalSection
+EndGlobal
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8 TestProjects/6.0.10/LibraryProject/LibraryProject.userprefs
@@ -0,0 +1,8 @@
+???<Properties>
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
+ <MonoDevelop.Ide.Workbench />
+ <MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <BreakpointStore />
+ </MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+</Properties>
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32 TestProjects/6.0.10/UnitTests/UnitTests.sln
@@ -0,0 +1,32 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTests", "UnitTests\UnitTests.csproj", "{F4CC235F-E303-4D22-9BC5-C4E02A4BE140}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|iPhoneSimulator = Debug|iPhoneSimulator
+ Release|iPhoneSimulator = Release|iPhoneSimulator
+ Debug|iPhone = Debug|iPhone
+ Release|iPhone = Release|iPhone
+ Ad-Hoc|iPhone = Ad-Hoc|iPhone
+ AppStore|iPhone = AppStore|iPhone
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.AppStore|iPhone.Build.0 = AppStore|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Debug|iPhone.Build.0 = Debug|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Release|iPhone.ActiveCfg = Release|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Release|iPhone.Build.0 = Release|iPhone
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
+ {F4CC235F-E303-4D22-9BC5-C4E02A4BE140}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = UnitTests\UnitTests.csproj
+ EndGlobalSection
+EndGlobal
View
12 TestProjects/6.0.10/UnitTests/UnitTests.userprefs
@@ -0,0 +1,12 @@
+<Properties>
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" />
+ <MonoDevelop.Ide.Workbench ActiveDocument="UnitTests/UnitTestAppDelegate.cs">
+ <Files>
+ <File FileName="UnitTests/UnitTestAppDelegate.cs" Line="1" Column="1" />
+ </Files>
+ </MonoDevelop.Ide.Workbench>
+ <MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <BreakpointStore />
+ </MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+</Properties>
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26 TestProjects/6.0.10/UnitTests/UnitTests/Info.plist
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>UIDeviceFamily</key>
+ <array>
+ <integer>1</integer>
+ <integer>2</integer>
+ </array>
+ <key>UISupportedInterfaceOrientations</key>
+ <array>
+ <string>UIInterfaceOrientationPortrait</string>
+ <string>UIInterfaceOrientationLandscapeLeft</string>
+ <string>UIInterfaceOrientationLandscapeRight</string>
+ </array>
+ <key>UISupportedInterfaceOrientations~ipad</key>
+ <array>
+ <string>UIInterfaceOrientationPortrait</string>
+ <string>UIInterfaceOrientationPortraitUpsideDown</string>
+ <string>UIInterfaceOrientationLandscapeLeft</string>
+ <string>UIInterfaceOrientationLandscapeRight</string>
+ </array>
+ <key>MinimumOSVersion</key>
+ <string>3.2</string>
+</dict>
+</plist>
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20 TestProjects/6.0.10/UnitTests/UnitTests/Main.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+
+namespace UnitTests
+{
+ public class Application
+ {
+ // This is the main entry point of the application.
+ static void Main (string[] args)
+ {
+ // if you want to use a different Application Delegate class from "UnitTestAppDelegate"
+ // you can specify it here.
+ UIApplication.Main (args, null, "UnitTestAppDelegate");
+ }
+ }
+}
View
46 TestProjects/6.0.10/UnitTests/UnitTests/UnitTestAppDelegate.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+using MonoTouch.NUnit.UI;
+
+namespace UnitTests
+{
+ // The UIApplicationDelegate for the application. This class is responsible for launching the
+ // User Interface of the application, as well as listening (and optionally responding) to
+ // application events from iOS.
+ [Register ("UnitTestAppDelegate")]
+ public partial class UnitTestAppDelegate : UIApplicationDelegate
+ {
+ // class-level declarations
+ UIWindow window;
+ TouchRunner runner;
+
+ //
+ // This method is invoked when the application has loaded and is ready to run. In this
+ // method you should instantiate the window, load the UI into it and then make the window
+ // visible.
+ //
+ // You have 17 seconds to return from this method, or iOS will terminate your application.
+ //
+ public override bool FinishedLaunching (UIApplication app, NSDictionary options)
+ {
+ // create a new window instance based on the screen size
+ window = new UIWindow (UIScreen.MainScreen.Bounds);
+ runner = new TouchRunner (window);
+
+ // register every tests included in the main application/assembly
+ runner.Add (System.Reflection.Assembly.GetExecutingAssembly ());
+
+ window.RootViewController = new UINavigationController (runner.GetViewController ());
+
+ // make the window visible
+ window.MakeKeyAndVisible ();
+
+ return true;
+ }
+ }
+}
+
View
98 TestProjects/6.0.10/UnitTests/UnitTests/UnitTests.csproj
@@ -0,0 +1,98 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
+ <ProductVersion>10.0.0</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{F4CC235F-E303-4D22-9BC5-C4E02A4BE140}</ProjectGuid>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>UnitTests</RootNamespace>
+ <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
+ <AssemblyName>UnitTests</AssemblyName>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
+ <DebugSymbols>True</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>False</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <MtouchDebug>True</MtouchDebug>
+ <MtouchProfiling>True</MtouchProfiling>
+ <MtouchLink>None</MtouchLink>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <MtouchLink>None</MtouchLink>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
+ <DebugSymbols>True</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>False</Optimize>
+ <OutputPath>bin\iPhone\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <CodesignKey>iPhone Developer</CodesignKey>
+ <MtouchDebug>True</MtouchDebug>
+ <MtouchProfiling>True</MtouchProfiling>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhone\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <CodesignKey>iPhone Developer</CodesignKey>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <BuildIpa>True</BuildIpa>
+ <ConsolePause>False</ConsolePause>
+ <CodesignProvision>Automatic:AdHoc</CodesignProvision>
+ <CodesignKey>iPhone Distribution</CodesignKey>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhone\AppStore</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <CodesignKey>iPhone Distribution</CodesignKey>
+ <CodesignProvision>Automatic:AppStore</CodesignProvision>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Core" />
+ <Reference Include="monotouch" />
+ <Reference Include="MonoTouch.NUnitLite" />
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Resources\" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Info.plist" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Main.cs" />
+ <Compile Include="UnitTestAppDelegate.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
View
41 TestProjects/6.0.10/iPhoneEmptyProject/AppDelegate.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+
+namespace iPhoneEmptyProject
+{
+ // The UIApplicationDelegate for the application. This class is responsible for launching the
+ // User Interface of the application, as well as listening (and optionally responding) to
+ // application events from iOS.
+ [Register ("AppDelegate")]
+ public partial class AppDelegate : UIApplicationDelegate
+ {
+ // class-level declarations
+ UIWindow window;
+
+ //
+ // This method is invoked when the application has loaded and is ready to run. In this
+ // method you should instantiate the window, load the UI into it and then make the window
+ // visible.
+ //
+ // You have 17 seconds to return from this method, or iOS will terminate your application.
+ //
+ public override bool FinishedLaunching (UIApplication app, NSDictionary options)
+ {
+ // create a new window instance based on the screen size
+ window = new UIWindow (UIScreen.MainScreen.Bounds);
+
+ // If you have defined a view, add it here:
+ // window.AddSubview (navigationController.View);
+
+ // make the window visible
+ window.MakeKeyAndVisible ();
+
+ return true;
+ }
+ }
+}
+
View
12 TestProjects/6.0.10/iPhoneEmptyProject/Info.plist
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>UISupportedInterfaceOrientations</key>
+ <array>
+ <string>UIInterfaceOrientationPortrait</string>
+ <string>UIInterfaceOrientationLandscapeLeft</string>
+ <string>UIInterfaceOrientationLandscapeRight</string>
+ </array>
+</dict>
+</plist>
View
20 TestProjects/6.0.10/iPhoneEmptyProject/Main.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+
+namespace iPhoneEmptyProject
+{
+ public class Application
+ {
+ // This is the main entry point of the application.
+ static void Main (string[] args)
+ {
+ // if you want to use a different Application Delegate class from "AppDelegate"
+ // you can specify it here.
+ UIApplication.Main (args, null, "AppDelegate");
+ }
+ }
+}
View
97 TestProjects/6.0.10/iPhoneEmptyProject/iPhoneEmptyProject.csproj
@@ -0,0 +1,97 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
+ <ProductVersion>10.0.0</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{107E2437-7DB6-481B-9C82-37369415261F}</ProjectGuid>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>iPhoneEmptyProject</RootNamespace>
+ <IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
+ <AssemblyName>iPhoneEmptyProject</AssemblyName>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
+ <DebugSymbols>True</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>False</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <MtouchDebug>True</MtouchDebug>
+ <MtouchProfiling>True</MtouchProfiling>
+ <MtouchLink>None</MtouchLink>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <MtouchLink>None</MtouchLink>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
+ <DebugSymbols>True</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>False</Optimize>
+ <OutputPath>bin\iPhone\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <CodesignKey>iPhone Developer</CodesignKey>
+ <MtouchDebug>True</MtouchDebug>
+ <MtouchProfiling>True</MtouchProfiling>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhone\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <CodesignKey>iPhone Developer</CodesignKey>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <BuildIpa>True</BuildIpa>
+ <ConsolePause>False</ConsolePause>
+ <CodesignProvision>Automatic:AdHoc</CodesignProvision>
+ <CodesignKey>iPhone Distribution</CodesignKey>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>True</Optimize>
+ <OutputPath>bin\iPhone\AppStore</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>False</ConsolePause>
+ <CodesignKey>iPhone Distribution</CodesignKey>
+ <CodesignProvision>Automatic:AppStore</CodesignProvision>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Core" />
+ <Reference Include="monotouch" />
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Resources\" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Info.plist" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Main.cs" />
+ <Compile Include="AppDelegate.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
View
32 TestProjects/6.0.10/iPhoneEmptyProject/iPhoneEmptyProject.sln
@@ -0,0 +1,32 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "iPhoneEmptyProject", "iPhoneEmptyProject.csproj", "{107E2437-7DB6-481B-9C82-37369415261F}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|iPhoneSimulator = Debug|iPhoneSimulator
+ Release|iPhoneSimulator = Release|iPhoneSimulator
+ Debug|iPhone = Debug|iPhone
+ Release|iPhone = Release|iPhone
+ Ad-Hoc|iPhone = Ad-Hoc|iPhone
+ AppStore|iPhone = AppStore|iPhone
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {107E2437-7DB6-481B-9C82-37369415261F}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.AppStore|iPhone.Build.0 = AppStore|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.Debug|iPhone.Build.0 = Debug|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
+ {107E2437-7DB6-481B-9C82-37369415261F}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
+ {107E2437-7DB6-481B-9C82-37369415261F}.Release|iPhone.ActiveCfg = Release|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.Release|iPhone.Build.0 = Release|iPhone
+ {107E2437-7DB6-481B-9C82-37369415261F}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
+ {107E2437-7DB6-481B-9C82-37369415261F}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = iPhoneEmptyProject.csproj
+ EndGlobalSection
+EndGlobal
View
12 TestProjects/6.0.10/iPhoneEmptyProject/iPhoneEmptyProject.userprefs
@@ -0,0 +1,12 @@
+<Properties>
+ <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|iPhoneSimulator" />
+ <MonoDevelop.Ide.Workbench ActiveDocument="AppDelegate.cs">
+ <Files>
+ <File FileName="AppDelegate.cs" Line="1" Column="1" />
+ </Files>
+ </MonoDevelop.Ide.Workbench>
+ <MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <BreakpointStore />
+ </MonoDevelop.Ide.DebuggingService.Breakpoints>
+ <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+</Properties>

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