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Delay before shooting on respawn is too short #335

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squeek502 opened this issue Jun 29, 2017 · 0 comments
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bug

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@squeek502 squeek502 commented Jun 29, 2017

After reducing the time before the first shot after switching weapons for most weapons (fa9e40a), it is really easy to die while shooting, respawn, and continue shooting, whereas this was much less likely to happen before. Leads to a lot of accidental friendly fire and whatnot.

Just a reminder to myself to look into fixing this, could be a really easy fix.

EDIT: Could probably set the weapon's m_flNextPrimaryAttack here:

CBaseCombatWeapon *pSpawnWeapon = Weapon_OwnsThisType(weaponSpawn);
if(pSpawnWpn && pSpawnWeapon)
{
if(pSpawnWeapon == GetActiveWeapon() || Weapon_Switch(pSpawnWeapon))
break;
}
pSpawnWeapon = Weapon_OwnsThisType(weaponDefault);
if(pDefaultWpn && pSpawnWeapon)
{
if(Weapon_Switch(pSpawnWeapon))
break;
}

@squeek502 squeek502 added the bug label Jun 29, 2017
@squeek502 squeek502 closed this in 5db1982 Aug 1, 2017
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