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From forums: Should Headstomp apply to SGs (all buildables?) #268

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AfterShockFF opened this issue Jun 5, 2016 · 1 comment
Open

From forums: Should Headstomp apply to SGs (all buildables?) #268

AfterShockFF opened this issue Jun 5, 2016 · 1 comment

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@AfterShockFF
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@AfterShockFF AfterShockFF commented Jun 5, 2016

http://forums.fortress-forever.com/project.php?issueid=446#note3467

@AfterShockFF AfterShockFF changed the title From forums: Headstomp should apply to SGs (all buildables?) From forums: Should Headstomp apply to SGs (all buildables?) Jun 5, 2016
@squeek502
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@squeek502 squeek502 commented Jun 6, 2016

I remember looking into this a tiny bit a long time ago and realizing that it wouldn't be too hard to allow headcrushing to damage any damage-able entity. Something like removing the IsPlayer check from here and then adding in a CanTakeDamage check instead might do it.

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