From bfc7580aef2d4f2ca42a6649478234d16242f6e7 Mon Sep 17 00:00:00 2001 From: squeek Date: Tue, 7 Jun 2016 21:27:20 -0700 Subject: [PATCH] Remove unused/old player_shared qc files --- .../ff_player_shared/compile/compile_anim.bat | 3 - .../compile/ct_attachments.qci | 14 - player/ff_player_shared/compile/ff_anim.qc | 1734 ----------- .../compile/ff_player_shared.qc | 360 --- .../ff_player_shared/compile/ff_specific.qc | 1 - player/ff_player_shared/compile/hitbox.qci | 21 - .../compile/lowesthumanskeleton.qci | 9 - .../ff_player_shared/compile/removehands.qci | 4 - player/qc_files/ff_player_shared_base.qc | 2558 ----------------- player/qc_files/ruleshierarchy.qci | 29 - 10 files changed, 4733 deletions(-) delete mode 100644 player/ff_player_shared/compile/compile_anim.bat delete mode 100644 player/ff_player_shared/compile/ct_attachments.qci delete mode 100644 player/ff_player_shared/compile/ff_anim.qc delete mode 100644 player/ff_player_shared/compile/ff_player_shared.qc delete mode 100644 player/ff_player_shared/compile/ff_specific.qc delete mode 100644 player/ff_player_shared/compile/hitbox.qci delete mode 100644 player/ff_player_shared/compile/lowesthumanskeleton.qci delete mode 100644 player/ff_player_shared/compile/removehands.qci delete mode 100644 player/qc_files/ff_player_shared_base.qc delete mode 100644 player/qc_files/ruleshierarchy.qci diff --git a/player/ff_player_shared/compile/compile_anim.bat b/player/ff_player_shared/compile/compile_anim.bat deleted file mode 100644 index 2074ada..0000000 --- a/player/ff_player_shared/compile/compile_anim.bat +++ /dev/null @@ -1,3 +0,0 @@ -perl.exe "%charpipeline%\ff\scripts\replacements.pl" "%charpipeline%\ff\qc_files\ff_player_shared_base.qc" ff_specific.qc ff_anim.qc ff_player_shared -"%sourcesdk%/bin/studiomdl" ff_anim.qc -PAUSE \ No newline at end of file diff --git a/player/ff_player_shared/compile/ct_attachments.qci b/player/ff_player_shared/compile/ct_attachments.qci deleted file mode 100644 index f13b619..0000000 --- a/player/ff_player_shared/compile/ct_attachments.qci +++ /dev/null @@ -1,14 +0,0 @@ -$attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.00 1.50 1.00 rotate 0 -0 -80 -$attachment "grenade1" "ValveBiped.Bip01_Pelvis" 7.50 1.50 -3.50 rotate 0 -0 -80 -$attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.00 1.50 1.00 rotate 0 -0 -80 -$attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.50 1.50 -3.50 rotate 0 -0 -80 - -$attachment "pistol" "ValveBiped.Bip01_R_Thigh" 8.00 1.00 -3.50 rotate -0 -0 0 -$attachment "primary" "ValveBiped.Bip01_Spine2" 0.00 -4.00 -2.00 rotate 0 -0 -0 -$attachment "defusekit" "ValveBiped.Bip01_pelvis" 0.00 1.50 -8.00 rotate -90 0 -90 - -$attachment "lfoot" "valvebiped.bip01_l_foot" 0.00 5.00 0.00 rotate 0 0 0 -$attachment "rfoot" "valvebiped.bip01_r_foot" 0.00 5.00 0.00 rotate 0 0 0 - -$attachment "muzzle_flash" "valvebiped.bip01_l_hand" 0.00 0.00 0.00 rotate 0 0 0 - diff --git a/player/ff_player_shared/compile/ff_anim.qc b/player/ff_player_shared/compile/ff_anim.qc deleted file mode 100644 index 43d2019..0000000 --- a/player/ff_player_shared/compile/ff_anim.qc +++ /dev/null @@ -1,1734 +0,0 @@ -// events on movements use the attachments lfoot and rfoot on the players feet to create water effects as the player walks -// formatting for this is { event, generic event number, frame number of the animation to play the event on, name of the event to play, which attachment to play the event from - -$modelname player/ff_player_shared.mdl -$cd "H:\Program Files\Valve\Steam\SteamApps\SourceMods\models\charpipeline\ff\ff_player_shared" -//$include "/reference/bones1.qci" - -// $definebone "ffSkel_Hips" "" 0.000000 1.161500 38.741299 0.000000 0.000000 89.999641 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000 -// $definebone "ffSkel_LeftUpLeg" "ffSkel_Hips" 4.552000 -1.290301 -0.309300 -3.764333 -85.784393 179.999863 0.000001 -0.000000 -0.000000 -0.000000 0.000000 0.000000 -// $definebone "ffSkel_LeftLeg" "ffSkel_LeftUpLeg" 17.607502 0.000000 -0.000000 -18.591908 -1.110965 0.075057 -0.000001 -0.000000 -0.000000 0.000001 0.000000 0.000000 -// $definebone "ffSkel_LeftFoot" "ffSkel_LeftLeg" 15.634301 -0.000000 -0.000000 76.858276 -52.760815 33.622883 0.000000 -0.000000 -0.000000 0.000002 0.000001 0.000001 -// $definebone "ffSkel_LeftToeBase" "ffSkel_LeftFoot" 6.003701 0.000000 -0.000000 3.734540 -18.479033 84.979385 0.000000 -0.000000 0.000000 0.000003 -0.000001 -0.000002 -// $definebone "ffSkel_Spine" "ffSkel_Hips" 0.000000 3.448898 0.021600 12.640022 89.999641 89.999641 -0.000002 0.000000 0.000000 0.000000 -0.000000 0.000000 -// $definebone "ffSkel_Spine1" "ffSkel_Spine" 4.080899 0.000000 0.000000 0.000000 10.251362 0.000000 -0.000002 0.000000 0.000000 0.000000 -0.000000 0.000000 -// $definebone "ffSkel_Spine2" "ffSkel_Spine1" 5.263198 0.000000 0.000000 0.000000 2.102755 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 -// $definebone "ffSkel_Spine3" "ffSkel_Spine2" 4.413702 0.000000 -0.000000 0.000000 -5.944438 89.999641 -0.000001 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -// $definebone "ffSkel_Neck" "ffSkel_Spine3" 6.152599 -0.000000 -0.000000 25.116751 -0.000000 -0.000000 -0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000 -// $definebone "ffSkel_Head" "ffSkel_Neck" 2.228598 0.000000 -0.000000 42.240742 -0.880063 0.589574 0.000001 -0.000000 0.000001 0.000002 0.000000 -0.000000 -// $definebone "ffSkel_RightShoulder" "ffSkel_Spine3" 2.056299 -1.937600 -1.050800 -12.832536 -109.000641 -5.055207 0.000000 -0.000000 0.000000 -0.000000 -0.000002 0.000000 -// $definebone "ffSkel_RightArm" "ffSkel_RightShoulder" 4.646599 0.000001 0.000000 9.177638 -29.141787 173.983231 -0.000001 0.000000 0.000000 -0.000000 0.000005 -0.000000 -// $definebone "ffSkel_RightForeArm" "ffSkel_RightArm" 10.631200 0.000002 0.000000 0.164439 179.955734 0.000000 -0.000001 0.000002 -0.000000 0.000000 0.000008 0.000000 -// $definebone "ffSkel_RightForeArmRoll" "ffSkel_RightForeArm" -4.965601 0.000000 0.000000 0.000000 0.000008 0.000000 0.000000 0.000000 0.000000 0.000000 0.000008 0.000000 -// $definebone "ffSkel_RightHand" "ffSkel_RightForeArmRoll" -4.965601 -0.000001 0.000000 0.255539 174.965866 -90.032867 -0.000000 0.000000 0.000000 -0.000007 -0.000000 -0.000000 -// $definebone "ffSkel_RightHandMiddle1" "ffSkel_RightHand" 4.651401 -0.000000 0.000001 -36.946037 1.926284 88.915031 -0.000002 -0.000001 0.000000 -0.000000 -0.000001 -0.000000 -// $definebone "ffSkel_RightHandMiddle2" "ffSkel_RightHandMiddle1" 1.346999 -0.000001 -0.000000 -2.455697 15.643461 -0.388465 -0.000001 -0.000001 -0.000000 0.000000 -0.000005 0.000000 -// $definebone "ffSkel_RightHandMiddle3" "ffSkel_RightHandMiddle2" 0.901600 -0.000000 0.000000 0.531132 -6.299101 -0.116883 0.000000 -0.000000 0.000000 -0.000000 -0.000003 0.000000 -// $definebone "ffSkel_RightHandIndex1" "ffSkel_RightHand" 4.378500 -1.116700 0.113402 -30.166801 -16.493734 98.528694 0.000001 -0.000000 0.000000 -0.000000 -0.000000 -0.000000 -// $definebone "ffSkel_RightHandIndex2" "ffSkel_RightHandIndex1" 1.693200 -0.000000 0.000000 1.868415 20.474070 5.063228 -0.000002 -0.000000 0.000000 -0.000001 -0.000003 0.000000 -// $definebone "ffSkel_RightHandIndex3" "ffSkel_RightHandIndex2" 0.954700 -0.000001 -0.000000 2.955889 -5.794325 -1.168834 0.000002 -0.000000 -0.000000 -0.000001 -0.000003 -0.000000 -// $definebone "ffSkel_RightHandThumb1" "ffSkel_RightHand" 1.298298 -1.309800 0.295299 -27.958052 -36.526058 109.228683 -0.000000 -0.000001 0.000000 -0.000000 -0.000001 0.000002 -// $definebone "ffSkel_RightHandThumb2" "ffSkel_RightHandThumb1" 2.374298 -0.000001 0.000001 17.486673 -0.922463 -0.501909 -0.000001 0.000000 -0.000000 0.000000 -0.000001 0.000002 -// $definebone "ffSkel_RightHandThumb3" "ffSkel_RightHandThumb2" 1.225800 0.000001 -0.000001 12.417142 14.043765 3.444051 -0.000002 0.000001 -0.000000 -0.000000 -0.000004 0.000001 -// $definebone "ffSkel_att_righthand" "ffSkel_RightHand" 3.285700 -0.280500 0.628002 -0.000007 -0.000000 89.999641 -0.000000 0.000000 0.000000 -0.000000 0.000006 0.000000 -// $definebone "ffSkel_LeftShoulder" "ffSkel_Spine3" 2.056300 1.937600 -1.050800 12.832534 -70.999207 174.944641 -0.000000 0.000001 -0.000000 0.000001 0.000002 0.000000 -// $definebone "ffSkel_LeftArm" "ffSkel_LeftShoulder" -4.646701 0.000002 0.000000 -9.177639 150.857498 -173.983231 0.000002 0.000001 -0.000000 -0.000000 -0.000006 -0.000001 -// $definebone "ffSkel_LeftForeArm" "ffSkel_LeftArm" 10.631201 -0.000001 -0.000000 0.164439 -0.044124 -0.000001 0.000001 -0.000001 0.000000 -0.000000 -0.000006 -0.000001 -// $definebone "ffSkel_LeftForeArmRoll" "ffSkel_LeftForeArm" 4.965600 -0.000003 0.000000 -0.000000 -0.000006 -0.000001 0.000000 0.000001 0.000000 -0.000000 -0.000006 -0.000001 -// $definebone "ffSkel_LeftHand" "ffSkel_LeftForeArmRoll" 4.965600 -0.000001 0.000000 -0.255539 -5.034012 90.033447 0.000000 -0.000000 -0.000002 -0.000006 0.000000 0.000001 -// $definebone "ffSkel_LeftHandMiddle1" "ffSkel_LeftHand" 4.651500 -0.000000 -0.000000 36.944893 1.926283 -88.915031 0.000000 0.000000 -0.000000 0.000001 -0.000002 -0.000001 -// $definebone "ffSkel_LeftHandMiddle2" "ffSkel_LeftHandMiddle1" 1.346999 0.000001 -0.000000 2.455698 15.650341 0.388465 -0.000000 0.000001 -0.000000 0.000000 -0.000002 -0.000001 -// $definebone "ffSkel_LeftHandMiddle3" "ffSkel_LeftHandMiddle2" 0.901601 0.000002 0.000000 -0.531131 -6.304257 0.116883 0.000002 -0.000000 -0.000000 0.000000 -0.000003 -0.000001 -// $definebone "ffSkel_LeftHandIndex1" "ffSkel_LeftHand" 4.378600 -1.116700 -0.113400 30.165655 -16.494879 -98.528687 -0.000001 0.000001 0.000000 -0.000001 -0.000002 -0.000001 -// $definebone "ffSkel_LeftHandIndex2" "ffSkel_LeftHandIndex1" 1.693097 0.000001 -0.000000 -1.869561 20.476942 -5.064376 -0.000000 -0.000001 -0.000000 -0.000001 0.000004 -0.000000 -// $definebone "ffSkel_LeftHandIndex3" "ffSkel_LeftHandIndex2" 0.954798 -0.000000 -0.000000 -2.954744 -5.795466 1.169407 -0.000001 0.000001 -0.000000 -0.000000 0.000002 -0.000001 -// $definebone "ffSkel_LeftHandThumb1" "ffSkel_LeftHand" 1.298301 -1.309800 -0.295203 27.957474 -36.525482 -109.227531 -0.000001 -0.000001 0.000000 -0.000001 -0.000004 -0.000003 -// $definebone "ffSkel_LeftHandThumb2" "ffSkel_LeftHandThumb1" 2.374299 -0.000002 0.000000 -17.486673 -0.922467 0.501908 0.000000 -0.000001 0.000000 0.000000 -0.000004 -0.000002 -// $definebone "ffSkel_LeftHandThumb3" "ffSkel_LeftHandThumb2" 1.225802 -0.000001 0.000001 -12.416568 14.044914 -3.444051 0.000002 0.000001 -0.000000 0.000001 -0.000001 -0.000000 -// $definebone "ffSkel_att_lefthand" "ffSkel_LeftHand" 3.286500 -0.280500 -0.627401 -0.000006 0.000000 -89.999641 -0.000000 -0.000002 0.000000 -0.000000 -0.000007 -0.000001 -// $definebone "ffSkel_RightUpLeg" "ffSkel_Hips" -4.552000 -1.290301 -0.309300 3.764333 85.784393 -0.000000 -0.000001 0.000000 -0.000000 -0.000000 -0.000000 0.000000 -// $definebone "ffSkel_RightLeg" "ffSkel_RightUpLeg" -17.607502 0.000000 0.000000 -18.591909 -1.110965 0.075057 -0.000001 -0.000000 -0.000000 -0.000001 -0.000000 0.000000 -// $definebone "ffSkel_RightFoot" "ffSkel_RightLeg" -15.634301 0.000000 -0.000001 -77.230125 129.626541 59.419155 -0.000000 -0.000000 -0.000000 -0.000002 0.000001 -0.000000 -// $definebone "ffSkel_RightToeBase" "ffSkel_RightFoot" 6.003700 0.000000 0.000000 -17.971968 5.747912 -99.880295 -0.000000 0.000000 0.000000 -0.000000 -0.000000 0.000001 - -$definebone "ffSkel_Hips" "" 0.000000 0.000000 38.741299 -89.639244 -90.000786 0.000000 0.000002 0.000000 -0.000000 0.000000 0.000000 0.000000 -$definebone "ffSkel_LeftUpLeg" "ffSkel_Hips" -1.292299 4.552000 0.301200 4.123577 175.782318 89.973284 -0.000001 0.000000 -0.000000 0.000000 0.000000 -0.000000 -$definebone "ffSkel_LeftLeg" "ffSkel_LeftUpLeg" 17.607500 0.000000 -0.000000 -0.508214 17.459169 -0.123759 -0.000001 0.000000 -0.000000 0.000000 -0.000000 0.000000 -$definebone "ffSkel_Spine" "ffSkel_Hips" 3.449003 0.000000 0.000000 -71.943451 135.088547 43.465152 0.000000 -0.000000 -0.000002 -0.000001 -0.000001 0.000001 -$definebone "ffSkel_Spine1" "ffSkel_Spine" 0.000000 0.000000 4.080896 -89.999641 -77.359619 0.000000 0.000002 0.000000 -0.000000 -0.000001 0.000001 -0.000002 -$definebone "ffSkel_Spine2" "ffSkel_Spine1" 5.179100 -0.936700 0.000000 -0.000001 -10.251363 -0.000002 0.000002 -0.000000 0.000000 -0.000001 -0.000001 -0.000002 -$definebone "ffSkel_Spine3" "ffSkel_Spine2" 4.410702 -0.161900 0.000000 -0.000001 3.841109 -0.000002 -0.000001 0.000000 0.000000 -0.000001 -0.000000 -0.000002 -$definebone "ffSkel_Necks" "ffSkel_Spine3" 6.481197 -1.955300 0.000000 -0.000002 -25.116755 -0.000001 0.000002 0.000001 0.000000 -0.000002 -0.000005 -0.000001 -$definebone "ffSkel_Heads" "ffSkel_Necks" 2.359202 -0.006799 0.000000 -0.769484 -71.634048 -89.992770 0.000000 0.000000 -0.000003 -0.000002 -0.000001 -0.000001 -$definebone "ffSkel_LeftShoulder" "ffSkel_Spine3" 2.056298 -1.050800 -1.937600 0.810737 164.810165 95.607760 0.000002 0.000000 -0.000000 -0.000004 -0.000001 -0.000001 -$definebone "ffSkel_LeftArm" "ffSkel_LeftShoulder" 1.754402 -4.179399 1.022800 3.262992 -41.152691 79.815317 -0.000001 -0.000000 0.000000 0.000002 0.000003 0.000001 -$definebone "ffSkel_LeftForeArm" "ffSkel_LeftArm" 10.631197 0.000000 0.000001 -0.044116 -0.164436 0.000001 -0.000001 -0.000000 0.000001 0.000000 0.000003 0.000001 -$definebone "ffSkel_LeftForeArmRoll" "ffSkel_LeftForeArm" 4.965600 0.000000 -0.000000 0.000000 0.000003 0.000001 0.000000 -0.000000 -0.000000 0.000000 0.000003 0.000001 -$definebone "ffSkel_LeftHand" "ffSkel_LeftForeArmRoll" 4.965600 0.000000 -0.000002 -5.034008 0.256688 0.010887 -0.000000 -0.000000 0.000002 -0.000001 0.000003 0.000001 -$definebone "ffSkel_RightShoulder" "ffSkel_Spine3" 2.056298 -1.050800 1.937600 -67.204514 145.020767 -153.171679 0.000000 -0.000000 -0.000002 0.000005 0.000001 0.000003 -$definebone "ffSkel_RightArm" "ffSkel_RightShoulder" 4.646699 0.000000 -0.000004 -28.558500 -10.984173 0.116886 0.000001 0.000000 -0.000000 0.000007 0.000001 0.000002 -$definebone "ffSkel_RightForeArm" "ffSkel_RightArm" 10.631200 0.000000 -0.000001 0.043550 -0.164438 0.000002 -0.000000 -0.000000 0.000001 0.000006 0.000001 0.000002 -$definebone "ffSkel_RightForeArmRoll" "ffSkel_RightForeArm" 4.965600 0.000000 0.000001 0.000006 0.000001 0.000002 -0.000000 0.000000 0.000001 0.000006 0.000001 0.000002 -$definebone "ffSkel_RightHand" "ffSkel_RightForeArmRoll" 4.965499 0.000000 0.000001 5.032867 0.256686 -0.010884 -0.000000 -0.000000 0.000001 0.000006 0.000001 0.000002 -$definebone "ffSkel_att_righthand" "ffSkel_RightHand" 3.286500 -0.280500 0.627401 -87.411591 -177.163757 87.289498 -0.000002 0.000000 0.000000 -0.000002 -0.000005 0.000001 -$definebone "ffSkel_RightUpLeg" "ffSkel_Hips" -1.292299 -4.552000 0.301200 4.123577 -175.782318 90.025992 -0.000001 -0.000000 -0.000000 -0.000001 0.000000 0.000000 -$definebone "ffSkel_RightLeg" "ffSkel_RightUpLeg" 17.607597 -0.000000 -0.000000 0.508213 17.459169 0.123759 0.000000 0.000000 -0.000000 -0.000001 -0.000002 -0.000000 -$definebone "ffSkel_LeftHandMiddle1" "ffSkel_LeftHand" 4.651501 0.000000 0.000000 36.944893 1.926287 1.084037 0.000002 0.000000 -0.000000 -0.000002 0.000002 0.000002 -$definebone "ffSkel_LeftHandMiddle2" "ffSkel_LeftHandMiddle1" 1.347002 0.000000 -0.000001 15.635446 -2.549661 -0.298509 0.000001 0.000000 0.000000 -0.000000 0.000001 0.000003 -$definebone "ffSkel_LeftHandMiddle3" "ffSkel_LeftHandMiddle2" 0.901601 0.000000 0.000001 -6.304256 0.534571 0.058444 0.000001 0.000000 0.000000 -0.000001 0.000002 0.000002 -$definebone "ffSkel_LeftHandIndex1" "ffSkel_LeftHand" 4.378601 -1.116700 -0.113399 30.165653 -16.494884 -8.528476 -0.000001 -0.000000 0.000001 0.000003 -0.000004 0.000001 -$definebone "ffSkel_LeftHandIndex2" "ffSkel_LeftHandIndex1" 1.693098 -0.000001 0.000001 20.465483 1.995608 -4.365937 0.000001 0.000000 -0.000000 0.000001 -0.000003 0.000002 -$definebone "ffSkel_LeftHandIndex3" "ffSkel_LeftHandIndex2" 0.954802 0.000001 -0.000000 -5.788019 2.969639 0.869179 -0.000001 0.000000 0.000001 0.000001 -0.000002 0.000002 -$definebone "ffSkel_LeftHandThumb1" "ffSkel_LeftHand" 1.298301 -1.309800 -0.295198 27.957474 -36.525494 -19.227891 -0.000001 -0.000000 0.000001 -0.000000 -0.000010 0.000003 -$definebone "ffSkel_LeftHandThumb2" "ffSkel_LeftHandThumb1" 2.374299 -0.000001 0.000002 -0.880064 17.488962 0.224602 0.000000 -0.000000 -0.000000 -0.000001 -0.000000 0.000003 -$definebone "ffSkel_LeftHandThumb3" "ffSkel_LeftHandThumb2" 1.225800 -0.000001 -0.000001 13.709733 12.786704 -0.364972 0.000001 -0.000000 0.000000 -0.000002 0.000005 0.000004 -$definebone "ffSkel_LeftFoots" "ffSkel_LeftLeg" 17.409899 -0.000000 -0.000000 -10.647275 -80.921700 178.830446 0.000000 0.000000 0.000000 0.000001 -0.000002 -0.000001 -$definebone "ffSkel_LeftToeBases" "ffSkel_LeftFoots" 6.003699 -0.000000 -0.000000 -2.891145 18.624567 -119.944708 -0.000000 0.000000 0.000000 -0.000001 0.000000 0.000002 -$definebone "ffSkel_RightHandMiddle1" "ffSkel_RightHand" 4.651499 0.000000 -0.000000 -36.944889 1.926287 -1.084034 0.000002 0.000000 -0.000001 0.000005 0.000002 0.000001 -$definebone "ffSkel_RightHandMiddle2" "ffSkel_RightHandMiddle1" 1.347001 0.000000 -0.000000 -15.634871 -2.549087 0.298512 0.000001 0.000000 0.000000 0.000003 0.000002 0.000000 -$definebone "ffSkel_RightHandMiddle3" "ffSkel_RightHandMiddle2" 0.901702 0.000000 -0.000001 6.303685 0.533999 -0.058441 0.000002 0.000000 0.000001 0.000003 0.000002 0.000001 -$definebone "ffSkel_RightHandIndex1" "ffSkel_RightHand" 4.378700 -1.116700 0.113500 -30.165077 -16.494883 8.528477 -0.000000 0.000000 -0.000001 0.000004 -0.000002 -0.000001 -$definebone "ffSkel_RightHandIndex2" "ffSkel_RightHandIndex1" 1.692999 0.000000 -0.000001 -20.465481 1.996182 4.365938 -0.000001 0.000000 0.000001 0.000000 -0.000003 -0.000000 -$definebone "ffSkel_RightHandIndex3" "ffSkel_RightHandIndex2" 0.954801 0.000000 -0.000000 5.787448 2.969640 -0.869177 -0.000001 0.000000 0.000001 0.000002 -0.000001 -0.000000 -$definebone "ffSkel_RightHandThumb1" "ffSkel_RightHand" 1.298300 -1.309800 0.295301 -27.957470 -36.525490 19.227889 0.000001 -0.000001 -0.000000 0.000004 -0.000007 -0.000001 -$definebone "ffSkel_RightHandThumb2" "ffSkel_RightHandThumb1" 2.374300 -0.000001 -0.000001 0.879495 17.489538 -0.224600 -0.000000 0.000000 0.000000 0.000004 0.000001 -0.000000 -$definebone "ffSkel_RightHandThumb3" "ffSkel_RightHandThumb2" 1.225801 0.000001 0.000001 -13.709161 12.786135 0.364975 -0.000002 -0.000000 -0.000000 0.000001 0.000008 -0.000001 -$definebone "ffSkel_RightFoots" "ffSkel_RightLeg" 17.409798 -0.000000 0.000000 10.647276 -80.921692 -178.829886 -0.000000 0.000000 0.000000 -0.000002 -0.000003 0.000001 -$definebone "ffSkel_RightToeBases" "ffSkel_RightFoots" 6.003698 -0.000000 0.000000 2.891143 18.624565 119.944134 -0.000000 -0.000000 0.000000 -0.000000 0.000003 -0.000004 -$definebone "ffSkel_LeftFoot" "ffSkel_LeftLeg" 15.634298 -0.000000 -0.000000 -9.047578 -79.982040 14.430513 0.000000 0.000000 -0.000000 -0.000001 0.000002 0.000002 -$definebone "ffSkel_Neck" "ffSkel_Spine3" 6.152599 -0.000000 0.000000 0.974027 -30.840029 -0.837665 -0.000001 -0.000001 -0.000000 -0.000002 -0.000005 -0.000001 -$definebone "ffSkel_Head" "ffSkel_Neck" 2.228599 -0.000001 0.000000 -0.696718 -47.936516 -0.156990 0.000000 0.000001 0.000000 -0.000002 -0.000002 0.000001 -$definebone "ffSkel_RightFoot" "ffSkel_RightLeg" 15.634299 -0.000000 0.000000 10.499452 -73.815872 -23.564033 0.000000 0.000000 -0.000000 0.000001 0.000004 -0.000002 - - - -$bonemerge ffSkel_RightHand - -$ikchain rfoot "ffSkel_RightFoot" Z 0 knee 0.707 0.707 0 -$ikchain lfoot "ffSkel_LeftFoot" Z 0 knee 0.707 0.707 0 -//$ikchain rhand "ffSkel_RightHand" Z 0 knee 0.707 0.707 0 -//$ikchain lhand "ffSkel_LeftHand" Z 0 knee 0.707 0.707 0 - -$weightlist upperbody "ffSkel_Spine" 1.0 "ffSkel_Hips" 0.0 "ffSkel_LeftUpLeg" 0.0 "ffSkel_RightUpLeg" 0.0 -$weightlist nolowerbody "ffSkel_Hips" 1.0 "ffSkel_LeftUpLeg" 0.0 "ffSkel_RightUpLeg" 0.0 -$weightlist lowerbody "ffSkel_Hips" 1.0 "ffSkel_Spine" 0.0 - -$heirarchy "ffSkel_Hips" "" - -//$poseparameter "move_yaw" -180 180 wrap -$poseparameter "body_pitch" -90 90 loop 360 -$poseparameter "body_yaw" -90 90 loop 360 - -//$include "%charpipeline%\ff\qc_files\ruleshierarchy.qci" -//==================================================== -// -// LOWER BODY MOVEMENT ANIMATION -// -//==================================================== - - //----------------- - // Idles - //----------------- - $sequence ragdoll "ragdoll" loop FPS 30 activity ACT_DIERAGDOLL 1 - $sequence ragdoll_i "ragdoll_i" loop FPS 30 - $sequence ragdoll_r "ragdoll_r" loop FPS 30 - $sequence ragdoll_w "ragdoll_w" loop FPS 30 - $sequence ragdoll_cw "ragdoll_cw" loop FPS 30 - - $sequence ragdoll_cwi "ragdoll_cwi" loop FPS 30 - - $sequence Idle_lower "Idle01" align ragdoll_i X Y Z 0 0 loop FPS 30 activity ACT_IDLE 1 - $sequence Crouch_Idle_Lower "Crouch_idle01" align ragdoll_cwi X Y Z 0 0 loop FPS 30 activity ACT_CROUCHIDLE 1 -// $sequence menu_pose "menu_pose" loop fps 30 origin 0 0 -115 activity ACT_MENUPOSE 1 - // $sequence ragdoll "ragdoll" loop FPS 30 activity ACT_DIERAGDOLL 1 - - //----------------- - // Run - //----------------- - - $animation a_RunS RunS startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -180 - $animation a_RunSE RunSE startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -135 - $animation a_RunE RunE startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -90 - $animation a_RunNE RunNE startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -45 - $animation a_RunN RunN startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 0 - - - $animation a_RunNW RunNW startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 45 - $animation a_RunW RunW startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 90 - $animation a_RunSW RunSW startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 135 - $animation a_RunZero "9run_idle" loop align ragdoll X Y Z 0 0 - - // $sequence Run_Lower2 { a_RunN } loop ACT_RUN 1 - -/* $sequence Run_lower { -// a_RunS a_RunSE a_RunE -// a_RunNE a_RunN a_RunNW -// a_RunW a_RunSW a_RunS -// blendwidth 9 blend move_yaw -180 180 -// loop -// ACT_RUN 1 - } -*/ - $sequence Run_lower { - a_RunNW a_RunN a_RunNE - a_RunW a_RunZero a_RunE - a_RunSW a_RunS a_RunSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_RUN 1 - { event 7001 14 "lfoot" } - { event 7001 5 "rfoot" } - } - //----------------- - // Walk - //----------------- - - $animation a_WalkS WalkS startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -180 - $animation a_WalkSE WalkSE startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -135 - $animation a_WalkE WalkE startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -90 - $animation a_WalkNE WalkNE startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -45 - $animation a_WalkN WalkN startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 0 - $animation a_WalkNW WalkNW startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 45 - $animation a_WalkW WalkW startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 90 - $animation a_WalkSW WalkSW startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 135 - $animation a_walkZero "9walk_idle" loop align ragdoll X Y Z 0 0 - -/* $sequence Walk_lower { - a_WalkS a_WalkSE a_WalkE a_WalkNE a_WalkN a_WalkNW a_WalkW a_WalkSW a_WalkS - blendwidth 9 blend move_yaw -180 180 - ACT_WALK 1 - } -*/ - - $sequence walk_lower { - a_walkNW a_walkN a_walkNE - a_walkW a_walkZero a_walkE - a_walkSW a_walkS a_walkSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_WALK 1 - { event 7002 15 "lfoot" } - { event 7002 4 "lfoot" } - } - - - - //----------------------- - // Crouch_Walk - //----------------------- - - $animation a_Crouch_walkS Crouch_walkS startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto -180 - $animation a_Crouch_walkSE Crouch_walkSE startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto -135 - $animation a_Crouch_walkE Crouch_walkE startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto -90 - $animation a_Crouch_walkNE Crouch_walkNE startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto -45 - $animation a_Crouch_walkN Crouch_walkN startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto 0 - $animation a_Crouch_walkNW Crouch_walkNW startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto 45 - $animation a_Crouch_walkW Crouch_walkW startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto 90 - $animation a_Crouch_walkSW Crouch_walkSW startloop 0 LX LY align ragdoll_cw X Y Z 0 0 rotateto 135 - $animation a_Crouch_walkZero "9Crouch_Walk_idle" loop align ragdoll_cw X Y Z 0 0 - -/* $sequence Crouch_Walk_lower { - a_Crouch_walkS a_Crouch_walkSE a_Crouch_walkE - a_Crouch_walkNE a_Crouch_walkN a_Crouch_walkNW - a_Crouch_walkW a_Crouch_walkSW a_Crouch_walkS - blendwidth 9 blend move_yaw -180 180 - ACT_RUN_CROUCH 1 - } -*/ - $sequence Crouch_walk_lower { - a_Crouch_walkNW a_Crouch_walkN a_Crouch_walkNE - a_Crouch_walkW a_Crouch_walkZero a_Crouch_walkE - a_Crouch_walkSW a_Crouch_walkS a_Crouch_walkSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_RUN_CROUCH 1 - { event 7002 17 "lfoot" } - { event 7002 5 "rfoot" } - } - - - //--------------- - // jump - //--------------- - $sequence Jump "jump" fps 50 align ragdoll X Y Z 0 0 activity ACT_HOP 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } -// $sequence Jump1 "jump1" fps 30 align ragdoll X Y Z 0 0 activity ACT_HOP1 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } - // $sequence Jump2 "jump2" fps 30 align ragdoll X Y Z 0 0 activity ACT_HOP2 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } - // $sequence Jump3 "jump3" fps 30 align ragdoll X Y Z 0 0 activity ACT_HOP3 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } - - - //----------------- -// // SHOTGUN -// //----------------- - - - - - $sequence Jump_Upper_shotgun "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - - - - $animation Crouch_shotgun_aim_neutral shotgun/Crouch_9aims_shotgun frame 4 4 - $animation Crouch_shotgun_aim_up_left shotgun/Crouch_9aims_shotgun frame 0 0 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_up_center shotgun/Crouch_9aims_shotgun frame 1 1 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_up_right shotgun/Crouch_9aims_shotgun frame 2 2 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_mid_left shotgun/Crouch_9aims_shotgun frame 3 3 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_mid_center shotgun/Crouch_9aims_shotgun frame 4 4 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_mid_right shotgun/Crouch_9aims_shotgun frame 5 5 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_down_left shotgun/Crouch_9aims_shotgun frame 6 6 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_down_center shotgun/Crouch_9aims_shotgun frame 7 7 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_down_right shotgun/Crouch_9aims_shotgun frame 8 8 subtract Crouch_shotgun_aim_neutral 0 - - - $sequence Crouch_Aim_shotgun { - Crouch_shotgun_aim_up_right Crouch_shotgun_aim_up_center Crouch_shotgun_aim_up_left - Crouch_shotgun_aim_mid_right Crouch_shotgun_aim_mid_center Crouch_shotgun_aim_mid_left - Crouch_shotgun_aim_down_right Crouch_shotgun_aim_down_center Crouch_shotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_shotgun_aim_neutral shotgun/Run_9aims_shotgun frame 4 4 - $animation Run_shotgun_aim_up_left shotgun/Run_9aims_shotgun frame 0 0 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_up_center shotgun/Run_9aims_shotgun frame 1 1 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_up_right shotgun/Run_9aims_shotgun frame 2 2 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_mid_left shotgun/Run_9aims_shotgun frame 3 3 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_mid_center shotgun/Run_9aims_shotgun frame 4 4 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_mid_right shotgun/Run_9aims_shotgun frame 5 5 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_down_left shotgun/Run_9aims_shotgun frame 6 6 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_down_center shotgun/Run_9aims_shotgun frame 7 7 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_down_right shotgun/Run_9aims_shotgun frame 8 8 subtract Run_shotgun_aim_neutral 0 - - $sequence Run_Aim_shotgun { - Run_shotgun_aim_up_right Run_shotgun_aim_up_center Run_shotgun_aim_up_left - Run_shotgun_aim_mid_right Run_shotgun_aim_mid_center Run_shotgun_aim_mid_left - Run_shotgun_aim_down_right Run_shotgun_aim_down_center Run_shotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_shotgun "shotgun/Idle_Counter_shotgun" FPS 30 weightlist upperbody addlayer Run_Aim_shotgun - $sequence Walk_Upper_shotgun "shotgun/Walk_Counter_shotgun" FPS 30 weightlist upperbody addlayer Run_Aim_shotgun - $sequence Run_Upper_shotgun "shotgun/Run_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_shotgun - $sequence Crouch_Idle_Upper_shotgun "shotgun/Crouch_Idle_Counter_shotgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_shotgun - $sequence Crouch_Walk_Upper_shotgun "shotgun/Crouch_Walk_Counter_shotgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_shotgun - - - $animation Idle_Shoot_shotgun_layer "shotgun/Run_shoot_shotgun" FPS 30 subtract Idle_Shoot_shotgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Walk_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Run_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Crouch_Idle_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Crouch_Walk_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - - - $animation Reload_shotgun_layer "shotgun/Idle_Reload_shotgun" FPS 30 subtract Reload_shotgun_layer 0 weightlist upperbody - $sequence Reload_shotgun "Reload_shotgun_layer" delta - - //----------------- - // NAILGUN - //----------------- - - $animation Crouch_nailgun_aim_neutral nailgun/Crouch_9aims_nailgun frame 4 4 - $animation Crouch_nailgun_aim_up_left nailgun/Crouch_9aims_nailgun frame 0 0 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_up_center nailgun/Crouch_9aims_nailgun frame 1 1 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_up_right nailgun/Crouch_9aims_nailgun frame 2 2 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_mid_left nailgun/Crouch_9aims_nailgun frame 3 3 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_mid_center nailgun/Crouch_9aims_nailgun frame 4 4 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_mid_right nailgun/Crouch_9aims_nailgun frame 5 5 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_down_left nailgun/Crouch_9aims_nailgun frame 6 6 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_down_center nailgun/Crouch_9aims_nailgun frame 7 7 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_down_right nailgun/Crouch_9aims_nailgun frame 8 8 subtract Crouch_nailgun_aim_neutral 0 - - - $sequence Crouch_Aim_nailgun { - Crouch_nailgun_aim_up_right Crouch_nailgun_aim_up_center Crouch_nailgun_aim_up_left - Crouch_nailgun_aim_mid_right Crouch_nailgun_aim_mid_center Crouch_nailgun_aim_mid_left - Crouch_nailgun_aim_down_right Crouch_nailgun_aim_down_center Crouch_nailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_nailgun_aim_neutral nailgun/Run_9aims_nailgun frame 4 4 - $animation Run_nailgun_aim_up_left nailgun/Run_9aims_nailgun frame 0 0 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_up_center nailgun/Run_9aims_nailgun frame 1 1 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_up_right nailgun/Run_9aims_nailgun frame 2 2 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_mid_left nailgun/Run_9aims_nailgun frame 3 3 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_mid_center nailgun/Run_9aims_nailgun frame 4 4 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_mid_right nailgun/Run_9aims_nailgun frame 5 5 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_down_left nailgun/Run_9aims_nailgun frame 6 6 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_down_center nailgun/Run_9aims_nailgun frame 7 7 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_down_right nailgun/Run_9aims_nailgun frame 8 8 subtract Run_nailgun_aim_neutral 0 - - $sequence Run_Aim_nailgun { - Run_nailgun_aim_up_right Run_nailgun_aim_up_center Run_nailgun_aim_up_left - Run_nailgun_aim_mid_right Run_nailgun_aim_mid_center Run_nailgun_aim_mid_left - Run_nailgun_aim_down_right Run_nailgun_aim_down_center Run_nailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_nailgun "nailgun/Idle_Counter_nailgun" FPS 30 weightlist upperbody addlayer Run_Aim_nailgun - $sequence Walk_Upper_nailgun "nailgun/Walk_Counter_nailgun" FPS 30 weightlist upperbody addlayer Run_Aim_nailgun - $sequence Run_Upper_nailgun "nailgun/Run_Counter_nailgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_nailgun - $sequence Crouch_Idle_Upper_nailgun "nailgun/Crouch_Idle_Counter_nailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_nailgun - $sequence Crouch_Walk_Upper_nailgun "nailgun/Crouch_Walk_Counter_nailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_nailgun - - - $animation Idle_Shoot_nailgun_layer "nailgun/Run_shoot_nailgun" FPS 30 subtract Idle_Shoot_nailgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Walk_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Run_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Crouch_Idle_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Crouch_Walk_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - - - $animation Reload_nailgun_layer "nailgun/Idle_Reload_nailgun" FPS 30 subtract Reload_nailgun_layer 0 weightlist upperbody - $sequence Reload_nailgun "Reload_nailgun_layer" delta - - - $sequence Jump_Upper_nailgun "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // SUPER NAILGUN - //----------------- - - $animation Crouch_supernailgun_aim_neutral supernailgun/Crouch_9aims_supernailgun frame 4 4 - $animation Crouch_supernailgun_aim_up_left supernailgun/Crouch_9aims_supernailgun frame 0 0 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_up_center supernailgun/Crouch_9aims_supernailgun frame 1 1 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_up_right supernailgun/Crouch_9aims_supernailgun frame 2 2 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_mid_left supernailgun/Crouch_9aims_supernailgun frame 3 3 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_mid_center supernailgun/Crouch_9aims_supernailgun frame 4 4 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_mid_right supernailgun/Crouch_9aims_supernailgun frame 5 5 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_down_left supernailgun/Crouch_9aims_supernailgun frame 6 6 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_down_center supernailgun/Crouch_9aims_supernailgun frame 7 7 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_down_right supernailgun/Crouch_9aims_supernailgun frame 8 8 subtract Crouch_supernailgun_aim_neutral 0 - - - $sequence Crouch_Aim_supernailgun { - Crouch_supernailgun_aim_up_right Crouch_supernailgun_aim_up_center Crouch_supernailgun_aim_up_left - Crouch_supernailgun_aim_mid_right Crouch_supernailgun_aim_mid_center Crouch_supernailgun_aim_mid_left - Crouch_supernailgun_aim_down_right Crouch_supernailgun_aim_down_center Crouch_supernailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_supernailgun_aim_neutral supernailgun/Run_9aims_supernailgun frame 4 4 - $animation Run_supernailgun_aim_up_left supernailgun/Run_9aims_supernailgun frame 0 0 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_up_center supernailgun/Run_9aims_supernailgun frame 1 1 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_up_right supernailgun/Run_9aims_supernailgun frame 2 2 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_mid_left supernailgun/Run_9aims_supernailgun frame 3 3 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_mid_center supernailgun/Run_9aims_supernailgun frame 4 4 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_mid_right supernailgun/Run_9aims_supernailgun frame 5 5 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_down_left supernailgun/Run_9aims_supernailgun frame 6 6 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_down_center supernailgun/Run_9aims_supernailgun frame 7 7 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_down_right supernailgun/Run_9aims_supernailgun frame 8 8 subtract Run_supernailgun_aim_neutral 0 - - $sequence Run_Aim_supernailgun { - Run_supernailgun_aim_up_right Run_supernailgun_aim_up_center Run_supernailgun_aim_up_left - Run_supernailgun_aim_mid_right Run_supernailgun_aim_mid_center Run_supernailgun_aim_mid_left - Run_supernailgun_aim_down_right Run_supernailgun_aim_down_center Run_supernailgun_aim_down_left - weightlist upperbody - iklock lfoot 1 0 iklock rfoot 1 0 - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - delta - } - - - - $sequence Idle_Upper_supernailgun "supernailgun/Idle_Counter_supernailgun" FPS 30 weightlist upperbody addlayer Run_Aim_supernailgun - $sequence Walk_Upper_supernailgun "supernailgun/Walk_Counter_supernailgun" FPS 30 weightlist upperbody addlayer Run_Aim_supernailgun - $sequence Run_Upper_supernailgun "supernailgun/Run_Counter_supernailgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_supernailgun - $sequence Crouch_Idle_Upper_supernailgun "supernailgun/Crouch_Idle_Counter_supernailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_supernailgun - $sequence Crouch_Walk_Upper_supernailgun "supernailgun/Crouch_Walk_Counter_supernailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_supernailgun - - - $animation Idle_Shoot_supernailgun_layer "supernailgun/Run_shoot_supernailgun" FPS 30 subtract Idle_Shoot_supernailgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Walk_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Run_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Crouch_Idle_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Crouch_Walk_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - - - $animation Reload_supernailgun_layer "supernailgun/Idle_Reload_supernailgun" FPS 30 subtract Reload_supernailgun_layer 0 weightlist upperbody - $sequence Reload_supernailgun "Reload_supernailgun_layer" delta - - $sequence Jump_Upper_supernailgun "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - - //----------------- - // RAILGUN - //----------------- - - $animation Crouch_railgun_aim_neutral railgun/Crouch_9aims_railgun frame 4 4 - $animation Crouch_railgun_aim_up_left railgun/Crouch_9aims_railgun frame 0 0 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_up_center railgun/Crouch_9aims_railgun frame 1 1 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_up_right railgun/Crouch_9aims_railgun frame 2 2 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_mid_left railgun/Crouch_9aims_railgun frame 3 3 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_mid_center railgun/Crouch_9aims_railgun frame 4 4 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_mid_right railgun/Crouch_9aims_railgun frame 5 5 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_down_left railgun/Crouch_9aims_railgun frame 6 6 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_down_center railgun/Crouch_9aims_railgun frame 7 7 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_down_right railgun/Crouch_9aims_railgun frame 8 8 subtract Crouch_railgun_aim_neutral 0 - - - $sequence Crouch_Aim_railgun { - Crouch_railgun_aim_up_right Crouch_railgun_aim_up_center Crouch_railgun_aim_up_left - Crouch_railgun_aim_mid_right Crouch_railgun_aim_mid_center Crouch_railgun_aim_mid_left - Crouch_railgun_aim_down_right Crouch_railgun_aim_down_center Crouch_railgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_railgun_aim_neutral railgun/Run_9aims_railgun frame 4 4 - $animation Run_railgun_aim_up_left railgun/Run_9aims_railgun frame 0 0 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_up_center railgun/Run_9aims_railgun frame 1 1 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_up_right railgun/Run_9aims_railgun frame 2 2 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_mid_left railgun/Run_9aims_railgun frame 3 3 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_mid_center railgun/Run_9aims_railgun frame 4 4 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_mid_right railgun/Run_9aims_railgun frame 5 5 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_down_left railgun/Run_9aims_railgun frame 6 6 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_down_center railgun/Run_9aims_railgun frame 7 7 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_down_right railgun/Run_9aims_railgun frame 8 8 subtract Run_railgun_aim_neutral 0 - - $sequence Run_Aim_railgun { - Run_railgun_aim_up_right Run_railgun_aim_up_center Run_railgun_aim_up_left - Run_railgun_aim_mid_right Run_railgun_aim_mid_center Run_railgun_aim_mid_left - Run_railgun_aim_down_right Run_railgun_aim_down_center Run_railgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_railgun "railgun/Idle_Counter_railgun" FPS 30 weightlist upperbody addlayer Run_Aim_railgun - $sequence Walk_Upper_railgun "railgun/Walk_Counter_railgun" FPS 30 weightlist upperbody addlayer Run_Aim_railgun - $sequence Run_Upper_railgun "railgun/Run_Counter_railgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_railgun - $sequence Crouch_Idle_Upper_railgun "railgun/Crouch_Idle_Counter_railgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_railgun - $sequence Crouch_Walk_Upper_railgun "railgun/Crouch_Walk_Counter_railgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_railgun - - - $animation Idle_Shoot_railgun_layer "railgun/Run_shoot_railgun" FPS 30 subtract Idle_Shoot_railgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Walk_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Run_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Crouch_Idle_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Crouch_Walk_Shoot_railgun "Idle_Shoot_railgun_layer" delta - - - $animation Reload_railgun_layer "railgun/Idle_Reload_railgun" FPS 30 subtract Reload_railgun_layer 0 weightlist upperbody - $sequence Reload_railgun "Reload_railgun_layer" delta - - - $sequence Jump_Upper_railgun "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // CROWBAR - //----------------- - - $animation Crouch_crowbar_aim_neutral crowbar/Crouch_9aims_crowbar frame 4 4 - $animation Crouch_crowbar_aim_up_left crowbar/Crouch_9aims_crowbar frame 0 0 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_up_center crowbar/Crouch_9aims_crowbar frame 1 1 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_up_right crowbar/Crouch_9aims_crowbar frame 2 2 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_mid_left crowbar/Crouch_9aims_crowbar frame 3 3 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_mid_center crowbar/Crouch_9aims_crowbar frame 4 4 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_mid_right crowbar/Crouch_9aims_crowbar frame 5 5 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_down_left crowbar/Crouch_9aims_crowbar frame 6 6 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_down_center crowbar/Crouch_9aims_crowbar frame 7 7 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_down_right crowbar/Crouch_9aims_crowbar frame 8 8 subtract Crouch_crowbar_aim_neutral 0 - - - $sequence Crouch_Aim_crowbar { - Crouch_crowbar_aim_up_right Crouch_crowbar_aim_up_center Crouch_crowbar_aim_up_left - Crouch_crowbar_aim_mid_right Crouch_crowbar_aim_mid_center Crouch_crowbar_aim_mid_left - Crouch_crowbar_aim_down_right Crouch_crowbar_aim_down_center Crouch_crowbar_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_crowbar_aim_neutral crowbar/Run_9aims_crowbar frame 4 4 - $animation Run_crowbar_aim_up_left crowbar/Run_9aims_crowbar frame 0 0 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_up_center crowbar/Run_9aims_crowbar frame 1 1 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_up_right crowbar/Run_9aims_crowbar frame 2 2 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_mid_left crowbar/Run_9aims_crowbar frame 3 3 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_mid_center crowbar/Run_9aims_crowbar frame 4 4 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_mid_right crowbar/Run_9aims_crowbar frame 5 5 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_down_left crowbar/Run_9aims_crowbar frame 6 6 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_down_center crowbar/Run_9aims_crowbar frame 7 7 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_down_right crowbar/Run_9aims_crowbar frame 8 8 subtract Run_crowbar_aim_neutral 0 - - $sequence Run_Aim_crowbar { - Run_crowbar_aim_up_right Run_crowbar_aim_up_center Run_crowbar_aim_up_left - Run_crowbar_aim_mid_right Run_crowbar_aim_mid_center Run_crowbar_aim_mid_left - Run_crowbar_aim_down_right Run_crowbar_aim_down_center Run_crowbar_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_crowbar "crowbar/Idle_Counter_crowbar" FPS 30 weightlist upperbody addlayer Run_Aim_crowbar - $sequence Walk_Upper_crowbar "crowbar/Walk_Counter_crowbar" FPS 30 weightlist upperbody addlayer Run_Aim_crowbar - $sequence Run_Upper_crowbar "crowbar/Run_Counter_crowbar" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_crowbar - $sequence Crouch_Idle_Upper_crowbar "crowbar/Crouch_Idle_Counter_crowbar" FPS 30 weightlist upperbody addlayer Crouch_Aim_crowbar - $sequence Crouch_Walk_Upper_crowbar "crowbar/Crouch_Walk_Counter_crowbar" FPS 30 weightlist upperbody addlayer Crouch_Aim_crowbar - - - $animation Idle_Shoot_crowbar_layer "crowbar/Run_shoot_crowbar" FPS 30 subtract Idle_Shoot_crowbar_layer 0 weightlist upperbody - $sequence Idle_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Walk_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Run_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Crouch_Idle_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Crouch_Walk_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - - - $animation Reload_crowbar_layer "crowbar/Idle_Reload_crowbar" FPS 30 subtract Reload_crowbar_layer 0 weightlist upperbody - $sequence Reload_crowbar "Reload_crowbar_layer" delta - - $sequence Jump_Upper_crowbar "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // FLAMETHROWER - //----------------- - - $animation Crouch_flamethrower_aim_neutral flamethrower/Crouch_9aims_flamethrower frame 4 4 - $animation Crouch_flamethrower_aim_up_left flamethrower/Crouch_9aims_flamethrower frame 0 0 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_up_center flamethrower/Crouch_9aims_flamethrower frame 1 1 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_up_right flamethrower/Crouch_9aims_flamethrower frame 2 2 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_mid_left flamethrower/Crouch_9aims_flamethrower frame 3 3 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_mid_center flamethrower/Crouch_9aims_flamethrower frame 4 4 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_mid_right flamethrower/Crouch_9aims_flamethrower frame 5 5 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_down_left flamethrower/Crouch_9aims_flamethrower frame 6 6 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_down_center flamethrower/Crouch_9aims_flamethrower frame 7 7 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_down_right flamethrower/Crouch_9aims_flamethrower frame 8 8 subtract Crouch_flamethrower_aim_neutral 0 - - - $sequence Crouch_Aim_flamethrower { - Crouch_flamethrower_aim_up_right Crouch_flamethrower_aim_up_center Crouch_flamethrower_aim_up_left - Crouch_flamethrower_aim_mid_right Crouch_flamethrower_aim_mid_center Crouch_flamethrower_aim_mid_left - Crouch_flamethrower_aim_down_right Crouch_flamethrower_aim_down_center Crouch_flamethrower_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_flamethrower_aim_neutral flamethrower/Run_9aims_flamethrower frame 4 4 - $animation Run_flamethrower_aim_up_left flamethrower/Run_9aims_flamethrower frame 0 0 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_up_center flamethrower/Run_9aims_flamethrower frame 1 1 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_up_right flamethrower/Run_9aims_flamethrower frame 2 2 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_mid_left flamethrower/Run_9aims_flamethrower frame 3 3 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_mid_center flamethrower/Run_9aims_flamethrower frame 4 4 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_mid_right flamethrower/Run_9aims_flamethrower frame 5 5 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_down_left flamethrower/Run_9aims_flamethrower frame 6 6 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_down_center flamethrower/Run_9aims_flamethrower frame 7 7 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_down_right flamethrower/Run_9aims_flamethrower frame 8 8 subtract Run_flamethrower_aim_neutral 0 - - $sequence Run_Aim_flamethrower { - Run_flamethrower_aim_up_right Run_flamethrower_aim_up_center Run_flamethrower_aim_up_left - Run_flamethrower_aim_mid_right Run_flamethrower_aim_mid_center Run_flamethrower_aim_mid_left - Run_flamethrower_aim_down_right Run_flamethrower_aim_down_center Run_flamethrower_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_flamethrower "flamethrower/Idle_Counter_flamethrower" FPS 30 weightlist upperbody addlayer Run_Aim_flamethrower - $sequence Walk_Upper_flamethrower "flamethrower/Walk_Counter_flamethrower" FPS 30 weightlist upperbody addlayer Run_Aim_flamethrower - $sequence Run_Upper_flamethrower "flamethrower/Run_Counter_flamethrower" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_flamethrower - $sequence Crouch_Idle_Upper_flamethrower "flamethrower/Crouch_Idle_Counter_flamethrower" FPS 30 weightlist upperbody addlayer Crouch_Aim_flamethrower - $sequence Crouch_Walk_Upper_flamethrower "flamethrower/Crouch_Walk_Counter_flamethrower" FPS 30 weightlist upperbody addlayer Crouch_Aim_flamethrower - - - $animation Idle_Shoot_flamethrower_layer "flamethrower/Run_shoot_flamethrower" FPS 30 subtract Idle_Shoot_flamethrower_layer 0 weightlist upperbody - $sequence Idle_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Walk_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Run_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Crouch_Idle_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Crouch_Walk_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - - - $animation Reload_flamethrower_layer "flamethrower/Idle_Reload_flamethrower" FPS 30 subtract Reload_flamethrower_layer 0 weightlist upperbody - $sequence Reload_flamethrower "Reload_flamethrower_layer" delta - - - $sequence Jump_Upper_flamethrower "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // SPANNER - //----------------- - - $animation Crouch_spanner_aim_neutral spanner/Crouch_9aims_spanner frame 4 4 - $animation Crouch_spanner_aim_up_left spanner/Crouch_9aims_spanner frame 0 0 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_up_center spanner/Crouch_9aims_spanner frame 1 1 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_up_right spanner/Crouch_9aims_spanner frame 2 2 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_mid_left spanner/Crouch_9aims_spanner frame 3 3 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_mid_center spanner/Crouch_9aims_spanner frame 4 4 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_mid_right spanner/Crouch_9aims_spanner frame 5 5 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_down_left spanner/Crouch_9aims_spanner frame 6 6 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_down_center spanner/Crouch_9aims_spanner frame 7 7 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_down_right spanner/Crouch_9aims_spanner frame 8 8 subtract Crouch_spanner_aim_neutral 0 - - - $sequence Crouch_Aim_spanner { - Crouch_spanner_aim_up_right Crouch_spanner_aim_up_center Crouch_spanner_aim_up_left - Crouch_spanner_aim_mid_right Crouch_spanner_aim_mid_center Crouch_spanner_aim_mid_left - Crouch_spanner_aim_down_right Crouch_spanner_aim_down_center Crouch_spanner_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_spanner_aim_neutral spanner/Run_9aims_spanner frame 4 4 - $animation Run_spanner_aim_up_left spanner/Run_9aims_spanner frame 0 0 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_up_center spanner/Run_9aims_spanner frame 1 1 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_up_right spanner/Run_9aims_spanner frame 2 2 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_mid_left spanner/Run_9aims_spanner frame 3 3 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_mid_center spanner/Run_9aims_spanner frame 4 4 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_mid_right spanner/Run_9aims_spanner frame 5 5 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_down_left spanner/Run_9aims_spanner frame 6 6 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_down_center spanner/Run_9aims_spanner frame 7 7 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_down_right spanner/Run_9aims_spanner frame 8 8 subtract Run_spanner_aim_neutral 0 - - $sequence Run_Aim_spanner { - Run_spanner_aim_up_right Run_spanner_aim_up_center Run_spanner_aim_up_left - Run_spanner_aim_mid_right Run_spanner_aim_mid_center Run_spanner_aim_mid_left - Run_spanner_aim_down_right Run_spanner_aim_down_center Run_spanner_aim_down_left - weightlist upperbody - iklock lfoot 1 0 iklock rfoot 1 0 - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - delta - } - - - - $sequence Idle_Upper_spanner "spanner/Idle_Counter_spanner" FPS 30 weightlist upperbody addlayer Run_Aim_spanner - $sequence Walk_Upper_spanner "spanner/Walk_Counter_spanner" FPS 30 weightlist upperbody addlayer Run_Aim_spanner - $sequence Run_Upper_spanner "spanner/Run_Counter_spanner" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_spanner - $sequence Crouch_Idle_Upper_spanner "spanner/Crouch_Idle_Counter_spanner" FPS 30 weightlist upperbody addlayer Crouch_Aim_spanner - $sequence Crouch_Walk_Upper_spanner "spanner/Crouch_Walk_Counter_spanner" FPS 30 weightlist upperbody addlayer Crouch_Aim_spanner - - - $animation Idle_Shoot_spanner_layer "spanner/Run_shoot_spanner" FPS 30 subtract Idle_Shoot_spanner_layer 0 weightlist upperbody - $sequence Idle_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Walk_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Run_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Crouch_Idle_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Crouch_Walk_Shoot_spanner "Idle_Shoot_spanner_layer" delta - - - $animation Reload_spanner_layer "spanner/Idle_Reload_spanner" FPS 30 subtract Reload_spanner_layer 0 weightlist upperbody - $sequence Reload_spanner "Reload_spanner_layer" delta - - $sequence Jump_Upper_spanner "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // KNIFE - //----------------- - - $animation Crouch_knife_aim_neutral knife/Crouch_9aims_knife frame 4 4 - $animation Crouch_knife_aim_up_left knife/Crouch_9aims_knife frame 0 0 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_up_center knife/Crouch_9aims_knife frame 1 1 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_up_right knife/Crouch_9aims_knife frame 2 2 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_mid_left knife/Crouch_9aims_knife frame 3 3 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_mid_center knife/Crouch_9aims_knife frame 4 4 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_mid_right knife/Crouch_9aims_knife frame 5 5 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_down_left knife/Crouch_9aims_knife frame 6 6 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_down_center knife/Crouch_9aims_knife frame 7 7 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_down_right knife/Crouch_9aims_knife frame 8 8 subtract Crouch_knife_aim_neutral 0 - - - $sequence Crouch_Aim_knife { - Crouch_knife_aim_up_right Crouch_knife_aim_up_center Crouch_knife_aim_up_left - Crouch_knife_aim_mid_right Crouch_knife_aim_mid_center Crouch_knife_aim_mid_left - Crouch_knife_aim_down_right Crouch_knife_aim_down_center Crouch_knife_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_knife_aim_neutral knife/Run_9aims_knife frame 4 4 - $animation Run_knife_aim_up_left knife/Run_9aims_knife frame 0 0 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_up_center knife/Run_9aims_knife frame 1 1 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_up_right knife/Run_9aims_knife frame 2 2 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_mid_left knife/Run_9aims_knife frame 3 3 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_mid_center knife/Run_9aims_knife frame 4 4 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_mid_right knife/Run_9aims_knife frame 5 5 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_down_left knife/Run_9aims_knife frame 6 6 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_down_center knife/Run_9aims_knife frame 7 7 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_down_right knife/Run_9aims_knife frame 8 8 subtract Run_knife_aim_neutral 0 - - $sequence Run_Aim_knife { - Run_knife_aim_up_right Run_knife_aim_up_center Run_knife_aim_up_left - Run_knife_aim_mid_right Run_knife_aim_mid_center Run_knife_aim_mid_left - Run_knife_aim_down_right Run_knife_aim_down_center Run_knife_aim_down_left - weightlist upperbody - iklock lfoot 1 0 iklock rfoot 1 0 - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - delta - } - - - - $sequence Idle_Upper_knife "knife/Idle_Counter_knife" FPS 30 weightlist upperbody addlayer Run_Aim_knife - $sequence Walk_Upper_knife "knife/Walk_Counter_knife" FPS 30 weightlist upperbody addlayer Run_Aim_knife - $sequence Run_Upper_knife "knife/Run_Counter_knife" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_knife - $sequence Crouch_Idle_Upper_knife "knife/Crouch_Idle_Counter_knife" FPS 30 weightlist upperbody addlayer Crouch_Aim_knife - $sequence Crouch_Walk_Upper_knife "knife/Crouch_Walk_Counter_knife" FPS 30 weightlist upperbody addlayer Crouch_Aim_knife - - - $animation Idle_Shoot_knife_layer "knife/Run_shoot_knife" FPS 30 subtract Idle_Shoot_knife_layer 0 weightlist upperbody - $sequence Idle_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Walk_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Run_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Crouch_Idle_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Crouch_Walk_Shoot_knife "Idle_Shoot_knife_layer" delta - - - $animation Reload_knife_layer "knife/Idle_Reload_knife" FPS 30 subtract Reload_knife_layer 0 weightlist upperbody - $sequence Reload_knife "Reload_knife_layer" delta - - - $sequence Jump_Upper_knife "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // UMBRELLA - //----------------- - - $animation Crouch_umbrella_aim_neutral umbrella/Crouch_9aims_umbrella frame 4 4 - $animation Crouch_umbrella_aim_up_left umbrella/Crouch_9aims_umbrella frame 0 0 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_up_center umbrella/Crouch_9aims_umbrella frame 1 1 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_up_right umbrella/Crouch_9aims_umbrella frame 2 2 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_mid_left umbrella/Crouch_9aims_umbrella frame 3 3 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_mid_center umbrella/Crouch_9aims_umbrella frame 4 4 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_mid_right umbrella/Crouch_9aims_umbrella frame 5 5 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_down_left umbrella/Crouch_9aims_umbrella frame 6 6 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_down_center umbrella/Crouch_9aims_umbrella frame 7 7 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_down_right umbrella/Crouch_9aims_umbrella frame 8 8 subtract Crouch_umbrella_aim_neutral 0 - - - $sequence Crouch_Aim_umbrella { - Crouch_umbrella_aim_up_right Crouch_umbrella_aim_up_center Crouch_umbrella_aim_up_left - Crouch_umbrella_aim_mid_right Crouch_umbrella_aim_mid_center Crouch_umbrella_aim_mid_left - Crouch_umbrella_aim_down_right Crouch_umbrella_aim_down_center Crouch_umbrella_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_umbrella_aim_neutral umbrella/Run_9aims_umbrella frame 4 4 - $animation Run_umbrella_aim_up_left umbrella/Run_9aims_umbrella frame 0 0 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_up_center umbrella/Run_9aims_umbrella frame 1 1 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_up_right umbrella/Run_9aims_umbrella frame 2 2 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_mid_left umbrella/Run_9aims_umbrella frame 3 3 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_mid_center umbrella/Run_9aims_umbrella frame 4 4 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_mid_right umbrella/Run_9aims_umbrella frame 5 5 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_down_left umbrella/Run_9aims_umbrella frame 6 6 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_down_center umbrella/Run_9aims_umbrella frame 7 7 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_down_right umbrella/Run_9aims_umbrella frame 8 8 subtract Run_umbrella_aim_neutral 0 - - $sequence Run_Aim_umbrella { - Run_umbrella_aim_up_right Run_umbrella_aim_up_center Run_umbrella_aim_up_left - Run_umbrella_aim_mid_right Run_umbrella_aim_mid_center Run_umbrella_aim_mid_left - Run_umbrella_aim_down_right Run_umbrella_aim_down_center Run_umbrella_aim_down_left - weightlist upperbody - iklock lfoot 1 0 iklock rfoot 1 0 - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - delta - } - - - - $sequence Idle_Upper_umbrella "umbrella/Idle_Counter_umbrella" FPS 30 weightlist upperbody addlayer Run_Aim_umbrella - $sequence Walk_Upper_umbrella "umbrella/Walk_Counter_umbrella" FPS 30 weightlist upperbody addlayer Run_Aim_umbrella - $sequence Run_Upper_umbrella "umbrella/Run_Counter_umbrella" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_umbrella - $sequence Crouch_Idle_Upper_umbrella "umbrella/Crouch_Idle_Counter_umbrella" FPS 30 weightlist upperbody addlayer Crouch_Aim_umbrella - $sequence Crouch_Walk_Upper_umbrella "umbrella/Crouch_Walk_Counter_umbrella" FPS 30 weightlist upperbody addlayer Crouch_Aim_umbrella - - - $animation Idle_Shoot_umbrella_layer "umbrella/Run_shoot_umbrella" FPS 30 subtract Idle_Shoot_umbrella_layer 0 weightlist upperbody - $sequence Idle_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Walk_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Run_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Crouch_Idle_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Crouch_Walk_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - - - $animation Reload_umbrella_layer "umbrella/Idle_Reload_umbrella" FPS 30 subtract Reload_umbrella_layer 0 weightlist upperbody - $sequence Reload_umbrella "Reload_umbrella_layer" delta - - - - $sequence Jump_Upper_umbrella "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - //----------------- - // TRANQUILISER - //----------------- - - $animation Crouch_tranq_aim_neutral tranq/Crouch_9aims_tranq frame 4 4 - $animation Crouch_tranq_aim_up_left tranq/Crouch_9aims_tranq frame 0 0 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_up_center tranq/Crouch_9aims_tranq frame 1 1 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_up_right tranq/Crouch_9aims_tranq frame 2 2 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_mid_left tranq/Crouch_9aims_tranq frame 3 3 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_mid_center tranq/Crouch_9aims_tranq frame 4 4 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_mid_right tranq/Crouch_9aims_tranq frame 5 5 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_down_left tranq/Crouch_9aims_tranq frame 6 6 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_down_center tranq/Crouch_9aims_tranq frame 7 7 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_down_right tranq/Crouch_9aims_tranq frame 8 8 subtract Crouch_tranq_aim_neutral 0 - - - $sequence Crouch_Aim_tranq { - Crouch_tranq_aim_up_right Crouch_tranq_aim_up_center Crouch_tranq_aim_up_left - Crouch_tranq_aim_mid_right Crouch_tranq_aim_mid_center Crouch_tranq_aim_mid_left - Crouch_tranq_aim_down_right Crouch_tranq_aim_down_center Crouch_tranq_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_tranq_aim_neutral tranq/Run_9aims_tranq frame 4 4 - $animation Run_tranq_aim_up_left tranq/Run_9aims_tranq frame 0 0 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_up_center tranq/Run_9aims_tranq frame 1 1 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_up_right tranq/Run_9aims_tranq frame 2 2 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_mid_left tranq/Run_9aims_tranq frame 3 3 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_mid_center tranq/Run_9aims_tranq frame 4 4 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_mid_right tranq/Run_9aims_tranq frame 5 5 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_down_left tranq/Run_9aims_tranq frame 6 6 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_down_center tranq/Run_9aims_tranq frame 7 7 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_down_right tranq/Run_9aims_tranq frame 8 8 subtract Run_tranq_aim_neutral 0 - - $sequence Run_Aim_tranq { - Run_tranq_aim_up_right Run_tranq_aim_up_center Run_tranq_aim_up_left - Run_tranq_aim_mid_right Run_tranq_aim_mid_center Run_tranq_aim_mid_left - Run_tranq_aim_down_right Run_tranq_aim_down_center Run_tranq_aim_down_left - weightlist upperbody - iklock lfoot 1 0 iklock rfoot 1 0 - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - delta - } - - - - $sequence Idle_Upper_tranq "tranq/Idle_Counter_tranq" FPS 30 weightlist upperbody addlayer Run_Aim_tranq - $sequence Walk_Upper_tranq "tranq/Walk_Counter_tranq" FPS 30 weightlist upperbody addlayer Run_Aim_tranq - $sequence Run_Upper_tranq "tranq/Run_Counter_tranq" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_tranq - $sequence Crouch_Idle_Upper_tranq "tranq/Crouch_Idle_Counter_tranq" FPS 30 weightlist upperbody addlayer Crouch_Aim_tranq - $sequence Crouch_Walk_Upper_tranq "tranq/Crouch_Walk_Counter_tranq" FPS 30 weightlist upperbody addlayer Crouch_Aim_tranq - - - $animation Idle_Shoot_tranq_layer "tranq/Run_shoot_tranq" FPS 30 subtract Idle_Shoot_tranq_layer 0 weightlist upperbody - $sequence Idle_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Walk_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Run_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Crouch_Idle_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Crouch_Walk_Shoot_tranq "Idle_Shoot_tranq_layer" delta - - - $animation Reload_tranq_layer "tranq/Idle_Reload_tranq" FPS 30 subtract Reload_tranq_layer 0 weightlist upperbody - $sequence Reload_tranq "Reload_tranq_layer" delta - $sequence Jump_Upper_tranq "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // RPG - //----------------- - - $animation Crouch_rpg_aim_neutral rpg/Crouch_9aims_rpg frame 4 4 - $animation Crouch_rpg_aim_up_left rpg/Crouch_9aims_rpg frame 0 0 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_up_center rpg/Crouch_9aims_rpg frame 1 1 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_up_right rpg/Crouch_9aims_rpg frame 2 2 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_mid_left rpg/Crouch_9aims_rpg frame 3 3 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_mid_center rpg/Crouch_9aims_rpg frame 4 4 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_mid_right rpg/Crouch_9aims_rpg frame 5 5 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_down_left rpg/Crouch_9aims_rpg frame 6 6 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_down_center rpg/Crouch_9aims_rpg frame 7 7 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_down_right rpg/Crouch_9aims_rpg frame 8 8 subtract Crouch_rpg_aim_neutral 0 - - - $sequence Crouch_Aim_rpg { - Crouch_rpg_aim_up_right Crouch_rpg_aim_up_center Crouch_rpg_aim_up_left - Crouch_rpg_aim_mid_right Crouch_rpg_aim_mid_center Crouch_rpg_aim_mid_left - Crouch_rpg_aim_down_right Crouch_rpg_aim_down_center Crouch_rpg_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_rpg_aim_neutral rpg/Run_9aims_rpg frame 4 4 - $animation Run_rpg_aim_up_left rpg/Run_9aims_rpg frame 0 0 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_up_center rpg/Run_9aims_rpg frame 1 1 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_up_right rpg/Run_9aims_rpg frame 2 2 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_mid_left rpg/Run_9aims_rpg frame 3 3 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_mid_center rpg/Run_9aims_rpg frame 4 4 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_mid_right rpg/Run_9aims_rpg frame 5 5 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_down_left rpg/Run_9aims_rpg frame 6 6 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_down_center rpg/Run_9aims_rpg frame 7 7 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_down_right rpg/Run_9aims_rpg frame 8 8 subtract Run_rpg_aim_neutral 0 - - $sequence Run_Aim_rpg { - Run_rpg_aim_up_right Run_rpg_aim_up_center Run_rpg_aim_up_left - Run_rpg_aim_mid_right Run_rpg_aim_mid_center Run_rpg_aim_mid_left - Run_rpg_aim_down_right Run_rpg_aim_down_center Run_rpg_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_rpg "rpg/Idle_Counter_rpg" FPS 30 weightlist upperbody addlayer Run_Aim_rpg - $sequence Walk_Upper_rpg "rpg/Walk_Counter_rpg" FPS 30 weightlist upperbody addlayer Run_Aim_rpg - $sequence Run_Upper_rpg "rpg/Run_Counter_rpg" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_rpg - $sequence Crouch_Idle_Upper_rpg "rpg/Crouch_Idle_Counter_rpg" FPS 30 weightlist upperbody addlayer Crouch_Aim_rpg - $sequence Crouch_Walk_Upper_rpg "rpg/Crouch_Walk_Counter_rpg" FPS 30 weightlist upperbody addlayer Crouch_Aim_rpg - - - $animation Idle_Shoot_rpg_layer "rpg/Run_shoot_rpg" FPS 30 subtract Idle_Shoot_rpg_layer 0 weightlist upperbody - $sequence Idle_Shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence Walk_Shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence run_shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence Crouch_Idle_Shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence Crouch_Walk_Shoot_rpg "Idle_Shoot_rpg_layer" delta - - - $animation Reload_rpg_layer "rpg/Idle_Reload_rpg" FPS 30 subtract Reload_rpg_layer 0 weightlist upperbody - $sequence Reload_rpg "Reload_rpg_layer" delta - - $sequence Jump_Upper_rpg "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - //----------------- - // INCENDIARY CANNON - //----------------- - - $animation Crouch_incendiarycannon_aim_neutral incendiarycannon/Crouch_9aims_incendiarycannon frame 4 4 - $animation Crouch_incendiarycannon_aim_up_left incendiarycannon/Crouch_9aims_incendiarycannon frame 0 0 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_up_center incendiarycannon/Crouch_9aims_incendiarycannon frame 1 1 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_up_right incendiarycannon/Crouch_9aims_incendiarycannon frame 2 2 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_mid_left incendiarycannon/Crouch_9aims_incendiarycannon frame 3 3 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_mid_center incendiarycannon/Crouch_9aims_incendiarycannon frame 4 4 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_mid_right incendiarycannon/Crouch_9aims_incendiarycannon frame 5 5 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_down_left incendiarycannon/Crouch_9aims_incendiarycannon frame 6 6 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_down_center incendiarycannon/Crouch_9aims_incendiarycannon frame 7 7 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_down_right incendiarycannon/Crouch_9aims_incendiarycannon frame 8 8 subtract Crouch_incendiarycannon_aim_neutral 0 - - - $sequence Crouch_Aim_incendiarycannon { - Crouch_incendiarycannon_aim_up_right Crouch_incendiarycannon_aim_up_center Crouch_incendiarycannon_aim_up_left - Crouch_incendiarycannon_aim_mid_right Crouch_incendiarycannon_aim_mid_center Crouch_incendiarycannon_aim_mid_left - Crouch_incendiarycannon_aim_down_right Crouch_incendiarycannon_aim_down_center Crouch_incendiarycannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_incendiarycannon_aim_neutral incendiarycannon/Run_9aims_incendiarycannon frame 4 4 - $animation Run_incendiarycannon_aim_up_left incendiarycannon/Run_9aims_incendiarycannon frame 0 0 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_up_center incendiarycannon/Run_9aims_incendiarycannon frame 1 1 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_up_right incendiarycannon/Run_9aims_incendiarycannon frame 2 2 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_mid_left incendiarycannon/Run_9aims_incendiarycannon frame 3 3 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_mid_center incendiarycannon/Run_9aims_incendiarycannon frame 4 4 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_mid_right incendiarycannon/Run_9aims_incendiarycannon frame 5 5 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_down_left incendiarycannon/Run_9aims_incendiarycannon frame 6 6 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_down_center incendiarycannon/Run_9aims_incendiarycannon frame 7 7 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_down_right incendiarycannon/Run_9aims_incendiarycannon frame 8 8 subtract Run_incendiarycannon_aim_neutral 0 - - $sequence Run_Aim_incendiarycannon { - Run_incendiarycannon_aim_up_right Run_incendiarycannon_aim_up_center Run_incendiarycannon_aim_up_left - Run_incendiarycannon_aim_mid_right Run_incendiarycannon_aim_mid_center Run_incendiarycannon_aim_mid_left - Run_incendiarycannon_aim_down_right Run_incendiarycannon_aim_down_center Run_incendiarycannon_aim_down_left - weightlist upperbody - iklock lfoot 1 0 iklock rfoot 1 0 - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - delta - } - - - - $sequence Idle_Upper_incendiarycannon "incendiarycannon/Idle_Counter_incendiarycannon" FPS 30 weightlist upperbody addlayer Run_Aim_incendiarycannon - $sequence Walk_Upper_incendiarycannon "incendiarycannon/Walk_Counter_incendiarycannon" FPS 30 weightlist upperbody addlayer Run_Aim_incendiarycannon - $sequence Run_Upper_incendiarycannon "incendiarycannon/Run_Counter_incendiarycannon" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_incendiarycannon - $sequence Crouch_Idle_Upper_incendiarycannon "incendiarycannon/Crouch_Idle_Counter_incendiarycannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_incendiarycannon - $sequence Crouch_Walk_Upper_incendiarycannon "incendiarycannon/Crouch_Walk_Counter_incendiarycannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_incendiarycannon - - - $animation Idle_Shoot_incendiarycannon_layer "incendiarycannon/Run_shoot_incendiarycannon" FPS 30 subtract Idle_Shoot_incendiarycannon_layer 0 weightlist upperbody - $sequence Idle_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Walk_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Run_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Crouch_Idle_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Crouch_Walk_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - - - $animation Reload_incendiarycannon_layer "incendiarycannon/Idle_Reload_incendiarycannon" FPS 30 subtract Reload_incendiarycannon_layer 0 weightlist upperbody - $sequence Reload_incendiarycannon "Reload_incendiarycannon_layer" delta - - $sequence Jump_Upper_incendiarycannon "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // MEDKIT - //----------------- - - $animation Crouch_medkit_aim_neutral medkit/Crouch_9aims_medkit frame 4 4 - $animation Crouch_medkit_aim_up_left medkit/Crouch_9aims_medkit frame 0 0 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_up_center medkit/Crouch_9aims_medkit frame 1 1 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_up_right medkit/Crouch_9aims_medkit frame 2 2 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_mid_left medkit/Crouch_9aims_medkit frame 3 3 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_mid_center medkit/Crouch_9aims_medkit frame 4 4 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_mid_right medkit/Crouch_9aims_medkit frame 5 5 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_down_left medkit/Crouch_9aims_medkit frame 6 6 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_down_center medkit/Crouch_9aims_medkit frame 7 7 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_down_right medkit/Crouch_9aims_medkit frame 8 8 subtract Crouch_medkit_aim_neutral 0 - - - $sequence Crouch_Aim_medkit { - Crouch_medkit_aim_up_right Crouch_medkit_aim_up_center Crouch_medkit_aim_up_left - Crouch_medkit_aim_mid_right Crouch_medkit_aim_mid_center Crouch_medkit_aim_mid_left - Crouch_medkit_aim_down_right Crouch_medkit_aim_down_center Crouch_medkit_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_medkit_aim_neutral medkit/Run_9aims_medkit frame 4 4 - $animation Run_medkit_aim_up_left medkit/Run_9aims_medkit frame 0 0 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_up_center medkit/Run_9aims_medkit frame 1 1 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_up_right medkit/Run_9aims_medkit frame 2 2 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_mid_left medkit/Run_9aims_medkit frame 3 3 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_mid_center medkit/Run_9aims_medkit frame 4 4 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_mid_right medkit/Run_9aims_medkit frame 5 5 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_down_left medkit/Run_9aims_medkit frame 6 6 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_down_center medkit/Run_9aims_medkit frame 7 7 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_down_right medkit/Run_9aims_medkit frame 8 8 subtract Run_medkit_aim_neutral 0 - - $sequence Run_Aim_medkit { - Run_medkit_aim_up_right Run_medkit_aim_up_center Run_medkit_aim_up_left - Run_medkit_aim_mid_right Run_medkit_aim_mid_center Run_medkit_aim_mid_left - Run_medkit_aim_down_right Run_medkit_aim_down_center Run_medkit_aim_down_left - weightlist upperbody - iklock lfoot 1 0 iklock rfoot 1 0 - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - delta - } - - - - $sequence Idle_Upper_medkit "medkit/Idle_Counter_medkit" FPS 30 weightlist upperbody addlayer Run_Aim_medkit - $sequence Walk_Upper_medkit "medkit/Walk_Counter_medkit" FPS 30 weightlist upperbody addlayer Run_Aim_medkit - $sequence Run_Upper_medkit "medkit/Run_Counter_medkit" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_medkit - $sequence Crouch_Idle_Upper_medkit "medkit/Crouch_Idle_Counter_medkit" FPS 30 weightlist upperbody addlayer Crouch_Aim_medkit - $sequence Crouch_Walk_Upper_medkit "medkit/Crouch_Walk_Counter_medkit" FPS 30 weightlist upperbody addlayer Crouch_Aim_medkit - - - $animation Idle_Shoot_medkit_layer "medkit/Run_shoot_medkit" FPS 30 subtract Idle_Shoot_medkit_layer 0 weightlist upperbody - $sequence Idle_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Walk_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Run_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Crouch_Idle_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Crouch_Walk_Shoot_medkit "Idle_Shoot_medkit_layer" delta - - - $animation Reload_medkit_layer "medkit/Idle_Reload_medkit" FPS 30 subtract Reload_medkit_layer 0 weightlist upperbody - $sequence Reload_medkit "Reload_medkit_layer" delta - - $sequence Jump_Upper_medkit "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - //----------------- - // GRENADE LAUNCHER - //----------------- - - $animation Crouch_grenadelauncher_aim_neutral grenadelauncher/Crouch_9aims_grenadelauncher frame 4 4 - $animation Crouch_grenadelauncher_aim_up_left grenadelauncher/Crouch_9aims_grenadelauncher frame 0 0 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_up_center grenadelauncher/Crouch_9aims_grenadelauncher frame 1 1 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_up_right grenadelauncher/Crouch_9aims_grenadelauncher frame 2 2 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_mid_left grenadelauncher/Crouch_9aims_grenadelauncher frame 3 3 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_mid_center grenadelauncher/Crouch_9aims_grenadelauncher frame 4 4 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_mid_right grenadelauncher/Crouch_9aims_grenadelauncher frame 5 5 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_down_left grenadelauncher/Crouch_9aims_grenadelauncher frame 6 6 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_down_center grenadelauncher/Crouch_9aims_grenadelauncher frame 7 7 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_down_right grenadelauncher/Crouch_9aims_grenadelauncher frame 8 8 subtract Crouch_grenadelauncher_aim_neutral 0 - - - $sequence Crouch_Aim_grenadelauncher { - Crouch_grenadelauncher_aim_up_right Crouch_grenadelauncher_aim_up_center Crouch_grenadelauncher_aim_up_left - Crouch_grenadelauncher_aim_mid_right Crouch_grenadelauncher_aim_mid_center Crouch_grenadelauncher_aim_mid_left - Crouch_grenadelauncher_aim_down_right Crouch_grenadelauncher_aim_down_center Crouch_grenadelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_grenadelauncher_aim_neutral grenadelauncher/Run_9aims_grenadelauncher frame 4 4 - $animation Run_grenadelauncher_aim_up_left grenadelauncher/Run_9aims_grenadelauncher frame 0 0 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_up_center grenadelauncher/Run_9aims_grenadelauncher frame 1 1 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_up_right grenadelauncher/Run_9aims_grenadelauncher frame 2 2 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_mid_left grenadelauncher/Run_9aims_grenadelauncher frame 3 3 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_mid_center grenadelauncher/Run_9aims_grenadelauncher frame 4 4 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_mid_right grenadelauncher/Run_9aims_grenadelauncher frame 5 5 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_down_left grenadelauncher/Run_9aims_grenadelauncher frame 6 6 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_down_center grenadelauncher/Run_9aims_grenadelauncher frame 7 7 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_down_right grenadelauncher/Run_9aims_grenadelauncher frame 8 8 subtract Run_grenadelauncher_aim_neutral 0 - - $sequence Run_Aim_grenadelauncher { - Run_grenadelauncher_aim_up_right Run_grenadelauncher_aim_up_center Run_grenadelauncher_aim_up_left - Run_grenadelauncher_aim_mid_right Run_grenadelauncher_aim_mid_center Run_grenadelauncher_aim_mid_left - Run_grenadelauncher_aim_down_right Run_grenadelauncher_aim_down_center Run_grenadelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_grenadelauncher "grenadelauncher/Idle_Counter_grenadelauncher" FPS 30 weightlist upperbody addlayer Run_Aim_grenadelauncher - $sequence Walk_Upper_grenadelauncher "grenadelauncher/Walk_Counter_grenadelauncher" FPS 30 weightlist upperbody addlayer Run_Aim_grenadelauncher - $sequence Run_Upper_grenadelauncher "grenadelauncher/Run_Counter_grenadelauncher" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_grenadelauncher - $sequence Crouch_Idle_Upper_grenadelauncher "grenadelauncher/Crouch_Idle_Counter_grenadelauncher" FPS 30 weightlist upperbody addlayer Crouch_Aim_grenadelauncher - $sequence Crouch_Walk_Upper_grenadelauncher "grenadelauncher/Crouch_Walk_Counter_grenadelauncher" FPS 30 weightlist upperbody addlayer Crouch_Aim_grenadelauncher - - - $animation Idle_Shoot_grenadelauncher_layer "grenadelauncher/Run_shoot_grenadelauncher" FPS 30 subtract Idle_Shoot_grenadelauncher_layer 0 weightlist upperbody - $sequence Idle_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Walk_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Run_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Crouch_Idle_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Crouch_Walk_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - - - $animation Reload_grenadelauncher_layer "grenadelauncher/Idle_Reload_grenadelauncher" FPS 30 subtract Reload_grenadelauncher_layer 0 weightlist upperbody - $sequence Reload_grenadelauncher "Reload_grenadelauncher_layer" delta - - $sequence Jump_Upper_grenadelauncher "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - //----------------- - // SNIPER RIFLE - //----------------- - - $animation Crouch_sniperrifle_aim_neutral sniperrifle/Crouch_9aims_sniperrifle frame 4 4 - $animation Crouch_sniperrifle_aim_up_left sniperrifle/Crouch_9aims_sniperrifle frame 0 0 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_up_center sniperrifle/Crouch_9aims_sniperrifle frame 1 1 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_up_right sniperrifle/Crouch_9aims_sniperrifle frame 2 2 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_mid_left sniperrifle/Crouch_9aims_sniperrifle frame 3 3 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_mid_center sniperrifle/Crouch_9aims_sniperrifle frame 4 4 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_mid_right sniperrifle/Crouch_9aims_sniperrifle frame 5 5 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_down_left sniperrifle/Crouch_9aims_sniperrifle frame 6 6 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_down_center sniperrifle/Crouch_9aims_sniperrifle frame 7 7 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_down_right sniperrifle/Crouch_9aims_sniperrifle frame 8 8 subtract Crouch_sniperrifle_aim_neutral 0 - - - $sequence Crouch_Aim_sniperrifle { - Crouch_sniperrifle_aim_up_right Crouch_sniperrifle_aim_up_center Crouch_sniperrifle_aim_up_left - Crouch_sniperrifle_aim_mid_right Crouch_sniperrifle_aim_mid_center Crouch_sniperrifle_aim_mid_left - Crouch_sniperrifle_aim_down_right Crouch_sniperrifle_aim_down_center Crouch_sniperrifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_sniperrifle_aim_neutral sniperrifle/Run_9aims_sniperrifle frame 4 4 - $animation Run_sniperrifle_aim_up_left sniperrifle/Run_9aims_sniperrifle frame 0 0 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_up_center sniperrifle/Run_9aims_sniperrifle frame 1 1 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_up_right sniperrifle/Run_9aims_sniperrifle frame 2 2 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_mid_left sniperrifle/Run_9aims_sniperrifle frame 3 3 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_mid_center sniperrifle/Run_9aims_sniperrifle frame 4 4 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_mid_right sniperrifle/Run_9aims_sniperrifle frame 5 5 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_down_left sniperrifle/Run_9aims_sniperrifle frame 6 6 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_down_center sniperrifle/Run_9aims_sniperrifle frame 7 7 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_down_right sniperrifle/Run_9aims_sniperrifle frame 8 8 subtract Run_sniperrifle_aim_neutral 0 - - $sequence Run_Aim_sniperrifle { - Run_sniperrifle_aim_up_right Run_sniperrifle_aim_up_center Run_sniperrifle_aim_up_left - Run_sniperrifle_aim_mid_right Run_sniperrifle_aim_mid_center Run_sniperrifle_aim_mid_left - Run_sniperrifle_aim_down_right Run_sniperrifle_aim_down_center Run_sniperrifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_sniperrifle "sniperrifle/Idle_Counter_sniperrifle" FPS 30 weightlist upperbody addlayer Run_Aim_sniperrifle - $sequence Walk_Upper_sniperrifle "sniperrifle/Walk_Counter_sniperrifle" FPS 30 weightlist upperbody addlayer Run_Aim_sniperrifle - $sequence Run_Upper_sniperrifle "sniperrifle/Run_Counter_sniperrifle" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_sniperrifle - $sequence Crouch_Idle_Upper_sniperrifle "sniperrifle/Crouch_Idle_Counter_sniperrifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_sniperrifle - $sequence Crouch_Walk_Upper_sniperrifle "sniperrifle/Crouch_Walk_Counter_sniperrifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_sniperrifle - - - $animation Idle_Shoot_sniperrifle_layer "sniperrifle/Run_shoot_sniperrifle" FPS 30 subtract Idle_Shoot_sniperrifle_layer 0 weightlist upperbody - $sequence Idle_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Walk_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Run_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Crouch_Idle_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Crouch_Walk_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - - - $animation Reload_sniperrifle_layer "sniperrifle/Idle_Reload_sniperrifle" FPS 30 subtract Reload_sniperrifle_layer 0 weightlist upperbody - $sequence Reload_sniperrifle "Reload_sniperrifle_layer" delta - - $sequence Jump_Upper_sniperrifle "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - - //----------------- - // AUTO RIFLE - //----------------- - - $animation Crouch_autorifle_aim_neutral autorifle/Crouch_9aims_autorifle frame 4 4 - $animation Crouch_autorifle_aim_up_left autorifle/Crouch_9aims_autorifle frame 0 0 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_up_center autorifle/Crouch_9aims_autorifle frame 1 1 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_up_right autorifle/Crouch_9aims_autorifle frame 2 2 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_mid_left autorifle/Crouch_9aims_autorifle frame 3 3 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_mid_center autorifle/Crouch_9aims_autorifle frame 4 4 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_mid_right autorifle/Crouch_9aims_autorifle frame 5 5 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_down_left autorifle/Crouch_9aims_autorifle frame 6 6 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_down_center autorifle/Crouch_9aims_autorifle frame 7 7 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_down_right autorifle/Crouch_9aims_autorifle frame 8 8 subtract Crouch_autorifle_aim_neutral 0 - - - $sequence Crouch_Aim_autorifle { - Crouch_autorifle_aim_up_right Crouch_autorifle_aim_up_center Crouch_autorifle_aim_up_left - Crouch_autorifle_aim_mid_right Crouch_autorifle_aim_mid_center Crouch_autorifle_aim_mid_left - Crouch_autorifle_aim_down_right Crouch_autorifle_aim_down_center Crouch_autorifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_autorifle_aim_neutral autorifle/Run_9aims_autorifle frame 4 4 - $animation Run_autorifle_aim_up_left autorifle/Run_9aims_autorifle frame 0 0 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_up_center autorifle/Run_9aims_autorifle frame 1 1 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_up_right autorifle/Run_9aims_autorifle frame 2 2 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_mid_left autorifle/Run_9aims_autorifle frame 3 3 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_mid_center autorifle/Run_9aims_autorifle frame 4 4 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_mid_right autorifle/Run_9aims_autorifle frame 5 5 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_down_left autorifle/Run_9aims_autorifle frame 6 6 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_down_center autorifle/Run_9aims_autorifle frame 7 7 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_down_right autorifle/Run_9aims_autorifle frame 8 8 subtract Run_autorifle_aim_neutral 0 - - $sequence Run_Aim_autorifle { - Run_autorifle_aim_up_right Run_autorifle_aim_up_center Run_autorifle_aim_up_left - Run_autorifle_aim_mid_right Run_autorifle_aim_mid_center Run_autorifle_aim_mid_left - Run_autorifle_aim_down_right Run_autorifle_aim_down_center Run_autorifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_autorifle "autorifle/Idle_Counter_autorifle" FPS 30 weightlist upperbody addlayer Run_Aim_autorifle - $sequence Walk_Upper_autorifle "autorifle/Walk_Counter_autorifle" FPS 30 weightlist upperbody addlayer Run_Aim_autorifle - $sequence Run_Upper_autorifle "autorifle/Run_Counter_autorifle" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_autorifle - $sequence Crouch_Idle_Upper_autorifle "autorifle/Crouch_Idle_Counter_autorifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_autorifle - $sequence Crouch_Walk_Upper_autorifle "autorifle/Crouch_Walk_Counter_autorifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_autorifle - - - $animation Idle_Shoot_autorifle_layer "autorifle/Run_shoot_autorifle" FPS 30 subtract Idle_Shoot_autorifle_layer 0 weightlist upperbody - $sequence Idle_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Walk_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Run_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Crouch_Idle_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Crouch_Walk_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - - - $animation Reload_autorifle_layer "autorifle/Idle_Reload_autorifle" FPS 30 subtract Reload_autorifle_layer 0 weightlist upperbody - $sequence Reload_autorifle "Reload_autorifle_layer" delta - - - $sequence Jump_Upper_autorifle "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // DET PACK - //----------------- - - $animation Crouch_detpack_aim_neutral detpack/Crouch_9aims_detpack frame 4 4 - $animation Crouch_detpack_aim_up_left detpack/Crouch_9aims_detpack frame 0 0 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_up_center detpack/Crouch_9aims_detpack frame 1 1 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_up_right detpack/Crouch_9aims_detpack frame 2 2 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_mid_left detpack/Crouch_9aims_detpack frame 3 3 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_mid_center detpack/Crouch_9aims_detpack frame 4 4 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_mid_right detpack/Crouch_9aims_detpack frame 5 5 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_down_left detpack/Crouch_9aims_detpack frame 6 6 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_down_center detpack/Crouch_9aims_detpack frame 7 7 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_down_right detpack/Crouch_9aims_detpack frame 8 8 subtract Crouch_detpack_aim_neutral 0 - - - $sequence Crouch_Aim_detpack { - Crouch_detpack_aim_up_right Crouch_detpack_aim_up_center Crouch_detpack_aim_up_left - Crouch_detpack_aim_mid_right Crouch_detpack_aim_mid_center Crouch_detpack_aim_mid_left - Crouch_detpack_aim_down_right Crouch_detpack_aim_down_center Crouch_detpack_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_detpack_aim_neutral detpack/Run_9aims_detpack frame 4 4 - $animation Run_detpack_aim_up_left detpack/Run_9aims_detpack frame 0 0 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_up_center detpack/Run_9aims_detpack frame 1 1 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_up_right detpack/Run_9aims_detpack frame 2 2 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_mid_left detpack/Run_9aims_detpack frame 3 3 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_mid_center detpack/Run_9aims_detpack frame 4 4 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_mid_right detpack/Run_9aims_detpack frame 5 5 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_down_left detpack/Run_9aims_detpack frame 6 6 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_down_center detpack/Run_9aims_detpack frame 7 7 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_down_right detpack/Run_9aims_detpack frame 8 8 subtract Run_detpack_aim_neutral 0 - - $sequence Run_Aim_detpack { - Run_detpack_aim_up_right Run_detpack_aim_up_center Run_detpack_aim_up_left - Run_detpack_aim_mid_right Run_detpack_aim_mid_center Run_detpack_aim_mid_left - Run_detpack_aim_down_right Run_detpack_aim_down_center Run_detpack_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_detpack "detpack/Idle_Counter_detpack" FPS 30 weightlist upperbody addlayer Run_Aim_detpack - $sequence Walk_Upper_detpack "detpack/Walk_Counter_detpack" FPS 30 weightlist upperbody addlayer Run_Aim_detpack - $sequence Run_Upper_detpack "detpack/Run_Counter_detpack" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_detpack - $sequence Crouch_Idle_Upper_detpack "detpack/Crouch_Idle_Counter_detpack" FPS 30 weightlist upperbody addlayer Crouch_Aim_detpack - $sequence Crouch_Walk_Upper_detpack "detpack/Crouch_Walk_Counter_detpack" FPS 30 weightlist upperbody addlayer Crouch_Aim_detpack - - - $animation Idle_Shoot_detpack_layer "detpack/Run_shoot_detpack" FPS 30 subtract Idle_Shoot_detpack_layer 0 weightlist upperbody - $sequence Idle_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Walk_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Run_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Crouch_Idle_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Crouch_Walk_Shoot_detpack "Idle_Shoot_detpack_layer" delta - - - $animation Reload_detpack_layer "detpack/Idle_Reload_detpack" FPS 30 subtract Reload_detpack_layer 0 weightlist upperbody - $sequence Reload_detpack "Reload_detpack_layer" delta - - $sequence Jump_Upper_detpack "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - //----------------- - // ASSAULT CANNON - //----------------- - - $animation Crouch_assaultcannon_aim_neutral assaultcannon/Crouch_9aims_assaultcannon frame 4 4 - $animation Crouch_assaultcannon_aim_up_left assaultcannon/Crouch_9aims_assaultcannon frame 0 0 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_up_center assaultcannon/Crouch_9aims_assaultcannon frame 1 1 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_up_right assaultcannon/Crouch_9aims_assaultcannon frame 2 2 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_mid_left assaultcannon/Crouch_9aims_assaultcannon frame 3 3 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_mid_center assaultcannon/Crouch_9aims_assaultcannon frame 4 4 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_mid_right assaultcannon/Crouch_9aims_assaultcannon frame 5 5 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_down_left assaultcannon/Crouch_9aims_assaultcannon frame 6 6 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_down_center assaultcannon/Crouch_9aims_assaultcannon frame 7 7 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_down_right assaultcannon/Crouch_9aims_assaultcannon frame 8 8 subtract Crouch_assaultcannon_aim_neutral 0 - - - $sequence Crouch_Aim_assaultcannon { - Crouch_assaultcannon_aim_up_right Crouch_assaultcannon_aim_up_center Crouch_assaultcannon_aim_up_left - Crouch_assaultcannon_aim_mid_right Crouch_assaultcannon_aim_mid_center Crouch_assaultcannon_aim_mid_left - Crouch_assaultcannon_aim_down_right Crouch_assaultcannon_aim_down_center Crouch_assaultcannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_assaultcannon_aim_neutral assaultcannon/Run_9aims_assaultcannon frame 4 4 - $animation Run_assaultcannon_aim_up_left assaultcannon/Run_9aims_assaultcannon frame 0 0 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_up_center assaultcannon/Run_9aims_assaultcannon frame 1 1 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_up_right assaultcannon/Run_9aims_assaultcannon frame 2 2 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_mid_left assaultcannon/Run_9aims_assaultcannon frame 3 3 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_mid_center assaultcannon/Run_9aims_assaultcannon frame 4 4 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_mid_right assaultcannon/Run_9aims_assaultcannon frame 5 5 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_down_left assaultcannon/Run_9aims_assaultcannon frame 6 6 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_down_center assaultcannon/Run_9aims_assaultcannon frame 7 7 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_down_right assaultcannon/Run_9aims_assaultcannon frame 8 8 subtract Run_assaultcannon_aim_neutral 0 - - $sequence Run_Aim_assaultcannon { - Run_assaultcannon_aim_up_right Run_assaultcannon_aim_up_center Run_assaultcannon_aim_up_left - Run_assaultcannon_aim_mid_right Run_assaultcannon_aim_mid_center Run_assaultcannon_aim_mid_left - Run_assaultcannon_aim_down_right Run_assaultcannon_aim_down_center Run_assaultcannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_assaultcannon "assaultcannon/Idle_Counter_assaultcannon" FPS 30 weightlist upperbody addlayer Run_Aim_assaultcannon - $sequence Walk_Upper_assaultcannon "assaultcannon/Walk_Counter_assaultcannon" FPS 30 weightlist upperbody addlayer Run_Aim_assaultcannon - $sequence Run_Upper_assaultcannon "assaultcannon/Run_Counter_assaultcannon" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_assaultcannon - $sequence Crouch_Idle_Upper_assaultcannon "assaultcannon/Crouch_Idle_Counter_assaultcannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_assaultcannon - $sequence Crouch_Walk_Upper_assaultcannon "assaultcannon/Crouch_Walk_Counter_assaultcannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_assaultcannon - - - $animation Idle_Shoot_assaultcannon_layer "assaultcannon/Run_shoot_assaultcannon" FPS 30 subtract Idle_Shoot_assaultcannon_layer 0 weightlist upperbody - $sequence Idle_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Walk_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Run_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Crouch_Idle_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Crouch_Walk_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - - - $animation Reload_assaultcannon_layer "assaultcannon/Idle_Reload_assaultcannon" FPS 30 subtract Reload_assaultcannon_layer 0 weightlist upperbody - $sequence Reload_assaultcannon "Reload_assaultcannon_layer" delta - - - $sequence Jump_Upper_assaultcannon "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // DISPENSER - //----------------- - - $animation Crouch_dispenser_aim_neutral dispenser/Crouch_9aims_dispenser frame 4 4 - $animation Crouch_dispenser_aim_up_left dispenser/Crouch_9aims_dispenser frame 0 0 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_up_center dispenser/Crouch_9aims_dispenser frame 1 1 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_up_right dispenser/Crouch_9aims_dispenser frame 2 2 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_mid_left dispenser/Crouch_9aims_dispenser frame 3 3 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_mid_center dispenser/Crouch_9aims_dispenser frame 4 4 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_mid_right dispenser/Crouch_9aims_dispenser frame 5 5 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_down_left dispenser/Crouch_9aims_dispenser frame 6 6 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_down_center dispenser/Crouch_9aims_dispenser frame 7 7 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_down_right dispenser/Crouch_9aims_dispenser frame 8 8 subtract Crouch_dispenser_aim_neutral 0 - - - $sequence Crouch_Aim_dispenser { - Crouch_dispenser_aim_up_right Crouch_dispenser_aim_up_center Crouch_dispenser_aim_up_left - Crouch_dispenser_aim_mid_right Crouch_dispenser_aim_mid_center Crouch_dispenser_aim_mid_left - Crouch_dispenser_aim_down_right Crouch_dispenser_aim_down_center Crouch_dispenser_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_dispenser_aim_neutral dispenser/Run_9aims_dispenser frame 4 4 - $animation Run_dispenser_aim_up_left dispenser/Run_9aims_dispenser frame 0 0 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_up_center dispenser/Run_9aims_dispenser frame 1 1 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_up_right dispenser/Run_9aims_dispenser frame 2 2 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_mid_left dispenser/Run_9aims_dispenser frame 3 3 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_mid_center dispenser/Run_9aims_dispenser frame 4 4 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_mid_right dispenser/Run_9aims_dispenser frame 5 5 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_down_left dispenser/Run_9aims_dispenser frame 6 6 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_down_center dispenser/Run_9aims_dispenser frame 7 7 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_down_right dispenser/Run_9aims_dispenser frame 8 8 subtract Run_dispenser_aim_neutral 0 - - $sequence Run_Aim_dispenser { - Run_dispenser_aim_up_right Run_dispenser_aim_up_center Run_dispenser_aim_up_left - Run_dispenser_aim_mid_right Run_dispenser_aim_mid_center Run_dispenser_aim_mid_left - Run_dispenser_aim_down_right Run_dispenser_aim_down_center Run_dispenser_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_dispenser "dispenser/Idle_Counter_dispenser" FPS 30 weightlist upperbody addlayer Run_Aim_dispenser - $sequence Walk_Upper_dispenser "dispenser/Walk_Counter_dispenser" FPS 30 weightlist upperbody addlayer Run_Aim_dispenser - $sequence Run_Upper_dispenser "dispenser/Run_Counter_dispenser" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_dispenser - $sequence Crouch_Idle_Upper_dispenser "dispenser/Crouch_Idle_Counter_dispenser" FPS 30 weightlist upperbody addlayer Crouch_Aim_dispenser - $sequence Crouch_Walk_Upper_dispenser "dispenser/Crouch_Walk_Counter_dispenser" FPS 30 weightlist upperbody addlayer Crouch_Aim_dispenser - - - $animation Idle_Shoot_dispenser_layer "dispenser/Run_shoot_dispenser" FPS 30 subtract Idle_Shoot_dispenser_layer 0 weightlist upperbody - $sequence Idle_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Walk_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Run_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Crouch_Idle_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Crouch_Walk_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - - - $animation Reload_dispenser_layer "dispenser/Idle_Reload_dispenser" FPS 30 subtract Reload_dispenser_layer 0 weightlist upperbody - $sequence Reload_dispenser "Reload_dispenser_layer" delta - - $sequence Jump_Upper_dispenser "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // TOMMYGUN - //----------------- - - $animation Crouch_tommygun_aim_neutral tommygun/Crouch_9aims_tommygun frame 4 4 - $animation Crouch_tommygun_aim_up_left tommygun/Crouch_9aims_tommygun frame 0 0 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_up_center tommygun/Crouch_9aims_tommygun frame 1 1 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_up_right tommygun/Crouch_9aims_tommygun frame 2 2 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_mid_left tommygun/Crouch_9aims_tommygun frame 3 3 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_mid_center tommygun/Crouch_9aims_tommygun frame 4 4 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_mid_right tommygun/Crouch_9aims_tommygun frame 5 5 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_down_left tommygun/Crouch_9aims_tommygun frame 6 6 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_down_center tommygun/Crouch_9aims_tommygun frame 7 7 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_down_right tommygun/Crouch_9aims_tommygun frame 8 8 subtract Crouch_tommygun_aim_neutral 0 - - - $sequence Crouch_Aim_tommygun { - Crouch_tommygun_aim_up_right Crouch_tommygun_aim_up_center Crouch_tommygun_aim_up_left - Crouch_tommygun_aim_mid_right Crouch_tommygun_aim_mid_center Crouch_tommygun_aim_mid_left - Crouch_tommygun_aim_down_right Crouch_tommygun_aim_down_center Crouch_tommygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_tommygun_aim_neutral tommygun/Run_9aims_tommygun frame 4 4 - $animation Run_tommygun_aim_up_left tommygun/Run_9aims_tommygun frame 0 0 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_up_center tommygun/Run_9aims_tommygun frame 1 1 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_up_right tommygun/Run_9aims_tommygun frame 2 2 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_mid_left tommygun/Run_9aims_tommygun frame 3 3 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_mid_center tommygun/Run_9aims_tommygun frame 4 4 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_mid_right tommygun/Run_9aims_tommygun frame 5 5 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_down_left tommygun/Run_9aims_tommygun frame 6 6 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_down_center tommygun/Run_9aims_tommygun frame 7 7 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_down_right tommygun/Run_9aims_tommygun frame 8 8 subtract Run_tommygun_aim_neutral 0 - - $sequence Run_Aim_tommygun { - Run_tommygun_aim_up_right Run_tommygun_aim_up_center Run_tommygun_aim_up_left - Run_tommygun_aim_mid_right Run_tommygun_aim_mid_center Run_tommygun_aim_mid_left - Run_tommygun_aim_down_right Run_tommygun_aim_down_center Run_tommygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_tommygun "tommygun/Idle_Counter_tommygun" FPS 30 weightlist upperbody addlayer Run_Aim_tommygun - $sequence Walk_Upper_tommygun "tommygun/Walk_Counter_tommygun" FPS 30 weightlist upperbody addlayer Run_Aim_tommygun - $sequence Run_Upper_tommygun "tommygun/Run_Counter_tommygun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_tommygun - $sequence Crouch_Idle_Upper_tommygun "tommygun/Crouch_Idle_Counter_tommygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_tommygun - $sequence Crouch_Walk_Upper_tommygun "tommygun/Crouch_Walk_Counter_tommygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_tommygun - - - $animation Idle_Shoot_tommygun_layer "tommygun/Run_shoot_tommygun" FPS 30 subtract Idle_Shoot_tommygun_layer 0 weightlist upperbody - $sequence Idle_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Walk_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Run_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Crouch_Idle_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Crouch_Walk_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - - - $animation Reload_tommygun_layer "tommygun/Idle_Reload_tommygun" FPS 30 subtract Reload_tommygun_layer 0 weightlist upperbody - $sequence Reload_tommygun "Reload_tommygun_layer" delta - $sequence Jump_Upper_tommygun "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody - - //----------------- - // SENTRY GUN - //----------------- - - $animation Crouch_sentrygun_aim_neutral sentrygun/Crouch_9aims_sentrygun frame 4 4 - $animation Crouch_sentrygun_aim_up_left sentrygun/Crouch_9aims_sentrygun frame 0 0 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_up_center sentrygun/Crouch_9aims_sentrygun frame 1 1 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_up_right sentrygun/Crouch_9aims_sentrygun frame 2 2 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_mid_left sentrygun/Crouch_9aims_sentrygun frame 3 3 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_mid_center sentrygun/Crouch_9aims_sentrygun frame 4 4 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_mid_right sentrygun/Crouch_9aims_sentrygun frame 5 5 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_down_left sentrygun/Crouch_9aims_sentrygun frame 6 6 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_down_center sentrygun/Crouch_9aims_sentrygun frame 7 7 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_down_right sentrygun/Crouch_9aims_sentrygun frame 8 8 subtract Crouch_sentrygun_aim_neutral 0 - - - $sequence Crouch_Aim_sentrygun { - Crouch_sentrygun_aim_up_right Crouch_sentrygun_aim_up_center Crouch_sentrygun_aim_up_left - Crouch_sentrygun_aim_mid_right Crouch_sentrygun_aim_mid_center Crouch_sentrygun_aim_mid_left - Crouch_sentrygun_aim_down_right Crouch_sentrygun_aim_down_center Crouch_sentrygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_sentrygun_aim_neutral sentrygun/Run_9aims_sentrygun frame 4 4 - $animation Run_sentrygun_aim_up_left sentrygun/Run_9aims_sentrygun frame 0 0 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_up_center sentrygun/Run_9aims_sentrygun frame 1 1 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_up_right sentrygun/Run_9aims_sentrygun frame 2 2 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_mid_left sentrygun/Run_9aims_sentrygun frame 3 3 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_mid_center sentrygun/Run_9aims_sentrygun frame 4 4 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_mid_right sentrygun/Run_9aims_sentrygun frame 5 5 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_down_left sentrygun/Run_9aims_sentrygun frame 6 6 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_down_center sentrygun/Run_9aims_sentrygun frame 7 7 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_down_right sentrygun/Run_9aims_sentrygun frame 8 8 subtract Run_sentrygun_aim_neutral 0 - - $sequence Run_Aim_sentrygun { - Run_sentrygun_aim_up_right Run_sentrygun_aim_up_center Run_sentrygun_aim_up_left - Run_sentrygun_aim_mid_right Run_sentrygun_aim_mid_center Run_sentrygun_aim_mid_left - Run_sentrygun_aim_down_right Run_sentrygun_aim_down_center Run_sentrygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_sentrygun "sentrygun/Idle_Counter_sentrygun" FPS 30 weightlist upperbody addlayer Run_Aim_sentrygun - $sequence Walk_Upper_sentrygun "sentrygun/Walk_Counter_sentrygun" FPS 30 weightlist upperbody addlayer Run_Aim_sentrygun - $sequence Run_Upper_sentrygun "sentrygun/Run_Counter_sentrygun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_sentrygun - $sequence Crouch_Idle_Upper_sentrygun "sentrygun/Crouch_Idle_Counter_sentrygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_sentrygun - $sequence Crouch_Walk_Upper_sentrygun "sentrygun/Crouch_Walk_Counter_sentrygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_sentrygun - - - $animation Idle_Shoot_sentrygun_layer "sentrygun/Run_shoot_sentrygun" FPS 30 subtract Idle_Shoot_sentrygun_layer 0 weightlist upperbody - $sequence Idle_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Walk_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Run_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Crouch_Idle_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Crouch_Walk_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - - - $animation Reload_sentrygun_layer "sentrygun/Idle_Reload_sentrygun" FPS 30 subtract Reload_sentrygun_layer 0 weightlist upperbody - $sequence Reload_sentrygun "Reload_sentrygun_layer" delta - - - $sequence Jump_Upper_sentrygun "shotgun/Jump_Counter_shotgun" FPS 30 startloop 0 weightlist upperbody \ No newline at end of file diff --git a/player/ff_player_shared/compile/ff_player_shared.qc b/player/ff_player_shared/compile/ff_player_shared.qc deleted file mode 100644 index 83cac21..0000000 --- a/player/ff_player_shared/compile/ff_player_shared.qc +++ /dev/null @@ -1,360 +0,0 @@ -// events on movements use the attachments lfoot and rfoot on the players feet to create water effects as the player walks -// formatting for this is { event, generic event number, frame number of the animation to play the event on, name of the event to play, which attachment to play the event from - -$modelname player/ff_player_shared.mdl -$cd "H:\Program Files\Valve\Steam\SteamApps\SourceMods\models\charpipeline\ff\ff_player_shared" -//$include "/reference/bones1.qci" - -$renamebone "ffSkel_Hips" "ValveBiped.Bip01_Pelvis" -$renamebone "ffSkel_Head" "ValveBiped.Bip01_Head1" -$renamebone "ffSkel_Neck" "ValveBiped.Bip01_Neck1" -$renamebone "ffSkel_Spine" "ValveBiped.Bip01_Spine" -$renamebone "ffSkel_Spine1" "ValveBiped.Bip01_Spine1" -$renamebone "ffSkel_Spine2" "ValveBiped.Bip01_Spine2" -$renamebone "ffSkel_Spine3" "ValveBiped.Bip01_Spine4" -$renamebone "ffSkel_LeftShoulder" "ValveBiped.Bip01_L_Clavicle" -$renamebone "ffSkel_LeftArm" "ValveBiped.Bip01_L_UpperArm" -$renamebone "ffSkel_LeftHand" "ValveBiped.Bip01_L_Hand" -$renamebone "ffSkel_LeftUpLeg" "ValveBiped.Bip01_L_Thigh" -$renamebone "ffSkel_LeftLeg" "ValveBiped.Bip01_L_Calf" -$renamebone "ffSkel_LeftForeArm" "ValveBiped.Bip01_L_Forearm" -$renamebone "ffSkel_LeftFoot" "ValveBiped.Bip01_L_Foot" -$renamebone "ffSkel_LeftToeBase" "ValveBiped.Bip01_L_Toe0" -$renamebone "ffSkel_LeftHandPinky3" "ValveBiped.Bip01_L_Finger42" -$renamebone "ffSkel_LeftHandPinky2" "ValveBiped.Bip01_L_Finger41" -$renamebone "ffSkel_LeftHandPinky1" "ValveBiped.Bip01_L_Finger4" -$renamebone "ffSkel_LeftHandRing3" "ValveBiped.Bip01_L_Finger32" -$renamebone "ffSkel_LeftHandRing2" "ValveBiped.Bip01_L_Finger31" -$renamebone "ffSkel_LeftHandRing1" "ValveBiped.Bip01_L_Finger3" -$renamebone "ffSkel_LeftHandMiddle3" "ValveBiped.Bip01_L_Finger22" -$renamebone "ffSkel_LeftHandMiddle2" "ValveBiped.Bip01_L_Finger21" -$renamebone "ffSkel_LeftHandMiddle1" "ValveBiped.Bip01_L_Finger2" -$renamebone "ffSkel_LeftHandIndex3" "ValveBiped.Bip01_L_Finger12" -$renamebone "ffSkel_LeftHandIndex2" "ValveBiped.Bip01_L_Finger11" -$renamebone "ffSkel_LeftHandIndex1" "ValveBiped.Bip01_L_Finger1" -$renamebone "ffSkel_LeftHandThumb3" "ValveBiped.Bip01_L_Finger02" -$renamebone "ffSkel_LeftHandThumb2" "ValveBiped.Bip01_L_Finger01" -$renamebone "ffSkel_LeftHandThumb1" "ValveBiped.Bip01_L_Finger0" - -$renamebone "ffSkel_RightShoulder" "ValveBiped.Bip01_R_Clavicle" -$renamebone "ffSkel_RightArm" "ValveBiped.Bip01_R_UpperArm" -$renamebone "ffSkel_RightHand" "ValveBiped.Bip01_R_Hand" -$renamebone "ffSkel_RightUpLeg" "ValveBiped.Bip01_R_Thigh" -$renamebone "ffSkel_RightLeg" "ValveBiped.Bip01_R_Calf" -$renamebone "ffSkel_RightForeArm" "ValveBiped.Bip01_R_Forearm" -$renamebone "ffSkel_RightFoot" "ValveBiped.Bip01_R_Foot" -$renamebone "ffSkel_RightToeBase" "ValveBiped.Bip01_R_Toe0" -$renamebone "ffSkel_RightHandPinky3" "ValveBiped.Bip01_R_Finger42" -$renamebone "ffSkel_RightHandPinky2" "ValveBiped.Bip01_R_Finger41" -$renamebone "ffSkel_RightHandPinky1" "ValveBiped.Bip01_R_Finger4" -$renamebone "ffSkel_RightHandRing3" "ValveBiped.Bip01_R_Finger32" -$renamebone "ffSkel_RightHandRing2" "ValveBiped.Bip01_R_Finger31" -$renamebone "ffSkel_RightHandRing1" "ValveBiped.Bip01_R_Finger3" -$renamebone "ffSkel_RightHandMiddle3" "ValveBiped.Bip01_R_Finger22" -$renamebone "ffSkel_RightHandMiddle2" "ValveBiped.Bip01_R_Finger21" -$renamebone "ffSkel_RightHandMiddle1" "ValveBiped.Bip01_R_Finger2" -$renamebone "ffSkel_RightHandIndex3" "ValveBiped.Bip01_R_Finger12" -$renamebone "ffSkel_RightHandIndex2" "ValveBiped.Bip01_R_Finger11" -$renamebone "ffSkel_RightHandIndex1" "ValveBiped.Bip01_R_Finger1" -$renamebone "ffSkel_RightHandThumb3" "ValveBiped.Bip01_R_Finger02" -$renamebone "ffSkel_RightHandThumb2" "ValveBiped.Bip01_R_Finger01" -$renamebone "ffSkel_RightHandThumb1" "ValveBiped.Bip01_R_Finger0" - -$definebone "ValveBiped.Bip01_Pelvis" "" 0.000000 -1.132600 38.741299 0.000000 0.000000 89.999641 0.000000 0.000001 0.000000 0.000000 0.000000 0.000000 -$definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 4.552000 0.000001 0.000000 1.999622 -84.955887 -89.999641 0.000001 -0.000000 -0.000000 0.000001 -0.000000 0.000000 -$definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.847801 -0.000000 -0.000000 0.000000 9.234934 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000001 0.000000 -$definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.203201 -0.000000 0.000000 -12.505948 -77.168251 -10.492576 0.000000 -0.000000 0.000000 0.000001 0.000002 0.000000 -$definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.003700 0.000000 -0.000000 -1.588237 -21.924801 1.106381 -0.000000 -0.000000 0.000000 0.000002 -0.000000 -0.000000 -$definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -4.552000 0.000001 0.000000 1.999622 -95.043388 -89.999641 -0.000001 -0.000000 -0.000000 -0.000000 -0.000000 0.000000 -$definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.847801 -0.000000 -0.000000 -0.000000 9.234934 0.000000 0.000000 0.000000 -0.000000 -0.000000 -0.000001 0.000000 -$definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.203203 -0.000000 -0.000000 12.505950 -77.168823 11.142882 -0.000000 0.000000 -0.000000 0.000002 0.000003 0.000000 -$definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.003700 0.000001 -0.000000 1.344734 -21.940273 -6.218312 -0.000000 0.000000 0.000000 0.000002 -0.000000 0.000001 -$definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000000 3.448902 -2.335500 4.766436 89.999641 89.999641 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000 -$definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.995800 0.000000 0.000000 -0.000000 -2.833277 -0.000000 0.000001 -0.000000 0.000000 -0.000000 -0.000000 -0.000000 -$definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 5.315601 -0.077900 -0.000000 0.000000 8.297002 -0.000000 -0.000001 -0.000000 -0.000000 0.000000 -0.000000 -0.000000 -$definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 4.412999 -0.075600 -0.000000 0.000000 16.074903 -0.000000 -0.000001 0.000001 -0.000000 0.000000 -0.000000 -0.000000 -$definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 5.929100 -0.144100 -0.000000 0.000000 -3.607342 179.999283 0.000001 -0.000000 -0.000000 -0.000000 0.000000 -0.000000 -$definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 2.636299 -0.000000 -0.000000 0.000000 12.859465 -0.000000 0.000004 -0.000000 0.000000 0.000000 0.000000 -0.000000 -$definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.300298 0.203101 -1.937600 70.562042 -149.190765 -55.219952 0.000000 0.000001 -0.000000 -0.000000 0.000000 -0.000001 -$definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 4.609800 -0.471100 -0.344600 13.981888 -33.858936 90.677452 0.000001 -0.000000 0.000000 -0.000004 -7.451979 90.000000 -$definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 10.560401 -1.381300 0.000001 0.000002 -3.773499 0.000000 -0.000000 0.000000 0.000001 0.000002 0.000001 0.000000 -$definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 8.169798 0.034200 -0.046900 2.068381 1.510891 -84.918648 -0.000000 0.000001 -0.000000 -0.000001 0.000004 -0.000001 -$definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 4.659098 0.273703 0.388700 -2.622429 -22.384886 -5.160058 0.000001 0.000000 -0.000000 -0.000002 -0.000000 -0.000000 -$definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.347001 -0.000000 0.000000 2.358865 -8.782870 -0.000000 -0.000001 -0.000001 -0.000000 -0.000002 0.000000 -0.000000 -$definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 0.901599 -0.000001 -0.000000 0.857716 -7.491996 0.000000 -0.000000 0.000001 -0.000000 -0.000002 0.000001 0.000000 -$definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 4.412599 0.071400 -1.033700 4.973846 -25.696009 -20.172127 -0.000000 0.000001 0.000000 -0.000002 0.000002 0.000001 -$definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.693200 0.000001 0.000000 1.310352 -2.917499 0.000000 0.000000 -0.000001 -0.000000 -0.000002 0.000002 -0.000001 -$definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 0.954699 -0.000000 -0.000000 2.749623 -5.778280 -0.000002 -0.000001 0.000000 -0.000000 -0.000001 -0.000000 -0.000002 -$definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 1.286499 -0.349999 -1.307900 31.793428 -22.098406 81.675140 0.000001 0.000000 0.000000 0.000002 0.000001 -0.000002 -$definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 2.374300 0.000000 0.000001 -1.630063 17.436255 -0.000000 -0.000001 -0.000000 -0.000002 0.000001 0.000003 -0.000000 -$definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.225801 0.000000 -0.000001 3.429727 -10.277716 -0.000001 -0.000001 0.000000 -0.000001 0.000002 0.000001 -0.000001 -$definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.300298 0.203101 1.937600 70.562042 30.808514 -55.219952 0.000000 0.000000 -0.000000 0.000001 0.000002 -0.000000 -$definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" -4.609800 0.471102 0.344600 13.981889 -33.858932 90.677452 0.000000 -0.000000 0.000001 -0.000004 172.548019 90.000000 -$definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" -10.560400 1.381300 0.000002 0.000004 -3.773499 -0.000000 -0.000000 0.000000 0.000002 -0.329606 -179.760147 179.998627 -$definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" -8.169801 -0.034200 0.047001 2.068381 1.510890 -84.918648 -0.000000 0.000001 -0.000000 -0.000000 0.000003 -0.000001 -$definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" -4.659099 -0.273600 -0.388700 -2.622428 -22.384886 -5.160059 0.000001 0.000001 0.000000 -0.000001 0.000001 0.000000 -$definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" -1.346899 0.000001 0.000000 2.358866 -8.782871 0.000000 0.000001 -0.000001 -0.000000 -0.000001 -0.000002 0.000000 -$definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" -0.901699 -0.000002 -0.000000 0.857717 -7.491999 0.000000 -0.000001 0.000000 0.000000 -0.000001 -0.000002 0.000000 -$definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" -4.412599 -0.071300 1.033700 4.973846 -25.696011 -20.172127 0.000001 -0.000000 -0.000000 -0.000002 0.000001 0.000003 -$definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" -1.693099 -0.000001 -0.000000 1.310353 -2.917501 0.000003 0.000001 0.000001 -0.000000 -0.000001 -0.000001 0.000002 -$definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" -0.954701 0.000000 -0.000000 2.749624 -5.778281 0.000001 -0.000001 0.000000 0.000000 -0.000001 -0.000002 0.000001 -$definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" -1.286600 0.350001 1.307900 31.793425 -22.098408 81.675140 0.000001 -0.000000 -0.000001 -0.000000 0.000002 -0.000001 -$definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" -2.374199 -0.000001 -0.000001 -1.630065 17.436253 -0.000002 0.000001 -0.000000 0.000000 0.000001 0.000002 -0.000002 -$definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" -1.225799 -0.000000 0.000001 3.429727 -10.277715 -0.000002 0.000001 0.000000 0.000001 0.000002 0.000003 -0.000003 -$definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 2.000004 -3.000001 0.000000 -0.000000 -75.999985 -89.999985 -0.000001 -0.000000 -0.000001 0.000000 -0.000000 0.000000 -$definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676083 -1.712439 0.000000 -0.000001 -89.999985 -89.999985 0.000002 0.000000 0.000000 0.000001 -0.000001 -0.000001 -$definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676088 -1.712441 0.000000 0.000001 89.999977 90.000038 -0.000001 -0.000000 -0.000001 -0.000005 -0.000001 0.000000 -$definebone "ValveBiped.faceplate_attachment" "ValveBiped.Bip01_L_Hand" 3.553241 -6.088442 -0.205132 -34.949566 168.254562 153.331299 0.000001 0.000001 0.000000 0.000001 -0.000002 0.000000 - -//==================================================== -// -// LOWER BODY MOVEMENT ANIMATION -// -//==================================================== - - //----------------- - // Idles - //----------------- - -// $sequence Idle_lower "Idle01" loop FPS 30 activity ACT_IDLE 1 -// $sequence Crouch_Idle_Lower "Crouch_idle01" loop FPS 30 activity ACT_CROUCHIDLE 1 -// $sequence menu_pose "menu_pose" loop fps 30 origin 0 0 -115 activity ACT_MENUPOSE 1 - - //----------------- - // Run - //----------------- - - $animation a_RunS RunS startloop 0 LX LY alignto Idle_lower rotateto -180 - $animation a_RunSE RunSE startloop 0 LX LY alignto Idle_lower rotateto -135 - $animation a_RunE RunE startloop 0 LX LY alignto Idle_lower rotateto -90 - $animation a_RunNE RunNE startloop 0 LX LY alignto Idle_lower rotateto -45 - $animation a_RunN RunN startloop 0 LX LY alignto Idle_lower rotateto 0 - $animation a_RunNW RunNW startloop 0 LX LY alignto Idle_lower rotateto 45 - $animation a_RunW RunW startloop 0 LX LY alignto Idle_lower rotateto 90 - $animation a_RunSW RunSW startloop 0 LX LY alignto Idle_lower rotateto 135 - $animation a_RunZero "9run_idle" loop - -/* $sequence Run_lower { - a_RunS a_RunSE a_RunE - a_RunNE a_RunN a_RunNW - a_RunW a_RunSW a_RunS - blendwidth 9 blend move_yaw -180 180 - loop - ACT_RUN 1 - } -*/ - $sequence Run_lower { - a_RunNW a_RunN a_RunNE - a_RunW a_RunZero a_RunE - a_RunSW a_RunS a_RunSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_RUN 1 - { event 7001 14 "lfoot" } - { event 7001 5 "rfoot" } - } - - - //----------------- - // Walk - //----------------- - - $animation a_WalkS WalkS startloop 0 LX LY loop alignto Idle_lower rotateto -180 - $animation a_WalkSE WalkSE startloop 0 LX LY loop alignto Idle_lower rotateto -135 - $animation a_WalkE WalkE startloop 0 LX LY loop alignto Idle_lower rotateto -90 - $animation a_WalkNE WalkNE startloop 0 LX LY loop alignto Idle_lower rotateto -45 - $animation a_WalkN WalkN startloop 0 LX LY loop alignto Idle_lower rotateto 0 - $animation a_WalkNW WalkNW startloop 0 LX LY loop alignto Idle_lower rotateto 45 - $animation a_WalkW WalkW startloop 0 LX LY loop alignto Idle_lower rotateto 90 - $animation a_WalkSW WalkSW startloop 0 LX LY loop alignto Idle_lower rotateto 135 - $animation a_walkZero "9walk_idle" loop - -/* $sequence Walk_lower { - a_WalkS a_WalkSE a_WalkE a_WalkNE a_WalkN a_WalkNW a_WalkW a_WalkSW a_WalkS - blendwidth 9 blend move_yaw -180 180 - ACT_WALK 1 - } -*/ - - $sequence walk_lower { - a_walkNW a_walkN a_walkNE - a_walkW a_walkZero a_walkE - a_walkSW a_walkS a_walkSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_WALK 1 - { event 7002 15 "lfoot" } - { event 7002 4 "lfoot" } - } - - - //----------------------- - // Crouch_Walk - //----------------------- - - $animation a_Crouch_walkS Crouch_walkS startloop 0 LX LY alignto Idle_lower rotateto -180 - $animation a_Crouch_walkSE Crouch_walkSE startloop 0 LX LY alignto Idle_lower rotateto -135 - $animation a_Crouch_walkE Crouch_walkE startloop 0 LX LY alignto Idle_lower rotateto -90 - $animation a_Crouch_walkNE Crouch_walkNE startloop 0 LX LY alignto Idle_lower rotateto -45 - $animation a_Crouch_walkN Crouch_walkN startloop 0 LX LY alignto Idle_lower rotateto 0 - $animation a_Crouch_walkNW Crouch_walkNW startloop 0 LX LY alignto Idle_lower rotateto 45 - $animation a_Crouch_walkW Crouch_walkW startloop 0 LX LY alignto Idle_lower rotateto 90 - $animation a_Crouch_walkSW Crouch_walkSW startloop 0 LX LY alignto Idle_lower rotateto 135 - $animation a_Crouch_walkZero "9crouchwalk_idle" loop - -/* $sequence Crouch_Walk_lower { - a_Crouch_walkS a_Crouch_walkSE a_Crouch_walkE - a_Crouch_walkNE a_Crouch_walkN a_Crouch_walkNW - a_Crouch_walkW a_Crouch_walkSW a_Crouch_walkS - blendwidth 9 blend move_yaw -180 180 - ACT_RUN_CROUCH 1 - } -*/ - $sequence Crouch_walk_lower { - a_Crouch_walkNW a_Crouch_walkN a_Crouch_walkNE - a_Crouch_walkW a_Crouch_walkZero a_Crouch_walkE - a_Crouch_walkSW a_Crouch_walkS a_Crouch_walkSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_RUN_CROUCH 1 - { event 7002 17 "lfoot" } - { event 7002 5 "rfoot" } - } - - - //--------------- - // jump - //--------------- - -// $sequence Jump "jump" fps 30 alignto Idle_lower activity ACT_HOP 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } - -//==================================================== -// -// Weapon Specific Animation -// -//==================================================== - - - //------------------ - // Pistols - //------------------ - -/* $sequence Crouch_Idle_Aim_Pistol { - Idle_Pistol_aim_up_right Idle_Pistol_aim_up_center Idle_Pistol_aim_up_left - Idle_Pistol_aim_mid_right Idle_Pistol_aim_mid_center Idle_Pistol_aim_mid_left - Idle_Pistol_aim_down_right Idle_Pistol_aim_down_center Idle_Pistol_aim_down_left - weightlist nolowerbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } -*/ - -// $animation Run_Pistol_aim_neutral Run_9aims_Pistol frame 4 4 -// $animation Run_Pistol_aim_up_left Run_9aims_Pistol frame 0 0 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_up_center Run_9aims_Pistol frame 1 1 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_up_right Run_9aims_Pistol frame 2 2 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_mid_left Run_9aims_Pistol frame 3 3 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_mid_center Run_9aims_Pistol frame 4 4 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_mid_right Run_9aims_Pistol frame 5 5 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_down_left Run_9aims_Pistol frame 6 6 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_down_center Run_9aims_Pistol frame 7 7 subtract Run_Pistol_aim_neutral 0 -// $animation Run_Pistol_aim_down_right Run_9aims_Pistol frame 8 8 subtract Run_Pistol_aim_neutral 0 - -// $sequence Run_Aim_Pistol { -// Run_Pistol_aim_up_right Run_Pistol_aim_up_center Run_Pistol_aim_up_left -// Run_Pistol_aim_mid_right Run_Pistol_aim_mid_center Run_Pistol_aim_mid_left -// Run_Pistol_aim_down_right Run_Pistol_aim_down_center Run_Pistol_aim_down_left -// weightlist nolowerbody -// blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 -// iklock lfoot 1 0 iklock rfoot 1 0 -// delta -// } - - -// $sequence Idle_Upper_Pistol "Idle_Counter_Pistol" FPS 30 loop weightlist upperbody addlayer Run_Aim_Pistol -// $sequence Walk_Upper_Pistol "Walk_Counter_Pistol" FPS 30 weightlist upperbody addlayer Run_Aim_Pistol -// $sequence Run_Upper_Pistol "Run_Counter_Pistol" FPS 30 loop weightlist upperbody addlayer Run_Aim_Pistol -// $sequence Crouch_Idle_Upper_Pistol "Crouch_Idle_Counter_Pistol" FPS 30 weightlist upperbody addlayer Run_Aim_Pistol -// $sequence Crouch_Walk_Upper_Pistol "Crouch_Walk_Counter_Pistol" FPS 30 weightlist upperbody addlayer Run_Aim_Pistol - - -// $animation Idle_Shoot_Pistol_layer "Run_Shoot_Pistol" FPS 30 subtract Idle_Shoot_Pistol_layer 0 weightlist upperbody -// $sequence Idle_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta -// $sequence Walk_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta -// $sequence Run_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta -// $sequence Crouch_Idle_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta -// $sequence Crouch_Walk_Shoot_Pistol "Idle_Shoot_Pistol_layer" delta - - -// $animation Reload_Pistol_layer "Idle_Reload_Pistol" FPS 30 subtract Reload_Pistol_layer 0 weightlist upperbody -// $sequence Reload_Pistol "Reload_Pistol_layer" delta - - -// //----------------- -// // M4 -// //----------------- - -// $animation Crouch_M4_aim_neutral Crouch_9aims_m4 frame 4 4 -// $animation Crouch_M4_aim_up_left Crouch_9aims_m4 frame 0 0 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_up_center Crouch_9aims_m4 frame 1 1 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_up_right Crouch_9aims_m4 frame 2 2 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_mid_left Crouch_9aims_m4 frame 3 3 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_mid_center Crouch_9aims_m4 frame 4 4 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_mid_right Crouch_9aims_m4 frame 5 5 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_down_left Crouch_9aims_m4 frame 6 6 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_down_center Crouch_9aims_m4 frame 7 7 subtract Crouch_M4_aim_neutral 0 -// $animation Crouch_M4_aim_down_right Crouch_9aims_m4 frame 8 8 subtract Crouch_M4_aim_neutral 0 - - -// $sequence Crouch_Aim_M4 { -// Crouch_M4_aim_up_right Crouch_M4_aim_up_center Crouch_M4_aim_up_left -// Crouch_M4_aim_mid_right Crouch_M4_aim_mid_center Crouch_M4_aim_mid_left -// Crouch_M4_aim_down_right Crouch_M4_aim_down_center Crouch_M4_aim_down_left -// weightlist upperbody -// blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 -// iklock lfoot 1 0 iklock rfoot 1 0 -// delta -// } - - -// $animation Run_M4_aim_neutral Run_9aims_M4 frame 4 4 -// $animation Run_M4_aim_up_left Run_9aims_M4 frame 0 0 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_up_center Run_9aims_M4 frame 1 1 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_up_right Run_9aims_M4 frame 2 2 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_mid_left Run_9aims_M4 frame 3 3 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_mid_center Run_9aims_M4 frame 4 4 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_mid_right Run_9aims_M4 frame 5 5 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_down_left Run_9aims_M4 frame 6 6 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_down_center Run_9aims_M4 frame 7 7 subtract Run_M4_aim_neutral 0 -// $animation Run_M4_aim_down_right Run_9aims_M4 frame 8 8 subtract Run_M4_aim_neutral 0 - -// $sequence Run_Aim_M4 { -// Run_M4_aim_up_right Run_M4_aim_up_center Run_M4_aim_up_left -// Run_M4_aim_mid_right Run_M4_aim_mid_center Run_M4_aim_mid_left -// Run_M4_aim_down_right Run_M4_aim_down_center Run_M4_aim_down_left -// weightlist upperbody -// blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 -// iklock lfoot 1 0 iklock rfoot 1 0 -// delta -// } - - -// $sequence Idle_Upper_M4 "Idle_Counter_M4" FPS 30 weightlist upperbody addlayer Run_Aim_M4 -// $sequence Walk_Upper_M4 "Walk_Counter_M4" FPS 30 weightlist upperbody addlayer Run_Aim_m4 -// $sequence Run_Upper_M4 "Run_Counter_M4" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_M4 -// $sequence Crouch_Idle_Upper_M4 "Crouch_Idle_Counter_M4" FPS 30 weightlist upperbody addlayer Crouch_Aim_m4 -// $sequence Crouch_Walk_Upper_M4 "Crouch_Walk_Counter_m4" FPS 30 weightlist upperbody addlayer Crouch_Aim_M4 - - -// $animation Idle_Shoot_M4_layer "Run_shoot_m4" FPS 30 subtract Idle_Shoot_M4_layer 0 weightlist upperbody -// $sequence Idle_Shoot_M4 "Idle_Shoot_M4_layer" delta -// $sequence Walk_Shoot_M4 "Idle_Shoot_M4_layer" delta -// $sequence Run_Shoot_M4 "Idle_Shoot_M4_layer" delta -// $sequence Crouch_Idle_Shoot_M4 "Idle_Shoot_M4_layer" delta -// $sequence Crouch_Walk_Shoot_M4 "Idle_Shoot_M4_layer" delta - - -// $animation Reload_M4_layer "Idle_Reload_M4" FPS 30 subtract Reload_M4_layer 0 weightlist upperbody -// $sequence Reload_M4 "Reload_M4_layer" delta - - - -$include "D:\Program Files\Valve\Steam\SteamApps\SourceMods\models\charpipeline\ff\qc_files\ruleshierarchy.qci" diff --git a/player/ff_player_shared/compile/ff_specific.qc b/player/ff_player_shared/compile/ff_specific.qc deleted file mode 100644 index 0519ecb..0000000 --- a/player/ff_player_shared/compile/ff_specific.qc +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/player/ff_player_shared/compile/hitbox.qci b/player/ff_player_shared/compile/hitbox.qci deleted file mode 100644 index c411d19..0000000 --- a/player/ff_player_shared/compile/hitbox.qci +++ /dev/null @@ -1,21 +0,0 @@ -$surfaceprop "flesh" -$hboxset "cstrike" -$hbox 3 "ValveBiped.Bip01_Pelvis" -6.75 -4.00 -6.50 6.75 2.00 3.50 -$hbox 6 "ValveBiped.Bip01_L_Thigh" 1.50 -2.65 -4.25 16.50 5.65 2.75 -$hbox 6 "ValveBiped.Bip01_L_Calf" -2.00 -2.00 -3.10 16.00 5.00 2.90 -$hbox 6 "ValveBiped.Bip01_L_Foot" -2.50 -1.00 -2.10 6.50 4.00 2.10 -$hbox 6 "ValveBiped.Bip01_L_Toe0" 0.13 -0.25 -2.40 3.13 2.95 2.10 -$hbox 7 "ValveBiped.Bip01_R_Thigh" 1.50 -2.65 -2.75 16.50 5.65 4.25 -$hbox 7 "ValveBiped.Bip01_R_Calf" -2.00 -2.00 -2.90 16.00 5.00 3.10 -$hbox 7 "ValveBiped.Bip01_R_Foot" -2.50 -1.00 -2.10 6.50 4.00 2.10 -$hbox 7 "ValveBiped.Bip01_R_Toe0" 0.13 -0.15 -1.79 3.13 3.05 2.71 -$hbox 3 "ValveBiped.Bip01_Spine1" -4.75 -3.50 -5.75 3.75 7.50 7.25 -$hbox 2 "ValveBiped.Bip01_Spine2" -1.00 -3.50 -6.50 9.00 7.50 6.50 -$hbox 1 "ValveBiped.Bip01_Neck1" -0.50 -4.25 -2.00 2.50 0.75 2.00 -$hbox 1 "ValveBiped.Bip01_Head1" -2.38 -6.09 -3.00 5.62 1.91 3.00 -$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.50 -1.90 -2.60 12.50 3.10 1.40 -$hbox 4 "ValveBiped.Bip01_L_Forearm" 0.00 -1.50 -2.50 10.00 2.50 1.50 -$hbox 4 "ValveBiped.Bip01_L_Hand" 0.50 -2.72 -1.75 5.50 0.72 2.75 -$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.50 -1.90 -2.60 12.50 3.10 1.40 -$hbox 5 "ValveBiped.Bip01_R_Forearm" 0.00 -1.50 -2.50 10.00 2.50 1.50 -$hbox 5 "ValveBiped.Bip01_R_Hand" 0.50 -2.72 -1.75 5.50 0.72 2.75 \ No newline at end of file diff --git a/player/ff_player_shared/compile/lowesthumanskeleton.qci b/player/ff_player_shared/compile/lowesthumanskeleton.qci deleted file mode 100644 index aa367e4..0000000 --- a/player/ff_player_shared/compile/lowesthumanskeleton.qci +++ /dev/null @@ -1,9 +0,0 @@ -bonetreecollapse "ValveBiped.Bip01_L_Forearm" -bonetreecollapse "ValveBiped.Bip01_R_Forearm" -bonetreecollapse "ValveBiped.Bip01_L_Calf" -bonetreecollapse "ValveBiped.Bip01_R_Calf" -//bonetreecollapse "ValveBiped.Bip01_Neck1" -replacebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine2" -replacebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" -replacebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" -replacebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Spine2" diff --git a/player/ff_player_shared/compile/removehands.qci b/player/ff_player_shared/compile/removehands.qci deleted file mode 100644 index 8e51829..0000000 --- a/player/ff_player_shared/compile/removehands.qci +++ /dev/null @@ -1,4 +0,0 @@ -bonetreecollapse "ValveBiped.Bip01_L_Hand" -bonetreecollapse "ValveBiped.Bip01_R_Hand" - - diff --git a/player/qc_files/ff_player_shared_base.qc b/player/qc_files/ff_player_shared_base.qc deleted file mode 100644 index 845b028..0000000 --- a/player/qc_files/ff_player_shared_base.qc +++ /dev/null @@ -1,2558 +0,0 @@ -// events on movements use the attachments lfoot and rfoot on the players feet to create water effects as the player walks -// formatting for this is { event, generic event number, frame number of the animation to play the event on, name of the event to play, which attachment to play the event from - -$modelname player/ff_player_shared.mdl -$cd "PIPE_LOCATION\ff\CLASSNAME" -//$include "/reference/bones1.qci" - -// $definebone "ffSkel_Hips" "" 0.000000 1.161500 38.741299 0.000000 0.000000 89.999641 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000 -// $definebone "ffSkel_LeftUpLeg" "ffSkel_Hips" 4.552000 -1.290301 -0.309300 -3.764333 -85.784393 179.999863 0.000001 -0.000000 -0.000000 -0.000000 0.000000 0.000000 -// $definebone "ffSkel_LeftLeg" "ffSkel_LeftUpLeg" 17.607502 0.000000 -0.000000 -18.591908 -1.110965 0.075057 -0.000001 -0.000000 -0.000000 0.000001 0.000000 0.000000 -// $definebone "ffSkel_LeftFoot" "ffSkel_LeftLeg" 15.634301 -0.000000 -0.000000 76.858276 -52.760815 33.622883 0.000000 -0.000000 -0.000000 0.000002 0.000001 0.000001 -// $definebone "ffSkel_LeftToeBase" "ffSkel_LeftFoot" 6.003701 0.000000 -0.000000 3.734540 -18.479033 84.979385 0.000000 -0.000000 0.000000 0.000003 -0.000001 -0.000002 -// $definebone "ffSkel_Spine" "ffSkel_Hips" 0.000000 3.448898 0.021600 12.640022 89.999641 89.999641 -0.000002 0.000000 0.000000 0.000000 -0.000000 0.000000 -// $definebone "ffSkel_Spine1" "ffSkel_Spine" 4.080899 0.000000 0.000000 0.000000 10.251362 0.000000 -0.000002 0.000000 0.000000 0.000000 -0.000000 0.000000 -// $definebone "ffSkel_Spine2" "ffSkel_Spine1" 5.263198 0.000000 0.000000 0.000000 2.102755 0.000000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000 -// $definebone "ffSkel_Spine3" "ffSkel_Spine2" 4.413702 0.000000 -0.000000 0.000000 -5.944438 89.999641 -0.000001 -0.000000 -0.000000 -0.000000 -0.000000 -0.000000 -// $definebone "ffSkel_Neck" "ffSkel_Spine3" 6.152599 -0.000000 -0.000000 25.116751 -0.000000 -0.000000 -0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000 -// $definebone "ffSkel_Head" "ffSkel_Neck" 2.228598 0.000000 -0.000000 42.240742 -0.880063 0.589574 0.000001 -0.000000 0.000001 0.000002 0.000000 -0.000000 -// $definebone "ffSkel_RightShoulder" "ffSkel_Spine3" 2.056299 -1.937600 -1.050800 -12.832536 -109.000641 -5.055207 0.000000 -0.000000 0.000000 -0.000000 -0.000002 0.000000 -// $definebone "ffSkel_RightArm" "ffSkel_RightShoulder" 4.646599 0.000001 0.000000 9.177638 -29.141787 173.983231 -0.000001 0.000000 0.000000 -0.000000 0.000005 -0.000000 -// $definebone "ffSkel_RightForeArm" "ffSkel_RightArm" 10.631200 0.000002 0.000000 0.164439 179.955734 0.000000 -0.000001 0.000002 -0.000000 0.000000 0.000008 0.000000 -// $definebone "ffSkel_RightForeArmRoll" "ffSkel_RightForeArm" -4.965601 0.000000 0.000000 0.000000 0.000008 0.000000 0.000000 0.000000 0.000000 0.000000 0.000008 0.000000 -// $definebone "ffSkel_RightHand" "ffSkel_RightForeArmRoll" -4.965601 -0.000001 0.000000 0.255539 174.965866 -90.032867 -0.000000 0.000000 0.000000 -0.000007 -0.000000 -0.000000 -// $definebone "ffSkel_RightHandMiddle1" "ffSkel_RightHand" 4.651401 -0.000000 0.000001 -36.946037 1.926284 88.915031 -0.000002 -0.000001 0.000000 -0.000000 -0.000001 -0.000000 -// $definebone "ffSkel_RightHandMiddle2" "ffSkel_RightHandMiddle1" 1.346999 -0.000001 -0.000000 -2.455697 15.643461 -0.388465 -0.000001 -0.000001 -0.000000 0.000000 -0.000005 0.000000 -// $definebone "ffSkel_RightHandMiddle3" "ffSkel_RightHandMiddle2" 0.901600 -0.000000 0.000000 0.531132 -6.299101 -0.116883 0.000000 -0.000000 0.000000 -0.000000 -0.000003 0.000000 -// $definebone "ffSkel_RightHandIndex1" "ffSkel_RightHand" 4.378500 -1.116700 0.113402 -30.166801 -16.493734 98.528694 0.000001 -0.000000 0.000000 -0.000000 -0.000000 -0.000000 -// $definebone "ffSkel_RightHandIndex2" "ffSkel_RightHandIndex1" 1.693200 -0.000000 0.000000 1.868415 20.474070 5.063228 -0.000002 -0.000000 0.000000 -0.000001 -0.000003 0.000000 -// $definebone "ffSkel_RightHandIndex3" "ffSkel_RightHandIndex2" 0.954700 -0.000001 -0.000000 2.955889 -5.794325 -1.168834 0.000002 -0.000000 -0.000000 -0.000001 -0.000003 -0.000000 -// $definebone "ffSkel_RightHandThumb1" "ffSkel_RightHand" 1.298298 -1.309800 0.295299 -27.958052 -36.526058 109.228683 -0.000000 -0.000001 0.000000 -0.000000 -0.000001 0.000002 -// $definebone "ffSkel_RightHandThumb2" "ffSkel_RightHandThumb1" 2.374298 -0.000001 0.000001 17.486673 -0.922463 -0.501909 -0.000001 0.000000 -0.000000 0.000000 -0.000001 0.000002 -// $definebone "ffSkel_RightHandThumb3" "ffSkel_RightHandThumb2" 1.225800 0.000001 -0.000001 12.417142 14.043765 3.444051 -0.000002 0.000001 -0.000000 -0.000000 -0.000004 0.000001 -// $definebone "ffSkel_att_righthand" "ffSkel_RightHand" 3.285700 -0.280500 0.628002 -0.000007 -0.000000 89.999641 -0.000000 0.000000 0.000000 -0.000000 0.000006 0.000000 -// $definebone "ffSkel_LeftShoulder" "ffSkel_Spine3" 2.056300 1.937600 -1.050800 12.832534 -70.999207 174.944641 -0.000000 0.000001 -0.000000 0.000001 0.000002 0.000000 -// $definebone "ffSkel_LeftArm" "ffSkel_LeftShoulder" -4.646701 0.000002 0.000000 -9.177639 150.857498 -173.983231 0.000002 0.000001 -0.000000 -0.000000 -0.000006 -0.000001 -// $definebone "ffSkel_LeftForeArm" "ffSkel_LeftArm" 10.631201 -0.000001 -0.000000 0.164439 -0.044124 -0.000001 0.000001 -0.000001 0.000000 -0.000000 -0.000006 -0.000001 -// $definebone "ffSkel_LeftForeArmRoll" "ffSkel_LeftForeArm" 4.965600 -0.000003 0.000000 -0.000000 -0.000006 -0.000001 0.000000 0.000001 0.000000 -0.000000 -0.000006 -0.000001 -// $definebone "ffSkel_LeftHand" "ffSkel_LeftForeArmRoll" 4.965600 -0.000001 0.000000 -0.255539 -5.034012 90.033447 0.000000 -0.000000 -0.000002 -0.000006 0.000000 0.000001 -// $definebone "ffSkel_LeftHandMiddle1" "ffSkel_LeftHand" 4.651500 -0.000000 -0.000000 36.944893 1.926283 -88.915031 0.000000 0.000000 -0.000000 0.000001 -0.000002 -0.000001 -// $definebone "ffSkel_LeftHandMiddle2" "ffSkel_LeftHandMiddle1" 1.346999 0.000001 -0.000000 2.455698 15.650341 0.388465 -0.000000 0.000001 -0.000000 0.000000 -0.000002 -0.000001 -// $definebone "ffSkel_LeftHandMiddle3" "ffSkel_LeftHandMiddle2" 0.901601 0.000002 0.000000 -0.531131 -6.304257 0.116883 0.000002 -0.000000 -0.000000 0.000000 -0.000003 -0.000001 -// $definebone "ffSkel_LeftHandIndex1" "ffSkel_LeftHand" 4.378600 -1.116700 -0.113400 30.165655 -16.494879 -98.528687 -0.000001 0.000001 0.000000 -0.000001 -0.000002 -0.000001 -// $definebone "ffSkel_LeftHandIndex2" "ffSkel_LeftHandIndex1" 1.693097 0.000001 -0.000000 -1.869561 20.476942 -5.064376 -0.000000 -0.000001 -0.000000 -0.000001 0.000004 -0.000000 -// $definebone "ffSkel_LeftHandIndex3" "ffSkel_LeftHandIndex2" 0.954798 -0.000000 -0.000000 -2.954744 -5.795466 1.169407 -0.000001 0.000001 -0.000000 -0.000000 0.000002 -0.000001 -// $definebone "ffSkel_LeftHandThumb1" "ffSkel_LeftHand" 1.298301 -1.309800 -0.295203 27.957474 -36.525482 -109.227531 -0.000001 -0.000001 0.000000 -0.000001 -0.000004 -0.000003 -// $definebone "ffSkel_LeftHandThumb2" "ffSkel_LeftHandThumb1" 2.374299 -0.000002 0.000000 -17.486673 -0.922467 0.501908 0.000000 -0.000001 0.000000 0.000000 -0.000004 -0.000002 -// $definebone "ffSkel_LeftHandThumb3" "ffSkel_LeftHandThumb2" 1.225802 -0.000001 0.000001 -12.416568 14.044914 -3.444051 0.000002 0.000001 -0.000000 0.000001 -0.000001 -0.000000 -// $definebone "ffSkel_att_lefthand" "ffSkel_LeftHand" 3.286500 -0.280500 -0.627401 -0.000006 0.000000 -89.999641 -0.000000 -0.000002 0.000000 -0.000000 -0.000007 -0.000001 -// $definebone "ffSkel_RightUpLeg" "ffSkel_Hips" -4.552000 -1.290301 -0.309300 3.764333 85.784393 -0.000000 -0.000001 0.000000 -0.000000 -0.000000 -0.000000 0.000000 -// $definebone "ffSkel_RightLeg" "ffSkel_RightUpLeg" -17.607502 0.000000 0.000000 -18.591909 -1.110965 0.075057 -0.000001 -0.000000 -0.000000 -0.000001 -0.000000 0.000000 -// $definebone "ffSkel_RightFoot" "ffSkel_RightLeg" -15.634301 0.000000 -0.000001 -77.230125 129.626541 59.419155 -0.000000 -0.000000 -0.000000 -0.000002 0.000001 -0.000000 -// $definebone "ffSkel_RightToeBase" "ffSkel_RightFoot" 6.003700 0.000000 0.000000 -17.971968 5.747912 -99.880295 -0.000000 0.000000 0.000000 -0.000000 -0.000000 0.000001 - -$definebone "ffSkel_Hips" "" 0.000000 0.000000 38.741299 -89.639244 -90.000786 0.000000 0.000002 0.000000 -0.000000 0.000000 0.000000 0.000000 -$definebone "ffSkel_LeftUpLeg" "ffSkel_Hips" -1.292299 4.552000 0.301200 4.123577 175.782318 89.973284 -0.000001 0.000000 -0.000000 0.000000 0.000000 -0.000000 -$definebone "ffSkel_LeftLeg" "ffSkel_LeftUpLeg" 17.607500 0.000000 -0.000000 -0.508214 17.459169 -0.123759 -0.000001 0.000000 -0.000000 0.000000 -0.000000 0.000000 -$definebone "ffSkel_Spine" "ffSkel_Hips" 3.449003 0.000000 0.000000 -71.943451 135.088547 43.465152 0.000000 -0.000000 -0.000002 -0.000001 -0.000001 0.000001 -$definebone "ffSkel_Spine1" "ffSkel_Spine" 0.000000 0.000000 4.080896 -89.999641 -77.359619 0.000000 0.000002 0.000000 -0.000000 -0.000001 0.000001 -0.000002 -$definebone "ffSkel_Spine2" "ffSkel_Spine1" 5.179100 -0.936700 0.000000 -0.000001 -10.251363 -0.000002 0.000002 -0.000000 0.000000 -0.000001 -0.000001 -0.000002 -$definebone "ffSkel_Spine3" "ffSkel_Spine2" 4.410702 -0.161900 0.000000 -0.000001 3.841109 -0.000002 -0.000001 0.000000 0.000000 -0.000001 -0.000000 -0.000002 -$definebone "ffSkel_Necks" "ffSkel_Spine3" 6.481197 -1.955300 0.000000 -0.000002 -25.116755 -0.000001 0.000002 0.000001 0.000000 -0.000002 -0.000005 -0.000001 -$definebone "ffSkel_Heads" "ffSkel_Necks" 2.359202 -0.006799 0.000000 -0.769484 -71.634048 -89.992770 0.000000 0.000000 -0.000003 -0.000002 -0.000001 -0.000001 -$definebone "ffSkel_LeftShoulder" "ffSkel_Spine3" 2.056298 -1.050800 -1.937600 0.810737 164.810165 95.607760 0.000002 0.000000 -0.000000 -0.000004 -0.000001 -0.000001 -$definebone "ffSkel_LeftArm" "ffSkel_LeftShoulder" 1.754402 -4.179399 1.022800 3.262992 -41.152691 79.815317 -0.000001 -0.000000 0.000000 0.000002 0.000003 0.000001 -$definebone "ffSkel_LeftForeArm" "ffSkel_LeftArm" 10.631197 0.000000 0.000001 -0.044116 -0.164436 0.000001 -0.000001 -0.000000 0.000001 0.000000 0.000003 0.000001 -$definebone "ffSkel_LeftForeArmRoll" "ffSkel_LeftForeArm" 4.965600 0.000000 -0.000000 0.000000 0.000003 0.000001 0.000000 -0.000000 -0.000000 0.000000 0.000003 0.000001 -$definebone "ffSkel_LeftHand" "ffSkel_LeftForeArmRoll" 4.965600 0.000000 -0.000002 -5.034008 0.256688 0.010887 -0.000000 -0.000000 0.000002 -0.000001 0.000003 0.000001 -$definebone "ffSkel_RightShoulder" "ffSkel_Spine3" 2.056298 -1.050800 1.937600 -67.204514 145.020767 -153.171679 0.000000 -0.000000 -0.000002 0.000005 0.000001 0.000003 -$definebone "ffSkel_RightArm" "ffSkel_RightShoulder" 4.646699 0.000000 -0.000004 -28.558500 -10.984173 0.116886 0.000001 0.000000 -0.000000 0.000007 0.000001 0.000002 -$definebone "ffSkel_RightForeArm" "ffSkel_RightArm" 10.631200 0.000000 -0.000001 0.043550 -0.164438 0.000002 -0.000000 -0.000000 0.000001 0.000006 0.000001 0.000002 -$definebone "ffSkel_RightForeArmRoll" "ffSkel_RightForeArm" 4.965600 0.000000 0.000001 0.000006 0.000001 0.000002 -0.000000 0.000000 0.000001 0.000006 0.000001 0.000002 -$definebone "ffSkel_RightHand" "ffSkel_RightForeArmRoll" 4.965499 0.000000 0.000001 5.032867 0.256686 -0.010884 -0.000000 -0.000000 0.000001 0.000006 0.000001 0.000002 -$definebone "ffSkel_att_righthand" "ffSkel_RightHand" 3.286500 -0.280500 0.627401 -87.411591 -177.163757 87.289498 -0.000002 0.000000 0.000000 -0.000002 -0.000005 0.000001 -$definebone "ffSkel_RightUpLeg" "ffSkel_Hips" -1.292299 -4.552000 0.301200 4.123577 -175.782318 90.025992 -0.000001 -0.000000 -0.000000 -0.000001 0.000000 0.000000 -$definebone "ffSkel_RightLeg" "ffSkel_RightUpLeg" 17.607597 -0.000000 -0.000000 0.508213 17.459169 0.123759 0.000000 0.000000 -0.000000 -0.000001 -0.000002 -0.000000 -$definebone "ffSkel_LeftHandMiddle1" "ffSkel_LeftHand" 4.651501 0.000000 0.000000 36.944893 1.926287 1.084037 0.000002 0.000000 -0.000000 -0.000002 0.000002 0.000002 -$definebone "ffSkel_LeftHandMiddle2" "ffSkel_LeftHandMiddle1" 1.347002 0.000000 -0.000001 15.635446 -2.549661 -0.298509 0.000001 0.000000 0.000000 -0.000000 0.000001 0.000003 -$definebone "ffSkel_LeftHandMiddle3" "ffSkel_LeftHandMiddle2" 0.901601 0.000000 0.000001 -6.304256 0.534571 0.058444 0.000001 0.000000 0.000000 -0.000001 0.000002 0.000002 -$definebone "ffSkel_LeftHandIndex1" "ffSkel_LeftHand" 4.378601 -1.116700 -0.113399 30.165653 -16.494884 -8.528476 -0.000001 -0.000000 0.000001 0.000003 -0.000004 0.000001 -$definebone "ffSkel_LeftHandIndex2" "ffSkel_LeftHandIndex1" 1.693098 -0.000001 0.000001 20.465483 1.995608 -4.365937 0.000001 0.000000 -0.000000 0.000001 -0.000003 0.000002 -$definebone "ffSkel_LeftHandIndex3" "ffSkel_LeftHandIndex2" 0.954802 0.000001 -0.000000 -5.788019 2.969639 0.869179 -0.000001 0.000000 0.000001 0.000001 -0.000002 0.000002 -$definebone "ffSkel_LeftHandThumb1" "ffSkel_LeftHand" 1.298301 -1.309800 -0.295198 27.957474 -36.525494 -19.227891 -0.000001 -0.000000 0.000001 -0.000000 -0.000010 0.000003 -$definebone "ffSkel_LeftHandThumb2" "ffSkel_LeftHandThumb1" 2.374299 -0.000001 0.000002 -0.880064 17.488962 0.224602 0.000000 -0.000000 -0.000000 -0.000001 -0.000000 0.000003 -$definebone "ffSkel_LeftHandThumb3" "ffSkel_LeftHandThumb2" 1.225800 -0.000001 -0.000001 13.709733 12.786704 -0.364972 0.000001 -0.000000 0.000000 -0.000002 0.000005 0.000004 -$definebone "ffSkel_LeftFoots" "ffSkel_LeftLeg" 17.409899 -0.000000 -0.000000 -10.647275 -80.921700 178.830446 0.000000 0.000000 0.000000 0.000001 -0.000002 -0.000001 -$definebone "ffSkel_LeftToeBases" "ffSkel_LeftFoots" 6.003699 -0.000000 -0.000000 -2.891145 18.624567 -119.944708 -0.000000 0.000000 0.000000 -0.000001 0.000000 0.000002 -$definebone "ffSkel_RightHandMiddle1" "ffSkel_RightHand" 4.651499 0.000000 -0.000000 -36.944889 1.926287 -1.084034 0.000002 0.000000 -0.000001 0.000005 0.000002 0.000001 -$definebone "ffSkel_RightHandMiddle2" "ffSkel_RightHandMiddle1" 1.347001 0.000000 -0.000000 -15.634871 -2.549087 0.298512 0.000001 0.000000 0.000000 0.000003 0.000002 0.000000 -$definebone "ffSkel_RightHandMiddle3" "ffSkel_RightHandMiddle2" 0.901702 0.000000 -0.000001 6.303685 0.533999 -0.058441 0.000002 0.000000 0.000001 0.000003 0.000002 0.000001 -$definebone "ffSkel_RightHandIndex1" "ffSkel_RightHand" 4.378700 -1.116700 0.113500 -30.165077 -16.494883 8.528477 -0.000000 0.000000 -0.000001 0.000004 -0.000002 -0.000001 -$definebone "ffSkel_RightHandIndex2" "ffSkel_RightHandIndex1" 1.692999 0.000000 -0.000001 -20.465481 1.996182 4.365938 -0.000001 0.000000 0.000001 0.000000 -0.000003 -0.000000 -$definebone "ffSkel_RightHandIndex3" "ffSkel_RightHandIndex2" 0.954801 0.000000 -0.000000 5.787448 2.969640 -0.869177 -0.000001 0.000000 0.000001 0.000002 -0.000001 -0.000000 -$definebone "ffSkel_RightHandThumb1" "ffSkel_RightHand" 1.298300 -1.309800 0.295301 -27.957470 -36.525490 19.227889 0.000001 -0.000001 -0.000000 0.000004 -0.000007 -0.000001 -$definebone "ffSkel_RightHandThumb2" "ffSkel_RightHandThumb1" 2.374300 -0.000001 -0.000001 0.879495 17.489538 -0.224600 -0.000000 0.000000 0.000000 0.000004 0.000001 -0.000000 -$definebone "ffSkel_RightHandThumb3" "ffSkel_RightHandThumb2" 1.225801 0.000001 0.000001 -13.709161 12.786135 0.364975 -0.000002 -0.000000 -0.000000 0.000001 0.000008 -0.000001 -$definebone "ffSkel_RightFoots" "ffSkel_RightLeg" 17.409798 -0.000000 0.000000 10.647276 -80.921692 -178.829886 -0.000000 0.000000 0.000000 -0.000002 -0.000003 0.000001 -$definebone "ffSkel_RightToeBases" "ffSkel_RightFoots" 6.003698 -0.000000 0.000000 2.891143 18.624565 119.944134 -0.000000 -0.000000 0.000000 -0.000000 0.000003 -0.000004 -$definebone "ffSkel_LeftFoot" "ffSkel_LeftLeg" 15.634298 -0.000000 -0.000000 -9.047578 -79.982040 14.430513 0.000000 0.000000 -0.000000 -0.000001 0.000002 0.000002 -$definebone "ffSkel_Neck" "ffSkel_Spine3" 6.152599 -0.000000 0.000000 0.974027 -30.840029 -0.837665 -0.000001 -0.000001 -0.000000 -0.000002 -0.000005 -0.000001 -$definebone "ffSkel_Head" "ffSkel_Neck" 2.228599 -0.000001 0.000000 -0.696718 -47.936516 -0.156990 0.000000 0.000001 0.000000 -0.000002 -0.000002 0.000001 -$definebone "ffSkel_RightFoot" "ffSkel_RightLeg" 15.634299 -0.000000 0.000000 10.499452 -73.815872 -23.564033 0.000000 0.000000 -0.000000 0.000001 0.000004 -0.000002 - - - -$bonemerge ffSkel_RightHand - -$ikchain rfoot "ffSkel_RightFoot" Z 0 knee 0.707 0.707 0 -$ikchain lfoot "ffSkel_LeftFoot" Z 0 knee 0.707 0.707 0 -//$ikchain rhand "ffSkel_RightHand" Z 0 knee 0.707 0.707 0 -//$ikchain lhand "ffSkel_LeftHand" Z 0 knee 0.707 0.707 0 - -$weightlist upperbody "ffSkel_Spine" 1.0 "ffSkel_Hips" 0.0 "ffSkel_LeftUpLeg" 0.0 "ffSkel_RightUpLeg" 0.0 -$weightlist nolowerbody "ffSkel_Hips" 1.0 "ffSkel_LeftUpLeg" 0.0 "ffSkel_RightUpLeg" 0.0 -$weightlist lowerbody "ffSkel_Hips" 1.0 "ffSkel_Spine" 0.0 - -$heirarchy "ffSkel_Hips" "" - -//$poseparameter "move_yaw" -180 180 wrap -$poseparameter "body_pitch" -90 90 loop 360 -$poseparameter "body_yaw" -90 90 loop 360 - -//$include "PIPE_LOCATION\ff\qc_files\ruleshierarchy.qci" -//==================================================== -// -// LOWER BODY MOVEMENT ANIMATION -// -//==================================================== - - //----------------- - // Idles - //----------------- - $sequence ragdoll "ragdoll" loop FPS 30 activity ACT_DIERAGDOLL 1 - $sequence ragdoll_i "ragdoll_i" loop FPS 30 - $sequence ragdoll_r "ragdoll_r" loop FPS 30 - $sequence ragdoll_w "ragdoll_w" loop FPS 30 - $sequence ragdoll_cw "ragdoll_cw" loop FPS 30 - $sequence ragdoll_cwi "ragdoll_cwi" loop FPS 30 - $sequence ragdoll_si "ragdoll_si" loop FPS 30 - $sequence Idle_lower "Idle01" align ragdoll_i X Y Z 0 0 loop FPS 30 activity ACT_IDLE 1 - $sequence Crouch_Idle_Lower "Crouch_idle01" align ragdoll_cwi X Y Z 0 0 loop FPS 30 activity ACT_CROUCHIDLE 1 - $sequence Swim_Idle_Lower "Swim_idle01" align ragdoll_si X Y Z 0 0 loop FPS 30 activity ACT_HOVER 1 - - - - //----------------- - // Airstate - //----------------- - - // $sequence Airstate "Airstate" loop FPS 30 activity ACT_AIRBORNE 1 - - - - -// $sequence menu_pose "menu_pose" loop fps 30 origin 0 0 -115 activity ACT_MENUPOSE 1 - // $sequence ragdoll "ragdoll" loop FPS 30 activity ACT_DIERAGDOLL 1 - - //----------------- - // Run - //----------------- - - $animation a_RunS RunS startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -180 - $animation a_RunSE RunSE startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -135 - $animation a_RunE RunE startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -90 - $animation a_RunNE RunNE startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto -45 - $animation a_RunN RunN startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 0 - - - $animation a_RunNW RunNW startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 45 - $animation a_RunW RunW startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 90 - $animation a_RunSW RunSW startloop 0 LX LY align ragdoll_r X Y Z 0 0 rotateto 135 - $animation a_RunZero "9run_idle" loop align ragdoll X Y Z 0 0 - - // $sequence Run_Lower2 { a_RunN } loop ACT_RUN 1 - -/* $sequence Run_lower { -// a_RunS a_RunSE a_RunE -// a_RunNE a_RunN a_RunNW -// a_RunW a_RunSW a_RunS -// blendwidth 9 blend move_yaw -180 180 -// loop -// ACT_RUN 1 - } -*/ - $sequence Run_lower { - a_RunNW a_RunN a_RunNE - a_RunW a_RunZero a_RunE - a_RunSW a_RunS a_RunSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_RUN 1 - { event 7001 14 "lfoot" } - { event 7001 5 "rfoot" } - } - //----------------- - // Walk - //----------------- - - $animation a_WalkS WalkS startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -180 - $animation a_WalkSE WalkSE startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -135 - $animation a_WalkE WalkE startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -90 - $animation a_WalkNE WalkNE startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto -45 - $animation a_WalkN WalkN startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 0 - $animation a_WalkNW WalkNW startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 45 - $animation a_WalkW WalkW startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 90 - $animation a_WalkSW WalkSW startloop 0 LX LY loop align ragdoll_w X Y Z 0 0 rotateto 135 - $animation a_walkZero "9walk_idle" loop align ragdoll X Y Z 0 0 - -/* $sequence Walk_lower { - a_WalkS a_WalkSE a_WalkE a_WalkNE a_WalkN a_WalkNW a_WalkW a_WalkSW a_WalkS - blendwidth 9 blend move_yaw -180 180 - ACT_WALK 1 - } -*/ - - $sequence walk_lower { - a_walkNW a_walkN a_walkNE - a_walkW a_walkZero a_walkE - a_walkSW a_walkS a_walkSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_WALK 1 - { event 7002 15 "lfoot" } - { event 7002 4 "lfoot" } - } - - - - //----------------------- - // Crouch_Walk - //----------------------- - - $animation a_Crouch_walkS Crouch_walkS startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto -180 - $animation a_Crouch_walkSE Crouch_walkSE startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto -135 - $animation a_Crouch_walkE Crouch_walkE startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto -90 - $animation a_Crouch_walkNE Crouch_walkNE startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto -45 - $animation a_Crouch_walkN Crouch_walkN startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto 0 - $animation a_Crouch_walkNW Crouch_walkNW startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto 45 - $animation a_Crouch_walkW Crouch_walkW startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto 90 - $animation a_Crouch_walkSW Crouch_walkSW startloop 0 LX LY loop align ragdoll_cw X Y Z 0 0 rotateto 135 - $animation a_Crouch_walkZero "9Crouch_Walk_idle" loop align ragdoll_cw X Y Z 0 0 - - - $sequence Crouch_walk_lower { - a_Crouch_walkNW a_Crouch_walkN a_Crouch_walkNE - a_Crouch_walkW a_Crouch_walkZero a_Crouch_walkE - a_Crouch_walkSW a_Crouch_walkS a_Crouch_walkSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_RUN_CROUCH 1 - { event 7002 17 "lfoot" } - { event 7002 5 "rfoot" } - } - - - //----------------------- - // Swim - //----------------------- - - $animation a_SwimS SwimS startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto -180 - $animation a_SwimSE SwimSE startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto -135 - $animation a_SwimE SwimE startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto -90 - $animation a_SwimNE SwimNE startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto -45 - $animation a_SwimN SwimN startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto 0 - $animation a_SwimNW SwimNW startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto 45 - $animation a_SwimW SwimW startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto 90 - $animation a_SwimSW SwimSW startloop 0 LX LY loop align ragdoll_si X Y Z 0 0 rotateto 135 - $animation a_SwimZero "9Swim_idle" loop align ragdoll_si X Y Z 0 0 - - - $sequence Swim_lower { - a_SwimNW a_SwimN a_SwimNE - a_SwimW a_SwimZero a_SwimE - a_SwimSW a_SwimS a_SwimSE - blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop - ACT_SWIM 1 - { event 7002 17 "lfoot" } - { event 7002 5 "rfoot" } - } - - - //--------------- - // jump - //--------------- - $sequence Jump "jump" fps 30 align ragdoll X Y Z 0 0 activity ACT_HOP 1 -//{ event 7001 23 "lfoot" } { event 7001 23 "rfoot" } -// $sequence Jump1 "jump1" fps 30 align ragdoll X Y Z 0 0 activity ACT_HOP1 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } - // $sequence Jump2 "jump2" fps 30 align ragdoll X Y Z 0 0 activity ACT_HOP2 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } - // $sequence Jump3 "jump3" fps 30 align ragdoll X Y Z 0 0 activity ACT_HOP3 1 { event 7001 23 "lfoot" } { event 7001 23 "rfoot" } - - - //----------------- -// // SHOTGUN -// //----------------- - - - $sequence Jump_Upper_shotgun "shotgun/jump_shotgun" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_shotgun_aim_neutral shotgun/swim_9aims_shotgun frame 4 4 - $animation Swim_shotgun_aim_up_left shotgun/swim_9aims_shotgun frame 0 0 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_up_center shotgun/swim_9aims_shotgun frame 1 1 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_up_right shotgun/swim_9aims_shotgun frame 2 2 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_mid_left shotgun/swim_9aims_shotgun frame 3 3 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_mid_center shotgun/swim_9aims_shotgun frame 4 4 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_mid_right shotgun/swim_9aims_shotgun frame 5 5 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_down_left shotgun/swim_9aims_shotgun frame 6 6 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_down_center shotgun/swim_9aims_shotgun frame 7 7 subtract Swim_shotgun_aim_neutral 0 - $animation Swim_shotgun_aim_down_right shotgun/swim_9aims_shotgun frame 8 8 subtract Swim_shotgun_aim_neutral 0 - - - $sequence Swim_Aim_shotgun { - Swim_shotgun_aim_up_right Swim_shotgun_aim_up_center Swim_shotgun_aim_up_left - Swim_shotgun_aim_mid_right Swim_shotgun_aim_mid_center Swim_shotgun_aim_mid_left - Swim_shotgun_aim_down_right Swim_shotgun_aim_down_center Swim_shotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_shotgun_aim_neutral shotgun/crouch_9aims_shotgun frame 4 4 - $animation Crouch_shotgun_aim_up_left shotgun/crouch_9aims_shotgun frame 0 0 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_up_center shotgun/crouch_9aims_shotgun frame 1 1 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_up_right shotgun/crouch_9aims_shotgun frame 2 2 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_mid_left shotgun/crouch_9aims_shotgun frame 3 3 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_mid_center shotgun/crouch_9aims_shotgun frame 4 4 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_mid_right shotgun/crouch_9aims_shotgun frame 5 5 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_down_left shotgun/crouch_9aims_shotgun frame 6 6 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_down_center shotgun/crouch_9aims_shotgun frame 7 7 subtract Crouch_shotgun_aim_neutral 0 - $animation Crouch_shotgun_aim_down_right shotgun/crouch_9aims_shotgun frame 8 8 subtract Crouch_shotgun_aim_neutral 0 - - - $sequence Crouch_Aim_shotgun { - Crouch_shotgun_aim_up_right Crouch_shotgun_aim_up_center Crouch_shotgun_aim_up_left - Crouch_shotgun_aim_mid_right Crouch_shotgun_aim_mid_center Crouch_shotgun_aim_mid_left - Crouch_shotgun_aim_down_right Crouch_shotgun_aim_down_center Crouch_shotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_shotgun_aim_neutral shotgun/run_9aims_shotgun frame 4 4 - $animation Run_shotgun_aim_up_left shotgun/run_9aims_shotgun frame 0 0 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_up_center shotgun/run_9aims_shotgun frame 1 1 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_up_right shotgun/run_9aims_shotgun frame 2 2 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_mid_left shotgun/run_9aims_shotgun frame 3 3 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_mid_center shotgun/run_9aims_shotgun frame 4 4 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_mid_right shotgun/run_9aims_shotgun frame 5 5 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_down_left shotgun/run_9aims_shotgun frame 6 6 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_down_center shotgun/run_9aims_shotgun frame 7 7 subtract Run_shotgun_aim_neutral 0 - $animation Run_shotgun_aim_down_right shotgun/run_9aims_shotgun frame 8 8 subtract Run_shotgun_aim_neutral 0 - - $sequence Run_Aim_shotgun { - Run_shotgun_aim_up_right Run_shotgun_aim_up_center Run_shotgun_aim_up_left - Run_shotgun_aim_mid_right Run_shotgun_aim_mid_center Run_shotgun_aim_mid_left - Run_shotgun_aim_down_right Run_shotgun_aim_down_center Run_shotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_shotgun "shotgun/idle_shotgun" FPS 30 weightlist upperbody addlayer Run_Aim_shotgun - $sequence Walk_Upper_shotgun "shotgun/walk_shotgun" FPS 30 weightlist upperbody addlayer Run_Aim_shotgun - $sequence Run_Upper_shotgun "shotgun/run_shotgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_shotgun - $sequence Crouch_Idle_Upper_shotgun "shotgun/crouch_idle_shotgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_shotgun - $sequence Crouch_Walk_Upper_shotgun "shotgun/crouch_walk_shotgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_shotgun - - - $animation Idle_Shoot_shotgun_layer "shotgun/shoot_shotgun" FPS 30 subtract Idle_Shoot_shotgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Walk_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Run_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Crouch_Idle_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - $sequence Crouch_Walk_Shoot_shotgun "Idle_Shoot_shotgun_layer" delta - - $sequence Swim_Idle_Upper_shotgun "shotgun/swim_idle_shotgun" FPS 30 weightlist upperbody addlayer Swim_Aim_shotgun - $animation Swim_Shoot_shotgun_layer "shotgun/swim_shoot_shotgun" FPS 30 subtract Swim_Shoot_shotgun_layer 0 weightlist upperbody - $sequence Swim_Upper_shotgun "shotgun/swim_shotgun" FPS 30 weightlist upperbody addlayer Swim_Aim_shotgun - - - $animation Reload_shotgun_layer "shotgun/reload_shotgun" FPS 30 subtract Reload_shotgun_layer 0 weightlist upperbody - $sequence Reload_shotgun "Reload_shotgun_layer" delta - - //----------------- - // SUPER SHOTGUN - //----------------- - - $sequence Jump_Upper_supershotgun "supershotgun/jump_supershotgun" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_supershotgun_aim_neutral supershotgun/swim_9aims_supershotgun frame 4 4 - $animation Swim_supershotgun_aim_up_left supershotgun/swim_9aims_supershotgun frame 0 0 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_up_center supershotgun/swim_9aims_supershotgun frame 1 1 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_up_right supershotgun/swim_9aims_supershotgun frame 2 2 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_mid_left supershotgun/swim_9aims_supershotgun frame 3 3 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_mid_center supershotgun/swim_9aims_supershotgun frame 4 4 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_mid_right supershotgun/swim_9aims_supershotgun frame 5 5 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_down_left supershotgun/swim_9aims_supershotgun frame 6 6 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_down_center supershotgun/swim_9aims_supershotgun frame 7 7 subtract Swim_supershotgun_aim_neutral 0 - $animation Swim_supershotgun_aim_down_right supershotgun/swim_9aims_supershotgun frame 8 8 subtract Swim_supershotgun_aim_neutral 0 - - - $sequence Swim_Aim_supershotgun { - Swim_supershotgun_aim_up_right Swim_supershotgun_aim_up_center Swim_supershotgun_aim_up_left - Swim_supershotgun_aim_mid_right Swim_supershotgun_aim_mid_center Swim_supershotgun_aim_mid_left - Swim_supershotgun_aim_down_right Swim_supershotgun_aim_down_center Swim_supershotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_supershotgun_aim_neutral supershotgun/crouch_9aims_supershotgun frame 4 4 - $animation Crouch_supershotgun_aim_up_left supershotgun/crouch_9aims_supershotgun frame 0 0 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_up_center supershotgun/crouch_9aims_supershotgun frame 1 1 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_up_right supershotgun/crouch_9aims_supershotgun frame 2 2 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_mid_left supershotgun/crouch_9aims_supershotgun frame 3 3 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_mid_center supershotgun/crouch_9aims_supershotgun frame 4 4 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_mid_right supershotgun/crouch_9aims_supershotgun frame 5 5 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_down_left supershotgun/crouch_9aims_supershotgun frame 6 6 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_down_center supershotgun/crouch_9aims_supershotgun frame 7 7 subtract Crouch_supershotgun_aim_neutral 0 - $animation Crouch_supershotgun_aim_down_right supershotgun/crouch_9aims_supershotgun frame 8 8 subtract Crouch_supershotgun_aim_neutral 0 - - - $sequence Crouch_Aim_supershotgun { - Crouch_supershotgun_aim_up_right Crouch_supershotgun_aim_up_center Crouch_supershotgun_aim_up_left - Crouch_supershotgun_aim_mid_right Crouch_supershotgun_aim_mid_center Crouch_supershotgun_aim_mid_left - Crouch_supershotgun_aim_down_right Crouch_supershotgun_aim_down_center Crouch_supershotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_supershotgun_aim_neutral supershotgun/run_9aims_supershotgun frame 4 4 - $animation Run_supershotgun_aim_up_left supershotgun/run_9aims_supershotgun frame 0 0 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_up_center supershotgun/run_9aims_supershotgun frame 1 1 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_up_right supershotgun/run_9aims_supershotgun frame 2 2 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_mid_left supershotgun/run_9aims_supershotgun frame 3 3 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_mid_center supershotgun/run_9aims_supershotgun frame 4 4 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_mid_right supershotgun/run_9aims_supershotgun frame 5 5 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_down_left supershotgun/run_9aims_supershotgun frame 6 6 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_down_center supershotgun/run_9aims_supershotgun frame 7 7 subtract Run_supershotgun_aim_neutral 0 - $animation Run_supershotgun_aim_down_right supershotgun/run_9aims_supershotgun frame 8 8 subtract Run_supershotgun_aim_neutral 0 - - $sequence Run_Aim_supershotgun { - Run_supershotgun_aim_up_right Run_supershotgun_aim_up_center Run_supershotgun_aim_up_left - Run_supershotgun_aim_mid_right Run_supershotgun_aim_mid_center Run_supershotgun_aim_mid_left - Run_supershotgun_aim_down_right Run_supershotgun_aim_down_center Run_supershotgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_supershotgun "supershotgun/idle_supershotgun" FPS 30 weightlist upperbody addlayer Run_Aim_supershotgun - $sequence Walk_Upper_supershotgun "supershotgun/walk_supershotgun" FPS 30 weightlist upperbody addlayer Run_Aim_supershotgun - $sequence Run_Upper_supershotgun "supershotgun/run_supershotgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_supershotgun - $sequence Crouch_Idle_Upper_supershotgun "supershotgun/crouch_idle_supershotgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_supershotgun - $sequence Crouch_Walk_Upper_supershotgun "supershotgun/crouch_walk_supershotgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_supershotgun - - - $animation Idle_Shoot_supershotgun_layer "supershotgun/shoot_supershotgun" FPS 30 subtract Idle_Shoot_supershotgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_supershotgun "Idle_Shoot_supershotgun_layer" delta - $sequence Walk_Shoot_supershotgun "Idle_Shoot_supershotgun_layer" delta - $sequence Run_Shoot_supershotgun "Idle_Shoot_supershotgun_layer" delta - $sequence Crouch_Idle_Shoot_supershotgun "Idle_Shoot_supershotgun_layer" delta - $sequence Crouch_Walk_Shoot_supershotgun "Idle_Shoot_supershotgun_layer" delta - - $sequence Swim_Idle_Upper_supershotgun "supershotgun/swim_idle_supershotgun" FPS 30 weightlist upperbody addlayer Swim_Aim_supershotgun - $animation Swim_Shoot_supershotgun_layer "supershotgun/swim_shoot_supershotgun" FPS 30 subtract Swim_Shoot_supershotgun_layer 0 weightlist upperbody - $sequence Swim_Upper_supershotgun "supershotgun/swim_supershotgun" FPS 30 weightlist upperbody addlayer Swim_Aim_supershotgun - - - $animation Reload_supershotgun_layer "supershotgun/reload_supershotgun" FPS 30 subtract Reload_supershotgun_layer 0 weightlist upperbody - $sequence Reload_supershotgun "Reload_supershotgun_layer" delta - - //----------------- - // GRENADE LAUNCHER - //----------------- - - $sequence Jump_Upper_grenadelauncher "grenadelauncher/jump_grenadelauncher" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_grenadelauncher_aim_neutral grenadelauncher/swim_9aims_grenadelauncher frame 4 4 - $animation Swim_grenadelauncher_aim_up_left grenadelauncher/swim_9aims_grenadelauncher frame 0 0 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_up_center grenadelauncher/swim_9aims_grenadelauncher frame 1 1 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_up_right grenadelauncher/swim_9aims_grenadelauncher frame 2 2 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_mid_left grenadelauncher/swim_9aims_grenadelauncher frame 3 3 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_mid_center grenadelauncher/swim_9aims_grenadelauncher frame 4 4 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_mid_right grenadelauncher/swim_9aims_grenadelauncher frame 5 5 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_down_left grenadelauncher/swim_9aims_grenadelauncher frame 6 6 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_down_center grenadelauncher/swim_9aims_grenadelauncher frame 7 7 subtract Swim_grenadelauncher_aim_neutral 0 - $animation Swim_grenadelauncher_aim_down_right grenadelauncher/swim_9aims_grenadelauncher frame 8 8 subtract Swim_grenadelauncher_aim_neutral 0 - - - $sequence Swim_Aim_grenadelauncher { - Swim_grenadelauncher_aim_up_right Swim_grenadelauncher_aim_up_center Swim_grenadelauncher_aim_up_left - Swim_grenadelauncher_aim_mid_right Swim_grenadelauncher_aim_mid_center Swim_grenadelauncher_aim_mid_left - Swim_grenadelauncher_aim_down_right Swim_grenadelauncher_aim_down_center Swim_grenadelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_grenadelauncher_aim_neutral grenadelauncher/crouch_9aims_grenadelauncher frame 4 4 - $animation Crouch_grenadelauncher_aim_up_left grenadelauncher/crouch_9aims_grenadelauncher frame 0 0 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_up_center grenadelauncher/crouch_9aims_grenadelauncher frame 1 1 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_up_right grenadelauncher/crouch_9aims_grenadelauncher frame 2 2 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_mid_left grenadelauncher/crouch_9aims_grenadelauncher frame 3 3 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_mid_center grenadelauncher/crouch_9aims_grenadelauncher frame 4 4 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_mid_right grenadelauncher/crouch_9aims_grenadelauncher frame 5 5 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_down_left grenadelauncher/crouch_9aims_grenadelauncher frame 6 6 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_down_center grenadelauncher/crouch_9aims_grenadelauncher frame 7 7 subtract Crouch_grenadelauncher_aim_neutral 0 - $animation Crouch_grenadelauncher_aim_down_right grenadelauncher/crouch_9aims_grenadelauncher frame 8 8 subtract Crouch_grenadelauncher_aim_neutral 0 - - - $sequence Crouch_Aim_grenadelauncher { - Crouch_grenadelauncher_aim_up_right Crouch_grenadelauncher_aim_up_center Crouch_grenadelauncher_aim_up_left - Crouch_grenadelauncher_aim_mid_right Crouch_grenadelauncher_aim_mid_center Crouch_grenadelauncher_aim_mid_left - Crouch_grenadelauncher_aim_down_right Crouch_grenadelauncher_aim_down_center Crouch_grenadelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_grenadelauncher_aim_neutral grenadelauncher/run_9aims_grenadelauncher frame 4 4 - $animation Run_grenadelauncher_aim_up_left grenadelauncher/run_9aims_grenadelauncher frame 0 0 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_up_center grenadelauncher/run_9aims_grenadelauncher frame 1 1 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_up_right grenadelauncher/run_9aims_grenadelauncher frame 2 2 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_mid_left grenadelauncher/run_9aims_grenadelauncher frame 3 3 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_mid_center grenadelauncher/run_9aims_grenadelauncher frame 4 4 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_mid_right grenadelauncher/run_9aims_grenadelauncher frame 5 5 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_down_left grenadelauncher/run_9aims_grenadelauncher frame 6 6 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_down_center grenadelauncher/run_9aims_grenadelauncher frame 7 7 subtract Run_grenadelauncher_aim_neutral 0 - $animation Run_grenadelauncher_aim_down_right grenadelauncher/run_9aims_grenadelauncher frame 8 8 subtract Run_grenadelauncher_aim_neutral 0 - - $sequence Run_Aim_grenadelauncher { - Run_grenadelauncher_aim_up_right Run_grenadelauncher_aim_up_center Run_grenadelauncher_aim_up_left - Run_grenadelauncher_aim_mid_right Run_grenadelauncher_aim_mid_center Run_grenadelauncher_aim_mid_left - Run_grenadelauncher_aim_down_right Run_grenadelauncher_aim_down_center Run_grenadelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_grenadelauncher "grenadelauncher/idle_grenadelauncher" FPS 30 weightlist upperbody addlayer Run_Aim_grenadelauncher - $sequence Walk_Upper_grenadelauncher "grenadelauncher/walk_grenadelauncher" FPS 30 weightlist upperbody addlayer Run_Aim_grenadelauncher - $sequence Run_Upper_grenadelauncher "grenadelauncher/run_grenadelauncher" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_grenadelauncher - $sequence Crouch_Idle_Upper_grenadelauncher "grenadelauncher/crouch_idle_grenadelauncher" FPS 30 weightlist upperbody addlayer Crouch_Aim_grenadelauncher - $sequence Crouch_Walk_Upper_grenadelauncher "grenadelauncher/crouch_walk_grenadelauncher" FPS 30 weightlist upperbody addlayer Crouch_Aim_grenadelauncher - - - $animation Idle_Shoot_grenadelauncher_layer "grenadelauncher/shoot_grenadelauncher" FPS 30 subtract Idle_Shoot_grenadelauncher_layer 0 weightlist upperbody - $sequence Idle_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Walk_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Run_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Crouch_Idle_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - $sequence Crouch_Walk_Shoot_grenadelauncher "Idle_Shoot_grenadelauncher_layer" delta - - $sequence Swim_Idle_Upper_grenadelauncher "grenadelauncher/swim_idle_grenadelauncher" FPS 30 weightlist upperbody addlayer Swim_Aim_grenadelauncher - $animation Swim_Shoot_grenadelauncher_layer "grenadelauncher/swim_shoot_grenadelauncher" FPS 30 subtract Swim_Shoot_grenadelauncher_layer 0 weightlist upperbody - $sequence Swim_Upper_grenadelauncher "grenadelauncher/swim_grenadelauncher" FPS 30 weightlist upperbody addlayer Swim_Aim_grenadelauncher - - - $animation Reload_grenadelauncher_layer "grenadelauncher/reload_grenadelauncher" FPS 30 subtract Reload_grenadelauncher_layer 0 weightlist upperbody - $sequence Reload_grenadelauncher "Reload_grenadelauncher_layer" delta - - - - //----------------- - // PIPE LAUNCHER - //----------------- - - $sequence Jump_Upper_pipelauncher "grenadelauncher/jump_grenadelauncher" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_pipelauncher_aim_neutral grenadelauncher/swim_9aims_grenadelauncher frame 4 4 - $animation Swim_pipelauncher_aim_up_left grenadelauncher/swim_9aims_grenadelauncher frame 0 0 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_up_center grenadelauncher/swim_9aims_grenadelauncher frame 1 1 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_up_right grenadelauncher/swim_9aims_grenadelauncher frame 2 2 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_mid_left grenadelauncher/swim_9aims_grenadelauncher frame 3 3 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_mid_center grenadelauncher/swim_9aims_grenadelauncher frame 4 4 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_mid_right grenadelauncher/swim_9aims_grenadelauncher frame 5 5 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_down_left grenadelauncher/swim_9aims_grenadelauncher frame 6 6 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_down_center grenadelauncher/swim_9aims_grenadelauncher frame 7 7 subtract Swim_pipelauncher_aim_neutral 0 - $animation Swim_pipelauncher_aim_down_right grenadelauncher/swim_9aims_grenadelauncher frame 8 8 subtract Swim_pipelauncher_aim_neutral 0 - - - $sequence Swim_Aim_pipelauncher { - Swim_pipelauncher_aim_up_right Swim_pipelauncher_aim_up_center Swim_pipelauncher_aim_up_left - Swim_pipelauncher_aim_mid_right Swim_pipelauncher_aim_mid_center Swim_pipelauncher_aim_mid_left - Swim_pipelauncher_aim_down_right Swim_pipelauncher_aim_down_center Swim_pipelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_pipelauncher_aim_neutral grenadelauncher/crouch_9aims_grenadelauncher frame 4 4 - $animation Crouch_pipelauncher_aim_up_left grenadelauncher/crouch_9aims_grenadelauncher frame 0 0 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_up_center grenadelauncher/crouch_9aims_grenadelauncher frame 1 1 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_up_right grenadelauncher/crouch_9aims_grenadelauncher frame 2 2 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_mid_left grenadelauncher/crouch_9aims_grenadelauncher frame 3 3 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_mid_center grenadelauncher/crouch_9aims_grenadelauncher frame 4 4 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_mid_right grenadelauncher/crouch_9aims_grenadelauncher frame 5 5 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_down_left grenadelauncher/crouch_9aims_grenadelauncher frame 6 6 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_down_center grenadelauncher/crouch_9aims_grenadelauncher frame 7 7 subtract Crouch_pipelauncher_aim_neutral 0 - $animation Crouch_pipelauncher_aim_down_right grenadelauncher/crouch_9aims_grenadelauncher frame 8 8 subtract Crouch_pipelauncher_aim_neutral 0 - - - $sequence Crouch_Aim_pipelauncher { - Crouch_pipelauncher_aim_up_right Crouch_pipelauncher_aim_up_center Crouch_pipelauncher_aim_up_left - Crouch_pipelauncher_aim_mid_right Crouch_pipelauncher_aim_mid_center Crouch_pipelauncher_aim_mid_left - Crouch_pipelauncher_aim_down_right Crouch_pipelauncher_aim_down_center Crouch_pipelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_pipelauncher_aim_neutral grenadelauncher/run_9aims_grenadelauncher frame 4 4 - $animation Run_pipelauncher_aim_up_left grenadelauncher/run_9aims_grenadelauncher frame 0 0 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_up_center grenadelauncher/run_9aims_grenadelauncher frame 1 1 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_up_right grenadelauncher/run_9aims_grenadelauncher frame 2 2 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_mid_left grenadelauncher/run_9aims_grenadelauncher frame 3 3 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_mid_center grenadelauncher/run_9aims_grenadelauncher frame 4 4 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_mid_right grenadelauncher/run_9aims_grenadelauncher frame 5 5 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_down_left grenadelauncher/run_9aims_grenadelauncher frame 6 6 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_down_center grenadelauncher/run_9aims_grenadelauncher frame 7 7 subtract Run_pipelauncher_aim_neutral 0 - $animation Run_pipelauncher_aim_down_right grenadelauncher/run_9aims_grenadelauncher frame 8 8 subtract Run_pipelauncher_aim_neutral 0 - - $sequence Run_Aim_pipelauncher { - Run_pipelauncher_aim_up_right Run_pipelauncher_aim_up_center Run_pipelauncher_aim_up_left - Run_pipelauncher_aim_mid_right Run_pipelauncher_aim_mid_center Run_pipelauncher_aim_mid_left - Run_pipelauncher_aim_down_right Run_pipelauncher_aim_down_center Run_pipelauncher_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_pipelauncher "grenadelauncher/idle_grenadelauncher" FPS 30 weightlist upperbody addlayer Run_Aim_pipelauncher - $sequence Walk_Upper_pipelauncher "grenadelauncher/walk_grenadelauncher" FPS 30 weightlist upperbody addlayer Run_Aim_pipelauncher - $sequence Run_Upper_pipelauncher "grenadelauncher/run_grenadelauncher" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_pipelauncher - $sequence Crouch_Idle_Upper_pipelauncher "grenadelauncher/crouch_idle_grenadelauncher" FPS 30 weightlist upperbody addlayer Crouch_Aim_pipelauncher - $sequence Crouch_Walk_Upper_pipelauncher "grenadelauncher/crouch_walk_grenadelauncher" FPS 30 weightlist upperbody addlayer Crouch_Aim_pipelauncher - - - $animation Idle_Shoot_pipelauncher_layer "grenadelauncher/shoot_grenadelauncher" FPS 30 subtract Idle_Shoot_pipelauncher_layer 0 weightlist upperbody - $sequence Idle_Shoot_pipelauncher "Idle_Shoot_pipelauncher_layer" delta - $sequence Walk_Shoot_pipelauncher "Idle_Shoot_pipelauncher_layer" delta - $sequence Run_Shoot_pipelauncher "Idle_Shoot_pipelauncher_layer" delta - $sequence Crouch_Idle_Shoot_pipelauncher "Idle_Shoot_pipelauncher_layer" delta - $sequence Crouch_Walk_Shoot_pipelauncher "Idle_Shoot_pipelauncher_layer" delta - - $sequence Swim_Idle_Upper_pipelauncher "grenadelauncher/swim_idle_grenadelauncher" FPS 30 weightlist upperbody addlayer Swim_Aim_pipelauncher - $animation Swim_Shoot_pipelauncher_layer "grenadelauncher/swim_shoot_grenadelauncher" FPS 30 subtract Swim_Shoot_pipelauncher_layer 0 weightlist upperbody - $sequence Swim_Upper_pipelauncher "grenadelauncher/swim_grenadelauncher" FPS 30 weightlist upperbody addlayer Swim_Aim_pipelauncher - - - $animation Reload_pipelauncher_layer "grenadelauncher/reload_grenadelauncher" FPS 30 subtract Reload_pipelauncher_layer 0 weightlist upperbody - $sequence Reload_pipelauncher "Reload_pipelauncher_layer" delta - - - //----------------- - // NAILGUN - //----------------- -$sequence Jump_Upper_nailgun "nailgun/jump_nailgun" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_nailgun_aim_neutral nailgun/swim_9aims_nailgun frame 4 4 - $animation Swim_nailgun_aim_up_left nailgun/swim_9aims_nailgun frame 0 0 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_up_center nailgun/swim_9aims_nailgun frame 1 1 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_up_right nailgun/swim_9aims_nailgun frame 2 2 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_mid_left nailgun/swim_9aims_nailgun frame 3 3 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_mid_center nailgun/swim_9aims_nailgun frame 4 4 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_mid_right nailgun/swim_9aims_nailgun frame 5 5 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_down_left nailgun/swim_9aims_nailgun frame 6 6 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_down_center nailgun/swim_9aims_nailgun frame 7 7 subtract Swim_nailgun_aim_neutral 0 - $animation Swim_nailgun_aim_down_right nailgun/swim_9aims_nailgun frame 8 8 subtract Swim_nailgun_aim_neutral 0 - - - $sequence Swim_Aim_nailgun { - Swim_nailgun_aim_up_right Swim_nailgun_aim_up_center Swim_nailgun_aim_up_left - Swim_nailgun_aim_mid_right Swim_nailgun_aim_mid_center Swim_nailgun_aim_mid_left - Swim_nailgun_aim_down_right Swim_nailgun_aim_down_center Swim_nailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_nailgun_aim_neutral nailgun/crouch_9aims_nailgun frame 4 4 - $animation Crouch_nailgun_aim_up_left nailgun/crouch_9aims_nailgun frame 0 0 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_up_center nailgun/crouch_9aims_nailgun frame 1 1 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_up_right nailgun/crouch_9aims_nailgun frame 2 2 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_mid_left nailgun/crouch_9aims_nailgun frame 3 3 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_mid_center nailgun/crouch_9aims_nailgun frame 4 4 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_mid_right nailgun/crouch_9aims_nailgun frame 5 5 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_down_left nailgun/crouch_9aims_nailgun frame 6 6 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_down_center nailgun/crouch_9aims_nailgun frame 7 7 subtract Crouch_nailgun_aim_neutral 0 - $animation Crouch_nailgun_aim_down_right nailgun/crouch_9aims_nailgun frame 8 8 subtract Crouch_nailgun_aim_neutral 0 - - - $sequence Crouch_Aim_nailgun { - Crouch_nailgun_aim_up_right Crouch_nailgun_aim_up_center Crouch_nailgun_aim_up_left - Crouch_nailgun_aim_mid_right Crouch_nailgun_aim_mid_center Crouch_nailgun_aim_mid_left - Crouch_nailgun_aim_down_right Crouch_nailgun_aim_down_center Crouch_nailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_nailgun_aim_neutral nailgun/run_9aims_nailgun frame 4 4 - $animation Run_nailgun_aim_up_left nailgun/run_9aims_nailgun frame 0 0 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_up_center nailgun/run_9aims_nailgun frame 1 1 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_up_right nailgun/run_9aims_nailgun frame 2 2 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_mid_left nailgun/run_9aims_nailgun frame 3 3 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_mid_center nailgun/run_9aims_nailgun frame 4 4 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_mid_right nailgun/run_9aims_nailgun frame 5 5 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_down_left nailgun/run_9aims_nailgun frame 6 6 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_down_center nailgun/run_9aims_nailgun frame 7 7 subtract Run_nailgun_aim_neutral 0 - $animation Run_nailgun_aim_down_right nailgun/run_9aims_nailgun frame 8 8 subtract Run_nailgun_aim_neutral 0 - - $sequence Run_Aim_nailgun { - Run_nailgun_aim_up_right Run_nailgun_aim_up_center Run_nailgun_aim_up_left - Run_nailgun_aim_mid_right Run_nailgun_aim_mid_center Run_nailgun_aim_mid_left - Run_nailgun_aim_down_right Run_nailgun_aim_down_center Run_nailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_nailgun "nailgun/idle_nailgun" FPS 30 weightlist upperbody addlayer Run_Aim_nailgun - $sequence Walk_Upper_nailgun "nailgun/walk_nailgun" FPS 30 weightlist upperbody addlayer Run_Aim_nailgun - $sequence Run_Upper_nailgun "nailgun/run_nailgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_nailgun - $sequence Crouch_Idle_Upper_nailgun "nailgun/crouch_idle_nailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_nailgun - $sequence Crouch_Walk_Upper_nailgun "nailgun/crouch_walk_nailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_nailgun - - - $animation Idle_Shoot_nailgun_layer "nailgun/shoot_nailgun" FPS 30 subtract Idle_Shoot_nailgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Walk_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Run_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Crouch_Idle_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - $sequence Crouch_Walk_Shoot_nailgun "Idle_Shoot_nailgun_layer" delta - - $sequence Swim_Idle_Upper_nailgun "nailgun/swim_idle_nailgun" FPS 30 weightlist upperbody addlayer Swim_Aim_nailgun - $animation Swim_Shoot_nailgun_layer "nailgun/swim_shoot_nailgun" FPS 30 subtract Swim_Shoot_nailgun_layer 0 weightlist upperbody - $sequence Swim_Upper_nailgun "nailgun/swim_nailgun" FPS 30 weightlist upperbody addlayer Swim_Aim_nailgun - - - $animation Reload_nailgun_layer "nailgun/reload_nailgun" FPS 30 subtract Reload_nailgun_layer 0 weightlist upperbody - $sequence Reload_nailgun "Reload_nailgun_layer" delta - - - //----------------- - // SUPER NAILGUN - //----------------- - - $sequence Jump_Upper_supernailgun "supernailgun/jump_supernailgun" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_supernailgun_aim_neutral supernailgun/swim_9aims_supernailgun frame 4 4 - $animation Swim_supernailgun_aim_up_left supernailgun/swim_9aims_supernailgun frame 0 0 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_up_center supernailgun/swim_9aims_supernailgun frame 1 1 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_up_right supernailgun/swim_9aims_supernailgun frame 2 2 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_mid_left supernailgun/swim_9aims_supernailgun frame 3 3 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_mid_center supernailgun/swim_9aims_supernailgun frame 4 4 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_mid_right supernailgun/swim_9aims_supernailgun frame 5 5 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_down_left supernailgun/swim_9aims_supernailgun frame 6 6 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_down_center supernailgun/swim_9aims_supernailgun frame 7 7 subtract Swim_supernailgun_aim_neutral 0 - $animation Swim_supernailgun_aim_down_right supernailgun/swim_9aims_supernailgun frame 8 8 subtract Swim_supernailgun_aim_neutral 0 - - - $sequence Swim_Aim_supernailgun { - Swim_supernailgun_aim_up_right Swim_supernailgun_aim_up_center Swim_supernailgun_aim_up_left - Swim_supernailgun_aim_mid_right Swim_supernailgun_aim_mid_center Swim_supernailgun_aim_mid_left - Swim_supernailgun_aim_down_right Swim_supernailgun_aim_down_center Swim_supernailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_supernailgun_aim_neutral supernailgun/crouch_9aims_supernailgun frame 4 4 - $animation Crouch_supernailgun_aim_up_left supernailgun/crouch_9aims_supernailgun frame 0 0 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_up_center supernailgun/crouch_9aims_supernailgun frame 1 1 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_up_right supernailgun/crouch_9aims_supernailgun frame 2 2 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_mid_left supernailgun/crouch_9aims_supernailgun frame 3 3 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_mid_center supernailgun/crouch_9aims_supernailgun frame 4 4 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_mid_right supernailgun/crouch_9aims_supernailgun frame 5 5 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_down_left supernailgun/crouch_9aims_supernailgun frame 6 6 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_down_center supernailgun/crouch_9aims_supernailgun frame 7 7 subtract Crouch_supernailgun_aim_neutral 0 - $animation Crouch_supernailgun_aim_down_right supernailgun/crouch_9aims_supernailgun frame 8 8 subtract Crouch_supernailgun_aim_neutral 0 - - - $sequence Crouch_Aim_supernailgun { - Crouch_supernailgun_aim_up_right Crouch_supernailgun_aim_up_center Crouch_supernailgun_aim_up_left - Crouch_supernailgun_aim_mid_right Crouch_supernailgun_aim_mid_center Crouch_supernailgun_aim_mid_left - Crouch_supernailgun_aim_down_right Crouch_supernailgun_aim_down_center Crouch_supernailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_supernailgun_aim_neutral supernailgun/run_9aims_supernailgun frame 4 4 - $animation Run_supernailgun_aim_up_left supernailgun/run_9aims_supernailgun frame 0 0 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_up_center supernailgun/run_9aims_supernailgun frame 1 1 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_up_right supernailgun/run_9aims_supernailgun frame 2 2 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_mid_left supernailgun/run_9aims_supernailgun frame 3 3 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_mid_center supernailgun/run_9aims_supernailgun frame 4 4 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_mid_right supernailgun/run_9aims_supernailgun frame 5 5 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_down_left supernailgun/run_9aims_supernailgun frame 6 6 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_down_center supernailgun/run_9aims_supernailgun frame 7 7 subtract Run_supernailgun_aim_neutral 0 - $animation Run_supernailgun_aim_down_right supernailgun/run_9aims_supernailgun frame 8 8 subtract Run_supernailgun_aim_neutral 0 - - $sequence Run_Aim_supernailgun { - Run_supernailgun_aim_up_right Run_supernailgun_aim_up_center Run_supernailgun_aim_up_left - Run_supernailgun_aim_mid_right Run_supernailgun_aim_mid_center Run_supernailgun_aim_mid_left - Run_supernailgun_aim_down_right Run_supernailgun_aim_down_center Run_supernailgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_supernailgun "supernailgun/idle_supernailgun" FPS 30 weightlist upperbody addlayer Run_Aim_supernailgun - $sequence Walk_Upper_supernailgun "supernailgun/walk_supernailgun" FPS 30 weightlist upperbody addlayer Run_Aim_supernailgun - $sequence Run_Upper_supernailgun "supernailgun/run_supernailgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_supernailgun - $sequence Crouch_Idle_Upper_supernailgun "supernailgun/crouch_idle_supernailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_supernailgun - $sequence Crouch_Walk_Upper_supernailgun "supernailgun/crouch_walk_supernailgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_supernailgun - - - $animation Idle_Shoot_supernailgun_layer "supernailgun/shoot_supernailgun" FPS 30 subtract Idle_Shoot_supernailgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Walk_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Run_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Crouch_Idle_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - $sequence Crouch_Walk_Shoot_supernailgun "Idle_Shoot_supernailgun_layer" delta - - $sequence Swim_Idle_Upper_supernailgun "supernailgun/swim_idle_supernailgun" FPS 30 weightlist upperbody addlayer Swim_Aim_supernailgun - $animation Swim_Shoot_supernailgun_layer "supernailgun/swim_shoot_supernailgun" FPS 30 subtract Swim_Shoot_supernailgun_layer 0 weightlist upperbody - $sequence Swim_Upper_supernailgun "supernailgun/swim_supernailgun" FPS 30 weightlist upperbody addlayer Swim_Aim_supernailgun - - - $animation Reload_supernailgun_layer "supernailgun/reload_supernailgun" FPS 30 subtract Reload_supernailgun_layer 0 weightlist upperbody - $sequence Reload_supernailgun "Reload_supernailgun_layer" delta - - - - //----------------- - // RAILGUN - //----------------- - - - $sequence Jump_Upper_railgun "railgun/jump_railgun" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_railgun_aim_neutral railgun/swim_9aims_railgun frame 4 4 - $animation Swim_railgun_aim_up_left railgun/swim_9aims_railgun frame 0 0 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_up_center railgun/swim_9aims_railgun frame 1 1 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_up_right railgun/swim_9aims_railgun frame 2 2 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_mid_left railgun/swim_9aims_railgun frame 3 3 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_mid_center railgun/swim_9aims_railgun frame 4 4 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_mid_right railgun/swim_9aims_railgun frame 5 5 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_down_left railgun/swim_9aims_railgun frame 6 6 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_down_center railgun/swim_9aims_railgun frame 7 7 subtract Swim_railgun_aim_neutral 0 - $animation Swim_railgun_aim_down_right railgun/swim_9aims_railgun frame 8 8 subtract Swim_railgun_aim_neutral 0 - - - $sequence Swim_Aim_railgun { - Swim_railgun_aim_up_right Swim_railgun_aim_up_center Swim_railgun_aim_up_left - Swim_railgun_aim_mid_right Swim_railgun_aim_mid_center Swim_railgun_aim_mid_left - Swim_railgun_aim_down_right Swim_railgun_aim_down_center Swim_railgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_railgun_aim_neutral railgun/crouch_9aims_railgun frame 4 4 - $animation Crouch_railgun_aim_up_left railgun/crouch_9aims_railgun frame 0 0 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_up_center railgun/crouch_9aims_railgun frame 1 1 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_up_right railgun/crouch_9aims_railgun frame 2 2 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_mid_left railgun/crouch_9aims_railgun frame 3 3 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_mid_center railgun/crouch_9aims_railgun frame 4 4 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_mid_right railgun/crouch_9aims_railgun frame 5 5 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_down_left railgun/crouch_9aims_railgun frame 6 6 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_down_center railgun/crouch_9aims_railgun frame 7 7 subtract Crouch_railgun_aim_neutral 0 - $animation Crouch_railgun_aim_down_right railgun/crouch_9aims_railgun frame 8 8 subtract Crouch_railgun_aim_neutral 0 - - - $sequence Crouch_Aim_railgun { - Crouch_railgun_aim_up_right Crouch_railgun_aim_up_center Crouch_railgun_aim_up_left - Crouch_railgun_aim_mid_right Crouch_railgun_aim_mid_center Crouch_railgun_aim_mid_left - Crouch_railgun_aim_down_right Crouch_railgun_aim_down_center Crouch_railgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_railgun_aim_neutral railgun/run_9aims_railgun frame 4 4 - $animation Run_railgun_aim_up_left railgun/run_9aims_railgun frame 0 0 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_up_center railgun/run_9aims_railgun frame 1 1 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_up_right railgun/run_9aims_railgun frame 2 2 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_mid_left railgun/run_9aims_railgun frame 3 3 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_mid_center railgun/run_9aims_railgun frame 4 4 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_mid_right railgun/run_9aims_railgun frame 5 5 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_down_left railgun/run_9aims_railgun frame 6 6 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_down_center railgun/run_9aims_railgun frame 7 7 subtract Run_railgun_aim_neutral 0 - $animation Run_railgun_aim_down_right railgun/run_9aims_railgun frame 8 8 subtract Run_railgun_aim_neutral 0 - - $sequence Run_Aim_railgun { - Run_railgun_aim_up_right Run_railgun_aim_up_center Run_railgun_aim_up_left - Run_railgun_aim_mid_right Run_railgun_aim_mid_center Run_railgun_aim_mid_left - Run_railgun_aim_down_right Run_railgun_aim_down_center Run_railgun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_railgun "railgun/idle_railgun" FPS 30 weightlist upperbody addlayer Run_Aim_railgun - $sequence Walk_Upper_railgun "railgun/walk_railgun" FPS 30 weightlist upperbody addlayer Run_Aim_railgun - $sequence Run_Upper_railgun "railgun/run_railgun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_railgun - $sequence Crouch_Idle_Upper_railgun "railgun/crouch_idle_railgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_railgun - $sequence Crouch_Walk_Upper_railgun "railgun/crouch_walk_railgun" FPS 30 weightlist upperbody addlayer Crouch_Aim_railgun - - - $animation Idle_Shoot_railgun_layer "railgun/shoot_railgun" FPS 30 subtract Idle_Shoot_railgun_layer 0 weightlist upperbody - $sequence Idle_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Walk_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Run_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Crouch_Idle_Shoot_railgun "Idle_Shoot_railgun_layer" delta - $sequence Crouch_Walk_Shoot_railgun "Idle_Shoot_railgun_layer" delta - - $sequence Swim_Idle_Upper_railgun "railgun/swim_idle_railgun" FPS 30 weightlist upperbody addlayer Swim_Aim_railgun - $animation Swim_Shoot_railgun_layer "railgun/swim_shoot_railgun" FPS 30 subtract Swim_Shoot_railgun_layer 0 weightlist upperbody - $sequence Swim_Upper_railgun "railgun/swim_railgun" FPS 30 weightlist upperbody addlayer Swim_Aim_railgun - - - $animation Reload_railgun_layer "railgun/reload_railgun" FPS 30 subtract Reload_railgun_layer 0 weightlist upperbody - $sequence Reload_railgun "Reload_railgun_layer" delta - - - //----------------- - // CROWBAR - //----------------- - - $sequence Jump_Upper_crowbar "crowbar/jump_crowbar" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_crowbar_aim_neutral crowbar/swim_9aims_crowbar frame 4 4 - $animation Swim_crowbar_aim_up_left crowbar/swim_9aims_crowbar frame 0 0 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_up_center crowbar/swim_9aims_crowbar frame 1 1 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_up_right crowbar/swim_9aims_crowbar frame 2 2 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_mid_left crowbar/swim_9aims_crowbar frame 3 3 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_mid_center crowbar/swim_9aims_crowbar frame 4 4 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_mid_right crowbar/swim_9aims_crowbar frame 5 5 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_down_left crowbar/swim_9aims_crowbar frame 6 6 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_down_center crowbar/swim_9aims_crowbar frame 7 7 subtract Swim_crowbar_aim_neutral 0 - $animation Swim_crowbar_aim_down_right crowbar/swim_9aims_crowbar frame 8 8 subtract Swim_crowbar_aim_neutral 0 - - - $sequence Swim_Aim_crowbar { - Swim_crowbar_aim_up_right Swim_crowbar_aim_up_center Swim_crowbar_aim_up_left - Swim_crowbar_aim_mid_right Swim_crowbar_aim_mid_center Swim_crowbar_aim_mid_left - Swim_crowbar_aim_down_right Swim_crowbar_aim_down_center Swim_crowbar_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_crowbar_aim_neutral crowbar/crouch_9aims_crowbar frame 4 4 - $animation Crouch_crowbar_aim_up_left crowbar/crouch_9aims_crowbar frame 0 0 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_up_center crowbar/crouch_9aims_crowbar frame 1 1 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_up_right crowbar/crouch_9aims_crowbar frame 2 2 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_mid_left crowbar/crouch_9aims_crowbar frame 3 3 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_mid_center crowbar/crouch_9aims_crowbar frame 4 4 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_mid_right crowbar/crouch_9aims_crowbar frame 5 5 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_down_left crowbar/crouch_9aims_crowbar frame 6 6 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_down_center crowbar/crouch_9aims_crowbar frame 7 7 subtract Crouch_crowbar_aim_neutral 0 - $animation Crouch_crowbar_aim_down_right crowbar/crouch_9aims_crowbar frame 8 8 subtract Crouch_crowbar_aim_neutral 0 - - - $sequence Crouch_Aim_crowbar { - Crouch_crowbar_aim_up_right Crouch_crowbar_aim_up_center Crouch_crowbar_aim_up_left - Crouch_crowbar_aim_mid_right Crouch_crowbar_aim_mid_center Crouch_crowbar_aim_mid_left - Crouch_crowbar_aim_down_right Crouch_crowbar_aim_down_center Crouch_crowbar_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_crowbar_aim_neutral crowbar/run_9aims_crowbar frame 4 4 - $animation Run_crowbar_aim_up_left crowbar/run_9aims_crowbar frame 0 0 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_up_center crowbar/run_9aims_crowbar frame 1 1 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_up_right crowbar/run_9aims_crowbar frame 2 2 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_mid_left crowbar/run_9aims_crowbar frame 3 3 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_mid_center crowbar/run_9aims_crowbar frame 4 4 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_mid_right crowbar/run_9aims_crowbar frame 5 5 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_down_left crowbar/run_9aims_crowbar frame 6 6 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_down_center crowbar/run_9aims_crowbar frame 7 7 subtract Run_crowbar_aim_neutral 0 - $animation Run_crowbar_aim_down_right crowbar/run_9aims_crowbar frame 8 8 subtract Run_crowbar_aim_neutral 0 - - $sequence Run_Aim_crowbar { - Run_crowbar_aim_up_right Run_crowbar_aim_up_center Run_crowbar_aim_up_left - Run_crowbar_aim_mid_right Run_crowbar_aim_mid_center Run_crowbar_aim_mid_left - Run_crowbar_aim_down_right Run_crowbar_aim_down_center Run_crowbar_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_crowbar "crowbar/idle_crowbar" FPS 30 weightlist upperbody addlayer Run_Aim_crowbar - $sequence Walk_Upper_crowbar "crowbar/walk_crowbar" FPS 30 weightlist upperbody addlayer Run_Aim_crowbar - $sequence Run_Upper_crowbar "crowbar/run_crowbar" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_crowbar - $sequence Crouch_Idle_Upper_crowbar "crowbar/crouch_idle_crowbar" FPS 30 weightlist upperbody addlayer Crouch_Aim_crowbar - $sequence Crouch_Walk_Upper_crowbar "crowbar/crouch_walk_crowbar" FPS 30 weightlist upperbody addlayer Crouch_Aim_crowbar - - - $animation Idle_Shoot_crowbar_layer "crowbar/shoot_crowbar" FPS 30 subtract Idle_Shoot_crowbar_layer 0 weightlist upperbody - $sequence Idle_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Walk_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Run_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Crouch_Idle_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - $sequence Crouch_Walk_Shoot_crowbar "Idle_Shoot_crowbar_layer" delta - - $sequence Swim_Idle_Upper_crowbar "crowbar/swim_idle_crowbar" FPS 30 weightlist upperbody addlayer Swim_Aim_crowbar - $animation Swim_Shoot_crowbar_layer "crowbar/swim_shoot_crowbar" FPS 30 subtract Swim_Shoot_crowbar_layer 0 weightlist upperbody - $sequence Swim_Upper_crowbar "crowbar/swim_crowbar" FPS 30 weightlist upperbody addlayer Swim_Aim_crowbar - - - $animation Reload_crowbar_layer "crowbar/reload_crowbar" FPS 30 subtract Reload_crowbar_layer 0 weightlist upperbody - $sequence Reload_crowbar "Reload_crowbar_layer" delta - - - - - //----------------- - // FLAMETHROWER - //----------------- - - $sequence Jump_Upper_flamethrower "flamethrower/jump_flamethrower" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_flamethrower_aim_neutral flamethrower/swim_9aims_flamethrower frame 4 4 - $animation Swim_flamethrower_aim_up_left flamethrower/swim_9aims_flamethrower frame 0 0 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_up_center flamethrower/swim_9aims_flamethrower frame 1 1 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_up_right flamethrower/swim_9aims_flamethrower frame 2 2 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_mid_left flamethrower/swim_9aims_flamethrower frame 3 3 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_mid_center flamethrower/swim_9aims_flamethrower frame 4 4 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_mid_right flamethrower/swim_9aims_flamethrower frame 5 5 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_down_left flamethrower/swim_9aims_flamethrower frame 6 6 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_down_center flamethrower/swim_9aims_flamethrower frame 7 7 subtract Swim_flamethrower_aim_neutral 0 - $animation Swim_flamethrower_aim_down_right flamethrower/swim_9aims_flamethrower frame 8 8 subtract Swim_flamethrower_aim_neutral 0 - - - $sequence Swim_Aim_flamethrower { - Swim_flamethrower_aim_up_right Swim_flamethrower_aim_up_center Swim_flamethrower_aim_up_left - Swim_flamethrower_aim_mid_right Swim_flamethrower_aim_mid_center Swim_flamethrower_aim_mid_left - Swim_flamethrower_aim_down_right Swim_flamethrower_aim_down_center Swim_flamethrower_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_flamethrower_aim_neutral flamethrower/crouch_9aims_flamethrower frame 4 4 - $animation Crouch_flamethrower_aim_up_left flamethrower/crouch_9aims_flamethrower frame 0 0 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_up_center flamethrower/crouch_9aims_flamethrower frame 1 1 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_up_right flamethrower/crouch_9aims_flamethrower frame 2 2 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_mid_left flamethrower/crouch_9aims_flamethrower frame 3 3 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_mid_center flamethrower/crouch_9aims_flamethrower frame 4 4 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_mid_right flamethrower/crouch_9aims_flamethrower frame 5 5 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_down_left flamethrower/crouch_9aims_flamethrower frame 6 6 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_down_center flamethrower/crouch_9aims_flamethrower frame 7 7 subtract Crouch_flamethrower_aim_neutral 0 - $animation Crouch_flamethrower_aim_down_right flamethrower/crouch_9aims_flamethrower frame 8 8 subtract Crouch_flamethrower_aim_neutral 0 - - - $sequence Crouch_Aim_flamethrower { - Crouch_flamethrower_aim_up_right Crouch_flamethrower_aim_up_center Crouch_flamethrower_aim_up_left - Crouch_flamethrower_aim_mid_right Crouch_flamethrower_aim_mid_center Crouch_flamethrower_aim_mid_left - Crouch_flamethrower_aim_down_right Crouch_flamethrower_aim_down_center Crouch_flamethrower_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_flamethrower_aim_neutral flamethrower/run_9aims_flamethrower frame 4 4 - $animation Run_flamethrower_aim_up_left flamethrower/run_9aims_flamethrower frame 0 0 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_up_center flamethrower/run_9aims_flamethrower frame 1 1 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_up_right flamethrower/run_9aims_flamethrower frame 2 2 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_mid_left flamethrower/run_9aims_flamethrower frame 3 3 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_mid_center flamethrower/run_9aims_flamethrower frame 4 4 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_mid_right flamethrower/run_9aims_flamethrower frame 5 5 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_down_left flamethrower/run_9aims_flamethrower frame 6 6 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_down_center flamethrower/run_9aims_flamethrower frame 7 7 subtract Run_flamethrower_aim_neutral 0 - $animation Run_flamethrower_aim_down_right flamethrower/run_9aims_flamethrower frame 8 8 subtract Run_flamethrower_aim_neutral 0 - - $sequence Run_Aim_flamethrower { - Run_flamethrower_aim_up_right Run_flamethrower_aim_up_center Run_flamethrower_aim_up_left - Run_flamethrower_aim_mid_right Run_flamethrower_aim_mid_center Run_flamethrower_aim_mid_left - Run_flamethrower_aim_down_right Run_flamethrower_aim_down_center Run_flamethrower_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_flamethrower "flamethrower/idle_flamethrower" FPS 30 weightlist upperbody addlayer Run_Aim_flamethrower - $sequence Walk_Upper_flamethrower "flamethrower/walk_flamethrower" FPS 30 weightlist upperbody addlayer Run_Aim_flamethrower - $sequence Run_Upper_flamethrower "flamethrower/run_flamethrower" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_flamethrower - $sequence Crouch_Idle_Upper_flamethrower "flamethrower/crouch_idle_flamethrower" FPS 30 weightlist upperbody addlayer Crouch_Aim_flamethrower - $sequence Crouch_Walk_Upper_flamethrower "flamethrower/crouch_walk_flamethrower" FPS 30 weightlist upperbody addlayer Crouch_Aim_flamethrower - - - $animation Idle_Shoot_flamethrower_layer "flamethrower/shoot_flamethrower" FPS 30 subtract Idle_Shoot_flamethrower_layer 0 weightlist upperbody - $sequence Idle_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Walk_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Run_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Crouch_Idle_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - $sequence Crouch_Walk_Shoot_flamethrower "Idle_Shoot_flamethrower_layer" delta - - $sequence Swim_Idle_Upper_flamethrower "flamethrower/swim_idle_flamethrower" FPS 30 weightlist upperbody addlayer Swim_Aim_flamethrower - $animation Swim_Shoot_flamethrower_layer "flamethrower/swim_shoot_flamethrower" FPS 30 subtract Swim_Shoot_flamethrower_layer 0 weightlist upperbody - $sequence Swim_Upper_flamethrower "flamethrower/swim_flamethrower" FPS 30 weightlist upperbody addlayer Swim_Aim_flamethrower - - - $animation Reload_flamethrower_layer "flamethrower/reload_flamethrower" FPS 30 subtract Reload_flamethrower_layer 0 weightlist upperbody - $sequence Reload_flamethrower "Reload_flamethrower_layer" delta - - - - //----------------- - // SPANNER - //----------------- - $sequence Jump_Upper_spanner "spanner/jump_spanner" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_spanner_aim_neutral spanner/swim_9aims_spanner frame 4 4 - $animation Swim_spanner_aim_up_left spanner/swim_9aims_spanner frame 0 0 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_up_center spanner/swim_9aims_spanner frame 1 1 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_up_right spanner/swim_9aims_spanner frame 2 2 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_mid_left spanner/swim_9aims_spanner frame 3 3 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_mid_center spanner/swim_9aims_spanner frame 4 4 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_mid_right spanner/swim_9aims_spanner frame 5 5 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_down_left spanner/swim_9aims_spanner frame 6 6 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_down_center spanner/swim_9aims_spanner frame 7 7 subtract Swim_spanner_aim_neutral 0 - $animation Swim_spanner_aim_down_right spanner/swim_9aims_spanner frame 8 8 subtract Swim_spanner_aim_neutral 0 - - - $sequence Swim_Aim_spanner { - Swim_spanner_aim_up_right Swim_spanner_aim_up_center Swim_spanner_aim_up_left - Swim_spanner_aim_mid_right Swim_spanner_aim_mid_center Swim_spanner_aim_mid_left - Swim_spanner_aim_down_right Swim_spanner_aim_down_center Swim_spanner_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_spanner_aim_neutral spanner/crouch_9aims_spanner frame 4 4 - $animation Crouch_spanner_aim_up_left spanner/crouch_9aims_spanner frame 0 0 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_up_center spanner/crouch_9aims_spanner frame 1 1 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_up_right spanner/crouch_9aims_spanner frame 2 2 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_mid_left spanner/crouch_9aims_spanner frame 3 3 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_mid_center spanner/crouch_9aims_spanner frame 4 4 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_mid_right spanner/crouch_9aims_spanner frame 5 5 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_down_left spanner/crouch_9aims_spanner frame 6 6 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_down_center spanner/crouch_9aims_spanner frame 7 7 subtract Crouch_spanner_aim_neutral 0 - $animation Crouch_spanner_aim_down_right spanner/crouch_9aims_spanner frame 8 8 subtract Crouch_spanner_aim_neutral 0 - - - $sequence Crouch_Aim_spanner { - Crouch_spanner_aim_up_right Crouch_spanner_aim_up_center Crouch_spanner_aim_up_left - Crouch_spanner_aim_mid_right Crouch_spanner_aim_mid_center Crouch_spanner_aim_mid_left - Crouch_spanner_aim_down_right Crouch_spanner_aim_down_center Crouch_spanner_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_spanner_aim_neutral spanner/run_9aims_spanner frame 4 4 - $animation Run_spanner_aim_up_left spanner/run_9aims_spanner frame 0 0 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_up_center spanner/run_9aims_spanner frame 1 1 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_up_right spanner/run_9aims_spanner frame 2 2 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_mid_left spanner/run_9aims_spanner frame 3 3 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_mid_center spanner/run_9aims_spanner frame 4 4 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_mid_right spanner/run_9aims_spanner frame 5 5 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_down_left spanner/run_9aims_spanner frame 6 6 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_down_center spanner/run_9aims_spanner frame 7 7 subtract Run_spanner_aim_neutral 0 - $animation Run_spanner_aim_down_right spanner/run_9aims_spanner frame 8 8 subtract Run_spanner_aim_neutral 0 - - $sequence Run_Aim_spanner { - Run_spanner_aim_up_right Run_spanner_aim_up_center Run_spanner_aim_up_left - Run_spanner_aim_mid_right Run_spanner_aim_mid_center Run_spanner_aim_mid_left - Run_spanner_aim_down_right Run_spanner_aim_down_center Run_spanner_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_spanner "spanner/idle_spanner" FPS 30 weightlist upperbody addlayer Run_Aim_spanner - $sequence Walk_Upper_spanner "spanner/walk_spanner" FPS 30 weightlist upperbody addlayer Run_Aim_spanner - $sequence Run_Upper_spanner "spanner/run_spanner" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_spanner - $sequence Crouch_Idle_Upper_spanner "spanner/crouch_idle_spanner" FPS 30 weightlist upperbody addlayer Crouch_Aim_spanner - $sequence Crouch_Walk_Upper_spanner "spanner/crouch_walk_spanner" FPS 30 weightlist upperbody addlayer Crouch_Aim_spanner - - - $animation Idle_Shoot_spanner_layer "spanner/shoot_spanner" FPS 30 subtract Idle_Shoot_spanner_layer 0 weightlist upperbody - $sequence Idle_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Walk_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Run_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Crouch_Idle_Shoot_spanner "Idle_Shoot_spanner_layer" delta - $sequence Crouch_Walk_Shoot_spanner "Idle_Shoot_spanner_layer" delta - - $sequence Swim_Idle_Upper_spanner "spanner/swim_idle_spanner" FPS 30 weightlist upperbody addlayer Swim_Aim_spanner - $animation Swim_Shoot_spanner_layer "spanner/swim_shoot_spanner" FPS 30 subtract Swim_Shoot_spanner_layer 0 weightlist upperbody - $sequence Swim_Upper_spanner "spanner/swim_spanner" FPS 30 weightlist upperbody addlayer Swim_Aim_spanner - - - $animation Reload_spanner_layer "spanner/reload_spanner" FPS 30 subtract Reload_spanner_layer 0 weightlist upperbody - $sequence Reload_spanner "Reload_spanner_layer" delta - - - - //----------------- - // KNIFE - //----------------- - - $sequence Jump_Upper_knife "knife/jump_knife" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_knife_aim_neutral knife/swim_9aims_knife frame 4 4 - $animation Swim_knife_aim_up_left knife/swim_9aims_knife frame 0 0 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_up_center knife/swim_9aims_knife frame 1 1 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_up_right knife/swim_9aims_knife frame 2 2 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_mid_left knife/swim_9aims_knife frame 3 3 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_mid_center knife/swim_9aims_knife frame 4 4 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_mid_right knife/swim_9aims_knife frame 5 5 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_down_left knife/swim_9aims_knife frame 6 6 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_down_center knife/swim_9aims_knife frame 7 7 subtract Swim_knife_aim_neutral 0 - $animation Swim_knife_aim_down_right knife/swim_9aims_knife frame 8 8 subtract Swim_knife_aim_neutral 0 - - - $sequence Swim_Aim_knife { - Swim_knife_aim_up_right Swim_knife_aim_up_center Swim_knife_aim_up_left - Swim_knife_aim_mid_right Swim_knife_aim_mid_center Swim_knife_aim_mid_left - Swim_knife_aim_down_right Swim_knife_aim_down_center Swim_knife_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_knife_aim_neutral knife/crouch_9aims_knife frame 4 4 - $animation Crouch_knife_aim_up_left knife/crouch_9aims_knife frame 0 0 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_up_center knife/crouch_9aims_knife frame 1 1 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_up_right knife/crouch_9aims_knife frame 2 2 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_mid_left knife/crouch_9aims_knife frame 3 3 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_mid_center knife/crouch_9aims_knife frame 4 4 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_mid_right knife/crouch_9aims_knife frame 5 5 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_down_left knife/crouch_9aims_knife frame 6 6 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_down_center knife/crouch_9aims_knife frame 7 7 subtract Crouch_knife_aim_neutral 0 - $animation Crouch_knife_aim_down_right knife/crouch_9aims_knife frame 8 8 subtract Crouch_knife_aim_neutral 0 - - - $sequence Crouch_Aim_knife { - Crouch_knife_aim_up_right Crouch_knife_aim_up_center Crouch_knife_aim_up_left - Crouch_knife_aim_mid_right Crouch_knife_aim_mid_center Crouch_knife_aim_mid_left - Crouch_knife_aim_down_right Crouch_knife_aim_down_center Crouch_knife_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_knife_aim_neutral knife/run_9aims_knife frame 4 4 - $animation Run_knife_aim_up_left knife/run_9aims_knife frame 0 0 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_up_center knife/run_9aims_knife frame 1 1 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_up_right knife/run_9aims_knife frame 2 2 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_mid_left knife/run_9aims_knife frame 3 3 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_mid_center knife/run_9aims_knife frame 4 4 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_mid_right knife/run_9aims_knife frame 5 5 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_down_left knife/run_9aims_knife frame 6 6 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_down_center knife/run_9aims_knife frame 7 7 subtract Run_knife_aim_neutral 0 - $animation Run_knife_aim_down_right knife/run_9aims_knife frame 8 8 subtract Run_knife_aim_neutral 0 - - $sequence Run_Aim_knife { - Run_knife_aim_up_right Run_knife_aim_up_center Run_knife_aim_up_left - Run_knife_aim_mid_right Run_knife_aim_mid_center Run_knife_aim_mid_left - Run_knife_aim_down_right Run_knife_aim_down_center Run_knife_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_knife "knife/idle_knife" FPS 30 weightlist upperbody addlayer Run_Aim_knife - $sequence Walk_Upper_knife "knife/walk_knife" FPS 30 weightlist upperbody addlayer Run_Aim_knife - $sequence Run_Upper_knife "knife/run_knife" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_knife - $sequence Crouch_Idle_Upper_knife "knife/crouch_idle_knife" FPS 30 weightlist upperbody addlayer Crouch_Aim_knife - $sequence Crouch_Walk_Upper_knife "knife/crouch_walk_knife" FPS 30 weightlist upperbody addlayer Crouch_Aim_knife - - - $animation Idle_Shoot_knife_layer "knife/shoot_knife" FPS 30 subtract Idle_Shoot_knife_layer 0 weightlist upperbody - $sequence Idle_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Walk_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Run_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Crouch_Idle_Shoot_knife "Idle_Shoot_knife_layer" delta - $sequence Crouch_Walk_Shoot_knife "Idle_Shoot_knife_layer" delta - - $sequence Swim_Idle_Upper_knife "knife/swim_idle_knife" FPS 30 weightlist upperbody addlayer Swim_Aim_knife - $animation Swim_Shoot_knife_layer "knife/swim_shoot_knife" FPS 30 subtract Swim_Shoot_knife_layer 0 weightlist upperbody - $sequence Swim_Upper_knife "knife/swim_knife" FPS 30 weightlist upperbody addlayer Swim_Aim_knife - - - $animation Reload_knife_layer "knife/reload_knife" FPS 30 subtract Reload_knife_layer 0 weightlist upperbody - $sequence Reload_knife "Reload_knife_layer" delta - - - //----------------- - // UMBRELLA - //----------------- - - $sequence Jump_Upper_umbrella "umbrella/jump_umbrella" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_umbrella_aim_neutral umbrella/swim_9aims_umbrella frame 4 4 - $animation Swim_umbrella_aim_up_left umbrella/swim_9aims_umbrella frame 0 0 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_up_center umbrella/swim_9aims_umbrella frame 1 1 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_up_right umbrella/swim_9aims_umbrella frame 2 2 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_mid_left umbrella/swim_9aims_umbrella frame 3 3 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_mid_center umbrella/swim_9aims_umbrella frame 4 4 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_mid_right umbrella/swim_9aims_umbrella frame 5 5 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_down_left umbrella/swim_9aims_umbrella frame 6 6 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_down_center umbrella/swim_9aims_umbrella frame 7 7 subtract Swim_umbrella_aim_neutral 0 - $animation Swim_umbrella_aim_down_right umbrella/swim_9aims_umbrella frame 8 8 subtract Swim_umbrella_aim_neutral 0 - - - $sequence Swim_Aim_umbrella { - Swim_umbrella_aim_up_right Swim_umbrella_aim_up_center Swim_umbrella_aim_up_left - Swim_umbrella_aim_mid_right Swim_umbrella_aim_mid_center Swim_umbrella_aim_mid_left - Swim_umbrella_aim_down_right Swim_umbrella_aim_down_center Swim_umbrella_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_umbrella_aim_neutral umbrella/crouch_9aims_umbrella frame 4 4 - $animation Crouch_umbrella_aim_up_left umbrella/crouch_9aims_umbrella frame 0 0 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_up_center umbrella/crouch_9aims_umbrella frame 1 1 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_up_right umbrella/crouch_9aims_umbrella frame 2 2 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_mid_left umbrella/crouch_9aims_umbrella frame 3 3 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_mid_center umbrella/crouch_9aims_umbrella frame 4 4 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_mid_right umbrella/crouch_9aims_umbrella frame 5 5 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_down_left umbrella/crouch_9aims_umbrella frame 6 6 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_down_center umbrella/crouch_9aims_umbrella frame 7 7 subtract Crouch_umbrella_aim_neutral 0 - $animation Crouch_umbrella_aim_down_right umbrella/crouch_9aims_umbrella frame 8 8 subtract Crouch_umbrella_aim_neutral 0 - - - $sequence Crouch_Aim_umbrella { - Crouch_umbrella_aim_up_right Crouch_umbrella_aim_up_center Crouch_umbrella_aim_up_left - Crouch_umbrella_aim_mid_right Crouch_umbrella_aim_mid_center Crouch_umbrella_aim_mid_left - Crouch_umbrella_aim_down_right Crouch_umbrella_aim_down_center Crouch_umbrella_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_umbrella_aim_neutral umbrella/run_9aims_umbrella frame 4 4 - $animation Run_umbrella_aim_up_left umbrella/run_9aims_umbrella frame 0 0 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_up_center umbrella/run_9aims_umbrella frame 1 1 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_up_right umbrella/run_9aims_umbrella frame 2 2 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_mid_left umbrella/run_9aims_umbrella frame 3 3 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_mid_center umbrella/run_9aims_umbrella frame 4 4 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_mid_right umbrella/run_9aims_umbrella frame 5 5 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_down_left umbrella/run_9aims_umbrella frame 6 6 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_down_center umbrella/run_9aims_umbrella frame 7 7 subtract Run_umbrella_aim_neutral 0 - $animation Run_umbrella_aim_down_right umbrella/run_9aims_umbrella frame 8 8 subtract Run_umbrella_aim_neutral 0 - - $sequence Run_Aim_umbrella { - Run_umbrella_aim_up_right Run_umbrella_aim_up_center Run_umbrella_aim_up_left - Run_umbrella_aim_mid_right Run_umbrella_aim_mid_center Run_umbrella_aim_mid_left - Run_umbrella_aim_down_right Run_umbrella_aim_down_center Run_umbrella_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_umbrella "umbrella/idle_umbrella" FPS 30 weightlist upperbody addlayer Run_Aim_umbrella - $sequence Walk_Upper_umbrella "umbrella/walk_umbrella" FPS 30 weightlist upperbody addlayer Run_Aim_umbrella - $sequence Run_Upper_umbrella "umbrella/run_umbrella" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_umbrella - $sequence Crouch_Idle_Upper_umbrella "umbrella/crouch_idle_umbrella" FPS 30 weightlist upperbody addlayer Crouch_Aim_umbrella - $sequence Crouch_Walk_Upper_umbrella "umbrella/crouch_walk_umbrella" FPS 30 weightlist upperbody addlayer Crouch_Aim_umbrella - - - $animation Idle_Shoot_umbrella_layer "umbrella/shoot_umbrella" FPS 30 subtract Idle_Shoot_umbrella_layer 0 weightlist upperbody - $sequence Idle_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Walk_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Run_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Crouch_Idle_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - $sequence Crouch_Walk_Shoot_umbrella "Idle_Shoot_umbrella_layer" delta - - $sequence Swim_Idle_Upper_umbrella "umbrella/swim_idle_umbrella" FPS 30 weightlist upperbody addlayer Swim_Aim_umbrella - $animation Swim_Shoot_umbrella_layer "umbrella/swim_shoot_umbrella" FPS 30 subtract Swim_Shoot_umbrella_layer 0 weightlist upperbody - $sequence Swim_Upper_umbrella "umbrella/swim_umbrella" FPS 30 weightlist upperbody addlayer Swim_Aim_umbrella - - - $animation Reload_umbrella_layer "umbrella/reload_umbrella" FPS 30 subtract Reload_umbrella_layer 0 weightlist upperbody - $sequence Reload_umbrella "Reload_umbrella_layer" delta - - - //----------------- - // TRANQUILISER - //----------------- - - $sequence Jump_Upper_tranq "tranq/jump_tranq" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_tranq_aim_neutral tranq/swim_9aims_tranq frame 4 4 - $animation Swim_tranq_aim_up_left tranq/swim_9aims_tranq frame 0 0 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_up_center tranq/swim_9aims_tranq frame 1 1 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_up_right tranq/swim_9aims_tranq frame 2 2 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_mid_left tranq/swim_9aims_tranq frame 3 3 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_mid_center tranq/swim_9aims_tranq frame 4 4 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_mid_right tranq/swim_9aims_tranq frame 5 5 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_down_left tranq/swim_9aims_tranq frame 6 6 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_down_center tranq/swim_9aims_tranq frame 7 7 subtract Swim_tranq_aim_neutral 0 - $animation Swim_tranq_aim_down_right tranq/swim_9aims_tranq frame 8 8 subtract Swim_tranq_aim_neutral 0 - - - $sequence Swim_Aim_tranq { - Swim_tranq_aim_up_right Swim_tranq_aim_up_center Swim_tranq_aim_up_left - Swim_tranq_aim_mid_right Swim_tranq_aim_mid_center Swim_tranq_aim_mid_left - Swim_tranq_aim_down_right Swim_tranq_aim_down_center Swim_tranq_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_tranq_aim_neutral tranq/crouch_9aims_tranq frame 4 4 - $animation Crouch_tranq_aim_up_left tranq/crouch_9aims_tranq frame 0 0 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_up_center tranq/crouch_9aims_tranq frame 1 1 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_up_right tranq/crouch_9aims_tranq frame 2 2 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_mid_left tranq/crouch_9aims_tranq frame 3 3 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_mid_center tranq/crouch_9aims_tranq frame 4 4 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_mid_right tranq/crouch_9aims_tranq frame 5 5 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_down_left tranq/crouch_9aims_tranq frame 6 6 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_down_center tranq/crouch_9aims_tranq frame 7 7 subtract Crouch_tranq_aim_neutral 0 - $animation Crouch_tranq_aim_down_right tranq/crouch_9aims_tranq frame 8 8 subtract Crouch_tranq_aim_neutral 0 - - - $sequence Crouch_Aim_tranq { - Crouch_tranq_aim_up_right Crouch_tranq_aim_up_center Crouch_tranq_aim_up_left - Crouch_tranq_aim_mid_right Crouch_tranq_aim_mid_center Crouch_tranq_aim_mid_left - Crouch_tranq_aim_down_right Crouch_tranq_aim_down_center Crouch_tranq_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_tranq_aim_neutral tranq/run_9aims_tranq frame 4 4 - $animation Run_tranq_aim_up_left tranq/run_9aims_tranq frame 0 0 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_up_center tranq/run_9aims_tranq frame 1 1 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_up_right tranq/run_9aims_tranq frame 2 2 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_mid_left tranq/run_9aims_tranq frame 3 3 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_mid_center tranq/run_9aims_tranq frame 4 4 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_mid_right tranq/run_9aims_tranq frame 5 5 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_down_left tranq/run_9aims_tranq frame 6 6 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_down_center tranq/run_9aims_tranq frame 7 7 subtract Run_tranq_aim_neutral 0 - $animation Run_tranq_aim_down_right tranq/run_9aims_tranq frame 8 8 subtract Run_tranq_aim_neutral 0 - - $sequence Run_Aim_tranq { - Run_tranq_aim_up_right Run_tranq_aim_up_center Run_tranq_aim_up_left - Run_tranq_aim_mid_right Run_tranq_aim_mid_center Run_tranq_aim_mid_left - Run_tranq_aim_down_right Run_tranq_aim_down_center Run_tranq_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_tranq "tranq/idle_tranq" FPS 30 weightlist upperbody addlayer Run_Aim_tranq - $sequence Walk_Upper_tranq "tranq/walk_tranq" FPS 30 weightlist upperbody addlayer Run_Aim_tranq - $sequence Run_Upper_tranq "tranq/run_tranq" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_tranq - $sequence Crouch_Idle_Upper_tranq "tranq/crouch_idle_tranq" FPS 30 weightlist upperbody addlayer Crouch_Aim_tranq - $sequence Crouch_Walk_Upper_tranq "tranq/crouch_walk_tranq" FPS 30 weightlist upperbody addlayer Crouch_Aim_tranq - - - $animation Idle_Shoot_tranq_layer "tranq/shoot_tranq" FPS 30 subtract Idle_Shoot_tranq_layer 0 weightlist upperbody - $sequence Idle_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Walk_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Run_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Crouch_Idle_Shoot_tranq "Idle_Shoot_tranq_layer" delta - $sequence Crouch_Walk_Shoot_tranq "Idle_Shoot_tranq_layer" delta - - $sequence Swim_Idle_Upper_tranq "tranq/swim_idle_tranq" FPS 30 weightlist upperbody addlayer Swim_Aim_tranq - $animation Swim_Shoot_tranq_layer "tranq/swim_shoot_tranq" FPS 30 subtract Swim_Shoot_tranq_layer 0 weightlist upperbody - $sequence Swim_Upper_tranq "tranq/swim_tranq" FPS 30 weightlist upperbody addlayer Swim_Aim_tranq - - - - - - $animation Reload_tranq_layer "tranq/reload_tranq" FPS 30 subtract Reload_tranq_layer 0 weightlist upperbody - $sequence Reload_tranq "Reload_tranq_layer" delta - - - //----------------- - // RPG - //----------------- - - $sequence Jump_Upper_rpg "rpg/jump_rpg" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_rpg_aim_neutral rpg/swim_9aims_rpg frame 4 4 - $animation Swim_rpg_aim_up_left rpg/swim_9aims_rpg frame 0 0 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_up_center rpg/swim_9aims_rpg frame 1 1 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_up_right rpg/swim_9aims_rpg frame 2 2 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_mid_left rpg/swim_9aims_rpg frame 3 3 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_mid_center rpg/swim_9aims_rpg frame 4 4 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_mid_right rpg/swim_9aims_rpg frame 5 5 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_down_left rpg/swim_9aims_rpg frame 6 6 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_down_center rpg/swim_9aims_rpg frame 7 7 subtract Swim_rpg_aim_neutral 0 - $animation Swim_rpg_aim_down_right rpg/swim_9aims_rpg frame 8 8 subtract Swim_rpg_aim_neutral 0 - - - $sequence Swim_Aim_rpg { - Swim_rpg_aim_up_right Swim_rpg_aim_up_center Swim_rpg_aim_up_left - Swim_rpg_aim_mid_right Swim_rpg_aim_mid_center Swim_rpg_aim_mid_left - Swim_rpg_aim_down_right Swim_rpg_aim_down_center Swim_rpg_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_rpg_aim_neutral rpg/crouch_9aims_rpg frame 4 4 - $animation Crouch_rpg_aim_up_left rpg/crouch_9aims_rpg frame 0 0 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_up_center rpg/crouch_9aims_rpg frame 1 1 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_up_right rpg/crouch_9aims_rpg frame 2 2 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_mid_left rpg/crouch_9aims_rpg frame 3 3 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_mid_center rpg/crouch_9aims_rpg frame 4 4 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_mid_right rpg/crouch_9aims_rpg frame 5 5 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_down_left rpg/crouch_9aims_rpg frame 6 6 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_down_center rpg/crouch_9aims_rpg frame 7 7 subtract Crouch_rpg_aim_neutral 0 - $animation Crouch_rpg_aim_down_right rpg/crouch_9aims_rpg frame 8 8 subtract Crouch_rpg_aim_neutral 0 - - - $sequence Crouch_Aim_rpg { - Crouch_rpg_aim_up_right Crouch_rpg_aim_up_center Crouch_rpg_aim_up_left - Crouch_rpg_aim_mid_right Crouch_rpg_aim_mid_center Crouch_rpg_aim_mid_left - Crouch_rpg_aim_down_right Crouch_rpg_aim_down_center Crouch_rpg_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_rpg_aim_neutral rpg/run_9aims_rpg frame 4 4 - $animation Run_rpg_aim_up_left rpg/run_9aims_rpg frame 0 0 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_up_center rpg/run_9aims_rpg frame 1 1 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_up_right rpg/run_9aims_rpg frame 2 2 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_mid_left rpg/run_9aims_rpg frame 3 3 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_mid_center rpg/run_9aims_rpg frame 4 4 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_mid_right rpg/run_9aims_rpg frame 5 5 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_down_left rpg/run_9aims_rpg frame 6 6 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_down_center rpg/run_9aims_rpg frame 7 7 subtract Run_rpg_aim_neutral 0 - $animation Run_rpg_aim_down_right rpg/run_9aims_rpg frame 8 8 subtract Run_rpg_aim_neutral 0 - - $sequence Run_Aim_rpg { - Run_rpg_aim_up_right Run_rpg_aim_up_center Run_rpg_aim_up_left - Run_rpg_aim_mid_right Run_rpg_aim_mid_center Run_rpg_aim_mid_left - Run_rpg_aim_down_right Run_rpg_aim_down_center Run_rpg_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_rpg "rpg/idle_rpg" FPS 30 weightlist upperbody addlayer Run_Aim_rpg - $sequence Walk_Upper_rpg "rpg/walk_rpg" FPS 30 weightlist upperbody addlayer Run_Aim_rpg - $sequence Run_Upper_rpg "rpg/run_rpg" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_rpg - $sequence Crouch_Idle_Upper_rpg "rpg/crouch_idle_rpg" FPS 30 weightlist upperbody addlayer Crouch_Aim_rpg - $sequence Crouch_Walk_Upper_rpg "rpg/crouch_walk_rpg" FPS 30 weightlist upperbody addlayer Crouch_Aim_rpg - - - $animation Idle_Shoot_rpg_layer "rpg/shoot_rpg" FPS 30 subtract Idle_Shoot_rpg_layer 0 weightlist upperbody - $sequence Idle_Shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence Walk_Shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence Run_Shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence Crouch_Idle_Shoot_rpg "Idle_Shoot_rpg_layer" delta - $sequence Crouch_Walk_Shoot_rpg "Idle_Shoot_rpg_layer" delta - - $sequence Swim_Idle_Upper_rpg "rpg/swim_idle_rpg" FPS 30 weightlist upperbody addlayer Swim_Aim_rpg - $animation Swim_Shoot_rpg_layer "rpg/swim_shoot_rpg" FPS 30 subtract Swim_Shoot_rpg_layer 0 weightlist upperbody - $sequence Swim_Upper_rpg "rpg/swim_rpg" FPS 30 weightlist upperbody addlayer Swim_Aim_rpg - - - $animation Reload_rpg_layer "rpg/reload_rpg" FPS 30 subtract Reload_rpg_layer 0 weightlist upperbody - $sequence Reload_rpg "Reload_rpg_layer" delta - - - //----------------- - // INCENDIARY CANNON - //----------------- - - $sequence Jump_Upper_incendiarycannon "incendiarycannon/jump_incendiarycannon" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_incendiarycannon_aim_neutral incendiarycannon/swim_9aims_incendiarycannon frame 4 4 - $animation Swim_incendiarycannon_aim_up_left incendiarycannon/swim_9aims_incendiarycannon frame 0 0 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_up_center incendiarycannon/swim_9aims_incendiarycannon frame 1 1 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_up_right incendiarycannon/swim_9aims_incendiarycannon frame 2 2 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_mid_left incendiarycannon/swim_9aims_incendiarycannon frame 3 3 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_mid_center incendiarycannon/swim_9aims_incendiarycannon frame 4 4 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_mid_right incendiarycannon/swim_9aims_incendiarycannon frame 5 5 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_down_left incendiarycannon/swim_9aims_incendiarycannon frame 6 6 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_down_center incendiarycannon/swim_9aims_incendiarycannon frame 7 7 subtract Swim_incendiarycannon_aim_neutral 0 - $animation Swim_incendiarycannon_aim_down_right incendiarycannon/swim_9aims_incendiarycannon frame 8 8 subtract Swim_incendiarycannon_aim_neutral 0 - - - $sequence Swim_Aim_incendiarycannon { - Swim_incendiarycannon_aim_up_right Swim_incendiarycannon_aim_up_center Swim_incendiarycannon_aim_up_left - Swim_incendiarycannon_aim_mid_right Swim_incendiarycannon_aim_mid_center Swim_incendiarycannon_aim_mid_left - Swim_incendiarycannon_aim_down_right Swim_incendiarycannon_aim_down_center Swim_incendiarycannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_incendiarycannon_aim_neutral incendiarycannon/crouch_9aims_incendiarycannon frame 4 4 - $animation Crouch_incendiarycannon_aim_up_left incendiarycannon/crouch_9aims_incendiarycannon frame 0 0 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_up_center incendiarycannon/crouch_9aims_incendiarycannon frame 1 1 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_up_right incendiarycannon/crouch_9aims_incendiarycannon frame 2 2 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_mid_left incendiarycannon/crouch_9aims_incendiarycannon frame 3 3 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_mid_center incendiarycannon/crouch_9aims_incendiarycannon frame 4 4 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_mid_right incendiarycannon/crouch_9aims_incendiarycannon frame 5 5 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_down_left incendiarycannon/crouch_9aims_incendiarycannon frame 6 6 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_down_center incendiarycannon/crouch_9aims_incendiarycannon frame 7 7 subtract Crouch_incendiarycannon_aim_neutral 0 - $animation Crouch_incendiarycannon_aim_down_right incendiarycannon/crouch_9aims_incendiarycannon frame 8 8 subtract Crouch_incendiarycannon_aim_neutral 0 - - - $sequence Crouch_Aim_incendiarycannon { - Crouch_incendiarycannon_aim_up_right Crouch_incendiarycannon_aim_up_center Crouch_incendiarycannon_aim_up_left - Crouch_incendiarycannon_aim_mid_right Crouch_incendiarycannon_aim_mid_center Crouch_incendiarycannon_aim_mid_left - Crouch_incendiarycannon_aim_down_right Crouch_incendiarycannon_aim_down_center Crouch_incendiarycannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_incendiarycannon_aim_neutral incendiarycannon/run_9aims_incendiarycannon frame 4 4 - $animation Run_incendiarycannon_aim_up_left incendiarycannon/run_9aims_incendiarycannon frame 0 0 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_up_center incendiarycannon/run_9aims_incendiarycannon frame 1 1 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_up_right incendiarycannon/run_9aims_incendiarycannon frame 2 2 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_mid_left incendiarycannon/run_9aims_incendiarycannon frame 3 3 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_mid_center incendiarycannon/run_9aims_incendiarycannon frame 4 4 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_mid_right incendiarycannon/run_9aims_incendiarycannon frame 5 5 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_down_left incendiarycannon/run_9aims_incendiarycannon frame 6 6 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_down_center incendiarycannon/run_9aims_incendiarycannon frame 7 7 subtract Run_incendiarycannon_aim_neutral 0 - $animation Run_incendiarycannon_aim_down_right incendiarycannon/run_9aims_incendiarycannon frame 8 8 subtract Run_incendiarycannon_aim_neutral 0 - - $sequence Run_Aim_incendiarycannon { - Run_incendiarycannon_aim_up_right Run_incendiarycannon_aim_up_center Run_incendiarycannon_aim_up_left - Run_incendiarycannon_aim_mid_right Run_incendiarycannon_aim_mid_center Run_incendiarycannon_aim_mid_left - Run_incendiarycannon_aim_down_right Run_incendiarycannon_aim_down_center Run_incendiarycannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_incendiarycannon "incendiarycannon/idle_incendiarycannon" FPS 30 weightlist upperbody addlayer Run_Aim_incendiarycannon - $sequence Walk_Upper_incendiarycannon "incendiarycannon/walk_incendiarycannon" FPS 30 weightlist upperbody addlayer Run_Aim_incendiarycannon - $sequence Run_Upper_incendiarycannon "incendiarycannon/run_incendiarycannon" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_incendiarycannon - $sequence Crouch_Idle_Upper_incendiarycannon "incendiarycannon/crouch_idle_incendiarycannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_incendiarycannon - $sequence Crouch_Walk_Upper_incendiarycannon "incendiarycannon/crouch_walk_incendiarycannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_incendiarycannon - - - $animation Idle_Shoot_incendiarycannon_layer "incendiarycannon/shoot_incendiarycannon" FPS 30 subtract Idle_Shoot_incendiarycannon_layer 0 weightlist upperbody - $sequence Idle_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Walk_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Run_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Crouch_Idle_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - $sequence Crouch_Walk_Shoot_incendiarycannon "Idle_Shoot_incendiarycannon_layer" delta - - $sequence Swim_Idle_Upper_incendiarycannon "incendiarycannon/swim_idle_incendiarycannon" FPS 30 weightlist upperbody addlayer Swim_Aim_incendiarycannon - $animation Swim_Shoot_incendiarycannon_layer "incendiarycannon/swim_shoot_incendiarycannon" FPS 30 subtract Swim_Shoot_incendiarycannon_layer 0 weightlist upperbody - $sequence Swim_Upper_incendiarycannon "incendiarycannon/swim_incendiarycannon" FPS 30 weightlist upperbody addlayer Swim_Aim_incendiarycannon - - - $animation Reload_incendiarycannon_layer "incendiarycannon/reload_incendiarycannon" FPS 30 subtract Reload_incendiarycannon_layer 0 weightlist upperbody - $sequence Reload_incendiarycannon "Reload_incendiarycannon_layer" delta - - - - //----------------- - // MEDKIT - //----------------- - - $sequence Jump_Upper_medkit "medkit/jump_medkit" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_medkit_aim_neutral medkit/swim_9aims_medkit frame 4 4 - $animation Swim_medkit_aim_up_left medkit/swim_9aims_medkit frame 0 0 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_up_center medkit/swim_9aims_medkit frame 1 1 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_up_right medkit/swim_9aims_medkit frame 2 2 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_mid_left medkit/swim_9aims_medkit frame 3 3 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_mid_center medkit/swim_9aims_medkit frame 4 4 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_mid_right medkit/swim_9aims_medkit frame 5 5 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_down_left medkit/swim_9aims_medkit frame 6 6 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_down_center medkit/swim_9aims_medkit frame 7 7 subtract Swim_medkit_aim_neutral 0 - $animation Swim_medkit_aim_down_right medkit/swim_9aims_medkit frame 8 8 subtract Swim_medkit_aim_neutral 0 - - - $sequence Swim_Aim_medkit { - Swim_medkit_aim_up_right Swim_medkit_aim_up_center Swim_medkit_aim_up_left - Swim_medkit_aim_mid_right Swim_medkit_aim_mid_center Swim_medkit_aim_mid_left - Swim_medkit_aim_down_right Swim_medkit_aim_down_center Swim_medkit_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_medkit_aim_neutral medkit/crouch_9aims_medkit frame 4 4 - $animation Crouch_medkit_aim_up_left medkit/crouch_9aims_medkit frame 0 0 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_up_center medkit/crouch_9aims_medkit frame 1 1 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_up_right medkit/crouch_9aims_medkit frame 2 2 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_mid_left medkit/crouch_9aims_medkit frame 3 3 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_mid_center medkit/crouch_9aims_medkit frame 4 4 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_mid_right medkit/crouch_9aims_medkit frame 5 5 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_down_left medkit/crouch_9aims_medkit frame 6 6 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_down_center medkit/crouch_9aims_medkit frame 7 7 subtract Crouch_medkit_aim_neutral 0 - $animation Crouch_medkit_aim_down_right medkit/crouch_9aims_medkit frame 8 8 subtract Crouch_medkit_aim_neutral 0 - - - $sequence Crouch_Aim_medkit { - Crouch_medkit_aim_up_right Crouch_medkit_aim_up_center Crouch_medkit_aim_up_left - Crouch_medkit_aim_mid_right Crouch_medkit_aim_mid_center Crouch_medkit_aim_mid_left - Crouch_medkit_aim_down_right Crouch_medkit_aim_down_center Crouch_medkit_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_medkit_aim_neutral medkit/run_9aims_medkit frame 4 4 - $animation Run_medkit_aim_up_left medkit/run_9aims_medkit frame 0 0 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_up_center medkit/run_9aims_medkit frame 1 1 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_up_right medkit/run_9aims_medkit frame 2 2 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_mid_left medkit/run_9aims_medkit frame 3 3 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_mid_center medkit/run_9aims_medkit frame 4 4 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_mid_right medkit/run_9aims_medkit frame 5 5 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_down_left medkit/run_9aims_medkit frame 6 6 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_down_center medkit/run_9aims_medkit frame 7 7 subtract Run_medkit_aim_neutral 0 - $animation Run_medkit_aim_down_right medkit/run_9aims_medkit frame 8 8 subtract Run_medkit_aim_neutral 0 - - $sequence Run_Aim_medkit { - Run_medkit_aim_up_right Run_medkit_aim_up_center Run_medkit_aim_up_left - Run_medkit_aim_mid_right Run_medkit_aim_mid_center Run_medkit_aim_mid_left - Run_medkit_aim_down_right Run_medkit_aim_down_center Run_medkit_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_medkit "medkit/idle_medkit" FPS 30 weightlist upperbody addlayer Run_Aim_medkit - $sequence Walk_Upper_medkit "medkit/walk_medkit" FPS 30 weightlist upperbody addlayer Run_Aim_medkit - $sequence Run_Upper_medkit "medkit/run_medkit" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_medkit - $sequence Crouch_Idle_Upper_medkit "medkit/crouch_idle_medkit" FPS 30 weightlist upperbody addlayer Crouch_Aim_medkit - $sequence Crouch_Walk_Upper_medkit "medkit/crouch_walk_medkit" FPS 30 weightlist upperbody addlayer Crouch_Aim_medkit - - - $animation Idle_Shoot_medkit_layer "medkit/shoot_medkit" FPS 30 subtract Idle_Shoot_medkit_layer 0 weightlist upperbody - $sequence Idle_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Walk_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Run_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Crouch_Idle_Shoot_medkit "Idle_Shoot_medkit_layer" delta - $sequence Crouch_Walk_Shoot_medkit "Idle_Shoot_medkit_layer" delta - - $sequence Swim_Idle_Upper_medkit "medkit/swim_idle_medkit" FPS 30 weightlist upperbody addlayer Swim_Aim_medkit - $animation Swim_Shoot_medkit_layer "medkit/swim_shoot_medkit" FPS 30 subtract Swim_Shoot_medkit_layer 0 weightlist upperbody - $sequence Swim_Upper_medkit "medkit/swim_medkit" FPS 30 weightlist upperbody addlayer Swim_Aim_medkit - - - $animation Reload_medkit_layer "medkit/reload_medkit" FPS 30 subtract Reload_medkit_layer 0 weightlist upperbody - $sequence Reload_medkit "Reload_medkit_layer" delta - - //----------------- - // SNIPER RIFLE - //----------------- - - $sequence Jump_Upper_sniperrifle "sniperrifle/jump_sniperrifle" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_sniperrifle_aim_neutral sniperrifle/swim_9aims_sniperrifle frame 4 4 - $animation Swim_sniperrifle_aim_up_left sniperrifle/swim_9aims_sniperrifle frame 0 0 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_up_center sniperrifle/swim_9aims_sniperrifle frame 1 1 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_up_right sniperrifle/swim_9aims_sniperrifle frame 2 2 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_mid_left sniperrifle/swim_9aims_sniperrifle frame 3 3 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_mid_center sniperrifle/swim_9aims_sniperrifle frame 4 4 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_mid_right sniperrifle/swim_9aims_sniperrifle frame 5 5 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_down_left sniperrifle/swim_9aims_sniperrifle frame 6 6 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_down_center sniperrifle/swim_9aims_sniperrifle frame 7 7 subtract Swim_sniperrifle_aim_neutral 0 - $animation Swim_sniperrifle_aim_down_right sniperrifle/swim_9aims_sniperrifle frame 8 8 subtract Swim_sniperrifle_aim_neutral 0 - - - $sequence Swim_Aim_sniperrifle { - Swim_sniperrifle_aim_up_right Swim_sniperrifle_aim_up_center Swim_sniperrifle_aim_up_left - Swim_sniperrifle_aim_mid_right Swim_sniperrifle_aim_mid_center Swim_sniperrifle_aim_mid_left - Swim_sniperrifle_aim_down_right Swim_sniperrifle_aim_down_center Swim_sniperrifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_sniperrifle_aim_neutral sniperrifle/crouch_9aims_sniperrifle frame 4 4 - $animation Crouch_sniperrifle_aim_up_left sniperrifle/crouch_9aims_sniperrifle frame 0 0 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_up_center sniperrifle/crouch_9aims_sniperrifle frame 1 1 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_up_right sniperrifle/crouch_9aims_sniperrifle frame 2 2 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_mid_left sniperrifle/crouch_9aims_sniperrifle frame 3 3 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_mid_center sniperrifle/crouch_9aims_sniperrifle frame 4 4 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_mid_right sniperrifle/crouch_9aims_sniperrifle frame 5 5 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_down_left sniperrifle/crouch_9aims_sniperrifle frame 6 6 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_down_center sniperrifle/crouch_9aims_sniperrifle frame 7 7 subtract Crouch_sniperrifle_aim_neutral 0 - $animation Crouch_sniperrifle_aim_down_right sniperrifle/crouch_9aims_sniperrifle frame 8 8 subtract Crouch_sniperrifle_aim_neutral 0 - - - $sequence Crouch_Aim_sniperrifle { - Crouch_sniperrifle_aim_up_right Crouch_sniperrifle_aim_up_center Crouch_sniperrifle_aim_up_left - Crouch_sniperrifle_aim_mid_right Crouch_sniperrifle_aim_mid_center Crouch_sniperrifle_aim_mid_left - Crouch_sniperrifle_aim_down_right Crouch_sniperrifle_aim_down_center Crouch_sniperrifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_sniperrifle_aim_neutral sniperrifle/run_9aims_sniperrifle frame 4 4 - $animation Run_sniperrifle_aim_up_left sniperrifle/run_9aims_sniperrifle frame 0 0 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_up_center sniperrifle/run_9aims_sniperrifle frame 1 1 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_up_right sniperrifle/run_9aims_sniperrifle frame 2 2 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_mid_left sniperrifle/run_9aims_sniperrifle frame 3 3 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_mid_center sniperrifle/run_9aims_sniperrifle frame 4 4 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_mid_right sniperrifle/run_9aims_sniperrifle frame 5 5 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_down_left sniperrifle/run_9aims_sniperrifle frame 6 6 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_down_center sniperrifle/run_9aims_sniperrifle frame 7 7 subtract Run_sniperrifle_aim_neutral 0 - $animation Run_sniperrifle_aim_down_right sniperrifle/run_9aims_sniperrifle frame 8 8 subtract Run_sniperrifle_aim_neutral 0 - - $sequence Run_Aim_sniperrifle { - Run_sniperrifle_aim_up_right Run_sniperrifle_aim_up_center Run_sniperrifle_aim_up_left - Run_sniperrifle_aim_mid_right Run_sniperrifle_aim_mid_center Run_sniperrifle_aim_mid_left - Run_sniperrifle_aim_down_right Run_sniperrifle_aim_down_center Run_sniperrifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_sniperrifle "sniperrifle/idle_sniperrifle" FPS 30 weightlist upperbody addlayer Run_Aim_sniperrifle - $sequence Walk_Upper_sniperrifle "sniperrifle/walk_sniperrifle" FPS 30 weightlist upperbody addlayer Run_Aim_sniperrifle - $sequence Run_Upper_sniperrifle "sniperrifle/run_sniperrifle" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_sniperrifle - $sequence Crouch_Idle_Upper_sniperrifle "sniperrifle/crouch_idle_sniperrifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_sniperrifle - $sequence Crouch_Walk_Upper_sniperrifle "sniperrifle/crouch_walk_sniperrifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_sniperrifle - - - $animation Idle_Shoot_sniperrifle_layer "sniperrifle/shoot_sniperrifle" FPS 30 subtract Idle_Shoot_sniperrifle_layer 0 weightlist upperbody - $sequence Idle_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Walk_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Run_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Crouch_Idle_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - $sequence Crouch_Walk_Shoot_sniperrifle "Idle_Shoot_sniperrifle_layer" delta - - $sequence Swim_Idle_Upper_sniperrifle "sniperrifle/swim_idle_sniperrifle" FPS 30 weightlist upperbody addlayer Swim_Aim_sniperrifle - $animation Swim_Shoot_sniperrifle_layer "sniperrifle/swim_shoot_sniperrifle" FPS 30 subtract Swim_Shoot_sniperrifle_layer 0 weightlist upperbody - $sequence Swim_Upper_sniperrifle "sniperrifle/swim_sniperrifle" FPS 30 weightlist upperbody addlayer Swim_Aim_sniperrifle - - - $animation Reload_sniperrifle_layer "sniperrifle/reload_sniperrifle" FPS 30 subtract Reload_sniperrifle_layer 0 weightlist upperbody - $sequence Reload_sniperrifle "Reload_sniperrifle_layer" delta - - - //----------------- - // AUTO RIFLE - //----------------- - - $sequence Jump_Upper_autorifle "autorifle/jump_autorifle" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_autorifle_aim_neutral autorifle/swim_9aims_autorifle frame 4 4 - $animation Swim_autorifle_aim_up_left autorifle/swim_9aims_autorifle frame 0 0 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_up_center autorifle/swim_9aims_autorifle frame 1 1 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_up_right autorifle/swim_9aims_autorifle frame 2 2 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_mid_left autorifle/swim_9aims_autorifle frame 3 3 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_mid_center autorifle/swim_9aims_autorifle frame 4 4 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_mid_right autorifle/swim_9aims_autorifle frame 5 5 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_down_left autorifle/swim_9aims_autorifle frame 6 6 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_down_center autorifle/swim_9aims_autorifle frame 7 7 subtract Swim_autorifle_aim_neutral 0 - $animation Swim_autorifle_aim_down_right autorifle/swim_9aims_autorifle frame 8 8 subtract Swim_autorifle_aim_neutral 0 - - - $sequence Swim_Aim_autorifle { - Swim_autorifle_aim_up_right Swim_autorifle_aim_up_center Swim_autorifle_aim_up_left - Swim_autorifle_aim_mid_right Swim_autorifle_aim_mid_center Swim_autorifle_aim_mid_left - Swim_autorifle_aim_down_right Swim_autorifle_aim_down_center Swim_autorifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_autorifle_aim_neutral autorifle/crouch_9aims_autorifle frame 4 4 - $animation Crouch_autorifle_aim_up_left autorifle/crouch_9aims_autorifle frame 0 0 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_up_center autorifle/crouch_9aims_autorifle frame 1 1 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_up_right autorifle/crouch_9aims_autorifle frame 2 2 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_mid_left autorifle/crouch_9aims_autorifle frame 3 3 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_mid_center autorifle/crouch_9aims_autorifle frame 4 4 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_mid_right autorifle/crouch_9aims_autorifle frame 5 5 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_down_left autorifle/crouch_9aims_autorifle frame 6 6 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_down_center autorifle/crouch_9aims_autorifle frame 7 7 subtract Crouch_autorifle_aim_neutral 0 - $animation Crouch_autorifle_aim_down_right autorifle/crouch_9aims_autorifle frame 8 8 subtract Crouch_autorifle_aim_neutral 0 - - - $sequence Crouch_Aim_autorifle { - Crouch_autorifle_aim_up_right Crouch_autorifle_aim_up_center Crouch_autorifle_aim_up_left - Crouch_autorifle_aim_mid_right Crouch_autorifle_aim_mid_center Crouch_autorifle_aim_mid_left - Crouch_autorifle_aim_down_right Crouch_autorifle_aim_down_center Crouch_autorifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_autorifle_aim_neutral autorifle/run_9aims_autorifle frame 4 4 - $animation Run_autorifle_aim_up_left autorifle/run_9aims_autorifle frame 0 0 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_up_center autorifle/run_9aims_autorifle frame 1 1 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_up_right autorifle/run_9aims_autorifle frame 2 2 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_mid_left autorifle/run_9aims_autorifle frame 3 3 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_mid_center autorifle/run_9aims_autorifle frame 4 4 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_mid_right autorifle/run_9aims_autorifle frame 5 5 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_down_left autorifle/run_9aims_autorifle frame 6 6 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_down_center autorifle/run_9aims_autorifle frame 7 7 subtract Run_autorifle_aim_neutral 0 - $animation Run_autorifle_aim_down_right autorifle/run_9aims_autorifle frame 8 8 subtract Run_autorifle_aim_neutral 0 - - $sequence Run_Aim_autorifle { - Run_autorifle_aim_up_right Run_autorifle_aim_up_center Run_autorifle_aim_up_left - Run_autorifle_aim_mid_right Run_autorifle_aim_mid_center Run_autorifle_aim_mid_left - Run_autorifle_aim_down_right Run_autorifle_aim_down_center Run_autorifle_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_autorifle "autorifle/idle_autorifle" FPS 30 weightlist upperbody addlayer Run_Aim_autorifle - $sequence Walk_Upper_autorifle "autorifle/walk_autorifle" FPS 30 weightlist upperbody addlayer Run_Aim_autorifle - $sequence Run_Upper_autorifle "autorifle/run_autorifle" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_autorifle - $sequence Crouch_Idle_Upper_autorifle "autorifle/crouch_idle_autorifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_autorifle - $sequence Crouch_Walk_Upper_autorifle "autorifle/crouch_walk_autorifle" FPS 30 weightlist upperbody addlayer Crouch_Aim_autorifle - - - $animation Idle_Shoot_autorifle_layer "autorifle/shoot_autorifle" FPS 30 subtract Idle_Shoot_autorifle_layer 0 weightlist upperbody - $sequence Idle_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Walk_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Run_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Crouch_Idle_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - $sequence Crouch_Walk_Shoot_autorifle "Idle_Shoot_autorifle_layer" delta - - $sequence Swim_Idle_Upper_autorifle "autorifle/swim_idle_autorifle" FPS 30 weightlist upperbody addlayer Swim_Aim_autorifle - $animation Swim_Shoot_autorifle_layer "autorifle/swim_shoot_autorifle" FPS 30 subtract Swim_Shoot_autorifle_layer 0 weightlist upperbody - $sequence Swim_Upper_autorifle "autorifle/swim_autorifle" FPS 30 weightlist upperbody addlayer Swim_Aim_autorifle - - - $animation Reload_autorifle_layer "autorifle/reload_autorifle" FPS 30 subtract Reload_autorifle_layer 0 weightlist upperbody - $sequence Reload_autorifle "Reload_autorifle_layer" delta - - - //----------------- - // DET PACK - //----------------- - - $sequence Jump_Upper_detpack "detpack/jump_detpack" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_detpack_aim_neutral detpack/swim_9aims_detpack frame 4 4 - $animation Swim_detpack_aim_up_left detpack/swim_9aims_detpack frame 0 0 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_up_center detpack/swim_9aims_detpack frame 1 1 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_up_right detpack/swim_9aims_detpack frame 2 2 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_mid_left detpack/swim_9aims_detpack frame 3 3 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_mid_center detpack/swim_9aims_detpack frame 4 4 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_mid_right detpack/swim_9aims_detpack frame 5 5 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_down_left detpack/swim_9aims_detpack frame 6 6 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_down_center detpack/swim_9aims_detpack frame 7 7 subtract Swim_detpack_aim_neutral 0 - $animation Swim_detpack_aim_down_right detpack/swim_9aims_detpack frame 8 8 subtract Swim_detpack_aim_neutral 0 - - - $sequence Swim_Aim_detpack { - Swim_detpack_aim_up_right Swim_detpack_aim_up_center Swim_detpack_aim_up_left - Swim_detpack_aim_mid_right Swim_detpack_aim_mid_center Swim_detpack_aim_mid_left - Swim_detpack_aim_down_right Swim_detpack_aim_down_center Swim_detpack_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_detpack_aim_neutral detpack/crouch_9aims_detpack frame 4 4 - $animation Crouch_detpack_aim_up_left detpack/crouch_9aims_detpack frame 0 0 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_up_center detpack/crouch_9aims_detpack frame 1 1 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_up_right detpack/crouch_9aims_detpack frame 2 2 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_mid_left detpack/crouch_9aims_detpack frame 3 3 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_mid_center detpack/crouch_9aims_detpack frame 4 4 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_mid_right detpack/crouch_9aims_detpack frame 5 5 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_down_left detpack/crouch_9aims_detpack frame 6 6 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_down_center detpack/crouch_9aims_detpack frame 7 7 subtract Crouch_detpack_aim_neutral 0 - $animation Crouch_detpack_aim_down_right detpack/crouch_9aims_detpack frame 8 8 subtract Crouch_detpack_aim_neutral 0 - - - $sequence Crouch_Aim_detpack { - Crouch_detpack_aim_up_right Crouch_detpack_aim_up_center Crouch_detpack_aim_up_left - Crouch_detpack_aim_mid_right Crouch_detpack_aim_mid_center Crouch_detpack_aim_mid_left - Crouch_detpack_aim_down_right Crouch_detpack_aim_down_center Crouch_detpack_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_detpack_aim_neutral detpack/run_9aims_detpack frame 4 4 - $animation Run_detpack_aim_up_left detpack/run_9aims_detpack frame 0 0 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_up_center detpack/run_9aims_detpack frame 1 1 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_up_right detpack/run_9aims_detpack frame 2 2 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_mid_left detpack/run_9aims_detpack frame 3 3 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_mid_center detpack/run_9aims_detpack frame 4 4 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_mid_right detpack/run_9aims_detpack frame 5 5 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_down_left detpack/run_9aims_detpack frame 6 6 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_down_center detpack/run_9aims_detpack frame 7 7 subtract Run_detpack_aim_neutral 0 - $animation Run_detpack_aim_down_right detpack/run_9aims_detpack frame 8 8 subtract Run_detpack_aim_neutral 0 - - $sequence Run_Aim_detpack { - Run_detpack_aim_up_right Run_detpack_aim_up_center Run_detpack_aim_up_left - Run_detpack_aim_mid_right Run_detpack_aim_mid_center Run_detpack_aim_mid_left - Run_detpack_aim_down_right Run_detpack_aim_down_center Run_detpack_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_detpack "detpack/idle_detpack" FPS 30 weightlist upperbody addlayer Run_Aim_detpack - $sequence Walk_Upper_detpack "detpack/walk_detpack" FPS 30 weightlist upperbody addlayer Run_Aim_detpack - $sequence Run_Upper_detpack "detpack/run_detpack" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_detpack - $sequence Crouch_Idle_Upper_detpack "detpack/crouch_idle_detpack" FPS 30 weightlist upperbody addlayer Crouch_Aim_detpack - $sequence Crouch_Walk_Upper_detpack "detpack/crouch_walk_detpack" FPS 30 weightlist upperbody addlayer Crouch_Aim_detpack - - - $animation Idle_Shoot_detpack_layer "detpack/shoot_detpack" FPS 30 subtract Idle_Shoot_detpack_layer 0 weightlist upperbody - $sequence Idle_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Walk_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Run_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Crouch_Idle_Shoot_detpack "Idle_Shoot_detpack_layer" delta - $sequence Crouch_Walk_Shoot_detpack "Idle_Shoot_detpack_layer" delta - - $sequence Swim_Idle_Upper_detpack "detpack/swim_idle_detpack" FPS 30 weightlist upperbody addlayer Swim_Aim_detpack - $animation Swim_Shoot_detpack_layer "detpack/swim_shoot_detpack" FPS 30 subtract Swim_Shoot_detpack_layer 0 weightlist upperbody - $sequence Swim_Upper_detpack "detpack/swim_detpack" FPS 30 weightlist upperbody addlayer Swim_Aim_detpack - - - $animation Reload_detpack_layer "detpack/reload_detpack" FPS 30 subtract Reload_detpack_layer 0 weightlist upperbody - $sequence Reload_detpack "Reload_detpack_layer" delta - - - - - //----------------- - // ASSAULT CANNON - //----------------- - - $sequence Jump_Upper_assaultcannon "assaultcannon/jump_assaultcannon" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_assaultcannon_aim_neutral assaultcannon/swim_9aims_assaultcannon frame 4 4 - $animation Swim_assaultcannon_aim_up_left assaultcannon/swim_9aims_assaultcannon frame 0 0 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_up_center assaultcannon/swim_9aims_assaultcannon frame 1 1 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_up_right assaultcannon/swim_9aims_assaultcannon frame 2 2 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_mid_left assaultcannon/swim_9aims_assaultcannon frame 3 3 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_mid_center assaultcannon/swim_9aims_assaultcannon frame 4 4 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_mid_right assaultcannon/swim_9aims_assaultcannon frame 5 5 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_down_left assaultcannon/swim_9aims_assaultcannon frame 6 6 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_down_center assaultcannon/swim_9aims_assaultcannon frame 7 7 subtract Swim_assaultcannon_aim_neutral 0 - $animation Swim_assaultcannon_aim_down_right assaultcannon/swim_9aims_assaultcannon frame 8 8 subtract Swim_assaultcannon_aim_neutral 0 - - - $sequence Swim_Aim_assaultcannon { - Swim_assaultcannon_aim_up_right Swim_assaultcannon_aim_up_center Swim_assaultcannon_aim_up_left - Swim_assaultcannon_aim_mid_right Swim_assaultcannon_aim_mid_center Swim_assaultcannon_aim_mid_left - Swim_assaultcannon_aim_down_right Swim_assaultcannon_aim_down_center Swim_assaultcannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_assaultcannon_aim_neutral assaultcannon/crouch_9aims_assaultcannon frame 4 4 - $animation Crouch_assaultcannon_aim_up_left assaultcannon/crouch_9aims_assaultcannon frame 0 0 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_up_center assaultcannon/crouch_9aims_assaultcannon frame 1 1 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_up_right assaultcannon/crouch_9aims_assaultcannon frame 2 2 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_mid_left assaultcannon/crouch_9aims_assaultcannon frame 3 3 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_mid_center assaultcannon/crouch_9aims_assaultcannon frame 4 4 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_mid_right assaultcannon/crouch_9aims_assaultcannon frame 5 5 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_down_left assaultcannon/crouch_9aims_assaultcannon frame 6 6 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_down_center assaultcannon/crouch_9aims_assaultcannon frame 7 7 subtract Crouch_assaultcannon_aim_neutral 0 - $animation Crouch_assaultcannon_aim_down_right assaultcannon/crouch_9aims_assaultcannon frame 8 8 subtract Crouch_assaultcannon_aim_neutral 0 - - - $sequence Crouch_Aim_assaultcannon { - Crouch_assaultcannon_aim_up_right Crouch_assaultcannon_aim_up_center Crouch_assaultcannon_aim_up_left - Crouch_assaultcannon_aim_mid_right Crouch_assaultcannon_aim_mid_center Crouch_assaultcannon_aim_mid_left - Crouch_assaultcannon_aim_down_right Crouch_assaultcannon_aim_down_center Crouch_assaultcannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_assaultcannon_aim_neutral assaultcannon/run_9aims_assaultcannon frame 4 4 - $animation Run_assaultcannon_aim_up_left assaultcannon/run_9aims_assaultcannon frame 0 0 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_up_center assaultcannon/run_9aims_assaultcannon frame 1 1 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_up_right assaultcannon/run_9aims_assaultcannon frame 2 2 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_mid_left assaultcannon/run_9aims_assaultcannon frame 3 3 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_mid_center assaultcannon/run_9aims_assaultcannon frame 4 4 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_mid_right assaultcannon/run_9aims_assaultcannon frame 5 5 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_down_left assaultcannon/run_9aims_assaultcannon frame 6 6 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_down_center assaultcannon/run_9aims_assaultcannon frame 7 7 subtract Run_assaultcannon_aim_neutral 0 - $animation Run_assaultcannon_aim_down_right assaultcannon/run_9aims_assaultcannon frame 8 8 subtract Run_assaultcannon_aim_neutral 0 - - $sequence Run_Aim_assaultcannon { - Run_assaultcannon_aim_up_right Run_assaultcannon_aim_up_center Run_assaultcannon_aim_up_left - Run_assaultcannon_aim_mid_right Run_assaultcannon_aim_mid_center Run_assaultcannon_aim_mid_left - Run_assaultcannon_aim_down_right Run_assaultcannon_aim_down_center Run_assaultcannon_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_assaultcannon "assaultcannon/idle_assaultcannon" FPS 30 weightlist upperbody addlayer Run_Aim_assaultcannon - $sequence Walk_Upper_assaultcannon "assaultcannon/walk_assaultcannon" FPS 30 weightlist upperbody addlayer Run_Aim_assaultcannon - $sequence Run_Upper_assaultcannon "assaultcannon/run_assaultcannon" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_assaultcannon - $sequence Crouch_Idle_Upper_assaultcannon "assaultcannon/crouch_idle_assaultcannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_assaultcannon - $sequence Crouch_Walk_Upper_assaultcannon "assaultcannon/crouch_walk_assaultcannon" FPS 30 weightlist upperbody addlayer Crouch_Aim_assaultcannon - - - $animation Idle_Shoot_assaultcannon_layer "assaultcannon/shoot_assaultcannon" FPS 30 subtract Idle_Shoot_assaultcannon_layer 0 weightlist upperbody - $sequence Idle_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Walk_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Run_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Crouch_Idle_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - $sequence Crouch_Walk_Shoot_assaultcannon "Idle_Shoot_assaultcannon_layer" delta - - $sequence Swim_Idle_Upper_assaultcannon "assaultcannon/swim_idle_assaultcannon" FPS 30 weightlist upperbody addlayer Swim_Aim_assaultcannon - $animation Swim_Shoot_assaultcannon_layer "assaultcannon/swim_shoot_assaultcannon" FPS 30 subtract Swim_Shoot_assaultcannon_layer 0 weightlist upperbody - $sequence Swim_Upper_assaultcannon "assaultcannon/swim_assaultcannon" FPS 30 weightlist upperbody addlayer Swim_Aim_assaultcannon - - - $animation Reload_assaultcannon_layer "assaultcannon/reload_assaultcannon" FPS 30 subtract Reload_assaultcannon_layer 0 weightlist upperbody - $sequence Reload_assaultcannon "Reload_assaultcannon_layer" delta - - - - //----------------- - // DISPENSER - //----------------- - - $sequence Jump_Upper_dispenser "dispenser/jump_dispenser" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_dispenser_aim_neutral dispenser/swim_9aims_dispenser frame 4 4 - $animation Swim_dispenser_aim_up_left dispenser/swim_9aims_dispenser frame 0 0 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_up_center dispenser/swim_9aims_dispenser frame 1 1 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_up_right dispenser/swim_9aims_dispenser frame 2 2 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_mid_left dispenser/swim_9aims_dispenser frame 3 3 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_mid_center dispenser/swim_9aims_dispenser frame 4 4 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_mid_right dispenser/swim_9aims_dispenser frame 5 5 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_down_left dispenser/swim_9aims_dispenser frame 6 6 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_down_center dispenser/swim_9aims_dispenser frame 7 7 subtract Swim_dispenser_aim_neutral 0 - $animation Swim_dispenser_aim_down_right dispenser/swim_9aims_dispenser frame 8 8 subtract Swim_dispenser_aim_neutral 0 - - - $sequence Swim_Aim_dispenser { - Swim_dispenser_aim_up_right Swim_dispenser_aim_up_center Swim_dispenser_aim_up_left - Swim_dispenser_aim_mid_right Swim_dispenser_aim_mid_center Swim_dispenser_aim_mid_left - Swim_dispenser_aim_down_right Swim_dispenser_aim_down_center Swim_dispenser_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_dispenser_aim_neutral dispenser/crouch_9aims_dispenser frame 4 4 - $animation Crouch_dispenser_aim_up_left dispenser/crouch_9aims_dispenser frame 0 0 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_up_center dispenser/crouch_9aims_dispenser frame 1 1 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_up_right dispenser/crouch_9aims_dispenser frame 2 2 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_mid_left dispenser/crouch_9aims_dispenser frame 3 3 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_mid_center dispenser/crouch_9aims_dispenser frame 4 4 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_mid_right dispenser/crouch_9aims_dispenser frame 5 5 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_down_left dispenser/crouch_9aims_dispenser frame 6 6 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_down_center dispenser/crouch_9aims_dispenser frame 7 7 subtract Crouch_dispenser_aim_neutral 0 - $animation Crouch_dispenser_aim_down_right dispenser/crouch_9aims_dispenser frame 8 8 subtract Crouch_dispenser_aim_neutral 0 - - - $sequence Crouch_Aim_dispenser { - Crouch_dispenser_aim_up_right Crouch_dispenser_aim_up_center Crouch_dispenser_aim_up_left - Crouch_dispenser_aim_mid_right Crouch_dispenser_aim_mid_center Crouch_dispenser_aim_mid_left - Crouch_dispenser_aim_down_right Crouch_dispenser_aim_down_center Crouch_dispenser_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_dispenser_aim_neutral dispenser/run_9aims_dispenser frame 4 4 - $animation Run_dispenser_aim_up_left dispenser/run_9aims_dispenser frame 0 0 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_up_center dispenser/run_9aims_dispenser frame 1 1 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_up_right dispenser/run_9aims_dispenser frame 2 2 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_mid_left dispenser/run_9aims_dispenser frame 3 3 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_mid_center dispenser/run_9aims_dispenser frame 4 4 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_mid_right dispenser/run_9aims_dispenser frame 5 5 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_down_left dispenser/run_9aims_dispenser frame 6 6 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_down_center dispenser/run_9aims_dispenser frame 7 7 subtract Run_dispenser_aim_neutral 0 - $animation Run_dispenser_aim_down_right dispenser/run_9aims_dispenser frame 8 8 subtract Run_dispenser_aim_neutral 0 - - $sequence Run_Aim_dispenser { - Run_dispenser_aim_up_right Run_dispenser_aim_up_center Run_dispenser_aim_up_left - Run_dispenser_aim_mid_right Run_dispenser_aim_mid_center Run_dispenser_aim_mid_left - Run_dispenser_aim_down_right Run_dispenser_aim_down_center Run_dispenser_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_dispenser "dispenser/idle_dispenser" FPS 30 weightlist upperbody addlayer Run_Aim_dispenser - $sequence Walk_Upper_dispenser "dispenser/walk_dispenser" FPS 30 weightlist upperbody addlayer Run_Aim_dispenser - $sequence Run_Upper_dispenser "dispenser/run_dispenser" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_dispenser - $sequence Crouch_Idle_Upper_dispenser "dispenser/crouch_idle_dispenser" FPS 30 weightlist upperbody addlayer Crouch_Aim_dispenser - $sequence Crouch_Walk_Upper_dispenser "dispenser/crouch_walk_dispenser" FPS 30 weightlist upperbody addlayer Crouch_Aim_dispenser - - - $animation Idle_Shoot_dispenser_layer "dispenser/shoot_dispenser" FPS 30 subtract Idle_Shoot_dispenser_layer 0 weightlist upperbody - $sequence Idle_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Walk_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Run_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Crouch_Idle_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - $sequence Crouch_Walk_Shoot_dispenser "Idle_Shoot_dispenser_layer" delta - - $sequence Swim_Idle_Upper_dispenser "dispenser/swim_idle_dispenser" FPS 30 weightlist upperbody addlayer Swim_Aim_dispenser - $animation Swim_Shoot_dispenser_layer "dispenser/swim_shoot_dispenser" FPS 30 subtract Swim_Shoot_dispenser_layer 0 weightlist upperbody - $sequence Swim_Upper_dispenser "dispenser/swim_dispenser" FPS 30 weightlist upperbody addlayer Swim_Aim_dispenser - - - $animation Reload_dispenser_layer "dispenser/reload_dispenser" FPS 30 subtract Reload_dispenser_layer 0 weightlist upperbody - $sequence Reload_dispenser "Reload_dispenser_layer" delta - - - - - - //----------------- - // TOMMYGUN - //----------------- - - $sequence Jump_Upper_tommygun "tommygun/jump_tommygun" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_tommygun_aim_neutral tommygun/swim_9aims_tommygun frame 4 4 - $animation Swim_tommygun_aim_up_left tommygun/swim_9aims_tommygun frame 0 0 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_up_center tommygun/swim_9aims_tommygun frame 1 1 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_up_right tommygun/swim_9aims_tommygun frame 2 2 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_mid_left tommygun/swim_9aims_tommygun frame 3 3 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_mid_center tommygun/swim_9aims_tommygun frame 4 4 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_mid_right tommygun/swim_9aims_tommygun frame 5 5 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_down_left tommygun/swim_9aims_tommygun frame 6 6 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_down_center tommygun/swim_9aims_tommygun frame 7 7 subtract Swim_tommygun_aim_neutral 0 - $animation Swim_tommygun_aim_down_right tommygun/swim_9aims_tommygun frame 8 8 subtract Swim_tommygun_aim_neutral 0 - - - $sequence Swim_Aim_tommygun { - Swim_tommygun_aim_up_right Swim_tommygun_aim_up_center Swim_tommygun_aim_up_left - Swim_tommygun_aim_mid_right Swim_tommygun_aim_mid_center Swim_tommygun_aim_mid_left - Swim_tommygun_aim_down_right Swim_tommygun_aim_down_center Swim_tommygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_tommygun_aim_neutral tommygun/crouch_9aims_tommygun frame 4 4 - $animation Crouch_tommygun_aim_up_left tommygun/crouch_9aims_tommygun frame 0 0 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_up_center tommygun/crouch_9aims_tommygun frame 1 1 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_up_right tommygun/crouch_9aims_tommygun frame 2 2 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_mid_left tommygun/crouch_9aims_tommygun frame 3 3 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_mid_center tommygun/crouch_9aims_tommygun frame 4 4 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_mid_right tommygun/crouch_9aims_tommygun frame 5 5 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_down_left tommygun/crouch_9aims_tommygun frame 6 6 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_down_center tommygun/crouch_9aims_tommygun frame 7 7 subtract Crouch_tommygun_aim_neutral 0 - $animation Crouch_tommygun_aim_down_right tommygun/crouch_9aims_tommygun frame 8 8 subtract Crouch_tommygun_aim_neutral 0 - - - $sequence Crouch_Aim_tommygun { - Crouch_tommygun_aim_up_right Crouch_tommygun_aim_up_center Crouch_tommygun_aim_up_left - Crouch_tommygun_aim_mid_right Crouch_tommygun_aim_mid_center Crouch_tommygun_aim_mid_left - Crouch_tommygun_aim_down_right Crouch_tommygun_aim_down_center Crouch_tommygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_tommygun_aim_neutral tommygun/run_9aims_tommygun frame 4 4 - $animation Run_tommygun_aim_up_left tommygun/run_9aims_tommygun frame 0 0 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_up_center tommygun/run_9aims_tommygun frame 1 1 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_up_right tommygun/run_9aims_tommygun frame 2 2 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_mid_left tommygun/run_9aims_tommygun frame 3 3 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_mid_center tommygun/run_9aims_tommygun frame 4 4 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_mid_right tommygun/run_9aims_tommygun frame 5 5 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_down_left tommygun/run_9aims_tommygun frame 6 6 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_down_center tommygun/run_9aims_tommygun frame 7 7 subtract Run_tommygun_aim_neutral 0 - $animation Run_tommygun_aim_down_right tommygun/run_9aims_tommygun frame 8 8 subtract Run_tommygun_aim_neutral 0 - - $sequence Run_Aim_tommygun { - Run_tommygun_aim_up_right Run_tommygun_aim_up_center Run_tommygun_aim_up_left - Run_tommygun_aim_mid_right Run_tommygun_aim_mid_center Run_tommygun_aim_mid_left - Run_tommygun_aim_down_right Run_tommygun_aim_down_center Run_tommygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_tommygun "tommygun/idle_tommygun" FPS 30 weightlist upperbody addlayer Run_Aim_tommygun - $sequence Walk_Upper_tommygun "tommygun/walk_tommygun" FPS 30 weightlist upperbody addlayer Run_Aim_tommygun - $sequence Run_Upper_tommygun "tommygun/run_tommygun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_tommygun - $sequence Crouch_Idle_Upper_tommygun "tommygun/crouch_idle_tommygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_tommygun - $sequence Crouch_Walk_Upper_tommygun "tommygun/crouch_walk_tommygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_tommygun - - - $animation Idle_Shoot_tommygun_layer "tommygun/shoot_tommygun" FPS 30 subtract Idle_Shoot_tommygun_layer 0 weightlist upperbody - $sequence Idle_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Walk_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Run_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Crouch_Idle_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - $sequence Crouch_Walk_Shoot_tommygun "Idle_Shoot_tommygun_layer" delta - - $sequence Swim_Idle_Upper_tommygun "tommygun/swim_idle_tommygun" FPS 30 weightlist upperbody addlayer Swim_Aim_tommygun - $animation Swim_Shoot_tommygun_layer "tommygun/swim_shoot_tommygun" FPS 30 subtract Swim_Shoot_tommygun_layer 0 weightlist upperbody - $sequence Swim_Upper_tommygun "tommygun/swim_tommygun" FPS 30 weightlist upperbody addlayer Swim_Aim_tommygun - - - $animation Reload_tommygun_layer "tommygun/reload_tommygun" FPS 30 subtract Reload_tommygun_layer 0 weightlist upperbody - $sequence Reload_tommygun "Reload_tommygun_layer" delta - - - - - - //----------------- - // SENTRY GUN - //----------------- - - $sequence Jump_Upper_sentrygun "sentrygun/jump_sentrygun" FPS 30 startloop 0 weightlist upperbody - - $animation Swim_sentrygun_aim_neutral sentrygun/swim_9aims_sentrygun frame 4 4 - $animation Swim_sentrygun_aim_up_left sentrygun/swim_9aims_sentrygun frame 0 0 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_up_center sentrygun/swim_9aims_sentrygun frame 1 1 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_up_right sentrygun/swim_9aims_sentrygun frame 2 2 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_mid_left sentrygun/swim_9aims_sentrygun frame 3 3 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_mid_center sentrygun/swim_9aims_sentrygun frame 4 4 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_mid_right sentrygun/swim_9aims_sentrygun frame 5 5 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_down_left sentrygun/swim_9aims_sentrygun frame 6 6 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_down_center sentrygun/swim_9aims_sentrygun frame 7 7 subtract Swim_sentrygun_aim_neutral 0 - $animation Swim_sentrygun_aim_down_right sentrygun/swim_9aims_sentrygun frame 8 8 subtract Swim_sentrygun_aim_neutral 0 - - - $sequence Swim_Aim_sentrygun { - Swim_sentrygun_aim_up_right Swim_sentrygun_aim_up_center Swim_sentrygun_aim_up_left - Swim_sentrygun_aim_mid_right Swim_sentrygun_aim_mid_center Swim_sentrygun_aim_mid_left - Swim_sentrygun_aim_down_right Swim_sentrygun_aim_down_center Swim_sentrygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Crouch_sentrygun_aim_neutral sentrygun/crouch_9aims_sentrygun frame 4 4 - $animation Crouch_sentrygun_aim_up_left sentrygun/crouch_9aims_sentrygun frame 0 0 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_up_center sentrygun/crouch_9aims_sentrygun frame 1 1 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_up_right sentrygun/crouch_9aims_sentrygun frame 2 2 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_mid_left sentrygun/crouch_9aims_sentrygun frame 3 3 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_mid_center sentrygun/crouch_9aims_sentrygun frame 4 4 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_mid_right sentrygun/crouch_9aims_sentrygun frame 5 5 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_down_left sentrygun/crouch_9aims_sentrygun frame 6 6 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_down_center sentrygun/crouch_9aims_sentrygun frame 7 7 subtract Crouch_sentrygun_aim_neutral 0 - $animation Crouch_sentrygun_aim_down_right sentrygun/crouch_9aims_sentrygun frame 8 8 subtract Crouch_sentrygun_aim_neutral 0 - - - $sequence Crouch_Aim_sentrygun { - Crouch_sentrygun_aim_up_right Crouch_sentrygun_aim_up_center Crouch_sentrygun_aim_up_left - Crouch_sentrygun_aim_mid_right Crouch_sentrygun_aim_mid_center Crouch_sentrygun_aim_mid_left - Crouch_sentrygun_aim_down_right Crouch_sentrygun_aim_down_center Crouch_sentrygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - $animation Run_sentrygun_aim_neutral sentrygun/run_9aims_sentrygun frame 4 4 - $animation Run_sentrygun_aim_up_left sentrygun/run_9aims_sentrygun frame 0 0 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_up_center sentrygun/run_9aims_sentrygun frame 1 1 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_up_right sentrygun/run_9aims_sentrygun frame 2 2 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_mid_left sentrygun/run_9aims_sentrygun frame 3 3 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_mid_center sentrygun/run_9aims_sentrygun frame 4 4 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_mid_right sentrygun/run_9aims_sentrygun frame 5 5 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_down_left sentrygun/run_9aims_sentrygun frame 6 6 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_down_center sentrygun/run_9aims_sentrygun frame 7 7 subtract Run_sentrygun_aim_neutral 0 - $animation Run_sentrygun_aim_down_right sentrygun/run_9aims_sentrygun frame 8 8 subtract Run_sentrygun_aim_neutral 0 - - $sequence Run_Aim_sentrygun { - Run_sentrygun_aim_up_right Run_sentrygun_aim_up_center Run_sentrygun_aim_up_left - Run_sentrygun_aim_mid_right Run_sentrygun_aim_mid_center Run_sentrygun_aim_mid_left - Run_sentrygun_aim_down_right Run_sentrygun_aim_down_center Run_sentrygun_aim_down_left - weightlist upperbody - blendwidth 3 blend body_yaw -90 90 blend body_pitch -65 65 - iklock lfoot 1 0 iklock rfoot 1 0 - delta - } - - - - $sequence Idle_Upper_sentrygun "sentrygun/idle_sentrygun" FPS 30 weightlist upperbody addlayer Run_Aim_sentrygun - $sequence Walk_Upper_sentrygun "sentrygun/walk_sentrygun" FPS 30 weightlist upperbody addlayer Run_Aim_sentrygun - $sequence Run_Upper_sentrygun "sentrygun/run_sentrygun" FPS 30 startloop 0 weightlist upperbody addlayer Run_Aim_sentrygun - $sequence Crouch_Idle_Upper_sentrygun "sentrygun/crouch_idle_sentrygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_sentrygun - $sequence Crouch_Walk_Upper_sentrygun "sentrygun/crouch_walk_sentrygun" FPS 30 weightlist upperbody addlayer Crouch_Aim_sentrygun - - - $animation Idle_Shoot_sentrygun_layer "sentrygun/shoot_sentrygun" FPS 30 subtract Idle_Shoot_sentrygun_layer 0 weightlist upperbody - $sequence Idle_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Walk_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Run_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Crouch_Idle_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - $sequence Crouch_Walk_Shoot_sentrygun "Idle_Shoot_sentrygun_layer" delta - - $sequence Swim_Idle_Upper_sentrygun "sentrygun/swim_idle_sentrygun" FPS 30 weightlist upperbody addlayer Swim_Aim_sentrygun - $animation Swim_Shoot_sentrygun_layer "sentrygun/swim_shoot_sentrygun" FPS 30 subtract Swim_Shoot_sentrygun_layer 0 weightlist upperbody - $sequence Swim_Upper_sentrygun "sentrygun/swim_sentrygun" FPS 30 weightlist upperbody addlayer Swim_Aim_sentrygun - - - $animation Reload_sentrygun_layer "sentrygun/reload_sentrygun" FPS 30 subtract Reload_sentrygun_layer 0 weightlist upperbody - $sequence Reload_sentrygun "Reload_sentrygun_layer" delta - - - diff --git a/player/qc_files/ruleshierarchy.qci b/player/qc_files/ruleshierarchy.qci deleted file mode 100644 index f26887d..0000000 --- a/player/qc_files/ruleshierarchy.qci +++ /dev/null @@ -1,29 +0,0 @@ -// current cs ikchains from who knows where -//$ikchain rhand "valvebiped.Bip01_R_Hand" Z 0 -//$ikchain lhand "valvebiped.Bip01_L_Hand" Z 0 -//$ikchain rfoot "valvebiped.Bip01_R_Foot" Z 0 -//$ikchain lfoot "valvebiped.Bip01_L_Foot" Z 0 - -// hl2 ik settings from standardikchains.qci as of 6/25 - -$ikchain rhand "valvebiped.Bip01_R_Hand" Z 0 knee 0.707 0.707 0 -$ikchain lhand "valvebiped.Bip01_L_Hand" Z 0 knee 0.707 0.707 0 -$ikchain rfoot "valvebiped.Bip01_R_Foot" Z 0 knee 0.707 -0.707 0 -$ikchain lfoot "valvebiped.Bip01_L_Foot" Z 0 knee 0.707 -0.707 0 - -$heirarchy "valvebiped.Bip01_Pelvis" "" -$heirarchy "Valvebiped.bip01_Spine" "valvebiped.Bip01_Pelvis" -$root "valvebiped.Bip01_Pelvis" -$alwayscollapse "Valvebiped.bip01" -$heirarchy "valvebiped.Bip01_L_Clavicle" "valvebiped.Bip01_Spine4" -$heirarchy "valvebiped.Bip01_R_Clavicle" "valvebiped.Bip01_Spine4" -$heirarchy "valvebiped.Bip01_L_Thigh" "valvebiped.Bip01_Pelvis" -$heirarchy "valvebiped.Bip01_R_Thigh" "valvebiped.Bip01_Pelvis" - -$poseparameter "move_yaw" -180 180 wrap -$poseparameter "body_pitch" -90 90 loop 360 -$poseparameter "body_yaw" -90 90 loop 360 - -$weightlist upperbody "Valvebiped.bip01_spine" 1.0 -$weightlist nolowerbody "Valvebiped.bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 -$weightlist lowerbody "valvebiped.bip01_pelvis" 1.0 "valvebiped.bip01_spine" 0.0 \ No newline at end of file