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2ecddb2 initial fork of svn://source.mercenariesguild.net/lakitu7-qvm/trunk r…
forrest authored
1 1.1.0
2 -----
3
4 Feature/balance changes
5 -----------------------
6 * Quick fullscreen changes
7 * Fancy autocompletion
8 * Client now sleeps when inactive
9 * Persistent console history
10 * Increase boost time to 30 seconds from 20 seconds
11 * Lcannon now has a minimum charge value
12 * Flamer damage down to 20 from 31
13 * Zap repeat rate down to 1500ms from 2000ms
14 * Knockback from pouncing now 3 times as strong
15 * Demo state now displayed from cgame
16 * AVI video capture
17 * cl_autoRecordDemo
18 * Master server, based on dpmaster
19 * Changed defaults for r_picmip and r_textureMode
20 * Chat sounds differ depending on team
21 * New collision type, for improved light flares
22 * New pain blend effect
23 * Reduced Dragoon pounce range to 64 from 96
24 * Dragoon pounce now incurs 400ms wait before other weapons may be used
25 * Trapper cost down to 8 from 10
26 * Hovel is now free, but only one can be built
27 * Teslagen damage up to 9 from 7
28 * Non locational damage does not apply locational armour anymore; instead it
29 averages the armour regions together
30 * Added target_alien_win and target_human_win
31 * Added worldspawn keys to disable specific game elements
32 * 3D particles
33 * Brass ejections now done via particle system
34 * static_tranform particle move type
35 * thirdPersonOnly particle and trail system property
36 * Abstract attachment system
37 * Scriptable trails system
38
39 Bug fixes/development issues
40 ----------------------------
41 * Fix to a server memory leak
42 * Fix to a server 100% CPU bug
43 * Delete key on *nix fixed
44 * Fixed lcannon charge storage exploit
45 * Fixed psaw/cgun inappropriate effects bug
46 * Maps on create server menu now sorted by name
47 * Fixed death by poison MOD s/antitox/medkit/
48 * Fixed Marauders momentarily disappearing when wall jumping
49 * Fixed a potential crash bug involving the use of generic1
50 * Fixed being able to build multiple coincident repeaters if there is no reactor
51 * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no
52 reactor present
53 * Fixed invoking "reload" during a weapon reload causing an unnecessary reload
54 * Fixed aliens having the wrong blood colour when shot with a las gun
55 * Fixed hovel causing invisible builders
56
57 1.0.2
58 -----
59
60 Feature/balance changes
61 -----------------------
62 * Extended STATS report to include the times when stages change
63 * Increased Tesla damage frequency
64 * Marginally increased Tesla damage
65 * Teslas now produce exaggerated knockback effect
66 * Hives now buildable on walls
67 * Boosters no longer restore Dragoon spitballs
68 * Dragoon spitballs now affected by gravity
69 * Dragoon pounce attack damage reduced to 100 from 160
70 * Removed jump pad code (and associated media loading)
71 * Removed loading of some Q3 cruft
72 * Corpses timeout in 20 seconds instead of 60
73
74 Bug fixes/development issues
75 ----------------------------
76 * Fixed a silly bug with using the reactor/repeater
77 * Spilled events attached to temporary entities are now reattached
78 to their original entities, fixing the missing flame bug
79 * Fixed "suicide god" bug
80 * Fixed bug where zap ignores armour
81 * Fixed missing particle systems when follow-spectating
82 * Fixed potential bug involving dodgy pointer arithmetic in
83 CG_LoadClientInfo
84 * Cleaned up logic in CG_AddPlayerWeapon
85 * MASK_SHOT traces no longer collide with corpses
86 * Improved robustness of spawn validation, fixing the bug on transit
87 * A crapload of whitespace fixes
88
89 1.0.1
90 -----
91
92 Feature/balance changes
93 -----------------------
94 * cg_debugParticles >= 1 now prints to the console when particle
95 systems are parsed and registered
96 * Reverted walk/run animation switching back to cmd.buttons instead
97 of basing it on speed
98 * Added option for changing whether or not the wallwalk control is a
99 toggle or not
100 * Weapon now drops momentarily when reloading
101 * The stage kill counters are now incremented for structure kills if
102 players did more then 50% of the total damage
103 * Removed the mp3 decoder from the source
104 * Marauder lightning now requires aim, does damage over time and
105 chains to other entities
106 * Implemented the Medkit -- a means for a human to restore health
107 and cure poison in the field
108 * "Disable Build Warnings" replaced with "Disable Warning
109 Dialogs" and improved
110 * Sped spectator move speed up
111 * Implemented "step down" physics for all characters; no more
112 jumping down stairs
113 * Increased frequency with which the Acid Tube deals damage
114 * Tyrant can no longer charge up forever and must pass a specific
115 minimum charge level
116 * Implemented command queueing for commands sent to clients in order
117 to prevent overflows even sv_floodProtect is off, but not by
118 dropping commands
119 * Added LOS check to creep slowing
120 * Overmind now only complains if there are 0 spawns
121 * Spawns can no longer be built when there is no Overmind/Reactor
122 * The spawn closest to the point of death is chosen preferably if
123 available
124 * Evolving no longer restores all health
125 * "give weapons" and "give ammo" cheats removed
126 * When selling the battery pack, max ammo is given
127 * Added stage information to the end of game stats
128 * Reduced Dragoon spitball damage from 120 to 110
129 * Reduced Tyrant claw damage from 120 to 100
130 * Reduced Tyrant charge damage from 160 to 110
131 * Increased Barricade regeneration rate from 12 to 14
132 * Increased Overmind health from 500 to 750
133 * Decreased Overmind regeneration rate from 10 to 6
134 * Doubled Blaster speed from 700 to 1400
135 * Reduced Painsaw damage from 18 to 15
136 * Reduced Painsaw range from 48.0 to 40.0
137 * Reduced Grenade price from 300 to 200
138 * Reduced Shotgun repeat rate from 1200 to 1000
139 * Increased Shotgun damage from 6 to 7
140 * Increased Mass driver damage from 35 to 38
141 * Increased Chaingun damage from 5 to 6
142 * Reduced Flamer repeat rate from 300 to 200
143 * Extended Flamer range
144 * Increased ammo on all human weapons
145 * Reduced splashdamage on MG Turrets
146
147
148 Bug fixes/development issues
149 ----------------------------
150 * Hacked around trap_LinkEntity to allow missiles to have a bounding
151 box displayed
152 * Fixed "Server command overflow" bug for clients that should time
153 out
154 * Fixed a bug where only live clients would have their scores logged
155 at the end of the game
156 * Reworked how weapon changes are performed, fixing bugs in the
157 process
158 * Fixed the issue where the Mac qvm JIT compiler would not compile
159 Tremulous
160 * Reimplemented how buildables play damage sounds to not use the
161 event system
162 * Reworked the ammo/clips packing system to remove the confusion of
163 concepts
164 * Disabled client side ET_MISSILE collision
165 * G_RadiusSelectiveDamage no longer applies locational damage
166 * Moved some speed adjustment code into prediction; should prevent
167 some prediction misses
168 * Wrapped all calls to trap_SendServerCommand in order to circumvent
169 the q3amsgboom.cfg exploit
170 * Fixed restoration of energy weapons bug
171 * Fixed a bug where locational damage could sometimes scale damage
172 to 0
173 * Added G_ClosestEnt
174 * Moved build directory from tremulous to tremulous-dev
175
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