Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with
or
.
Download ZIP
Commits on Jun 6, 2013
  1. Removed if statements which disabled animations when ambient occlusio…

    nina authored
    …n textures are activated.
Commits on May 29, 2013
  1. @otolabqu

    Revert "Bigger main menu buttons"

    otolabqu authored
    This reverts commit ca0e33f.
Commits on May 21, 2013
  1. @JonatanKilhamn
  2. @ddagson

    No stat screen

    ddagson authored
  3. Added font file

    authored
  4. @JonatanKilhamn

    Bigger main menu buttons

    JonatanKilhamn authored
    Also changes to main menu screen
  5. New tutorial image

    authored
Commits on May 20, 2013
  1. Darkened the window frame.

    nina authored
  2. Added multi-coloured light sources.

    nina authored
  3. Made changes to the AO fragment shader so that it executes on the phone.

    nina authored
    Made wall light textures transparent even if other transparent textures are behind them.
  4. Inserted new AO textures into the game.

    Nina authored
  5. Added new AO textures and added UV maps to all models.

    Nina authored
    Made textures for wizard smaller to avoid memory errors.
Commits on May 19, 2013
  1. @JonatanKilhamn

    Merge branch 'master' of https://github.com/forssenm/kandidat-projekt

    JonatanKilhamn authored
    Conflicts:
    	Kandidat33MobileGame/src/variables/EffectSettings.java
  2. @JonatanKilhamn

    Added presentation of score at game over

    JonatanKilhamn authored
    Requires setting score to Score.ON in EffectSettings.
  3. Made wall unshaded.

    nina authored
  4. Re-introduced the light on-off switches in P for easier testing.

    nina authored
    Made the wall unshaded for testing purposes.
    
    Added code in a comment in ChunkFactory (this is used during testing to find maximum amount of light sources that can be used).
  5. Re-introduced the light on-off switches in P for easier testing.

    nina authored
    Made the wall unshaded for testing purposes.
    
    Added code in a comment in ChunkFactory (this is used during testing to find maximum amount of light sources that can be used).
  6. @JonatanKilhamn
  7. Added functionality to get output of average fps and light count. The…

    nina authored
    … information is printed when the player loses.
  8. Removed light sources from models.

    nina authored
  9. @otolabqu

    model cleanup

    otolabqu authored
    removed unused platform models and textures
Commits on May 18, 2013
  1. @otolabqu
Commits on May 17, 2013
  1. @otolabqu

    model cleanup

    otolabqu authored
    removed some unused wizard model files
  2. @otolabqu

    improved report image

    otolabqu authored
    added white lines to separate animations on the 4x4 ghost image
  3. @otolabqu
Commits on May 16, 2013
  1. @otolabqu

    Updated the powerups screenshot and tutorial screen

    otolabqu authored
    Only 1 file this time!
Commits on May 15, 2013
  1. @otolabqu
  2. @otolabqu
Commits on May 14, 2013
  1. @ddagson
  2. @ddagson

    Removes static prototypes from spatial classes.

    ddagson authored
    Handled anyway in the assetmanager, thus now prevents dubble storage.
Commits on May 13, 2013
  1. @JonatanKilhamn
Something went wrong with that request. Please try again.