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how about dem patch notes

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DexterHaslem committed Feb 10, 2018
1 parent 87cadca commit 0104de75336f2665cbfbf618efc13a52ceadcb75
Showing with 33 additions and 20 deletions.
  1. +33 −20 pages/changelogs.php
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@@ -55,6 +55,19 @@
if ($patch == "2.7.x") {
?>
<div class="c_table">
<h3 class="no-margin">Patch 2.7.6</h3>
<div class="t_subheader">Released February 20, 2018</div>
<div class="t_body">
<ul class="task-list">
<li>Training is updated to explain pyro jetpack instead of hover flamethrower</li>
<li>Added discord rich presence! Shows basic stats about your team and status, can be disabled at any time with cl_discord 0.</li>
<li>Jetpack fuel is refilled on CTF flag captures</li>
<li>Jetpack fuel bar and crosshair hud bar is no longer jittery on high pings</li>
<li>Rampsliding on metal has a subtle grinding sound effect to match the sparks now</li>
<li>Non-existant 'sync_version' command from pre-steam days no longer fires on game joins</li>
</ul>
</div>
<h3 class="no-margin">Patch 2.7.5</h3>
<div class="t_subheader">Released January 20, 2018</div>
<div class="t_body">
@@ -445,7 +458,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>Maps</h4>
<div class="s_body">
@@ -469,7 +482,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>Misc</h4>
<div class="s_body">
@@ -487,7 +500,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>Fixes</h4>
<div class="s_body">
@@ -506,7 +519,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>Lua</h4>
<div class="s_body">
@@ -723,7 +736,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>Lua changes</h4>
<div class="s_body">
@@ -841,7 +854,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>Lua changes</h4>
<div class="s_body">
@@ -1988,7 +2001,7 @@
<ul>
<li>Fixed security getting broken and out of sync</li>
</ul>
</li>
</li>
<li><b>Aardvark</b>
<ul>
<li>Security timer shorter</li>
@@ -2149,9 +2162,9 @@
<ul>
<li>AC has dual-cone system, one cone at 0.06, one at 0.12</li>
<li>HW AC damage up from 6.5 to 8.2</li>
<li>HW AC uses half ammo than before</li>
<li>AC has 200 ammo rather than 300</li>
<li>AC cooldown time reduced from 0.4 to 0.1 seconds</li>
<li>HW AC uses half ammo than before</li>
<li>AC has 200 ammo rather than 300</li>
<li>AC cooldown time reduced from 0.4 to 0.1 seconds</li>
<li>AC has a little bullet push</li>
</ul>
</li>
@@ -2200,7 +2213,7 @@
<li>Engineers and demomen limited to 2, removed defender detpacks</li>
<li>Objective icon fixed</li>
</ul>
</li>
</li>
<li><b>Waterpolo</b>
<ul>
<li>Objective icons added</li>
@@ -2394,9 +2407,9 @@
<ul>
<li>New HW AC System! : Dynamic cone and rate of fire removed</li>
<li>Clamp removed</li>
<li>AC bulletdamage down to 6.5 from 12</li>
<li>AC spread set to .06 from (.05->.26)</li>
<li>AC cycletime set to .08 from (.05->.15)</li>
<li>AC bulletdamage down to 6.5 from 12</li>
<li>AC spread set to .06 from (.05->.26)</li>
<li>AC cycletime set to .08 from (.05->.15)</li>
</ul>
</li>
<li><b>Pyro:</b>
@@ -2461,7 +2474,7 @@
<ul>
<li>Added anticitizen - Attack and Defend map</li>
</ul>
</li>
</li>
<li><b>Tiger</b>
<ul>
<li>Added tiger - control point map</li>
@@ -2781,7 +2794,7 @@
<ul>
<li>Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)</li>
</ul>
</li>
</li>
<li><b>Epicenter:</b>
<ul>
<li>New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.</li>
@@ -2894,7 +2907,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>Spawn Weapon Cvars</h4>
<div class="s_body">
@@ -2915,7 +2928,7 @@
</ul>
</div>
</div>
<div class="s_paragraph">
<h4>New Chat Macros</h4>
<div class="s_body">
@@ -2957,7 +2970,7 @@
</ul>
</div>
</div>
</div>
</div>
@@ -2979,4 +2992,4 @@
</div>
</div>
</div>
</div>

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