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Remove the map guide menu as it has never been utilized

 * Closes #94
 * Also removed the FullNoClipMove implementation from ff_gamemovement.cpp because it was totally obsolete
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squeek502 committed Dec 14, 2014
1 parent 376e0e0 commit f523bf448179ecbab623b1a36506ee0f89940223
@@ -5422,14 +5422,6 @@
RelativePath=".\entity_client_tools.cpp"
>
</File>
<File
RelativePath=".\game_controls\mapguidemenu.cpp"
>
</File>
<File
RelativePath=".\game_controls\mapguidemenu.h"
>
</File>
<File
RelativePath="game_controls\MapOverview.cpp"
>
@@ -42,7 +42,6 @@
#include "hud.h"
#include "NavProgress.h"
#include "classmenu.h"
#include "mapguidemenu.h"

// our definition
#include "baseviewport.h"
@@ -176,7 +175,6 @@ void CBaseViewport::CreateDefaultPanels( void )
// --> Mirv: FF panels
AddNewPanel(CreatePanelByName(PANEL_TEAM));
AddNewPanel(CreatePanelByName(PANEL_CLASS));
AddNewPanel(CreatePanelByName(PANEL_MAPGUIDE));
AddNewPanel(CreatePanelByName(PANEL_MAP));
// <--
#endif
@@ -241,10 +239,6 @@ IViewPortPanel* CBaseViewport::CreatePanelByName(const char *szPanelName)
{
newpanel = new CClassMenu(this);
}
else if (Q_strcmp(PANEL_MAPGUIDE, szPanelName) == 0)
{
newpanel = new CMapGuideMenu(this);
}
else if (Q_strcmp(PANEL_MAP, szPanelName) == 0)
{
newpanel = new CMapScreen(this);

This file was deleted.

This file was deleted.

@@ -230,7 +230,7 @@ CTeamMenu::CTeamMenu(IViewPort *pViewPort) : BaseClass(NULL, PANEL_TEAM)

m_pAutoAssignButton = new FFButton(this, "AutoAssignButton", (const char *) NULL, this, "AutoAssign");
m_pSpectateButton = new FFButton(this, "SpectateButton", (const char *) NULL, this, "Spectate");
m_pFlythroughButton = new FFButton(this, "FlythroughButton", (const char *) NULL, this, "mapguide overview");
m_pFlythroughButton = new FFButton(this, "FlythroughButton", (const char *) NULL, this, "mapguide");

m_pMapScreenshotButton = new FFButton(this, "MapScreenshotButton", (const char *) NULL, this, "MapShot");

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