Permalink
Commits on Jun 6, 2013
  1. Removed if statements which disabled animations when ambient occlusio…

    nina committed Jun 6, 2013
    …n textures are activated.
Commits on May 29, 2013
  1. Revert "Bigger main menu buttons"

    otolabqu committed May 29, 2013
    This reverts commit ca0e33f.
Commits on May 21, 2013
  1. No stat screen

    ddagson committed May 21, 2013
  2. Added font file

    forssenm committed May 21, 2013
  3. Bigger main menu buttons

    JonatanKilhamn committed May 21, 2013
    Also changes to main menu screen
  4. New tutorial image

    forssenm committed May 21, 2013
Commits on May 20, 2013
  1. Darkened the window frame.

    nina committed May 20, 2013
  2. Added multi-coloured light sources.

    nina committed May 20, 2013
  3. Made changes to the AO fragment shader so that it executes on the phone.

    nina committed May 20, 2013
    Made wall light textures transparent even if other transparent textures are behind them.
  4. Inserted new AO textures into the game.

    Nina committed May 20, 2013
  5. Added new AO textures and added UV maps to all models.

    Nina committed May 20, 2013
    Made textures for wizard smaller to avoid memory errors.
Commits on May 19, 2013
  1. Merge branch 'master' of https://github.com/forssenm/kandidat-projekt

    JonatanKilhamn committed May 19, 2013
    Conflicts:
    	Kandidat33MobileGame/src/variables/EffectSettings.java
  2. Added presentation of score at game over

    JonatanKilhamn committed May 19, 2013
    Requires setting score to Score.ON in EffectSettings.
  3. Made wall unshaded.

    nina committed May 19, 2013
  4. Re-introduced the light on-off switches in P for easier testing.

    nina committed May 19, 2013
    Made the wall unshaded for testing purposes.
    
    Added code in a comment in ChunkFactory (this is used during testing to find maximum amount of light sources that can be used).
  5. Re-introduced the light on-off switches in P for easier testing.

    nina committed May 19, 2013
    Made the wall unshaded for testing purposes.
    
    Added code in a comment in ChunkFactory (this is used during testing to find maximum amount of light sources that can be used).
  6. Added functionality to get output of average fps and light count. The…

    nina committed May 19, 2013
    … information is printed when the player loses.
  7. Removed light sources from models.

    nina committed May 19, 2013
  8. model cleanup

    otolabqu committed May 19, 2013
    removed unused platform models and textures
Commits on May 18, 2013
  1. Added torch light textures to master. These have been tested on the p…

    nina committed May 18, 2013
    …hone and works.
Commits on May 17, 2013
  1. model cleanup

    otolabqu committed May 17, 2013
    removed some unused wizard model files
  2. improved report image

    otolabqu committed May 17, 2013
    added white lines to separate animations on the 4x4 ghost image
Commits on May 16, 2013
  1. Updated the powerups screenshot and tutorial screen

    otolabqu committed May 16, 2013
    Only 1 file this time!
Commits on May 15, 2013
Commits on May 14, 2013
  1. Removes static prototypes from spatial classes.

    ddagson committed May 14, 2013
    Handled anyway in the assetmanager, thus now prevents dubble storage.
Commits on May 13, 2013