Improve visibility of player models #156

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AfterShockFF opened this Issue Mar 28, 2015 · 5 comments

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@AfterShockFF
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https://www.dropbox.com/s/rn0k0i40jdt34ya/ff-character-lack-of-lighting.png?dl=0

For example, the HW should be more visible in the above screenshot especially for such a fast paced game.

@AfterShockFF AfterShockFF changed the title from Make player models more easily visible to Improve visibility of player models Mar 28, 2015
@squeek502
Member

It would be difficult to make them more visible without just going all-out full-bright. We already gave them a minimum light level ("$selfillumtint" "[1.5 1.5 1.5]") and beefed up the team color saturation considerably.

@R00Ki3
Member
R00Ki3 commented Mar 28, 2015

Some visibility improvements would defiantly be nice. But also to be fair phantom is a poorly lit map.
maybe some rimlight? Might make players stand out a little more.

https://developer.valvesoftware.com/wiki/$rimlight

@AfterShockFF
Member

Rim lights would be awesome, but I think I already looked into it and I think its not supported on our current sdk version. There might be something similar we can do manually, though.

@WiFiDi
WiFiDi commented Mar 31, 2015

honestly if the visablity improves any more it'll have to be bright neon green :P

@WillWowmc

I'm going to take a look at this and see what I can do; expect more soon.

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