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Commits on Jun 6, 2013
  1. Removed if statements which disabled animations when ambient occlusio…

    …n textures are activated.
    nina committed Jun 6, 2013
Commits on May 29, 2013
  1. @otolabqu

    Revert "Bigger main menu buttons"

    This reverts commit ca0e33f.
    otolabqu committed May 29, 2013
Commits on May 21, 2013
  1. @JonatanKilhamn
  2. @ddagson

    No stat screen

    ddagson committed May 21, 2013
  3. Added font file

    committed May 21, 2013
  4. @JonatanKilhamn

    Bigger main menu buttons

    Also changes to main menu screen
    JonatanKilhamn committed May 21, 2013
  5. New tutorial image

    committed May 21, 2013
Commits on May 20, 2013
  1. Darkened the window frame.

    nina committed May 20, 2013
  2. Added multi-coloured light sources.

    nina committed May 20, 2013
  3. Made changes to the AO fragment shader so that it executes on the phone.

    Made wall light textures transparent even if other transparent textures are behind them.
    nina committed May 20, 2013
  4. Inserted new AO textures into the game.

    Nina committed May 20, 2013
  5. Added new AO textures and added UV maps to all models.

    Made textures for wizard smaller to avoid memory errors.
    Nina committed May 20, 2013
Commits on May 19, 2013
  1. @JonatanKilhamn

    Merge branch 'master' of https://github.com/forssenm/kandidat-projekt

    Conflicts:
    	Kandidat33MobileGame/src/variables/EffectSettings.java
    JonatanKilhamn committed May 19, 2013
  2. @JonatanKilhamn

    Added presentation of score at game over

    Requires setting score to Score.ON in EffectSettings.
    JonatanKilhamn committed May 19, 2013
  3. Made wall unshaded.

    nina committed May 19, 2013
  4. Re-introduced the light on-off switches in P for easier testing.

    Made the wall unshaded for testing purposes.
    
    Added code in a comment in ChunkFactory (this is used during testing to find maximum amount of light sources that can be used).
    nina committed May 19, 2013
  5. Re-introduced the light on-off switches in P for easier testing.

    Made the wall unshaded for testing purposes.
    
    Added code in a comment in ChunkFactory (this is used during testing to find maximum amount of light sources that can be used).
    nina committed May 19, 2013
  6. @JonatanKilhamn
  7. Added functionality to get output of average fps and light count. The…

    … information is printed when the player loses.
    nina committed May 19, 2013
  8. Removed light sources from models.

    nina committed May 19, 2013
  9. @otolabqu

    model cleanup

    removed unused platform models and textures
    otolabqu committed May 19, 2013
Commits on May 18, 2013
  1. Added torch light textures to master. These have been tested on the p…

    …hone and works.
    nina committed May 19, 2013
  2. @otolabqu
Commits on May 17, 2013
  1. @otolabqu

    model cleanup

    removed some unused wizard model files
    otolabqu committed May 17, 2013
  2. @otolabqu

    improved report image

    added white lines to separate animations on the 4x4 ghost image
    otolabqu committed May 17, 2013
  3. @otolabqu
Commits on May 16, 2013
  1. @otolabqu

    Updated the powerups screenshot and tutorial screen

    Only 1 file this time!
    otolabqu committed May 16, 2013
Commits on May 15, 2013
  1. @otolabqu
  2. @otolabqu
Commits on May 14, 2013
  1. @ddagson
  2. @ddagson

    Removes static prototypes from spatial classes.

    Handled anyway in the assetmanager, thus now prevents dubble storage.
    ddagson committed May 14, 2013
Commits on May 13, 2013
  1. @JonatanKilhamn
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