You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.
When trying to build the application and to encapsulate the didFinishLaunchingWithOptions call in the framework (when pressing a button on the test application), the application crashes on the call.
I am using Unity 2017.4.1f1, Xcode 10.0.
The logs are the following : .�
According to some info gathered here, it should be due to the Unity code not finding a file name 'global-metadata.dat' in a Data/Managed/Metadata directory but I have no clue on where to put it, the Data/ folder is a reference to the one located in the framework folder as in the repository.
The text was updated successfully, but these errors were encountered:
When trying to build the application and to encapsulate the didFinishLaunchingWithOptions call in the framework (when pressing a button on the test application), the application crashes on the call.
I am using Unity 2017.4.1f1, Xcode 10.0.
The logs are the following :
.�


According to some info gathered here, it should be due to the Unity code not finding a file name 'global-metadata.dat' in a Data/Managed/Metadata directory but I have no clue on where to put it, the Data/ folder is a reference to the one located in the framework folder as in the repository.
The text was updated successfully, but these errors were encountered: