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Fix burn bonus damage levels so bonus damage doesnt apply until they …
…hit burn level 2 (burn level 1 is as soon as the first flame hits). Have raised base damage to 18 to compensate for reduction.
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AfterShockFF committed Aug 28, 2016
1 parent bbf4ed9 commit 21a42fb
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions game_shared/ff/ff_weapon_flamethrower.cpp
Expand Up @@ -48,11 +48,11 @@
ConVar ffdev_flame_burnamount("ffdev_flame_burnamount", "20.0", FCVAR_FF_FFDEV_REPLICATED, "Amount to increase burn level of player by, per hit from flamethrower (100 is 1 burn level)");
#define FFDEV_FLAMETHROWER_BURNAMOUNT ffdev_flame_burnamount.GetFloat()

ConVar ffdev_flamethrower_bonusdamage_burn1("ffdev_flamethrower_bonusdamage_burn1", "4", FCVAR_REPLICATED | FCVAR_CHEAT);
ConVar ffdev_flamethrower_bonusdamage_burn1("ffdev_flamethrower_bonusdamage_burn1", "0", FCVAR_REPLICATED | FCVAR_CHEAT);
#define FT_BONUSDAMAGE_BURN1 ffdev_flamethrower_bonusdamage_burn1.GetInt()
ConVar ffdev_flamethrower_bonusdamage_burn2("ffdev_flamethrower_bonusdamage_burn2", "6", FCVAR_REPLICATED | FCVAR_CHEAT);
ConVar ffdev_flamethrower_bonusdamage_burn2("ffdev_flamethrower_bonusdamage_burn2", "2", FCVAR_REPLICATED | FCVAR_CHEAT);
#define FT_BONUSDAMAGE_BURN2 ffdev_flamethrower_bonusdamage_burn2.GetInt()
ConVar ffdev_flamethrower_bonusdamage_burn3("ffdev_flamethrower_bonusdamage_burn3", "8", FCVAR_REPLICATED | FCVAR_CHEAT);
ConVar ffdev_flamethrower_bonusdamage_burn3("ffdev_flamethrower_bonusdamage_burn3", "4", FCVAR_REPLICATED | FCVAR_CHEAT);
#define FT_BONUSDAMAGE_BURN3 ffdev_flamethrower_bonusdamage_burn3.GetInt()

#endif
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