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Remove the -1 frag for dying from the world

This -1 was already removed for suicides, so it doesn't really make sense to keep it for world deaths
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squeek502 committed Sep 5, 2018
1 parent e9e030e commit 8b9ff0bdd2620b0a5c2c80fe57920979d7912039
Showing with 0 additions and 9 deletions.
  1. +0 −9 game_shared/multiplay_gamerules.cpp
@@ -581,15 +581,6 @@ bool CMultiplayRules::IsMultiplayer( void )
//g_EventQueue.AddEvent( "game_playerkill", "Use", value, 0, pScorer, pScorer );
FireTargets( "game_playerkill", pScorer, pScorer, USE_TOGGLE, 0 );
}
else
{
// Bug #0000622: Dying by respawn turret gives you a suicide
if( pKiller && ( pKiller->Classify() == CLASS_TURRET ) )
return;
// Players lose a frag for letting the world kill them
pVictim->IncrementFragCount( -1 );
}
}
//=========================================================

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