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Branch: beta
Commits on Jan 27, 2019
  1. Replace some explicit dynamic_cast's with `ToX` utility functions (#366)

    squeek502 committed Jan 27, 2019
    Slight optimization. The `ToX` utility functions use virtual base class functions along with static_cast in non-debug builds
Commits on Nov 7, 2018
Commits on Nov 2, 2018
  1. Give an assist to the top damager of a player that kills themselves (#…

    squeek502 committed Nov 2, 2018
    …360)
    
    Note: this won't show up in the death notices, but it will be highlighted for the assister and the assister will get the points
    
    Addresses #340
  2. Remove the -1 frag for dying from the world (#361)

    squeek502 committed Nov 2, 2018
    This -1 was already removed for suicides, so it doesn't really make sense to keep it for world deaths
Commits on Sep 4, 2018
  1. Add hud_lua convar to control Lua HUD elements being drawn (#358)

    squeek502 committed Sep 4, 2018
    Band-aid fix for SourceTV demos not resetting Lua HUD elements properly. The other fix will only affect future demos, so this just gives an option to turn off Lua HUD elements for currently affected demos
  2. Fix ff_restartround and other events not being relayed to SourceTV (#357

    squeek502 committed Sep 4, 2018
    )
    
    Fixes things like restartround not resetting Lua HUD elements in SourceTV demos, SGs getting killed not showing up in SourceTV demos, Lua-based objective death notices not showing up in SourceTV demos, etc
Commits on Aug 1, 2017
  1. Modify deploy delay after spawning to old default value (closes #335)

    squeek502 committed Aug 1, 2017
     - See fa9e40a for when the default was changed
  2. Fix some teammate-related assist bugs (closes #336)

    squeek502 committed Aug 1, 2017
     - Fixes Red + Blue1 -> Blue2 type teammate assists (I think they were visual only)
     - Fixes assists being blocked by teammates of the victim if the teammate did the most damage (now it looks for the top valid assister)
Commits on Sep 19, 2016
  1. Fix autocomplete-caused compile error

    squeek502 committed Sep 19, 2016
  2. Merge pull request #330 from fortressforever/fixes/bonusfire-safety

    squeek502 committed Sep 19, 2016
    Add null pointer safety to fx_bonusfire
  3. Add null pointer safety to fx_bonusfire

    squeek502 committed Sep 19, 2016
    The entity sent over the network in the effect data could potentially not exist once it reaches the client, which would cause a null pointer crash
  4. Fix jetpack effect staying on when you switch class while jetpacking

    squeek502 committed Sep 19, 2016
     - This will cause 'Server uses different class tables'
  5. Merge pull request #328 from fortressforever/fixes/jetpack-disc-crash

    squeek502 committed Sep 19, 2016
    Fix client crash when a pyro disconnects while jetpacking
Commits on Sep 11, 2016
  1. Merge pull request #321 from fortressforever/fixes/attack2-swing

    squeek502 committed Sep 11, 2016
    Fix holding +attack2 disallowing certain weapons from firing
  2. Merge pull request #319 from fortressforever/fixes/assist-networking

    squeek502 committed Sep 11, 2016
    Assists: send user ID over the network rather than entindex
  3. Merge pull request #323 from fortressforever/fixes/jetpacking-reset

    squeek502 committed Sep 11, 2016
    Fix jetpacking flag not being reset on restartround/instant class switch
  4. Fix holding +attack2 disallowing certain weapons from firing

    squeek502 committed Sep 11, 2016
     - Affected all weapons without clips (melee, autorifle, etc)
  5. Use CHandle to store recent attacker info rather than entindex

    squeek502 committed Sep 11, 2016
    "An entity index is not reliable between frames, as it can be freed from one entity and and reallocated to another at any time. Use CHandle for long-term storage.
    
    An entity index is a unique integer given to every entity by the engine. It allows the same entity to be referred to across library boundaries, but will be different on the client and server unless an edict is used. Within the client and server, pointers to CBaseEntity are more useful."
  6. Fade out assister's name slightly in deathnotice

    squeek502 committed Sep 11, 2016
     - Can be customized with cvar hud_deathnotice_assister_color_modifier
     - Closes #305
  7. Fix assister not being drawn with their correct team color + some cle…

    squeek502 committed Sep 11, 2016
    …anup
    
     - Also makes it so the separator is drawn with the default color instead of a team color
     - Closes #308
Commits on Sep 5, 2016
  1. Fix SendProxy_OnlyToObservers not sending data to SourceTV

    squeek502 committed Jul 7, 2016
     - This was stopping fields in a SendProxy_OnlyToObservers datatable from getting saved to the SourceTV demo (and presumably also getting propagated to clients connected to SourceTV)
Commits on Sep 4, 2016
  1. Merge pull request #296 from fortressforever/features/deathnotice-hig…

    squeek502 committed Sep 4, 2016
    …hlight
    
    Enable hud_deathnotice_highlightself by default and improve it a bit
Commits on Aug 27, 2016
  1. Merge pull request #299 from fortressforever/fixes/bullet-traces

    squeek502 committed Aug 27, 2016
    Fix bullets/flamethrower/etc being blocked by projectiles
  2. Merge pull request #301 from fortressforever/fixes/jumpgun-ammo

    squeek502 committed Aug 27, 2016
    Remove ammo usage in jumpgun code
  3. Merge pull request #302 from fortressforever/fixes/hud-weaponinfo

    squeek502 committed Aug 27, 2016
    hud_weaponinfo safety and improvements
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