Renamed the method make(…) to standard to fit with forcefield in the same class. Method calls StandardParticleEmitter.standard and StandardParticleEmitter.forcefield are two different particleemitters. With one called make it was hard to see they did similar things.
The ghost model is smaller. The long platforms are 36 long instead of 40 (matching their appearance). The windows, torches and plants hopefully don't clash with each other or the platforms.
Added the Blender-made model for the short platform. Simplified the connection between PlayerControl and Player (PlayerControl doesn't keep track of a lot of methods in Player, only upDateModelAfterJump and upDateModelAfterPowerup).
… PlatformLength) enum in Platform Renamed PlatformLength as PType (it was very long and is used a lot in ChunkFactory. Also it is more of a type than a length – the type then has a length). Fixed the starting chunks (there were overlapping platforms). Removed some System.out from the menus.
…de the screen Wizards can now get a second shot in if the player is moving slowly or is hit by something (e.g. the first shot). Previously they almost never got that second shot away before the player was gone.